Werewolves Invade YMtC!: Town-aligned Rotworm Mass, Survived, Mafia Victory Heroes Mafia: Angela Petrelli, Town-Aligned Undercover Revengeful Mother, Win for Me, Mafia Victory Super Smash Bros. Mafia: Town-Aligned Mason, Survived, Town Victory Bear Mafia: Town-Aligned Vanilla, Lynched Day 1, Mafia Victory YMtC Mafia II: Henry-Stern, Town-Aligned Vanilla, Town Victory, Town MVP Time Fracture Mafia: Mafia-Aligned Nero, the Last Romulan, Lynched Day 3, Borg Victory Touhou Mafia III: Tenshi Hinani, Town-Aligned Vanilla, Survived, Mafia Victory, Town MVP Mafia 2010: Lynched Day 1, Town-Aligned Vanilla, Mafia Victory Dragonball Z Mafia: Goku, Town-Aligned Charismatic Townie, Mafia Victory Quarantined Mafia: Lynched Day 4, J. Walter Weatherman, Infected-Aligned Administrative Assistant, Mr. T (so basically mafia) Victory Glass Box Mafia: Killed Night 2, Icthys, Town-Aligned Networker, Town Victory Battle Royale Mafia: Killed Night 3, Zipperflesh and Dark Stryke Victory Scars of Mirrodin Mafia: Killed Night 3, Town-Aligned Charismatic, Mafia Victory Portal Mafia: Lynched Day 3, Test Subject #2, Mafia-Aligned Rolestopper, Town Victory (that was utter BS) Toxic Waste Mafia: Survived, Violet, Hive (Cult)-Aligned Powerless Taskmaster, Hive Victory PK Hatez You Mafia: Survived, Town-Aligned Goth, Mafia Victory Dreven City: A Wild West Mafia: Town-Aligned "Los Angeles" Reed, One-Shot Vig, Survived, Town Victory (just barely, major props to Just a Cleric) YMtC Mafia III: Killed Night 2, Mafia Victory Vampire Mafia: Mafia-Aligned Pander, Mafia Victory Touhou Border Collapse: Bill Cosby, Town-Aligned, Killed Night 1, Mafia Victory Harry Potter Mafia: Argus Filch, Town-Aligned Tracker, Lynched Day 5, Mafia Victory [Basic #5] Bandit Mafia: Town-Aligned Vanilla, Survived, Mafia Victory Borderlands Mafia: Town-Aligned Mason, Killed Night 1, Town Victory eBay Mafia: Mafia-Aligned, Survived, Mafia Victory Full Metal Alchemist Mafia: Alphonse Elric, Town-Aligned Mason, Killed Night 1, Town Victory Sunflowers for Ragnarokio: Lynched Day 3, Town/Just a Cleric/Tevish Szat/Faux-Razor Victory True Blood Mafia: Lynched Day 4, Mafia Victory My Mafia Diary: Skyhunter, Mafia-Aligned Emo, Survived, Flawless Mafia Victory Paper Mario Mafia: Blue Goomba, Town-Aligned Lover, Killed Night 2, Mafia Victory Small Town Mafia: Pigsticker Mafia-Aligned Coward, Killed Night 2, Caveman Mafia and Zipperflesh Victory Stuff on my Desk Mafia: Lotus Cobra, Town-Aligned Vanilla, Survived, Mafia Victory Order of the Chaos Rose Mafia: Lord Dagol Ji'Lovik, Town-Aligned Hypnotist, Mafia Victory, Town MVP Camp Crystal Lake Mafia: Ongoing A Certain Magical Mafia: Killed Night 1, Town-Aligned The Siege of Balignor Mafia: Ongoing, Killed Day 4 Mafia of Ancient Egypt: Replaced in for Murica day 2, Ra, Town-Aligned Charismatic, Town Victory, Town MVP Lord of the Rings Mafia: Replaced in for Dr Demento, Town-Aligned Mason/One-Shot Self-Doc, Town Victory, Town MVP Internet Stars Mafia: Town-Aligned Vanilla, Mafia Victory Mythos Mafia: Ongoing
A Populating token deck is what I'm working on. So far:
Call of the Conclave : no surprise here. It's a card which appears in plenty of decks, so it's the cornerstone for a token deck. Growing Ranks : recurring Populate on the (relative) cheap. Vitu-Ghazi Guildmage : Populates without spending cards or tapping. Trostani, Selesnya's Voice : Lifegain and slightly cheaper Populate, but must tap. Centaur's Herald : while other 1-drops are better for most decks, getting tokens out by turn 3 provides Populating targets for the Guildmage on turn 4 or Ranks on turn 5, but there are only four Calls to be made. Harriet the Herald limits the risk, so there's a turn 2 or 3 token per 7.5 cards in the deck. Grove of the Guardian : fat fat fatties. Wayfaring Temple : this guy loves him some tokens. He wants them. All of them. Phantom General : he rivals the Wayfarer in his affection, but he's a giver, not a taker. Moonsilver Spear : if you're going to Populate, why not do it in style? 1/1 birds can't hold the air; 4/4 angels do. It's also fun to give a spear to the Grove's elemental: 8/8 Vigilant First Striker spawning an angel each turn; just might end a stalled board. This and Grove are the deck's mid- to late-game options. Everything else is ideally up to speed by turn 4. Oblivion Ring : gotta have some removal. Rootborn Defenses and Druid's Deliverance : nice tricks with Populate. Avacyn's Pilgrim and Selesnya Keyrune : ramp and more mana. I ain't saying it's a golddigger, but I... wait, that's exactly what I'm saying. This deck will spend all you've got, every turn. Temple Grove is great. A full set would be ideal. Selesnya Gate and Sunpetal Grove help early s, but weakens Arbor Elf s.
I would cut 2 of the Trostani's for 2 more Restoration Angels mainboard. I would also the 2 parallel lives for Oblivion Rings or even 2 Copies of Vraska I'm not sure about the 4 RIP the Ray of Revelation has to go, I would replace those 2 cards with a mix of Sundering Growth an Rootborn Defences, (as both populate as well only powers up your deck) or even look at a couple of abrupt decays. Also if you have to play RIP graveyard hate for your meta game, then Play 4 copies of Deathrite Shaman, he is just better in every way then RIP in your deck, as he now become's utility for lifegain and an offensive card in your drawn out grinder/stalemate games. Plus he even gets to work as an early chump!
Also Loxodon Smitter can be traded out for Centaur Healer, with uping the deck to 4 Resto's (2 main 2 side board) the Healer gives you the body and life needed to gain an maintain PW control for the rest of the game..
Other Notable Card(s) Rancor (I have seen that card in this deck and it is Brutal) Possibly Sigarda to Hexproof solve any problems you might have with a control deck Liliana of the Veil Garruk Relentless (for sackin tokens into Armada Wurms Thragtusk Possibly Wolfir Silverheart too boost tokens into monsters after that I guess wait till the next set to see if Orhzov brings anymore arsenal to the table! LOL
This could become a Tier 1 deck if the metagame continues the way it is, so your fine with this deck if you make a couple tweaks an changes, it is very resilient and offers alot of threat possibilities!
The trick with tokens in this format is not to be cute. Your strategy is all about attrition. It's almost a Superfriends deck; each Planeswalker you play gives you more and more attritional advantage, until you overwhelm the opponents resources or just blow them out.
Sideboard: 4x Sundering Growth : devastating against artifact- or enchantment-heavy opponents. 4x Rest in Peace or Grafdigger's Cage : graveyard hate, I think RIP is slightly better. 4x Rootborn Defenses : protection against Wrath effects. 3x Heroes' Reunion : early stopgap against Rakdos/RDW until Centaur tokens are out in force.
There are a few other cards I've considered for the deck, like Rancor , but ended up excluding. Thragtusk may fit somewhere, but I'm not sure what should be cut for it.
why not run simic charm over giant growth and aetherize over gridlock? or even sleep over gridlock? also this list feels like it has way too many counters and spells to buff creatures, but not a whole lot of creatures...and virtually no token generation.
I'm both orderly and selfish. I act mostly for my own benefit, but I respect and help my community - Specially when it helps me. At best, I'm loyal and dedicated; at worst, I'm elitist and shrewd.
Threw out Trostani, VG GM, Herald, and more! Some changes are minor, like including a full playset of the mana dorks. Other changes are much more fundamental, like eschewing Trostani and the guildmage.
Mana dorks on t1 and t2, Lingering Souls t3, Collective Blessing t4, Grove of the Guardian 's 8/8 Vigilant t5, and Fungal Sprouting for 11 4/4s on t6. The 11/11 elemental was now attacking with the 4/4 dorks and spirits. Opponent needed a wrath effect, but it wasn't there. No decks work perfectly every time, but it's awesome when it happens.