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4 months ago ::
Jan 20, 2013 - 8:05AM
#631
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Date Joined:
Jan 28, 2006
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If you are playing a deck that can swing the game, or even finish you, with a single card (such as [Fling , Corrupt even something like Worship ) or Pariah ) you want the game over ASAP. You have zero artifact/enhantment removal and only one counter.
So, with those three things in mind, that leaves I think Mindstorms as the only reason why 6 damage would not be a huge deal.
The one counter doesn't even do anything to those cards you mentioned. Although, in the case of Pariah, as long as it's not on a hexproof creature, you can use Barrin's Spite to get rid of it, or if it's on your own creature, sac it to Grimgrin.
No, but it does do things like Elderscale Wurm , Pelakka Wurm , Anything in Berserker Rage with Fires of Yavimaya in play (or any hasted creature at all), Inferno Titan , Massacre Wurm , Godhead of Awe , Sunblast Angel etc.
There are a lot of creatures that can put the nail in Rogue's Gallery's coffin. You only have one coutner and a ton of these are beyond RG's removal. Barrin's Spite isn't reliable against any of those listed (not a comprehensive list by the way) except the Godhead and Elderscale.
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4 months ago ::
Jan 20, 2013 - 8:11AM
#632
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If you are playing a deck that can swing the game, or even finish you, with a single card (such as [Fling , Corrupt even something like Worship ) or Pariah ) you want the game over ASAP. You have zero artifact/enhantment removal and only one counter.
So, with those three things in mind, that leaves I think Mindstorms as the only reason why 6 damage would not be a huge deal.
The one counter doesn't even do anything to those cards you mentioned. Although, in the case of Pariah, as long as it's not on a hexproof creature, you can use Barrin's Spite to get rid of it, or if it's on your own creature, sac it to Grimgrin.
No, but it does do things like Elderscale Wurm , Pelakka Wurm , Anything in Berserker Rage with Fires of Yavimaya in play (or any hasted creature at all), Inferno Titan , Massacre Wurm , Godhead of Awe , Sunblast Angel etc.
There are a lot of creatures that can put the nail in Rogue's Gallery's coffin. You only have one coutner and a ton of these are beyond RG's removal.
The most reliable removal the deck has is an Agony Warp mid-combat to get the opposing creature's toughness in range of a Moroii or something; not the best, but you have to work with the tools you're given.
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4 months ago ::
Jan 20, 2013 - 8:19AM
#633
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Dire Undercurrents outclasses Painful Quandary by a country mile, IMO. Against slower decks that aren't applying pressure, you can hold back your creatures and then absolutely overwhelm the opponent through sheer card-advantage; to me, this deck would be awesome if it could do this more consistently. Against the decks that are pressuring you I admit, it's a dead-draw, but against those decks you are probably losing anyway.
This is the only one I really disagree with. Undercurrents is nice, but I find often with this deck that I already have more cards than I cast, and discard doesn't help if the opponent is top-decking and casting the spells immediately. And *you* have to cast spells to activate it, *and* they have to be creatures, *and* they have to be the right color for the effect you want..
I'm making it sound worse than it is, but really it's only "bad" because Quandary is just *so* good. Having to pay 2 cards for every spell is brutal, and 5 life is a lot.. both terrible choices. They can basically only play a card every other turn after it drops, and if you have discard creatures alive, they can't even do that. Every time I survive long enough to be able to drop it, it shuts the game down. Sure, you don't draw cards like Dire.. but who needs more cards when the opponent can't cast anything at all?
So I did put it in, but in all my matches since then I only got to cast it once. I was playing vs. Crosswinds and I got it to stick and it completely shut him down. I'm thinking about cutting Harvester of Souls for this card, but I need to see it hit the battlefield a few more times before I decide if it stays. I can't see me cutting Dire undercurrents because that card is pretty sweet.
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4 months ago ::
Jan 20, 2013 - 8:26AM
#634
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Date Joined:
Jan 28, 2006
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If you are playing a deck that can swing the game, or even finish you, with a single card (such as [Fling , Corrupt even something like Worship ) or Pariah ) you want the game over ASAP. You have zero artifact/enhantment removal and only one counter.
So, with those three things in mind, that leaves I think Mindstorms as the only reason why 6 damage would not be a huge deal.
The one counter doesn't even do anything to those cards you mentioned. Although, in the case of Pariah, as long as it's not on a hexproof creature, you can use Barrin's Spite to get rid of it, or if it's on your own creature, sac it to Grimgrin.
No, but it does do things like Elderscale Wurm , Pelakka Wurm , Anything in Berserker Rage with Fires of Yavimaya in play (or any hasted creature at all), Inferno Titan , Massacre Wurm , Godhead of Awe , Sunblast Angel etc.
There are a lot of creatures that can put the nail in Rogue's Gallery's coffin. You only have one coutner and a ton of these are beyond RG's removal.
The most reliable removal the deck has is an Agony Warp mid-combat to get the opposing creature's toughness in range of a Moroii or something; not the best, but you have to work with the tools you're given.
I understand that, but that's why I run Laquatus' Champion. Any of the creatures I mentioned can be a death knell for this deck. If I can cast a 6cmc spell, so can my opponent and almost every other deck has spells in the 6+ range that can or will ruin RG. This is why I don't agree with the foolish "if my opponent is a 6 or less I'm winning anyway" approach. RG doesn't work that way. It's removal is too sparse and unreliable. It doesn't have 4x Murder or 4x Go for the Throat where RG could just laugh off the presense of a Berserk Blitz Hellion . If I've worked hard enough to have my opponent down to 6, I don't want to play something that can kill him next turn.
Also, it's pretty hardy defense. 6/3 Regen isn't something you want to throw titans at.
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4 months ago ::
Jan 20, 2013 - 10:09AM
#635
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Agree perfectly with the cat. You are NEVER in complete control of the game with this deck; since a late topdeck can ruin your day against 90% of opponent decks. Quandary is supposed to help with this and is a cool card, but you better put very decent pressure during the opening turns in order to be able to count on it. This is NOT the case with many matchups ! Many decks can put this one on the back foot to the point where Quandary is just a dead card.
Harvester of Souls doesn't even compare to the Champ because the tempo this deck needs and lack of simple, reliable reach versus removal. I whish there was a second copy :/.
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4 months ago ::
Jan 20, 2013 - 10:29AM
#636
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Just to reiterate, though, I love Laquatus's Champion ; as was said above, he lowers the target damage for your unblockables/fliers by 30%. And he gets past Worship , too.
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4 months ago ::
Jan 20, 2013 - 10:31AM
#637
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Date Joined:
Jan 28, 2006
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Agree perfectly with the cat. You are NEVER in complete control of the game with this deck; since a late topdeck can ruin your day against 90% of opponent decks. Quandary is supposed to help with this and is a cool card, but you better put very decent pressure during the opening turns in order to be able to count on it. This is NOT the case with many matchups ! Many decks can put this one on the back foot to the point where Quandary is just a dead card.
Harvester of Souls doesn't even compare to the Champ because the tempo this deck needs and lack of simple, reliable reach versus removal. I whish there was a second copy :/.
I maanged to get Followed Footsteps on the Champ for a win once...
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4 months ago ::
Jan 20, 2013 - 10:43AM
#638
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Agreed that the Champion is a necessary finisher. The deck really wants to win mostly before the late-game. It delays the first set of late-game threats through forcing discard, but after that its only defense against late-game threats are Barrin's Spite (which only bounces the stronger card), a single counter, and Painful Quandary .
Grimgrin still exists.
Duels of the Planeswalkers 2013 deck builds and analysis: http://megamaster125.angelfire.com/dotp2013/ Another one of my websites: http://megamaster125.angelfire.com/rationalchristianity/
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4 months ago ::
Jan 20, 2013 - 10:59AM
#639
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Agreed that the Champion is a necessary finisher. The deck really wants to win mostly before the late-game. It delays the first set of late-game threats through forcing discard, but after that its only defense against late-game threats are Barrin's Spite (which only bounces the stronger card), a single counter, and Painful Quandary .
Grimgrin still exists.
I haven't tested him yet, how many times would you say you've resolved him. And how many of those times did he make an impact? I'm really curious about him.....
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4 months ago ::
Jan 20, 2013 - 10:59AM
#640
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Date Joined:
Jul 12, 2012
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Agreed that the Champion is a necessary finisher. The deck really wants to win mostly before the late-game. It delays the first set of late-game threats through forcing discard, but after that its only defense against late-game threats are Barrin's Spite (which only bounces the stronger card), a single counter, and Painful Quandary .
Grimgrin still exists.
True, and Ashling if you give it evasion - but creature-based removal is also unreliable in the face of so many removal-heavy decks. None of your options late-game are A+, Grimgrin is good but maybe B- at best - it depends both on you having another creature to sac and upon your opponent not having removal or being tapped out. So you really need another B- card like the champion to increase your chances that you can finish them.
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