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4 months ago ::
Jan 18, 2013 - 7:57PM
#611
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Dire Undercurrents outclasses Painful Quandary by a country mile, IMO. Against slower decks that aren't applying pressure, you can hold back your creatures and then absolutely overwhelm the opponent through sheer card-advantage; to me, this deck would be awesome if it could do this more consistently. Against the decks that are pressuring you I admit, it's a dead-draw, but against those decks you are probably losing anyway.
This is the only one I really disagree with. Undercurrents is nice, but I find often with this deck that I already have more cards than I cast, and discard doesn't help if the opponent is top-decking and casting the spells immediately. And *you* have to cast spells to activate it, *and* they have to be creatures, *and* they have to be the right color for the effect you want..
I'm making it sound worse than it is, but really it's only "bad" because Quandary is just *so* good. Having to pay 2 cards for every spell is brutal, and 5 life is a lot.. both terrible choices. They can basically only play a card every other turn after it drops, and if you have discard creatures alive, they can't even do that. Every time I survive long enough to be able to drop it, it shuts the game down. Sure, you don't draw cards like Dire.. but who needs more cards when the opponent can't cast anything at all?
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4 months ago ::
Jan 19, 2013 - 3:20AM
#612
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gardenweasel, I'll give Painful Quandary another shot, I only cast it a couple of times. I think everyone is right to cut an expanse, there is a lot of draw in the deck and I hadn't considered that. I want to play Mask of Riddles but don't know what to remove... off to Deck Manager!
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4 months ago ::
Jan 19, 2013 - 2:36PM
#613
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Date Joined:
Nov 15, 2012
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I think everyone is right to cut an expanse, there is a lot of draw in the deck and I hadn't considered that.
May be it's just me, but I had to reduce deck to 60 (normally I run 61), becusue of frequent mulligans without any lands or with only one. All my experiments with cutting expanses only made things worse.
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4 months ago ::
Jan 19, 2013 - 2:45PM
#614
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Date Joined:
Feb 20, 2009
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Why there is no proper removal or even one goddam good counterspell in this pile of trash. Okay that's just little harsh but really this deck doesn't have anything going for it. Pile of dust, gargabe and waste of memory!
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4 months ago ::
Jan 19, 2013 - 2:51PM
#615
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Date Joined:
Mar 30, 2010
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I think everyone is right to cut an expanse, there is a lot of draw in the deck and I hadn't considered that.
May be it's just me, but I had to reduce deck to 60 (normally I run 61), becusue of frequent mulligans without any lands or with only one. All my experiments with cutting expanses only made things worse.
I run 60 cards with 24 lands and I have horrible mana issues aswell.
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4 months ago ::
Jan 19, 2013 - 2:53PM
#616
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Date Joined:
Dec 19, 2012
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I also agree with most but not all of hakeem I like quandary an I run with much high risk high reward build an I run the helms an extract cause alot of decks have tutors an this deck has a heck of a time trying to deal with broad presence plus u all ready know pretty much what's in every deck so it's a tell tell sign what's in there hand like if u c one natural order u know one is in there hand but i will try to run with out i just personally like so cards an some are to be paired with 2hg partner is i build mine to run both 1v1 an 2v2
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4 months ago ::
Jan 19, 2013 - 3:06PM
#617
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Date Joined:
Jun 27, 2011
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After about 90 minutes of playing with your deck I wrote, "Plays like a bad weenie build." And filed it. :p Don't be offended
No offense taken, you are entirely accurate.
I do this every year - find the most dysfuntional deck, and after much thought manage to persuade myself that a feeble, inflexible weenie-aggro is the answer. It generally isn't. :P
In the case of this deck though, I am not finding many of the alternatives particularly seducing.
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4 months ago ::
Jan 19, 2013 - 4:33PM
#618
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Date Joined:
Mar 30, 2010
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This deck cannot be played for late-game, it lacks control elements and fatties. Weenie plus draw/discard is the only option to make it work.
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4 months ago ::
Jan 19, 2013 - 7:32PM
#619
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Date Joined:
Dec 18, 2012
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This deck cannot be played for late-game, it lacks control elements and fatties. Weenie plus draw/discard is the only option to make it work.
Got to agree here. It needs to have the board, and more importantly the opposing player's hand, locked down during the mid-game to have a chance. If it doesn't have control by the late game it's going to get cooked.
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4 months ago ::
Jan 19, 2013 - 8:01PM
#620
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My strategy with this deck so far has been to focus on getting the opponent into topdeck mode, then work on cleaning up the board. Of course, focus on board control when necessary, but try not to spend too many turns not making your opponent discard. Flight of Fancy seemed great at first, but now I cut it down to 1 copy, and I'm probably going to cut that out too. There's really only 3 creatures in the deck that I want to put it on (the 2 Cutpurses and Ashling), and for that I'd rather just cast an Invisomancer, or even put Infiltrate back in, since that card also only combos well with those 3 creatures. This deck also has enough card draw from other sources where FoF just isn't working for me. It just sits in my hand the whole game. Moroii is another card I'm up in the air on. 4 mana for a 4/4 flying is great for this deck, but I've already had it kill me twice. It feels like it's best to play later in the game, or to throw it down in an atempt to trade it with something else, and that's very counter-intuitive to how the rest of the deck is playing. The only positive things I have to say about it is it's built in flying and gets the full effect from the Helm. I've cut them for now, and I haven't really missed them. How is Laquatious Champion for everyone? I haven't tried him much yet, but he seems kinda meh. It's essentially a 7 mana card to start with, since that 3 toughness won't be surviving much by turn 6, and regeneration alone just doesn't feel good enough for a 6 mana creature. Keeping that 1 mana open can be taxing in this deck, since I seem to be tapping out just about every turn. Idk, I may give him another run though.
Duels of the Planeswalkers 2013 deck builds and analysis: http://megamaster125.angelfire.com/dotp2013/ Another one of my websites: http://megamaster125.angelfire.com/rationalchristianity/
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