|
8 months ago ::
Nov 07, 2012 - 1:34PM
#1
|
Date Joined:
Apr 21, 2010
|
So, after noticing that Frenetic Efreet has been re-errata'd to his original functionality, I'm lookint into building the Efreet+ Chance Encounter deck. The thing is, at a tournament, if I announce that I'm activating the ability a trillion times, do I have to flip a trillion coins, or can my opponent and I just assume that I'm going to win at least 10 of those coin flips? Rationality tells me that I have to flip all of them, because it is a random outcome and can't be assumed, but really, does an event ever become so likely that we can shortcut it?
Etiamnunc sto, etiamsi caelum ruat.
|
|
|
|
8 months ago ::
Nov 07, 2012 - 1:44PM
#2
|
Date Joined:
Nov 16, 2007
|
does an event ever become so likely that we can shortcut it?
No.
|
|
|
|
8 months ago ::
Nov 07, 2012 - 1:46PM
#3
|
Date Joined:
Nov 16, 2007
|
You can even be found guilty of Slow Play for simply attempting this in a tourney. It is also slow play if a player continues to execute a loop without being able to provide an exact number of iterations and the expected resulting game state.
|
|
|
|
8 months ago ::
Nov 07, 2012 - 1:54PM
#4
|
Date Joined:
Apr 21, 2010
|
You can even be found guilty of Slow Play for simply attempting this in a tourney.
It is also slow play if a player continues to execute a loop without being able to provide an exact number of iterations and the expected resulting game state.
But I can provide both of those.
"My number if iterations is one million, and the expected gamestate is that my Efreet will either phase or be sacced, and my Chance Encounter will gain at least 10 luck counters".
Etiamnunc sto, etiamsi caelum ruat.
|
|
|
|
8 months ago ::
Nov 07, 2012 - 1:58PM
#5
|
Date Joined:
Jan 19, 2003
|
and the expected gamestate is that my Efreet will either phase or be sacced Which is it, phased or sacced? If you can't say which one, then you are not telling us the expected gamestate, you're telling us a list of possible gamestates.
and my Chance Encounter will gain at least 10 luck counters First, "at least 10 luck counters" is not a gamestate, it is a list of possible gamestates (in fact, it's a list of just shy of a million gamestates). Secondly, while it is quite likely you'll get 10 luck counters in 1 million flips, it is not guaranteed.
|
|
|
|
8 months ago ::
Nov 07, 2012 - 2:03PM
#6
|
Date Joined:
Jan 23, 2007
|
You can even be found guilty of Slow Play for simply attempting this in a tourney.
It is also slow play if a player continues to execute a loop without being able to provide an exact number of iterations and the expected resulting game state.
Isn't the intent of this rule to prevent endlessly activating Orochi Leafcaller or such? The intent here is markedly different.
Check out my cube!Spoiler:
Show
My sig was so awesome it broke Browsers, I had to remove it. Support Magic Fiction! Or Bolas will eat youYou should never explain layers to people unless one of the following is true: they're studying for a judge exam, you're both in a Ben Affleck movie and it's the only way to save the world, or you hate them.
We try to maintain the illusion that Magic cards are written in English.
Hell, if they steal from us, we'd be honored.
oh my god, AWESOME! Then changing the Slivers was your idea! haha lol
Occassionally when catering, I've been put the task of arranging Fruit and Cheese or Grilled Vegetable platters. More than once a high class buffet has started with the mark of Phyrexia upon it. Since i've got a good eye for color so it looks great to people who don't get the "joke" (it's a niceley divided circle after all: the outline gives you 4-6 "regions" to work with), this has actually got me put on platter design more often, resulting in Phyrexia's presence at more private and industry events.
I have 6812 Planeswalker points, that's probably more than you. "Destiny, chance, fate, fortune, mana screw; they're all just ways of claiming your successes without claiming your failures." Gerrard of the Weatherlight
|
|
|
|
8 months ago ::
Nov 07, 2012 - 2:07PM
#7
|
Date Joined:
Jan 19, 2003
|
Isn't the intent of this rule to prevent endlessly activating Orochi Leafcaller or such?
It may do that too, but the rule is definitely applicable to cases like the one serenechaos is asking about. In fact, the rule has actually been coming up recently in legacy tournaments, involving repeated milling + emrakul (see also toby elliott's take on the rule).
|
|
|
|
8 months ago ::
Nov 07, 2012 - 2:28PM
#8
|
Date Joined:
Jan 24, 2011
|
Yes but in the horsemen deck, it's possible to mess it up by doing something wrong with part of your combo. It's not possible to mess up the Frenetic Efreet combo (in fact, the entire combo is mandatory after you activate the ability). Anyone can see that, given enough activations, chance encounter will have at least ten luck counters on it. You can pick a number high enough to statistically guarantee that you will get ten wins aroudn the time a Boltzmann Brain appears.
The alternative is to flip once, perform the outcome, then apply a shortcut.
Rules Advisor Please autocard: [c ]Disenchant[/c ] = Disenchant .
|
|
|
|
8 months ago ::
Nov 07, 2012 - 2:33PM
#9
|
Date Joined:
Nov 16, 2007
|
But I can provide both of those.
"My number if iterations is one million, and the expected gamestate is that my Efreet will either phase or be sacced, and my Chance Encounter will gain at least 10 luck counters".
No, you can't. "Efreet is phased out", and "Efreet is in the graveyard" are two different states. You also failed to state how many luck counters are on Chance Encounter. In fact, you lied by saying there's at least 10.
|
|
|
|
8 months ago ::
Nov 07, 2012 - 2:34PM
#10
|
Date Joined:
Apr 21, 2010
|
You can pick a number high enough to statistically guarantee that you will get ten wins aroudn the time a Boltzmann Brain appears.
But I can't, that's the problem. No number can guarantee winning 10 flips.
Etiamnunc sto, etiamsi caelum ruat.
|
|
|