Community

 
Magic: The Gathering You Make the Card You Pursue the Card: A Contest of Trivial Nature
Jump Menu:
Pause Switch to Standard View You Pursue the Card: A Contest of...
Show More
Loading...
Flag Jessica_Morgan January 28, 2013 6:36 PM PST
So Razorborne, Rush...how would you feel about me re-using a card I've already made for the Elegance submission? I have one that I feel is perfect.
Flag razorborne January 28, 2013 7:00 PM PST

Jan 28, 2013 -- 6:36PM, Jessica_Morgan wrote:

So Razorborne, Rush...how would you feel about me re-using a card I've already made for the Elegance submission? I have one that I feel is perfect.



like, one you've made in this contest, or elsewhere? if it's the former, I'd veto it but if it's the latter it should be fine.

 

Flag Jessica_Morgan January 28, 2013 7:10 PM PST
Question retracted, misunderstood the criteria.
Flag silasw January 28, 2013 7:29 PM PST
Flavor

Exhibition Match
Sorcery
Choose target creature you control and target creature an opponent controls.
The controller of the creature with the greater power draws a card. If they're tied, both players draw a card. Repeat this process for those creatures' toughnesses.
"Combat is beautiful and elegant. Why ruin it with blood and death?"
Flag Catotheyounger January 28, 2013 8:02 PM PST
Formatcraft
Invigorator 
Creature - Elf Shaman
: Untap target creature.
2/1 
Flag Jessica_Morgan January 30, 2013 8:09 AM PST
Elegance

Wojek Lionheart
Creature - Human Soldier [Uncommon]
First Strike
Wojek Lionheart may block while tapped and blocks each turn if able.
"The people may rise against us, but that does not excuse me of my oath to defend them."
2/1
Flag Dudibus January 30, 2013 10:57 AM PST
Elegance

Premature Assassin 
Creature - Human Assassin [C]
Deathtouch
Premature Assassin must attack each turn if able.
"And that my friends is how you botch an assassination." - Guildmaster Tulgan
3/1
Flag theScion January 30, 2013 12:38 PM PST
WIP Show

Innovation: Give an opponent an additional combat phase

 
Flag razorborne January 30, 2013 11:34 PM PST
bump for 24 hours

 
Flag Steinhauser January 31, 2013 2:33 AM PST
Sundew Hedgerow
Creature - Plant (U)
Defender, reach
Sundew Hedgerow blocks each turn if able.
Whenever Sundew Hedgerow blocks, tap it. It doesn't untap during your next untap step.
"Send in the plump grunts first. They'll take longer to digest." - Fubb, goblin strategist
4/4
Flag Rush_Clasic January 31, 2013 12:06 PM PST
I'm willing to make extensions to anyone who needs them, aka I wanna grade more entries, kthanx.
Flag Kavu_Overlord January 31, 2013 2:03 PM PST
History: Alara Reborn was the last set to use the "damage on the stack" combat rule. Make a card for taht set that is better with that rule around.

Bant Lancemaster
Creature - Human Knight

Exalted
Tap an untapped creature you control: Target attacking creature you control gets -1/+1 until end of turn.
No longer able to rely on honorable single combat, and outnumbered by four worlds' worth of enemies, knights of Bant were forced to focus on preserving their own numbers above all else.
2/3

Lance Bass-master!
Flag Mown January 31, 2013 3:12 PM PST
Flavor

Felscar Cultist
Creature - Human Shaman
At the beginning of your upkeep, sacrifice another creature. If you do, draw two card. Otherwise, transform ~.
Many are those who oppose their river of blood.
4/3

Unchained Ravager
Creature - Demon
Trample
Whenever ~ deals damage to a player, draw that many cards. Each player loses life equal to their hand size.
Few are those who know what lurks behind the moat.
5/5

It's an internal battle.
Just like finding out how I wanted to cost this thing was a battle.
"Hand size" isn't common terminology, but I don't see why not. We have "maximum hand size", so we could as well use this one for exact number of cards in hand.
Flag razorborne January 31, 2013 3:23 PM PST
ten entries. nine hours!

 
Flag Mown January 31, 2013 3:46 PM PST
Nevermind, he costs 4 instead.
Flag Kingreaper January 31, 2013 4:54 PM PST
Multiplayer

Grastian, Self-Made Man
Legendary Creature - Human
As long as ~ has a +1/+1 counter on it, it has hexproof.
As long as ~ is equipped, it has double strike.
As long as ~ is enchanted, it is unblockable.
Tools and magic help, but first you must have the strength to use them.
2/2
Flag Glasir January 31, 2013 8:37 PM PST
History, I guess:

Kederekt Mindcreep 
Artifact Creature -- Horror 

Sacrifice ~: Each player discards a card.
Unearth -- Sacrifice an artifact.

"This one has potential.  Revive it." -- Silas Renn

3/2
Flag razorborne February 1, 2013 10:15 AM PST
round closed.

 
Flag Jessica_Morgan February 2, 2013 4:59 PM PST
Graaaaaades? *hopeful look*
Flag razorborne February 2, 2013 11:43 PM PST

Feb 2, 2013 -- 4:59PM, Jessica_Morgan wrote:

Graaaaaades? *hopeful look*



okay but only because tomorrow is the super bowl and, despite not even liking football, I'm probably gonna be way too drunk tomorrow.

can we just stop this now? Show


formatcraft Show

Jan 28, 2013 -- 8:02PM, Catotheyounger wrote:

Invigorator 
Creature - Elf Shaman
: Untap target creature.
2/1 


provoke already untaps the creatures. I mean, this is tangentially useful to untap the creatures you attacked with, because if you're provoking they're probably big and thus good blockers, but... no, this doesn't really do anything special in a provoke deck. maybe if they have a guy with a tap ability that costs mana, you can untap again if they try to tap after the provoke untap to avoid blocking. but yeah I think you misread provoke. if I'm missing something, feel free to let me know. I don't have anything to add on power levels, as seeker of skybreak says it's pretty fine.



flavor Show

Jan 28, 2013 -- 6:16AM, theatog wrote:

Æther Weird
Creature - Cat Elemental
Flash
When ~ enters the battlefield, counters each creature spell with power less than ~.
It's never a fair fight when its claws can scratch before it materialize.
3/1


on the one hand, I love the mechanical flavor. that's really cool, and the type line is an excellent touch. but the name does very little and the flavor text is way too down the pipe for my tastes. but the mechanical flavor is pretty great, and it seems like a really fun card for a UR tempo deck, which is, itself, a really fun deck. so I'd love to play it, and it's a great flavor concept, I just feel like the flavor edges could be smoothed out more.

Jan 28, 2013 -- 7:29PM, silasw wrote:

Exhibition Match 
Sorcery
Choose target creature you control and target creature an opponent controls.
The controller of the creature with the greater power draws a card. If they're tied, both players draw a card. Repeat this process for those creatures' toughnesses.
"Combat is beautiful and elegant. Why ruin it with blood and death?"


the problem I have here is you choose both creatures. so if I have a 2/2, this is draw two for 2 if they have a 1/1. it's not "do you have the biggest thing?" it's "do they have anything smaller than your biggest thing?" which is less fun. the flavor is sweet, and I really like the flavor text, but it feels less like a ritualized combat dance if I get to send my champion against your plant . it'd also be nice to make this multiplayer-friendly and make it "each player chooses a creature he or she controls." but that makes it weaker in multiplayer even though it looks sparklier. but more fun. your call on that, but I'd definitely let the opponent choose the creature.

Jan 31, 2013 -- 3:12PM, Mown wrote:

Felscar Cultist
Creature - Human Shaman
At the beginning of your upkeep, sacrifice another creature. If you do, draw two card. Otherwise, transform ~.
Many are those who oppose their river of blood.
4/3

Unchained Ravager
Creature - Demon
Trample
Whenever ~ deals damage to a player, draw that many cards. Each player loses life equal to their hand size.
Few are those who know what lurks behind the moat.
5/5


man that's pretty. you know razorborne has nothing useful to add when he's point out that you meant "two cards" because two is multiple and thus you use the plural. but seriously I really like this. you went pretty sideways to the criteria, but, like, it's flavor so okay. Rush is always yelling at me to not be so strict about criteria anyway. so yeah, I have nothing to add, it's super pretty.



history Show

Jan 31, 2013 -- 2:03PM, Kavu_Overlord wrote:

Bant Lancemaster 
Creature - Human Knight
Exalted
Tap an untapped creature you control: Target attacking creature you control gets -1/+1 until end of turn.
No longer able to rely on honorable single combat, and outnumbered by four worlds' worth of enemies, knights of Bant were forced to focus on preserving their own numbers above all else.
2/3


with damage on the stack, I don't see why they'd bother printing this at -1/+1 instead of +0/+1. I mean, really, they new the change was coming at that point, but with the current rules there's just so clearly no difference between the two. maybe it's different against burn spells, but exalted doesn't need to be weaker against burn spells. it's mechanically fine, but it's just -1/+1 that you can only use on your own creatures is so clearly the same as a toughness pump with damage on the stack that one wonders why you'd bother with the power reductions. the flavor is cute, but next to the rest of the card I don't understand how "we can't do single combat anymore" is a message you want on a card with exalted. 

Jan 31, 2013 -- 8:37PM, Glasir wrote:

Kederekt Mindcreep 
Artifact Creature -- Horror 
Sacrifice ~: Each player discards a card.
Unearth -- Sacrifice an artifact.
"This one has potential.  Revive it." -- Silas Renn
3/2


what's neat about this is it's got some other neat things that they could've done going on, so it's less transparently criteria-matching. the unearth cost is nice, and one they totally could've done. but instead they just made etherium abomination and acted like they'd nailed it. the unearth plus everyone discards thing was done on rotting rats , but this does it differently so okay. the flavor is nice, in a simple way. this obviously gets way crappier without damage on the stack, as does anything with a sac ability, so meets the criteria and everything.



innovation Show

Jan 28, 2013 -- 6:32PM, Imidazoline wrote:

Out For Blood |
Enchantment
Replace each post-combat combat main phase with an additional combat phase. Untap all creatures that attacked this turn at the beginning of that phase.
Once spilled, always sought.


ha. man either I'm being way too nice this round or everyone really stepped up their game. this seems like a lot of fun. I'm not sure it's worded correctly, because setting up recurring triggers at the beginnings of phases that don't normally exist is complicated. I don't like the kinda-giving-everything-vigilance aspect of it in red, but I think that if you're using it as a 5-mana serra's blessing that lets your opponent hit you twice you're probably doing it wrong, so I'm okay with that. less true for your opponents, but hey, making it easier for your opponents to deal with your stuff so that you can punch them more is pretty red. flavor is baller.



elegance Show

Jan 30, 2013 -- 8:09AM, Jessica_Morgan wrote:

Wojek Lionheart
Creature - Human Soldier [Uncommon]
First Strike
Wojek Lionheart may block while tapped and blocks each turn if able.
"The people may rise against us, but that does not excuse me of my oath to defend them."
2/1


I'm not sure I see the red here. maybe first strike, but that's also white. maybe the tie-in to red's impulsive attack-each-turn deal. okay, I get that. this could probably be mono-white, but the red works too. I like the idea although I'd probably separate the abilities. it looks nice this way but it's not quite worded right. it also may not be entirely clear to everyone that it has to block even if it's untapped. not a big deal or anything, just saying. the overall idea is solid, and the flavor is great.

Jan 30, 2013 -- 10:57AM, Dudibus wrote:

Premature Assassin 
Creature - Human Assassin
Deathtouch
Premature Assassin must attack each turn if able.
"And that my friends is how you botch an assassination." - Guildmaster Tulgan
3/1


looks cute but I'd like it so much better as a 1/2 for 1 or something. as a 3/1 for 2 it's gonna kill most of the stuff around its price range anyway. it just trades with a 1/1 and the deathtouch doesn't matter. the flavor is nice, although "premature" may not have been the right word. also your flavor text is missing some commas. but really it comes down to the numbers just trying too hard to be cute.

Jan 31, 2013 -- 2:33AM, Steinhauser wrote:

Sundew Hedgerow
Creature - Plant (U)
Defender, reach
Sundew Hedgerow blocks each turn if able.
Whenever Sundew Hedgerow blocks, tap it. It doesn't untap during your next untap step.
"Send in the plump grunts first. They'll take longer to digest." - Fubb, goblin strategist
4/4


I don't even know why I like this. but I do. I like it a lot. it's just cute. the numbers may be a bit off, as a 4/4 defender for 2 is pretty savage. maybe it should've been a 3/4. probably should've been. not that it'd make that much difference but it'd be nice to make it a little worse against the big guys to compensate for how good it is against small guys. but that's details and numbers and sometimes I care about those and sometimes I don't. razorborne is very fickle.



multiplayer Show

Jan 28, 2013 -- 6:32PM, Imidazoline wrote:

Bhare Flamewreath |
Legendary Creature - Minotaur Shaman
Bhare Flamewreath gets +2/+2 for each aura attached to it.
, sacrifice an aura attached to Bhare: Bhare deals damage equal to it's power to target creature or player.
He stands alone, shrouded in the Flame that is both his power and his burden.
3/3


ha. the aura theme is a bit played out in my opinion but it's always popular so sure why not. I wish you could use this to cast off pacifism s and such but that's not how sacrifice works. still, definitely a general to go all in on with general damage. probably crazy good but hey, if you're gonna fill your deck with auras you deserve some beef to stick it on. I might wimp out and weaken him a bit, but I don't think he's nuts in two-player and EDH is generally multiplayer and multiplayer is self-balancing as if you're broken, you get ganged up on, so sure. definitely would make a mark on competitive Commander duels, if those exist.

Jan 31, 2013 -- 4:54PM, Kingreaper wrote:

Grastian, Self-Made Man 
Legendary Creature - Human
As long as ~ has a +1/+1 counter on it, it has hexproof.
As long as ~ is equipped, it has double strike.
As long as ~ is enchanted, it is unblockable.
Tools and magic help, but first you must have the strength to use them.
2/2


how is he self-made if all his abilities come from you giving him stuff? I guess he's taught himself to be really good at using what you give him. anyway, pretty cool. makes you swing your deck around in weird ways to fully utilize him. he's a shard, which we have plenty of legends for, so if you want to use this you're gonna try to really use it. I'm a little worried that it's too easy to use, but EDH is sweeper heaven, so hexproof is only so useful, so you should be fine. would definitely be a very different deck from most EDH stuff. 




Flag Imidazoline February 3, 2013 3:57 AM PST
Grades are awesome and you may have stopped part way through but my multiplayer entry counts this round as well, right?

Nvm, your sblocks are just broken. 
Flag Catotheyounger February 3, 2013 10:03 AM PST
Oh crap I just noticed the untap clause on provoke.

I am so stupid. 
Flag razorborne February 3, 2013 11:12 AM PST

Feb 3, 2013 -- 3:57AM, Imidazoline wrote:

Grades are awesome and you may have stopped part way through but my multiplayer entry counts this round as well, right?

Nvm, your sblocks are just broken. 



fixed.

hey people if you're gonna denote your card's rarity, please put it in parentheses instead of brackets. that way the forum doesn't think I'm trying to code.

 

Flag razorborne February 4, 2013 10:21 AM PST
bump4rush

 
Flag Matt_Holck February 4, 2013 10:27 AM PST
provoked creature may not tap to activate abilities ?
Flag razorborne February 4, 2013 10:32 AM PST

Feb 4, 2013 -- 10:29AM, theatog wrote:

no no no no no no no that's not my submission.



oh, did you mean to submit the one inside the sblock? that's confusing. anyway, I'll change that in the template for Rush and critique the new one later but in the future if you could leave your current submission outside the sblock so it's easily identifiable that'd help make things easier.

 

Flag theatog February 4, 2013 10:45 AM PST
my bad. i don't think i can beat mown's submission either way. and strange that i haven't even read into the comment and seems like you kinda like it. 

but ..... sigh i donno. it's ok. i didn't like my first submission for flavor coz' its flavor is obviously weak.
Flag Matt_Holck February 4, 2013 10:49 AM PST
avoid too much name dropping in flavor

the demur grovelled to obvious seismic seizures
Flag Kavu_Overlord February 4, 2013 2:35 PM PST
The idea was you could turn your Exalted triggers into +0/+2 triggers if you wanted. It originally limited the activation so only your Exalted dudes could give the boost, but I took that out for being too limited... Hence the (supposed) emphasis on "bantians have to focus on living rather than actually winning" in the flavor.

*shrug* Glasir's card is way better anyway!
Flag Rush_Clasic February 4, 2013 5:34 PM PST
Yo. Weekend of non-Super Bowl festivities is finally over. I'll get on this tonight.
Flag Rush_Clasic February 5, 2013 2:47 AM PST

comments Show

Catotheyounger
- I'm gonna assume you didn't know that Seeker of Skybreak exists. I'm also going to assume you don't know exactly how provoke works. But with so many assumptions, how am I supposed to judge this card well?


theatog
- Creatures must block if able. Seems easier. I like the overall theme. Quite saucy.


silasw
- That's a bit odd. I find myself these days talking about how much words need to matter as much as they can, and for the opportunity to draw two cards, I don't think this is. I do like the concept at work here, I just don't care much for the reward.


Mown
- There's no tension in the first ability. That's not necessarily a horrible thing, since it's more a card with two modes than a card that requires a specific sequence to work. It does have that odd quality where playing this by itself makes the first ability just a bunch of words. Drawing two cards per sacrifice also seems awfully godd when you compare it to things like Carnage Altar . The transoformed side seems even less fair.


Kavu_Overlord
- This is a neat, contrasting idea that fits the criteria in a backwards way than I would have expected. It stands well as a card of its own and has a neat dynamic. I like it!


Glasir
- The artifact activation feels to easy compared to the size and other abiliteis of the card. Not that it's overpowered, but it feels more thematic and versatile if you drop a mana off the cost and add it to the activation cost.


Imidazoline
- That's cute. Wording could use a little help, but it gets the job done. On one hand, it's a shame it doesn't affect much in the "lose the post-combat main phase" department. But it does change how people play enough to be worthwhile. I like it.


Elegance
- The differences between this and just giving it vigilance are real enough to talk about. This is one of those abilities that gets tossed around a lot on the forums, but it's always been interesting, doubly so when paired with the forced block.


Dudibus
- It's okay. It wants to die and will find a way. Very vulnerable to 1/1s, but that's part of the charm.


Steinhauser
- That's a massive barracade. I don't see the drawback being that effectual compared to its size, but it should balance out in gameplay. It's not the type of thing that feels like it needs the "block every turn" clause, though.


Imidazoline
- I like how this works, even if the second ability doesn't aid directly in commander damage wins. It's a neat legend with neat interactions and I think it's got some fun workings behind him. He is a bit complex in the math, having to keep up with the size as things are sacrificed, but it's still cool.


Kingreaper
- A different look at the "build-your-own-creature" card, but a bit forced all over. It's nice to have obvious cards sometimes, and this one isn't necessarily bad, but it's not that exciting, either.

Flag Jessica_Morgan February 5, 2013 9:23 AM PST
At first I was like, "Rush didn't grade me noooo!" and then I saw that he just named me 'Elegance'. I'm flattered, but it's Jessie :p
Flag razorborne February 5, 2013 12:07 PM PST

Feb 5, 2013 -- 9:23AM, Jessica_Morgan wrote:

At first I was like, "Rush didn't grade me noooo!" and then I saw that he just named me 'Elegance'. I'm flattered, but it's Jessie :p



if he's confused you in his mind with Oranges, that's probably a good sign.

 

Flag Rush_Clasic February 5, 2013 5:57 PM PST
Rankings Show
FC:

Cato (no pass)


FL:


1. Atog
2. Mown
3. silas


H:


1. Glasir
2. Kavu


I:


1. Imi


E:


1. Stein
2. Jess
3. Dud


MP:


1. Imi
2. King

Flag razorborne February 5, 2013 6:26 PM PST

Round 10 winners!


alright let's do this! Rush is like super busy apparently so criteria will likely not be up until later tonight/maybe tomorrow but hopefully not. don't worry, we'll give you guys an extension to compensate. sorry guys.

anyway! who won? I mean, I did. but among you guys? Atog, Glasir, Imi, Stein, and Imi again are taking home pies, so let's say they won. seems as good as anyone. but among those who won, who won? that poorly constructed sentence aside, let's see!

what's behind door number 1? Show
in fifth place, we have Atog, picking up his last slice! congrats on your guaranteed 3 razorpoints, and good luck in the home stretch!
lasers and sunbeams! Show
in fourth place, Glasir did a thing! it was pretty good! congrats!
there's no theme to this, is there? Show
in third place is one of Imi's things! the innovation one! Imivation! I made that joke when I was talking to Rush but I liked it so I made it again. deal with it.
man I really want this contest to end at this point Show
but that's not important what's important is Steinhauser gets second place! I think that puts you at 5, right? or did you get history last round and are now at 6? if so PLEASE MAKE SOMETHING REALLY GOOD NEXT ROUND.
just kidding I am still loving this! Show
IMI! AGAIN! HOORAY! man, gotta love a good comeback.


 
Flag Imidazoline February 5, 2013 9:41 PM PST

Yyyyeeeeeaaaaaaahhhhhhhhbbbbboooooooooyyyyy.

Rush, if you could update OP with current pie slices that would be the best the best.

Flag Steinhauser February 6, 2013 3:49 AM PST
Aww yeah. That's 6 slices, bring on dem razorpoints!
Flag razorborne February 6, 2013 10:38 PM PST

Round 11!


it's round 11! sorry for the delay, Rush is all "I have a real life and it gets hectic sometimes". I don't know man it's just how he is. anyway we're gonna change up the schedule a bit to compensate, and grant an extension until MONDAY! wowee that's a lot of days! you'll have all sorts of time to make your submissions the very best they can be!

but what are we doing? well, after 10 rounds, me and Rush have decided to do another zone! specifically, the library one! everyone lives the library! there's all sorts of things in them! like 50 or so! at least in constructed! so what's the criteria?


Formatcraft: Ripple was a powerful limited mechanic, but problematic in constructed. Make a card that would have aided a ripple deck when Coldsnap was in Standard.
Flavor: Create a library or librarian.
History: Create a card that antes the top card of one or more players' libraries.
Innovation: Battle of Wits and Laboratory Maniac are opposite ends of the alternate win-condition spectrum. Create a card that wins based on some quality of your library.
Elegance: Create a card that's better in your library than in your hand.
Multiplayer: Create a card that's better in a format where all players share the same library. (Mental Magic, Type 4, The Stack, etc.) 

 
Flag razorborne February 6, 2013 11:29 PM PST
also Imi you need to pick a pie

 
Flag theatog February 7, 2013 12:57 AM PST
Place holder: Innovation

Cosmic Order 
Enchantment
At the beginning of your upkeep, if the number of cards you own on the battlefield, in your graveyard, hand, and library are the same, you win the game. 
The stars align...

I know for a fact alternate win-con cards won't score a first place lol. so as much as i like this for the critieria this is very unlikely to be my submission : (



Flag theatog February 7, 2013 1:08 AM PST
Does miracle fits the criteria for elegance? Not that i'm going to design a miracle card...
Flag Imidazoline February 7, 2013 1:12 AM PST

Feb 6, 2013 -- 11:29PM, razorborne wrote:

also Imi you need to pick a pie

 



Multiplayer please.

Flag Imidazoline February 7, 2013 2:07 AM PST
Hokay.

Formatcraft:

Pretty sure the most played cards from Snap were snag and counterbalance, and martyr of sands later, because Coldsnap, well, Coldsnap you were bad. Sorry bro. Ripple was fun, so let's just make a card that loves it some Ripple.

Waveguide |
Creature - Human Wizard
: The next spell you cast this turn has Ripple X, where X is the number of instants in your graveyard.
2/2

OK was going to flavour that one but realised it doesn't actually help ripple decks, it just does it on its own. Let's do this right yah?

Chaos Seer |
Creature - Orc Shaman 
Whenever a spell or ability would cause a player to reveal cards from the top of their library, double the number of cards they reveal.
"The future is not owned - not by anyone."
3/3

Pretty sure this works because stuff only really cares about being revealed by a spell or something. 


And there's noooo way I'm doing an ante card, so I guess the next had better be Imivation (again). 

Perfect Equilibrium |
Enchantment
At the beginning of your upkeep, if the number of cards in your library is equal to your life total, you win the game. 
The work of a lifetime; undone in moments, but enjoyed for eternity.

I know this seems like a lot of counting, but in reality I think it would more likely be play this and count once, then track. Green because it gets both life gain and card draw, and like, Monks and stuff.
Flag razorborne February 8, 2013 10:59 AM PST
bump!

 
Flag Jessica_Morgan February 8, 2013 11:05 AM PST
Elegance

Bloodstained Thoughts
Enchantment [Rare]
Whenever another player draws a card, that player loses 1 life.
While you're searching your library, you may reveal Bloodstained Thoughts from your libary and pay . If you do, destroy target nonblack creature (return Bloodstained Thoughts to your library afterwards).
An overflow of mana can convert 'murderous intent' to just 'murder'.

So, obviously inspired by Panglacial Wurm , not entirely certain of the power level. Considering bumping the mana cost of the ability up.
Flag silasw February 8, 2013 12:31 PM PST
Flavor

Aryx, Mystical Archivist
Legendary Creature - Human Wizard
: Search your library for a card named Copy Artifact or Copy Enchantment, reveal it, and put it into your hand. Then shuffle your library.
2/2
In some libraries, words aren't enough.
Flag Mown February 8, 2013 2:16 PM PST
Must admit, I was pretty confident I'd win last round.

Scroll Matrix
Enchantment
At the beginning of each player's upkeep, that player draws a card and reveals it. That player can't cast cards that shares a name with it this turn.
The Azorius libraries are known for their heavy litterature, including the sections for laws regarding loan of books.
Flag razorborne February 8, 2013 2:31 PM PST

Feb 8, 2013 -- 2:16PM, Mown wrote:

Must admit, I was pretty confident I'd win last round.



amusingly, it came down to the opposite of last round. this round I wanted you to win and Rush talked me out of it. now you just have to win over both judges simultaneously.

 

Flag Steinhauser February 9, 2013 5:05 AM PST
Flavour

Lorelender
Creature - Vedalken Wizard (M)
: Exile the top three cards of your library as a volume. (Those cards stay grouped together in exile.)
: Exile your hand as a volume, then return an exiled volume you own to your hand.
Each turned page is a fallen brick chiseled from the wall of ignorance.
—Inscription, Grand Library main hall

1/3
Flag Glasir February 9, 2013 3:29 PM PST
Well, Flavour is popular and there are some very nice cards there already, so... Innovation! 

One-Armed Bandit
Artifact

, : Reveal the top three cards of your library. If you reveal three nonland cards with the same name, you win the game.
Flag Mown February 10, 2013 9:26 PM PST
I changed things. I should probably make it multicolored too, but I'm tired of changing my card into something I like less just because it's less risky.
Flag Dudibus February 11, 2013 7:29 AM PST
I know why Ante went the way of the dodo, but it does have a lot of design space.  I actually played with ante back in the day, but I would say Contract from below was stupidly broken even then.

Dark Bounty
 
Instant
Ante the top card of your library. If you have a creature up for ante, destroy target creature and draw a card.

Other fun stuff: Spoiler: Show


Mob Thug
Creature - Human Mercenary
Intimidate
If you have a creature up for ante you may play Mob Thug without paying its mana cost.
2/2

Turf War 
Enchantment
When Turf War enters the battlefield, each player antes the top card of their library.
Creatures get +1/+0 for each different card type up for ante.

Flag razorborne February 11, 2013 8:33 AM PST
about 16 hours left!

 
Flag Kavu_Overlord February 11, 2013 6:04 PM PST
Elegance: Create a card that's better in your library than in your hand.


Birchbeetle Familiar
Creature - Insect
While searching your library, you may find Birchbeetle Familiar instead of a card you were searching for. (You may do this even if Birchbeetle Familiar does not meet the restrictions of the search.)
3/2


The intent was to be able to Rampant Growth for this.
Flag razorborne February 11, 2013 6:09 PM PST
guys stop doing this it's weird


 
Flag Jessica_Morgan February 11, 2013 6:41 PM PST
I still love you Razor.
Flag theatog February 11, 2013 9:42 PM PST
Elegance official submission.


Flockvein Rootwalla
Creature - Lizard
: Reveal your library. ~'s power and toughness becomes the number of cards named  ~ in your library plus one. Exile one of them and shuffle your library. Any player may activate this ability.
1/1


EDITED
Flag razorborne February 11, 2013 9:46 PM PST

Feb 11, 2013 -- 9:42PM, theatog wrote:

Elegance official submission.


Flockvein Rootwalla
Creature - Lizard
: Reveal your library. ~'s power and toughness becomes the number of cards named in your library plus one. Exile one of them and shuffle your library. Any player may activate this ability.
1/1



named what

 

Flag theatog February 11, 2013 9:58 PM PST
what? what do you mean
Flag Imidazoline February 11, 2013 10:01 PM PST
I read your card currently as 'for each different card with a different name in my library, my 1 drop gets +1/+1'.

Are you missing a '~'? That's why you shouldn't used them.
Flag theatog February 12, 2013 9:00 AM PST
i can't read. fixed.
Flag silasw February 12, 2013 9:05 AM PST
I hate it when people use the ~. Just write the card name dammit.
Flag Rush_Clasic February 12, 2013 9:10 AM PST

Feb 12, 2013 -- 9:05AM, silasw wrote:

I hate it when people use the ~. Just write the card name dammit.


It's a great playtest and set-building tool, but I also dislike it. Copy and paste y'all! (Note: This has no affect on your ranking what-so-ever.)

Flag theatog February 12, 2013 9:16 AM PST
if i decide to change the card name later, i don't have to go into the text and hand pick them out to change them.

it's good programming, dynamic : P
Flag razorborne February 13, 2013 1:57 PM PST
hi guys! Show

Formatcraft Show

Feb 7, 2013 -- 2:07AM, Imidazoline wrote:

Chaos Seer |
Creature - Orc Shaman 
Whenever a spell or ability would cause a player to reveal cards from the top of their library, double the number of cards they reveal.
"The future is not owned - not by anyone."
3/3


hmm. okay, I see what you're going for, but I suspect it's too expensive. if it could cost less and be smaller, it'd have a bigger impact. maybe a 2/1 for 2. then you could justify running it in Boros decks and curve into surging sentinels , or go off-curve a bit for surging flame , or use it in some Rakdos aggro-disruption with surging dementia before they get their defenses up. I worry that it's still a bit too unlikely, since if you have 40 cards left, the 8 this lets you reveal is still only 20%, and you need to hit one of three. and you don't have only 40 cards left for a while. but they do stack, so you can narrow in on consistency. that's another case for costing it less: the less it is, the faster you can get that redundancy up. also, there's a wording error ("If a spell or ability would cause a player to reveal cards from the top of his or her libary, that player reveals twice as many cards instead.") but I'm not worried about that. what I just realized, though, is that this interacts weirdly with some random cards. like abundance . do you reveal two at a time? if you reveal a land and a non-land, what do you do with them? you could fix that with "...to reveal a number of cards..." so that undetermined amounts don't count. I also want to try this with covenant of minds . and fact or fiction . not sure how it works with judge unworthy but I assume it sums the two. it's really weird in general when you're only supposed to reveal one card, but the rules can be swung. also smoothest curve ever into stomping slabs if it cost 2. anyway I've been rambling for a while but yeah 2/1 for 2 and some rules issues maybe but fixable, and I really like the flavor text.



Flavor Show

Feb 8, 2013 -- 12:31PM, silasw wrote:

Aryx, Mystical Archivist 
Legendary Creature - Human Wizard
: Search your library for a card named Copy Artifact or Copy Enchantment, reveal it, and put it into your hand. Then shuffle your library.
2/2
In some libraries, words aren't enough.


this makes me giggle. there's a lot of practicality-based reasons this will likely never see print, but still very cute. actually you know you could probably slip this in a core set if you reprinted the relevant cards. or an appropriately flavored world but that seems harder to build than just chucking the necessary parts in a core set and high fiving the night away. it's cute that you can curve copy artifact into copy enchantment into this, but I suspect this could cost 3 and be fine, and you could enable more copying. this also feels like it falls into that weird-card category, where any player who knows what they're doing will see it, go "what the hell are they doing with that?" and just shoot it before it can do anything useful. that's not necessarily a bad thing from a design perspective, but it's worth being aware, and you can probably get away with hexproof/shroud here if you wanted to, although then you should leave it at 4.

Feb 8, 2013 -- 2:16PM, Mown wrote:

Scroll Matrix
Enchantment
At the beginning of each player's upkeep, that player draws a card and reveals it. That player can't cast cards that shares a name with it this turn.
The Azorius libraries are known for their heavy litterature, including the sections for laws regarding loan of books.


 aw bro. still, beyond that, this feels kinda pointless. it's just a howling mine that starts a turn late, since after the first turn, you'll have the same amount of useable cards. yeah, you can get around it with discard costs and instants, and it can ocassionally have collateral impact when you reveal a card you already had a copy of. the flavor is solid, but I feel like there has to have been a more meaningful way to express it mechanically. also you misspelled literature but whatever. maybe that was intentional and you were making a statement, who am I to judge. besides a judge.

Feb 9, 2013 -- 5:05AM, Steinhauser wrote:

Lorelender
Creature - Vedalken Wizard (M)
: Exile the top three cards of your library as a volume. (Those cards stay grouped together in exile.)
: Exile your hand as a volume, then return an exiled volume you own to your hand.
Each turned page is a fallen brick chiseled from the wall of ignorance.
—Inscription, Grand Library main hall

1/3


oh man, instilling flavor by just straight-up keywording stuff for no reason. the game can already handle cards exiled in groups, and you could just say "exiled by ~", but you went for volumes instead. I think that actually works nicely, since it lets later Lorelenders search up the archiving work of their forebears. (FOUR BEARS!) also I wish you could've made the exile face-down and let you look at them, so other people don't get to peak into your library. but that's so many extra words and ew so this is okay. I worry that it's a bit slow, but the massive advantage it can net you if you can protect it is pretty great. flavor text is neat, name is slightly generic but fine.



History Show

Feb 11, 2013 -- 7:29AM, Dudibus wrote:

Dark Bounty 
Instant
Ante the top card of your library. If you have a creature up for ante, destroy target creature and draw a card.


on the one hand, I don't like things that are just undercosted but have ante, but I don't really know how else to go about it. something like darkpact I guess but then that already exists. anyway, the "what do you have ante'd" idea is neat, and this is a good, simple execution. I like that, as you use more, it gets better, because you're more likely to have a creature. I'd like something that scaled, but this is good. I'm not sure the card draw is necessary, since this is already murder for 1, back at a time where pinpoint removal wasn't nearly as strong as it is now, and I think the card draw is just too much. I get that you're trying to offset the risk of anteing by improving your likelihood of winning if you're willing to put it all on the line, but I think that annihilate for 1 is too far. it's also an interesting play factor that there will be times where you can't use this to get back in the game even though you have a creature ante'd because you don't think it'll be enough.



Innovation Show

Feb 7, 2013 -- 2:07AM, Imidazoline wrote:

Perfect Equilibrium |
Enchantment
At the beginning of your upkeep, if the number of cards in your library is equal to your life total, you win the game. 
The work of a lifetime; undone in moments, but enjoyed for eternity.


I get what you're going for here but this just seems like too weird. I mean, green is the right color, as the only one that can a) gain life, b) draw cards, and c) restock their library , but it's just so much work lining two things up, and if your tracking gets off by 1, everything is messed up. if you want to gain life to meet it, you will only fall a little short of test of endurance . if you want to mill to meet it, you need enough tools that you might as well just go all the way and run laboratory maniac . it's such a bizarrely specific condition that requires you to take do a whole bunch of things at once, to the point where you just wind up with a random amalgamation of effects and a pair of crossed fingers.

Feb 9, 2013 -- 3:29PM, Glasir wrote:

One-Armed Bandit 
Artifact
, : Reveal the top three cards of your library. If you reveal three nonland cards with the same name, you win the game.


CASINO WORLD. I will only give you this pie slice if you promise to make a set in Casino World. I really like this, but it just seems so easy to do with a couple specific cards ( relentless rats , congregation at dawn ) and so hard to do otherwise. maybe you can index and hope, but really, you're just gonna do something cheap or you're gonna run something else. and, unlike many other fun, swingy effects that wind up with stupid interactions in constructed, you can't even try this in limited. I really wish this was more useable in fair ways but I really like the idea.



Elegance Show

Feb 8, 2013 -- 11:05AM, Jessica_Morgan wrote:

Bloodstained Thoughts
Enchantment [Rare]
Whenever another player draws a card, that player loses 1 life.
While you're searching your library, you may reveal Bloodstained Thoughts from your libary and pay . If you do, destroy target nonblack creature (return Bloodstained Thoughts to your library afterwards).
An overflow of mana can convert 'murderous intent' to just 'murder'.


I experimented with something like this back in Alexandris, and quickly stumbled upon a major piece of panglacial wurm 's design that I (and, it appears, you) had missed before: it costs a lot. not, like, a lot for what it does, just a lot. that means it takes a lot of work to get, and you'll likely only get one off any given search. that's crucial. if you had, say, a 2/1 for with the same ability, you could easily gain a bunch of free cards very early in the game, just by doing what you were gonna do anyway, especially with fetchlands. turning every arid mesa into a 0-mana tidings is really dangerous. and even without them, there's plenty of ways to search, many of which give you more mana with which to trigger future events, so having panglacial effects at low costs, even if those costs are theoretically balanced for the cards in question, is nuts. this takes it to another level, by shuffling back, meaning you get to cast doom blade every time you search. every popped fetch, every rampant growth , every treefolk harbinger (that's a thing, right?) will become a 2-for-1, forever. or until you draw all your copies. which leads me to my other point, in that the two abilities seem really unconnected. I'm not seeing the parallel being drawn, which makes it look like frontline medic . the flavor text is cute, but seems to exclusively explain the second ability, leaving the underworld dreams portion out to dry.

Feb 11, 2013 -- 6:04PM, Kavu_Overlord wrote:

Birchbeetle Familiar 
Creature - Insect 
While searching your library, you may find Birchbeetle Familiar instead of a card you were searching for. (You may do this even if Birchbeetle Familiar does not meet the restrictions of the search.)
3/2


giggles. this avoids the issue I was just talking about up above by replacing the card you were supposed to find. I'm not sure a 3/2 for < span class="mbManas"> < img src="http://fast1.onesite.com/community.wizards.com/smileys/1_mana.png" title="1"> < img src="http://fast1.onesite.com/community.wizards.com/smileys/G_mana.png" title="Green"> < /span> is balanced, but the deck most poised to take advantage of it is the deck that isn't running growth in the first place, so that's aight. although really you can just run growth exclusively as a familiar tutor, since the odds of you drawing enough of your familiars that you can't growth for one is low. then again, if you do, you're stuck with a 3/2 for 3 and that's not all that good. so okay I'm not too worried powerwise and besides that sounds fun. this has a nice little flavor about it, even without flavor text. hopefully the wording is clear enough that you do the same thing you would with the other card. it's also cute that they can't acquire this, since it's your damn familiar and they can keep their hands off, thank you very much.

Feb 11, 2013 -- 9:42PM, theatog wrote:

Flockvein Rootwalla 
Creature - Lizard
: Reveal your library. ~'s power and toughness becomes the number of cards named  ~ in your library plus one. Exile one of them and shuffle your library. Any player may activate this ability.
1/1


this seems pointlessly work-intensive. I have to reveal my entire library, dig through, find all my wallas, exile one, and shuffle up again, for... gather courage ? at best? maybe more if I play it, clone it, then shuffle the original back, but wow that is more work than I'm gonna do for giant growth . also note that, as worded, the library revealed is the player who activates the ability, not the rootwalla's controller. so I can pay to make this a 0/0, assuming I'm not running any, which I'm not, because if I were my opponent could just make it a 0/0 for . I assume you meant it to reveal the rootwalla's controller's library. even then the amount of work necessary is way more than it's worth, especially 'cause when I activate it to make it a 2/2, I still have to search the whole thing, because I could've drawn one in the interim. also, the letting-your-opponent-play-too thing just seems unnecessarily mean. once you've milked it for all you can (a total of +3/+3 over two turns) they can just kill it for . (or ) poor little guy, all he wanted to do was just eat all his brothers for some reason.



Multiplayer Show
no one's looking in here! dance party!

          



Flag Mown February 13, 2013 2:31 PM PST
I was looking at it in the perspective of turbofog, hopefully stacking them and somesuch.

Anyway, literature is written "litteratur" in Norwegian, as an explanation for my typo.
Flag Rush_Clasic February 14, 2013 9:29 AM PST
This is my number one non-work priority today and I will get comments up before the next nuclear war. Hopefully we'll even have rankings and a new round!

Dream big, y'all. 
Flag Rush_Clasic February 14, 2013 1:07 PM PST
comments Show

I'm short on time and want to get this done, so the notes are gonna be short and harsh where need be.


Imi
- Should be a replacement effect. Works unintuitively with "reveal until" cards like Erratic Explosion . Doesn't seem that red, but it doesn't seem much of any color, really.


silasw
- Awfully specific, but sort of cute. Has a nice feel to it. Probably balanced.


Mown
- I would have liked this to limit until the that player's next turn. Not sure how I feel about Howling Mine in white. It sort of feels nice in this application. I'd still prefer it to cost , but it might work as a hybrid (maybe even more... it's a worthwhile discussion piece).


Stein
- Incredibly nifty, very intriguing, and just very pretty to think about. Probably needs some cost adjustments, but maybe not?


Dudibus
- Ante is already enough of a risk without the possibility of totally blanking.


Imi
- Even with the amount of counting, that's really damn pretty.


Glasir
- Nice 3s. Broken with Relentless Rats ? Maybe, but isn't it time they deserve it?


Jess
- Somewhat of a hodgepodge. Endless removal at the price of cracking a fetchland seems oppressive.


Kavu
- Elegant idea. I wonder what wording I'd like best, but yours is fine.


atog
- Too much busywork for the effect. Otherwise, the idea is very neat.

Flag Rush_Clasic February 15, 2013 12:50 PM PST
rankings Show
FC: Imidazoline (no pass)

FL: Stein, silasw, Mown

H: Dudibus (pass)

I: Glasir, Imidazoline

E: Kavu, Jess, atog

MP: N/A
 
Flag theatog February 15, 2013 12:56 PM PST
need a new round fast to wash out that bitter after taste of horrid overdesigning.
Flag Dudibus February 15, 2013 12:59 PM PST
My plan of designing bad cards until they have no choice but to pass my bad cards is finally coming to fruition! MWAH AHHAHAHAHHAHA
Flag Imidazoline February 15, 2013 1:08 PM PST
GODDAM IT IMI.
Flag Mown February 15, 2013 3:04 PM PST

Feb 8, 2013 -- 2:31PM, razorborne wrote:

Feb 8, 2013 -- 2:16PM, Mown wrote:

Must admit, I was pretty confident I'd win last round.



amusingly, it came down to the opposite of last round. this round I wanted you to win and Rush talked me out of it. now you just have to win over both judges simultaneously.

 



did I do good

Flag razorborne February 15, 2013 3:47 PM PST
I'm really starting to feel bad for you Mown. you wound up in a category with two of my favorite designs this round. all three cards submitted to Flavor this round could've won categories.

 
Flag Glasir February 15, 2013 7:31 PM PST
Yay!  Now I guess I get to join the Flavor brawl.
Flag razorborne February 16, 2013 12:13 PM PST

Round 11 Winners!


alright! winner's circle time! sorry for the delay. anyway, who wins this round? well, we have Steinhauser, Dudibus, Glasir, and Kavu up for nomination! but who will go home with the double submission? let's find out!

and the winner isn't... Show
Glasir! maybe that exclamation point was a little mean. sorry bro. but still, you get the slice! and also not... Show
Dud! congratulations on clearing out history! and now we move on to... Show
here's where it gets tricky.

so usually me and Rush generally can agree on things pretty quickly. this round, we could not. I liked Kavu's more, Rush liked Stein's. we argued for a while, but considering the specter of the game being won loomed over our head, we couldn't reach an agreement. we kept coming back to it, but neither was willing to give. there was only one thing to do Show
we eventually decided that the only way to accomplish this would be to call in a guest judge. after literally seconds of debate, we agreed that there was only one man who could be trusted with this: the legendary Edward T. Zammm. (I don't know if that's his real name. I don't think it is.) one quick PM and a wait for him to get back from FNM later, we had our answer... Show
but's it not dramatic unless you click through a bunch of these... Show
one more... Show

From: zammm

Subject: RE: Zammmammmammmammmammm!

Sent: Feb 16, 04:44AM

All right, I'll try it out:

From the moment I saw Birchbeetle Familiar I was scared stiff. While a 3/2 you can Evolving Wilds up on the first turn is definitely potentially powerful, it might not be gamebreaking, but even if it isn't, surely there's something out there that wouldn't work if you could find something you weren't looking for. Surprisingly I didn't find much. Auratouched Mage and Sovereigns of Lost Alara seem to be about it, and even those technically function--they just cause weirdness. But even though I didn't find anything that currently exists, I'm concerned that this card effectively cuts off design space in the same way that Donate does. Its mere existence means that forevermore you can never rely on a card actually searching up what it's supposed to be looking for--it might just find a Familiar instead. While that's interesting territory to explore...it's not a very large territory, and I'm not sure it's worth the loss. The card is mechanically and conceptually elegant, but functionally messy.

On the other hand, I fell in love with Lorelender the moment I saw it, for all the same reasons I loved Detektor's Judge of Armaments when I saw it in the Card of the Week. For some reason cards that define their own terms this way really speak to me--I can't help but think they open up some very interesting design space, and this is a prime example. My only problem with it is the flavor text, which could use a little massaging of its metaphor, but the very fact that I'm reduced to mentioning that as a problem should show how much I like it and its flavor.

So I'll go with Lorelender. 

---------------------------------------------------------

so with that said (this is razorborne talking again) congratulations to Steinhauser, you are the first YPTC champion! you go home with a cool 8 razorpoints, added to your 5 already, giving you god damn 13 razorpoints! that's gonna take a while to beat, considering the next place is 6. and Atog gets 3 as well! and, of course, congratulations to all our contestants, this contest was really fun to grade and run, and there was a lot of really cool ideas from all of you. (even Imi!) (okay not Imi.) (JUST KIDDING IMI I LOVE YOU) special thanks to those of you who stuck around til the end, I really appreciate your dedication, as does Rush probably! and my apologies to those of you who ended on five slices, I know the end seemed tantalizingly close, and I'm sorry you didn't quite make it, but THERE WILL BE OTHER CONTESTS SOON! I'm probably gonna be starting another one up in the next couple weeks and I would love to see you guys there! and Rush might do something too, who knows, that guy's sneaky and unpredictable and you never know what he's gonna do next. but congratulations on all your victories throughout this contest, these forums, and life in general!


 
Flag Rush_Clasic February 16, 2013 12:20 PM PST
Congratulations to the winner(who I won't mention by name because, like, look at ll the effort raz put into that post)! You deserved it fully!

An here raz and I thought Mown was gonna win this in 7.  
Flag razorborne February 16, 2013 12:43 PM PST
now that this is over, I'd like to ask you guys for any feedback you may have. Rush and I have talked about running this again, and hearing what you guys liked and didn't like will help us to make that next time even better. here's some things we've discussed:

-making it open submission. this way we can replace people who disappear with new people more easily, and we can get more people in, which we thought would be good. this'd probably be accompanied by making a new thread for each round.
-maybe revamping the categories. not sure on this one, we don't really have any ideas for better ones, but I certainly found some of them hard to write for, and some of them seemed more difficult than others to design for.*

anything you guys think would be great, since the point of a contest is its contestants.

*stat ramble Show
so, for fun, I kept track of how each category did. I traced entries and average success rate over the course of the contest, and found the following: 

normalized for number of entries, the category that got the most submissions on average was Flavor, with 3.15 out of 16. this is probably affected by the fact that a bunch of people found themselves with just the flavor slice, though, so I don't know how meaningful it is. multiplayer was the lowest, at 1.87. the others all trended toward the higher end of the 2s, implying that Multiplayer, in general, was an unpopular category. the rest seemed roughly comparable.

on success, all the categories averaged a ranking somewhere between 3 and 4. flavor and elegance ended at exactly 3, innovation at 3.25, and formatcraft and multiplayer at 3.83, and history at 3.92. there's some variance in there, but I don't think it's unreasonable. however, when we look at who actually won, we see Formatcraft at only 1, Flavor at 5, History at 1, Innovation at 1, Elegance at 2, and Multiplayer at 2, which paints a much different story.

another thing to note is that for a while, most of the people who had only one slice had flavor. now basically no one has only one slice, but still. also, a lot of flavor's 1st places are early on. this implies to me that the discrepancy above is not as shocking as it seems at first: it's just that those who are strongest at flavor designs tend to be weaker in the more mechanical areas the other categories asked for. Flavor is just a more distinct skill set than the other categories were, so the people who were great at it stepped up, knocked it out of the park, and then went on to other areas.


 
Flag Mown February 16, 2013 1:50 PM PST
My main complaint about the contest was the banner. Step up your graphic design.

I don't really know why you didn't make it open to begin with. I can only see benefits from it.

Also, it'd be nice to not be stuck in the sinkhole that is flavor for four rows in a row or so, sort of makes the appeal of options sort of go away. However, I don't know how to fix that.

Feb 16, 2013 -- 12:20PM, Rush_Clasic wrote:


An here raz and I thought Mown was gonna win this in 7.  



Well, I didn't actually win overall a single time.
And a lot of what I did was preying on categories I thought I could beat. Although having options also makes it easier for me to design better cards, which I eventually lost.

Flag zammm February 16, 2013 1:55 PM PST

Feb 16, 2013 -- 12:13PM, razorborne wrote:

[...]the legendary Edward T. Zammm. (I don't know if that's his real name. I don't think it is.)


It's not my middle or last names either.

Flag Jessica_Morgan February 16, 2013 2:02 PM PST
I have to be honest, I despised almost all of the criteria - including the ones I won! - and would've dropped except for A. the knowledge that I was holding a slot someone else could have had and B. I was this close to winning. So many of them seemed difficult in the same way that, say, Mario Kart was hard - not out of a legitimate sense of challenge, but by introducing annoying cheating BS that you had to fight your way through while cussing up a storm the entire time.
Flag Imidazoline February 16, 2013 2:05 PM PST
Awesome contest guys. I actually really liked the format and the criteria, mainly because they were very different to he frequent standard flavour criteria we normally generate here (myself included). And the ability to choose meant that unless you had one thing left, yo could still avoid what you thought was ridic hard.

Congrats to the winner.

Raz, I'm coming for those razorpoints. 
Flag Rush_Clasic February 16, 2013 2:13 PM PST

Feb 16, 2013 -- 2:02PM, Jessica_Morgan wrote:

I have to be honest, I despised almost all of the criteria - including the ones I won! - and would've dropped except for A. the knowledge that I was holding a slot someone else could have had and B. I was this close to winning. So many of them seemed difficult in the same way that, say, Mario Kart was hard - not out of a legitimate sense of challenge, but by introducing annoying cheating BS that you had to fight your way through while cussing up a storm the entire time.


If you could give specific examples, that'd be awesome. If you could even find ones you liked, that be awesomer.

Flag razorborne February 16, 2013 2:35 PM PST

Feb 16, 2013 -- 1:50PM, Mown wrote:

I don't really know why you didn't make it open to begin with. I can only see benefits from it.


we (I) was worried it'd be too crowded and take too long. after getting a sense of how long it took to grade, we both pretty immediately agreed more people would've been better.

Feb 16, 2013 -- 1:50PM, Mown wrote:

Also, it'd be nice to not be stuck in the sinkhole that is flavor for four rows in a row or so, sort of makes the appeal of options sort of go away. However, I don't know how to fix that.


that part was actually on purpose. we wanted your options to whittle away as you got closer to winning. added more challenge to those who were already on top. it's just unfortunate that it played out such that one category got all the people who couldn't go elsewhere.

Feb 16, 2013 -- 1:55PM, zammm wrote:

Feb 16, 2013 -- 12:13PM, razorborne wrote:

[...]the legendary Edward T. Zammm. (I don't know if that's his real name. I don't think it is.)


It's not my middle or last names either.


I always assumed your middle name was Tiberius. you strike me as a Tiberius.

Feb 16, 2013 -- 2:02PM, Jessica_Morgan wrote:

I have to be honest, I despised almost all of the criteria - including the ones I won! - and would've dropped except for A. the knowledge that I was holding a slot someone else could have had and B. I was this close to winning. So many of them seemed difficult in the same way that, say, Mario Kart was hard - not out of a legitimate sense of challenge, but by introducing annoying cheating BS that you had to fight your way through while cussing up a storm the entire time.


I'm not sure I understand the comparison, possibly because I don't play Mario Kart. are you saying they were too narrow? 

Feb 16, 2013 -- 2:05PM, Imidazoline wrote:

Raz, I'm coming for those razorpoints. 


they're always after me razorpoints.

Flag zammm February 16, 2013 4:47 PM PST

Feb 16, 2013 -- 2:35PM, razorborne wrote:

I always assumed your middle name was Tiberius. you strike me as a Tiberius.


Way too stuffy.

Feb 16, 2013 -- 2:35PM, razorborne wrote:

I'm not sure I understand the comparison, possibly because I don't play Mario Kart. are you saying they were too narrow?


To explain the Mario Kart comparison: AI players in Mario Kart get to cheat. A lot. They have a ton of advantages, such as being able to clip through obstacles, no crash delay when hit with items, maxed out or even just-plain-impossible speed and accelleration, infinite item usage, and on and on and on. Mario Kart's difficulty doesn't come from the legitimate challenge of defeating a skilled opponent as it would be between human players, but from overcoming all these unfair artificial advantages.

Flag theatog February 16, 2013 5:20 PM PST
my first razor points. I 'm sobbing.




and btw, I think i'm one of the first people who get 6 slices within winning a single overall-round.
Flag theatog February 16, 2013 5:20 PM PST
and i beat mown. omg. Did i brag about it yet?
Flag theatog February 16, 2013 5:23 PM PST
and about game rules...

I know you want to be authentic to the original game. But would it really hurt if you guys go with less than 6 categories?

I few like some times, you just want to design acceptable cards(instead of awesome) to fill the need to take uncontested slice. Not sure if that is the intent. And the ante criteria is a bit out there lol
Flag Rush_Clasic February 16, 2013 5:58 PM PST
I really liked the ante criteria. I think raz made it. The thing about ante is that it forces you to think about cost in a very different manner. It's not just another exile; it deals with a lot of monetary risk and you have to design with that in mind. One of our goals with the history category was to get designers into a mindset they no longer use. It's important to consider how the game was designed back then, try to fit into older molds, see what has a bit of leftover viability to it. 

As for the category number, we talked about lowering it. I felt we mostly did a good job at filling the categories, but I'm obviously on a very different end of the spectrum than the contestants are. 
Flag razorborne February 16, 2013 6:01 PM PST

Feb 16, 2013 -- 5:20PM, theatog wrote:

and btw, I think i'm one of the first people who get 6 slices within winning a single overall-round.


I mean, you're one of only two people to get 6 slices at all, so that's not that hard.

Feb 16, 2013 -- 5:23PM, theatog wrote:

I know you want to be authentic to the original game. But would it really hurt if you guys go with less than 6 categories?


it wouldn't. we could also go higher, but it seemed like a decent number and it worked out pretty well with the number of contestants we wanted, so we stuck with it for authenticity. going with fewer would certainly make it take less time.

Feb 16, 2013 -- 5:23PM, theatog wrote:

I few like some times, you just want to design acceptable cards(instead of awesome) to fill the need to take uncontested slice. Not sure if that is the intent.


well, being able to play the game and go to criteria most people were avoiding was intentional, but there's always the risk that someone will swoop down and make something better than you, so you always want to make it as good as possible, but no, you're not always incentivized to go for the easiest available criteria because others will be doing well there too.

Flag Rush_Clasic February 16, 2013 6:40 PM PST
I do want to make some sort of set formula for getting a pass when no one else submits to your category. It might just require that we grade with numbers, which I was glad to avoid.
Flag razorborne February 16, 2013 6:49 PM PST

Feb 16, 2013 -- 6:40PM, Rush_Clasic wrote:

I do want to make some sort of set formula for getting a pass when no one else submits to your category. It might just require that we grade with numbers, which I was glad to avoid.



yeah, I definitely liked the lack of numeric grades, although at the end it did make us call in Tiberius.

 

Flag Steinhauser February 16, 2013 8:05 PM PST
Hoo-ray! Got there!

I'm positively inundated with razorpoints. Hopefully I can use 'em to buy my way into the next contest.

Thank you razor and Rush for running this! (And zammmmm for the tiebreaking vote)

I liked the format of the contest. Some categories I found really annoying - History, for example, because I'm only familiar with the last few years of Magic. I don't play multiplayer formats either. But, I think everyone's going to have handicaps, and the variety of categories you had is pretty good. If I may make a suggestion for a replacement/retooling, I think Elegance should become something more consistent, or else be defined better. Every week "elegance" seemed to mean something slightly different. (Personally, I don't think there's anything elegant about an X-letter name, X-cmc card with X words of rules text.)

Anyway, would play again.
Flag razorborne February 16, 2013 8:17 PM PST

Feb 16, 2013 -- 8:05PM, Steinhauser wrote:

Hoo-ray! Got there!

I'm positively inundated with razorpoints. Hopefully I can use 'em to buy my way into the next contest.

Thank you razor and Rush for running this! (And zammmmm for the tiebreaking vote)

I liked the format of the contest. Some categories I found really annoying - History, for example, because I'm only familiar with the last few years of Magic. I don't play multiplayer formats either. But, I think everyone's going to have handicaps, and the variety of categories you had is pretty good. If I may make a suggestion for a replacement/retooling, I think Elegance should become something more consistent, or else be defined better. Every week "elegance" seemed to mean something slightly different. (Personally, I don't think there's anything elegant about an X-letter name, X-cmc card with X words of rules text.)

Anyway, would play again.



yeah, Elegance was the category I was least happy with. there's not many different ways we can say "do a lot with a few words" so it kinda meandered into elegant-sounding criterias instead of elegant designs. I think Elegance is an important skill, but it's hard to criteriize, so if we were gonna replace a category it'd be the first to go. Innovation would be next.

 

Flag zammm February 16, 2013 8:22 PM PST
On the idea of something to do for no-contest categories, perhaps have both judges make cards for the criteria and see if the contestant's is better?
Flag Rush_Clasic February 16, 2013 8:35 PM PST

Feb 16, 2013 -- 8:22PM, zammm wrote:

On the idea of something to do for no-contest categories, perhaps have both judges make cards for the criteria and see if the contestant's is better?


I thought about that. raz could do half, I could do the other. Not sure if it's a better idea of not.

We could rate how hard we think each category is and not pass unless people meet that level. Oh well, it'll be a while before we run this again.

BTW, zammm, I never got to say thanks, so... THANKS! 

Flag Kavu_Overlord February 16, 2013 10:22 PM PST
Wait! No! Zammm and I , uh... had an affair recently, and you can't trust what he has to say about me!


Well, drat. Nicely played by all, and a huge thanks to the judges for running this! I feel like it must have been a LOT of work to put together and make six criteria every time that shared a loose association while still being coherent around a theme. Yikes.


And a design story, too Show
I only remembered Evolving Wilds & co. after the round finished. I probably should have put a cost so every color can't get a free 3/2. I balanced it around Garruk's Companion with Rampant Growth , and figured anything cheaper was just a bonus, but fetch-lands slipped my mind. Funnily enough, it was originally going to be a land itself, but then I was kinda forced to design something that's strictly better than a basic, which is rough territory. I figure the aura tutors wouldn't cause problems due to the rule that prevents creatures (like animated auras ) from being attached to things. I'd be surprised to see a thing that actually breaks the game with it.
Flag zammm February 17, 2013 12:18 AM PST

Feb 16, 2013 -- 10:22PM, Kavu_Overlord wrote:

Wait! No! Zammm and I , uh... had an affair recently, and you can't trust what he has to say about me!


Nice try, but razor's request that I break the tie didn't come with the submitters' names and I didn't read the thread.

Feb 16, 2013 -- 10:22PM, Kavu_Overlord wrote:

I'd be surprised to see a thing that actually breaks the game with it.


An Isochron Scepter that searches the library was what came to mind first. Oh, and Protean Hulk . How...? Strata Scythe technically functions...but weirdly.

There's probably not a lot of design space for such effects, but it's still more than the design space for this one card.

Flag razorborne February 17, 2013 12:20 AM PST
my favorite trick is gifts ungiven for four beetles.

 
Flag Kavu_Overlord February 17, 2013 8:44 AM PST

Feb 17, 2013 -- 12:18AM, zammm wrote:

Feb 16, 2013 -- 10:22PM, Kavu_Overlord wrote:

I'd be surprised to see a thing that actually breaks the game with it.


An Isochron Scepter that searches the library was what came to mind first. Oh, and Protean Hulk . How...? Strata Scythe technically functions...but weirdly.

There's probably not a lot of design space for such effects, but it's still more than the design space for this one card.



Nobody likes a lawyer, not even a rules lawyer!

Feb 17, 2013 -- 12:20AM, razorborne wrote:

my favorite trick is gifts ungiven for four beetles.

 



I'll do you one better .

Post Your Reply
<CTRL+Enter> to submit
Please login to post a reply.
Jump Menu:
 
Magic: The Gathering You Make the Card You Pursue the Card: A Contest of Trivial Nature
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing