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Magic: The Gathering You Make the Card You Pursue the Card: A Contest of Trivial Nature
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4 months ago  ::  Feb 04, 2013 - 10:21AM #771
razorborne
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bump4rush

 
120.6. Some effects replace card draws.
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4 months ago  ::  Feb 04, 2013 - 10:27AM #772
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 3,564
provoked creature may not tap to activate abilities ?
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4 months ago  ::  Feb 04, 2013 - 10:32AM #773
razorborne
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Feb 4, 2013 -- 10:29AM, theatog wrote:

no no no no no no no that's not my submission.



oh, did you mean to submit the one inside the sblock? that's confusing. anyway, I'll change that in the template for Rush and critique the new one later but in the future if you could leave your current submission outside the sblock so it's easily identifiable that'd help make things easier.

 

120.6. Some effects replace card draws.
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4 months ago  ::  Feb 04, 2013 - 10:45AM #774
theatog
Date Joined: Oct 27, 2009
Posts: 9,889
my bad. i don't think i can beat mown's submission either way. and strange that i haven't even read into the comment and seems like you kinda like it. 

but ..... sigh i donno. it's ok. i didn't like my first submission for flavor coz' its flavor is obviously weak.

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4 months ago  ::  Feb 04, 2013 - 10:49AM #775
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 3,564
avoid too much name dropping in flavor

the demur grovelled to obvious seismic seizures
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4 months ago  ::  Feb 04, 2013 - 2:35PM #776
Kavu_Overlord
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The idea was you could turn your Exalted triggers into +0/+2 triggers if you wanted. It originally limited the activation so only your Exalted dudes could give the boost, but I took that out for being too limited... Hence the (supposed) emphasis on "bantians have to focus on living rather than actually winning" in the flavor.

*shrug* Glasir's card is way better anyway!
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4 months ago  ::  Feb 04, 2013 - 5:34PM #777
Rush_Clasic
Date Joined: Mar 10, 2003
Posts: 12,333
Yo. Weekend of non-Super Bowl festivities is finally over. I'll get on this tonight.
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4 months ago  ::  Feb 05, 2013 - 2:47AM #778
Rush_Clasic
Date Joined: Mar 10, 2003
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Catotheyounger
- I'm gonna assume you didn't know that Seeker of Skybreak exists. I'm also going to assume you don't know exactly how provoke works. But with so many assumptions, how am I supposed to judge this card well?


theatog
- Creatures must block if able. Seems easier. I like the overall theme. Quite saucy.


silasw
- That's a bit odd. I find myself these days talking about how much words need to matter as much as they can, and for the opportunity to draw two cards, I don't think this is. I do like the concept at work here, I just don't care much for the reward.


Mown
- There's no tension in the first ability. That's not necessarily a horrible thing, since it's more a card with two modes than a card that requires a specific sequence to work. It does have that odd quality where playing this by itself makes the first ability just a bunch of words. Drawing two cards per sacrifice also seems awfully godd when you compare it to things like Carnage Altar . The transoformed side seems even less fair.


Kavu_Overlord
- This is a neat, contrasting idea that fits the criteria in a backwards way than I would have expected. It stands well as a card of its own and has a neat dynamic. I like it!


Glasir
- The artifact activation feels to easy compared to the size and other abiliteis of the card. Not that it's overpowered, but it feels more thematic and versatile if you drop a mana off the cost and add it to the activation cost.


Imidazoline
- That's cute. Wording could use a little help, but it gets the job done. On one hand, it's a shame it doesn't affect much in the "lose the post-combat main phase" department. But it does change how people play enough to be worthwhile. I like it.


Elegance
- The differences between this and just giving it vigilance are real enough to talk about. This is one of those abilities that gets tossed around a lot on the forums, but it's always been interesting, doubly so when paired with the forced block.


Dudibus
- It's okay. It wants to die and will find a way. Very vulnerable to 1/1s, but that's part of the charm.


Steinhauser
- That's a massive barracade. I don't see the drawback being that effectual compared to its size, but it should balance out in gameplay. It's not the type of thing that feels like it needs the "block every turn" clause, though.


Imidazoline
- I like how this works, even if the second ability doesn't aid directly in commander damage wins. It's a neat legend with neat interactions and I think it's got some fun workings behind him. He is a bit complex in the math, having to keep up with the size as things are sacrificed, but it's still cool.


Kingreaper
- A different look at the "build-your-own-creature" card, but a bit forced all over. It's nice to have obvious cards sometimes, and this one isn't necessarily bad, but it's not that exciting, either.

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4 months ago  ::  Feb 05, 2013 - 9:23AM #779
Jessica_Morgan
Date Joined: Jun 26, 2007
Posts: 3,252
At first I was like, "Rush didn't grade me noooo!" and then I saw that he just named me 'Elegance'. I'm flattered, but it's Jessie :p
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4 months ago  ::  Feb 05, 2013 - 12:07PM #780
razorborne
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Feb 5, 2013 -- 9:23AM, Jessica_Morgan wrote:

At first I was like, "Rush didn't grade me noooo!" and then I saw that he just named me 'Elegance'. I'm flattered, but it's Jessie :p



if he's confused you in his mind with Oranges, that's probably a good sign.

 

120.6. Some effects replace card draws.
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Magic: The Gathering You Make the Card You Pursue the Card: A Contest of Trivial Nature
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