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3 months ago ::
Feb 21, 2013 - 5:40AM
#51
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might come down to going esper over UWR?
Blue is the best color ever. How do you deal? Team GFG - "gulf, foxtrot, gulf" Twitter: Burning_Forest ------------------------------------------------------ I started making some Dubstep and Electronica. Check me out here: http://www.youtube.com/watch?v=yXLxlHeE1rg My Channel: http://www.youtube.com/user/whitefender69?feature=mhee It is a little bit chill. Let me know what you think.
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3 months ago ::
Feb 23, 2013 - 2:57PM
#52
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Date Joined:
Nov 27, 2011
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I've been thinking about how to beat Naya as well, it seems to be a hard matchup for any control. Blind Obedience does help a bit, if only to stop Aurelia from making things explode out of nowhere. I'm trying Appetite for Brains and Rapid Hybridization in the board, since most of the problem creatures are 4+ mana and basically all their guys are worse than a 3/3 token. While I was running Feeling of Dread it helped a lot to buy time, but it turned out to not be enough for me. I've been considering Nevermore , but I haven't tried it because I'm bad at picking what to name.
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3 months ago ::
Feb 25, 2013 - 1:51AM
#53
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Date Joined:
Oct 23, 2010
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I've been thinking about how to beat Naya as well, it seems to be a hard matchup for any control..
To be fair, the control decks that popped up in RTR are just riding Wrath and Stroke chains, so it's actually good for the meta that these stompy decks make that a less viable strategy. That said, most of the answers for them come in the form of 1 and 2 mana removal or tempo kill as opposed to repeated Wrathing. Off the top of my head there's Ultimate Price , Devour Flesh , Azorius Charm , Dimir Charm , Orzhov Charm , Simic Charm , Cyclonic Rift , Righteous Blow . Unsummon , Dead Weight . Pacifism , Fog , Druid's Deliverance , Feeling of Dread and if you want to go deep Hydroform and Executioner's Swing
EDIT: Victim of Night . Essence Scatter , Agoraphobia , Ambush Viper , Blind Obedience , (Time to go derper) Black Cat (sorta, kinda, probably not, but decreases their chances of having everything, and is a partial fog), Blustersquall . Burden of Guilt Downsize , And now I'm tired of thinking of crappy cheap stuff
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3 months ago ::
Feb 27, 2013 - 8:19AM
#54
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Date Joined:
Feb 26, 2013
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Afternoon, everyone. This is my first time posting a deck. I have been doing pretty ok with some version of this over the last couple of FNMs. This is the current build after going 5-1 and splitting the top 4 at last weeks FNM. I won against Human Reanimator, RWU Flash, Jund midrange, Unexpected Omnidoor and BUG midrange variant. I am still playtesting often, and the only machup I can't seem to beat is Naya Humans. After sideboarding it wasn't even a contest for them. At this point 3 Think Twice have become 3 Izzet Charm , and I am looking for other tweeks to make. I am considering putting Burning Oil , Rapid Hybridization , or even Aetherize in the side. Land:4 x Sacred Foundry 3 x Clifftop Retreat 4 x Steam Vents 4 x Sulfur Falls 4 x Hallowed Fountain 4 x Glacial Fortress Creatures:3 x Augur of Bolas 3 x Boros Reckoner 2 x Snapcaster Mage Spells:
4 x Azorius Charm 3 x Searing Spear 3 x Izzet Charm 3 x Dissipate 3 x Supreme Verdict 3 x Sphinx's Revelation 2 x Blasphemous Act Plainswalkers: 2 x Chandra, the Firebrand 2 x Jace, Architect of Thought 2 x Gideon, Champion of Justice 2 x Tamiyo, the Moon Sage Sideboard: 2 x Thundermaw Hellkite 2 x Syncopate 2 x Boros Charm 3 x Counterflux 3 x Pillar of Flame 3 x Oblivion Ring
A note on Gideon and Chandra. I know most people feel like these are "bad" cards. I personally think that because they are not quite as good as their respective first incarnations, people are quickly regarding them as unplayable. When Jace, Memory adept came out, many people decried him as "bad" as well, and it took him a little while to find a proper home. I admit to still being on the fence about Gideon, but in this deck he spends most of his time being a 5 to 7 power threat that can be difficult to deal with. After much play testing and a few tournaments Chandra has sold me in this deck. She disrupts mana dorks, the -2 for a doubled up spell is always a threat, and when she ultimates with a reckoner on the your side of the table it is the next best thing to Reckoner + Blasphemous Act. Still not quite as good as Harvest Pyre, but I'm not running enough self mill for that.
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3 months ago ::
Feb 27, 2013 - 9:32PM
#55
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Date Joined:
Nov 27, 2011
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I've always liked Chandra, I think she's just been ignored in testing and never found the right deck. I built a RWB planeswalker-proliferate deck around her last season, where she would copy proliferates to ramp others up to ultimate, and it was a lot of fun. I still like her ability to copy board wipes to actually kill Thragtusk. I've been thinking that for WUR it's time for me to try Burning Vengeance again. It's probaby bad, but I'm gonna do it sooner or later. And back to Esper, I've been thinking about dropping Detention Spheres and at least one Liliana. Spheres are good as a catch-all removal, but it just leads to getting blown out when they find a way to get rid of it. I think I'm replacing two Spheres with a Cyclonic Rift and a third Dimir or Azorius Charm, not sure which yet. I'm on the fence about whether I like Liliana right now. She isn't good against the red aggro decks early because they have extra creatures, and she's just bad against haste in general. She's bad against anything GW because of Smiter and excess mana dorks. I may leave one main deck, but I'm moving the second to the sideboard and Devour Flesh will probably come in. Also, I've been testing out one Liliana of the Dark Realms and I really like it. Even with only 8 shock-swamps she makes me hit my land drop every turn, and she can be removal (targeted unlike little Lili) or pump a creature for the kill. And if you manage to get an emblem with Sphinx's Revelation , that's about as "win the game" as any planeswalker ultimate.
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3 months ago ::
Feb 28, 2013 - 3:18AM
#56
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Date Joined:
Mar 27, 2003
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You are terrible at Magic if you run Blasphemous Act in Control.
You are terrible at Magic if you run Blasphemous Act in a meta characterised by frequent Boros Reckoners on the other side of the table.
It's really not even about giving niche cards to black.
It should be about giving black cards to Niche.
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3 months ago ::
Mar 02, 2013 - 2:22PM
#57
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Date Joined:
Mar 27, 2003
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This is the list I've been testing lately. It doesn't really have any auto-wins, but it can survive against Naya Humans (every spell in the early game is a removal spell, a chump blocker, or digs for a removal spell); and it's quite strong against Control (their only way to win is to get a Kessig Wolf Run and me draw a glut of lands that aren't Nephalia).
Vault of the Archangel has been amazing for me, it converts your random chump blocking tokens and Augurs into removal spells AND gains you a bit of life here and there; I almost want another one, but 6 colourless lands is probably too much; I'd have to cut another Nephalia and I'd rather not. I could put two in the board, I guess, but I'm keeping one for now.
I've only got 3 Revelations! Heresy. I cut one for a Forbidden Alchemy (like Soorani) because you normally need no more than one Revelation, and one will find another. Early game, you want the extra dig to find Supreme Verdict etc., and late game Alchemy flashback is fine. // Lands 1 [DKA] Vault of the Archangel 3 [ISD] Nephalia Drownyard 1 [DDC] Plains (2) 1 [LRW] Island (4) 1 [ISD] Ghost Quarter 4 [DIS] Hallowed Fountain 2 [M11] Drowned Catacomb 3 [M13] Glacial Fortress 4 [ISD] Isolated Chapel 3 [GTC] Godless Shrine 3 [GTC] Watery Grave // Creatures 1 [GTC] Obzedat, Ghost Council 3 [M13] Augur of Bolas 2 [ISD] Snapcaster Mage 2 [AVR] Restoration Angel // Spells 2 [AVR] Terminus 3 [RTR] Sphinx's Revelation 2 [RTR] Supreme Verdict 4 [FNM] Lingering Souls 1 [DKA] Tragic Slip 1 [RTR] Detention Sphere 4 [RTR] Azorius Charm 2 [FNM] Dissipate 1 [GTC] Devour Flesh 1 [ISD] Forbidden Alchemy 3 [ISD] Think Twice 1 [M13] Murder 1 [RTR] Ultimate Price // Sideboard SB: 1 [ISD] Nephalia Drownyard SB: 1 [RTR] Supreme Verdict SB: 1 [FNM] Oblivion Ring SB: 1 [RTR] Dispel SB: 2 [RTR] Angel of Serenity SB: 1 [RTR] Psychic Spiral SB: 2 [RTR] Rest in Peace SB: 1 [M13] Jace, Memory Adept SB: 2 [RTR] Jace, Architect of Thought SB: 1 [DDJ] Dissipate SB: 1 [M13] Negate SB: 1 [AVR] Human Frailty
It's really not even about giving niche cards to black.
It should be about giving black cards to Niche.
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2 months ago ::
Mar 10, 2013 - 5:15PM
#58
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Date Joined:
Sep 20, 2009
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2 months ago ::
Mar 15, 2013 - 6:42AM
#59
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Date Joined:
Mar 15, 2013
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Temporal Verdict U/W/B Hello everybody! I want to get your attention to this decklist, which was played in MtgO with results 4-0. And I want to distinguish one thing - this list contain 0 creatures.
4 Drowned Catacomb 4 Glacial Fortress 2 Godless Shrine 4 Hallowed Fountain 4 Isolated Chapel 3 Nephalia Drownyard 1 Sulfur Falls 2 Watery Grave
4 Azorius Charm 1 Blind Obedience 2 Chromatic Lantern 2 Detention Sphere 2 Jace, Architect of Thought 1 Jace, Memory Adept 1 Liliana of the Veil 1 Nicol Bolas, Planeswalker 1 Sorin, Lord of Innistrad 3 Sphinx's Revelation 4 Supreme Verdict 2 Tamiyo, the Moon Sage 4 Temporal Mastery 4 Terminus 4 Think Twice
Sideboard 1 Blind Obedience 3 Duress 3 Negate 1 Psychic Spiral 2 Rest in Peace 2 Tribute to Hunger 2 Ultimate Price 1 Witchbane Orb
For the beginning I want say a couple words about each card.
Nephalia Drownyard - conceptual cards, deck strategy is milling and, well, all's fair in love and mtg. Especially lands.
Azorius Charm - this Temporal Verdict.dec (how I call it) need a time. Charm buy a time for us, it is obvious, but second ability (draw a card) start working better in difference of other UBW mill, because we have now 8 Miracle cards, and we really can play it in opponent turn. But third ability stopped working forever. I accepted it.
Blind Obedience - this card stopped all hasted stuff, regain life and don't do anything yet. I mean at first look this card is great, but when u start topdecking just it, well, Obedience can become a big trouble, coz this cards really do nothing and require a lot of mana, but looks great in only one exemplar. Good vs agro ofc, Naya's humans still unhappy.
Chromatic Lantern - we need it and you know why.
Detention Sphere - nasty underrated card, I really like it, because not too much of disenchants in standard now. Hello, Abrupt Decay!
About Planeswalkers - all of them strong enough and good enough, but numbers of them really variability. Not for Nicolas, of course, it's a deck chairman and he can be only one (according to documents).
Temporal Mastery - o'key, it's a time for basis of deck. It's a good luck to get it on third turn and bad for a second)). But real reason isn't a randomly low coasted luck, this card working with all of your Planeswalkers. I call it big advantage time when that happened. And don't forget your charms and think twices, all of them help to each other and flowing together in one great advantage. Extremely strong. Terminus - one of the greatest "wrath" for all the time! Why? Coz, it don't destroy, it removes from the game. Almost. I mean Reanimators, undying cards and morbid ( Brimstone Volley ) all of them cry. They cry more when u cast it on they own turn. Unenviable fate.
Think Twice - be sure when u cast it, because u have a good chance for some miracle cards. Just try to keep some free mana for it.
I'm more then sure, that sideboard is a personal case of each man on that Earth)). Just be sure that cards which you use don't break your basis strategy.
I want return to one interested fact - this deck contain 0 creatures and it's a best thing why I really like this deck. How you know many decks in standard have much removal cards and it is clear standard metagame full of creature deck. And what happened when we remove all our creatures from deck? Removal cards in opponent deck become unplayable. Well, all of the above enough for to make my choice.
This deck looks very strong if our hands don't looks like 3 Temporal Mastery and 2 Terminus and any two land on start. I clearly understand, that this deck can lose for own hands, but who can't? In all other cases we can show a strong play and I'm sure that not many standard decks could have resisted.
Lastly. Sphinx's Revelation costs 35 $ in MtgO. Temporal Mastery costs 9$ And who really know what awaits us in future? And sorry for my English.
If you have any idea for this deck or advices - please say it. I really interested in this deck and I looking for any ways to improve it. If u never see this deck before - just try it. Very fun in play. And who doesn't like miracles?
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2 weeks ago ::
May 04, 2013 - 9:53AM
#60
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Places 1st last night at my local FNM with this Jewel, GWU control, a lot of fog and sweeps, with superfriends as a win con. All I faced were RUW control or aggro decks. Lost 2 games in 2 separate matches but won the matches in the end. 1 loss to RUW auras for missing a sweeper, and 1 loss in match for 1st place to triple Boros Charm / Searing Spear damage after a few swings Creatures: 1x Thragtusk 2x Lone Revenant 'Walkers: 2x Garruk, Primal Hunter 2x Tamiyo, the Moon Sage 2x Jace, Memory Adept 1x Jace, Architect of Thought Instants/Sorceries: 2x Terminus 2x Devastation Tide 3x Supreme Verdict 2x Divine Reckoning 4x Farseek 4x Fog 4x Safe Passage 3x Dissipate Artifacts/Enchants: 2x Detention Sphere 2x Staff of Nin Sideboard: 2x Elixir of Immortality 1x Detention Sphere 1x Oblivion Ring 1x Pithing Need 3x Nevermore 1x Grafdigger's Cage 3x Syncopate 2x Clinging Mists 1x Ghost Quarter
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