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Switch to Forum Live View Izzet Control - Discussion and Decklists
7 months ago  ::  Nov 13, 2012 - 5:39PM #71
SSpidey86
Date Joined: Sep 11, 2009
Posts: 102

No one has posted any more ideas so I figured I'd post this.


I haven't playtested yet though but my idea is basically burn. Get gutters on the field to burn. Get the electromancers on the field to help you burn. There are 19 instants/sorceries plus you can flash some back with the help of the snapcaster. The counter part and think twice flashback themselves. The counter parts are utility mostly. Either double up on a snapcaster or get another guttersnipe in there. I wasn't sure about the electromancer but it makes playing more spells easier. Still not sure on him though. Any ideas? I know there's a highland goblins thread somewhere but this deck is still U/R so....since it seems others have exhausted ideas I'd like to offer one up. 


Burn at the stakes.....I thought it'd be good. Especially with krenko's command being played/flashed a few times and maybe even krenko himself. Arms dealer is to keep their guys off the field. Snappy is the only none gobo.


4 x Electromancer
4 x Guttersnipe
2 x Krenko Mob Boss
2 x Snapcaster Mage
3 x Arms Dealer
2 x Burn at the Stakes
4 x Krenko's Command
2 x Cackling Counterpart
4 x Think Twice
4 x Pillar of Flames
2 x Cyclonic Rift
3 x Dissipate
8 x Mountain
8 x Island 
4 x Steam Vents
4 x Izzet Guildgate

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7 months ago  ::  Nov 15, 2012 - 8:26AM #72
SSpidey86
Date Joined: Sep 11, 2009
Posts: 102
So I suppose then that people have lost interest in this thread?
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7 months ago  ::  Nov 15, 2012 - 8:36AM #73
Niche
Date Joined: Apr 25, 2008
Posts: 8,541
Forum trolls win again.

I got derailed into my burn deck. I'm back off of that now though. I do think permission is very viable angle and you can feel free to overload on it since so many value plays are handled by not letting them resolve. 


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7 months ago  ::  Nov 15, 2012 - 11:22AM #74
PandamanX64
Date Joined: Sep 8, 2010
Posts: 314
So, is the general consensus that counters > burn, and control > tempo?



Sidenote: Glad to see you back niche, although I did enjoy your r/b burn quite a bit.
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7 months ago  ::  Nov 15, 2012 - 11:35AM #75
SSpidey86
Date Joined: Sep 11, 2009
Posts: 102

@Niche, so you're thinking more goblin/control rather than goblin/burn?


@PandamanX64, Not sure on the definition of Tempo yet. I'll have to look it up.


I like both burn and control. Maybe with guttersnipe it can turn into both? Control with burn snuck in on the side.

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7 months ago  ::  Nov 15, 2012 - 11:12PM #76
felisdomesticus
Date Joined: Feb 8, 2012
Posts: 716
niche, you have to be careful with the counters, or cavern can blow you out.
I hate dogs.
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7 months ago  ::  Nov 16, 2012 - 2:23AM #77
mepersoner
Date Joined: Oct 9, 2011
Posts: 221
Does this deck have some room for burning vengeance ?
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7 months ago  ::  Nov 16, 2012 - 3:13AM #78
AvDemeisen
Date Joined: Jul 16, 2012
Posts: 409

Nov 16, 2012 -- 2:23AM, mepersoner wrote:

Does this deck have some room for burning vengeance ?




No deck has room for Burning Vengeance.

I want to be Cultured.
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7 months ago  ::  Nov 16, 2012 - 3:22AM #79
mepersoner
Date Joined: Oct 9, 2011
Posts: 221

Nov 16, 2012 -- 3:13AM, AvDemeisen wrote:

Nov 16, 2012 -- 2:23AM, mepersoner wrote:

Does this deck have some room for burning vengeance ?




No deck has room for Burning Vengeance.




They stuck guttersnipe in. I'm not seeing how that's any better than burning vengeance.  At least burning vengeance has actual control mechanisms.

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7 months ago  ::  Nov 16, 2012 - 6:08AM #80
VRdragoon
Date Joined: May 5, 2011
Posts: 904
Snipe is better because it can attack, and cares about all spells cast, not just flashback. Vengeance has too many hoops, especially given the inflated cost of most good flashback spells. Yes, snipe is more fragile, but it doesn't require your deck to be as all-in on the plan so you don't care as much if it gets toasted.

Also, this format is stuffed full of x/3's, so vengeance being able to hit creatures is fairly irrelevant.
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