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8 months ago  ::  Nov 05, 2012 - 7:24PM #1
alan2here
Date Joined: May 17, 2012
Posts: 831
edit: Fixed


Enchantment
Enchant creature
Enchanted creature gets +0/+3 and ": Prevent the next 1 damege that would be delt.".
When this card is put into a graveyard from the battlefield, return it to its owner's hand or enchant target player's creature, you may not target yourself.
(originally target players hand but apparently this can't be done)


Enchantment
Enchant creature
Enchanted creature gets +3/+0 and has haste.
When this card is put into a graveyard from the battlefield, return a red spell with converted mana cost 1 from your graveyard to you'r hand, you lose 1 life.


Enchantment
Enchant creature
Enchanted creature gets -0/-1.
If the enchanted creature has no mana abilities it gets an additional -0/-2.
If you control the enchanted creature is gets an additional -0/-1 and ": Deal 6 damege to target creature.".
When this card is put into a graveyard from the battlefield, return it to its owner's hand, you lose 1 life.


Enchantment
Enchant creature
Enchanted creature gets flying, -1/-1 and ": Add to your mana pool.".
When this card is put into a graveyard from the battlefield, return it to its owner's hand or draw 2 cards.


Enchantment
Enchant creature
Enchanted creature gets +2/+2, is colorless and is an artifact in addition to its other types.
When this card is put into a graveyard from the battlefield, you may return it to its owner's hand.
(maybe this should read "and gains artifact")


Enchantment
Enchant creature
Enchanted creature gets +1/+3.
If enchanted creature has 4 or less attack then it gets trample, otherwise it gets lifelink.
When this card is put into a graveyard from the battlefield, you gain 2 life.


Enchantment
Enchant creature
Enchanted creature gets +2/+2 and trample.
When this card is put into a graveyard from the battlefield, return it to its owner's hand.
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8 months ago  ::  Nov 05, 2012 - 7:39PM #2
nukeshooter
Date Joined: Feb 6, 2008
Posts: 1,384

Enchantment
Enchant creature
Enchanted creature gets +0/+4 and ": prevent the next 1 damege that would be dealt to this creature.".
When this card is put into a graveyard from the battlefield, return it to its owner's hand. (Players can only have cards they own in their hand.)


Enchantment
Enchant creature
Enchanted creature gets +2/+0 and has haste.
When this card is put into a graveyard from the battlefield, return a red spell with converted mana cost 1 from your graveyard.


Enchantment
Enchant creature
Enchanted creature gets -0/-2.
When this card is put into a graveyard from the battlefield, return it to its owner's hand, you lose 1 life.


Enchantment
Enchant creature
Enchanted creature gets flying, -1/-1 and ": Add  to your mana pool.".
When this card is put into a graveyard from the battlefield, return it to its owner's hand or draw 2 cards.


Enchantment
Enchant creature
Enchanted creature gets +2/+2, has no colors and is an artifact in addition to being a creature. (otherwise the aura that says "enchant creature" would fall off immediately when the enchanted permanent stops being a creature)
When this card is put into a graveyard from the battlefield, you may return it to its owner's hand.



Minor changes for formatting/rules issues, but very cool cycle and a nice original idea/combination of abilities (small effects + graveyard fun). I would say they are a little strong considering they only cost C, especially as they all have some form of recursion.

Black is a little weak (well, actually, it's probably the most balanced for one mana, but it's the weakest compared to the rest) 
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8 months ago  ::  Nov 06, 2012 - 7:02AM #3
alan2here
Date Joined: May 17, 2012
Posts: 831
Thanks. They did seem a bit strong now I take another look, they are based on Rancor who is probably a bit strong. I've also otherwise rebalanced and worked on the wording as you described.

I intended the white one to prevent any damege, including to the player.
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8 months ago  ::  Nov 06, 2012 - 3:47PM #4
nukeshooter
Date Joined: Feb 6, 2008
Posts: 1,384
Ah ok, maybe for white then it should be "prevent the next one damage that would be dealt by a source of your choice"?

I'm actually not sure about that one...

Also, "is an artifact in addition to" is the correct way to say it, if I recall correctly. Cards "gain" abilities on the card itself, but artifact is a supertype, a characteristic of the actual card. Also the card "is colourless", rather than "has no colour"
Decks Show

Bloody Fangs
Gossamer Inferno
Population Explosion
Survival of the Fittest

The Indomitable Doran, the Siege Tower
Sacrificial Swarm Savra, Queen of the Golgari
Boundaries Karador, Ghost Chieftain
The Grand Puzzle Niv-Mizzet, the Firemind
Infinite Evolver Momir Vig, Simic Visionary
The Return Sedris, the Traitor King


I am Blue/Green
I am Blue/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

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8 months ago  ::  Nov 06, 2012 - 5:46PM #5
HairlessThoctar
Date Joined: Dec 27, 2009
Posts: 7,649
Blue doesn't get mana abilities unless they have to spend it on artifacts or if you're in a weird color bleedy self-milling environment.
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8 months ago  ::  Nov 08, 2012 - 3:12PM #6
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710
It's fair enough to just put blue's mana as colorless. Blue gets colorless, green gets "any color", red gets red, but at card disadvantage or a cost of loyalty .

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


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8 months ago  ::  Nov 15, 2012 - 3:42PM #7
alan2here
Date Joined: May 17, 2012
Posts: 831
Blue gets now.
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