Korra, Daughter of the Glen [2] [Blue] [Blue] Planeswalker - Korra [+1] Until your next turn, whenever a creature deals combat damage to you or Korra, Daughter of the Glen, you may draw a card. [-2] You get an emblem with "You have no maximum hand size." [-7] Put a 1/1 blue Faerie creature token with flying onto the battlefield for each card in your hand. Then, you may draw a card for each Faerie you control. {4}
Seems like a solid walker. Her -2 is not effecting board position or card advantage. Its just situationally good with the right cards. It does combo with her ultimate, sacrfice her and drop a fresh one with using her -2.
Her +1 is also not effecting board position or card advantage in a real sense. It is building loyalty for that powerful ultimate and giving her a strong deterent against creatures.
Overall this card reminds me of a more fragile Luminarch Ascension seems well balanced and interesting to play, nice job! Reduced some points for the 2nd ability being a bit boring and seldom needed ability.
Sarina, Warlock of Windmist [2] [Blue] [Blue] Planeswalker - Sarina +0: Each player reveals the top card of his or her library. Put one of the revealed cards into its owner's hand. If you do, put X loyalty counters on Sarina, where X is that cards converted mana cost. -5: Return target nonland permanent to its owner's hand. -10:Target player reveals his or her hand. You may play a card revealed this way without pang its mana cost. -15: you gain an emblem with: "Counter the first spell cast by each opponent each turn." Starting Loyalty: 3
Not sure about this walker. +1 to draw a card has proven a tad weak on Jace, Memory Adept , mostly because he costs [3][u][u] and has no way of defending himself.
It seems like this guy is nearly always going to draw you a card, reveal information, and has the potential to build up a massive amount of counters really quickly for some devastating ultimates. Blue is the master of topdeck control so this should be really easy to get some counters on it. That would make it burn and creature proof, while being able to bounce anything in a pinch
I like the idea and the feel, but I am going with a lower score for being too powerful in my mind.
+1 - Put a 1/1 Blue Human Wizard token onto the battlefield. -1 - Target creature becomes a 3/2 creature with Flying and is a Human Insect. It loses all other abilities. -6 - You get an emblem with 'Creatures you control get +X/+0 and gain first strike, where X is the number of Instants and Sorceries in your graveyard.'
{3}
This is kind of cute. This guy feels pretty balanced, the ultimate is strong and feels in the right place for blues take on overrun. Plus he creatures fugitive wizards every turn and has the option to be aggresive with his -1. Great job!
Arcanis, The All-Seeing Planeswalker-Arcanis +1: Draw a card. -1: Look at the top 5 cards of your library, then put them back in any order. -7: You gain an emblem with "At the beginning of your upkeep, draw two cards. You have no maximum hand size."
3
Should have made his ultimate draw 3 cards a turn, just as a reference for the creature. But I guess with your normal draw it would be 3 cards, still the creature could net you 4 cards total with your draw. He feels stronger then Jace, Memory Adept , but at least jace's ultimate will win you the game faster!
His -1 is pretty powerful, especially combined with his +1 the next turn. I dont think he would ever go ultimate but if he did, it would probably be over from the card advantage.
This feels like a more fragile Sensei's Divining Top at [2][u][u] with an ultimate, but it does not feel like the Legendary Arcanis in planeswalker form, so I am going to have to rate you down for that. Enter again soon!
+1}Put a 1/3 blue turtle creature with defender on the battlefield.
-4}Exile all opponents creatures until your end step. They become 0/2 turtles until end of turn. Exile them.
-9}All non-turtle creatures are exiled. Exile Ka-me, Turtle Caller. Exile all non-island lands. Put a legendary 6/7 blue turtle token that says "Ka-me, True Form" onto the battlefield.
[3]
Interesting idea but defitally needs a wording clinic visit. I got the jist of what you were saying though.
I like the defense of his +1 ability! Seems fun, "Come at me bro, I got turtles!"
His -4 does feel blue, but unless its hosing some kind of aura/counter strategy, its more of an overcosted aggresive ability on a planeswalker that wants to be in a control deck.
I am not sure why a blue planeswalker is exiling everything. Pure exile is more of whites thing. But his ultimate will win the game if its taking out all your opponents lands and creatures!
I love the turtle theme and the +1, but because of the -4 and the semi off flavor -9, I am going to dock some points on this one. Come back next time!
Sintos the Prescient Planeswalker - Sintos +1: Until your next turn, whenever a creature an opponent controls attacks Sintos, return that creature to its owner's hand at the beginning of the next end step. -X: Look at the top X cards of your library and put them back in any order. -7: you gain an emblem with "Play with the top card of your library revealed" and "You may cast the top card of your library as long as it's an instant or sorcery spell." {3}
Hey this card seems well balanced.
His +1 is fine, though kind of weak against weenie decks, which is okay. Its also weak against ETB effects like acidic slime !
His -x is fine, synergies well with his ultimate and costs to much to be overpowerd. He can be sacrificed in a pinch to find the card you need, and since it does not draw a card, its a tad slow unless his ultimate is online.
Because his +1 is not effecting card advantage or board position, his -7 could be a strait up future sight . Future sight is a strong card, but it would make a questionable ultimate for a planeswalker, and you created a weaker future sight.
I like this card, and I could see him getting some play time, but I am going to have to dock some points for a weak ultimate in my opinion.
+1) until the your next turn target creature becomes the creature type of your choice, target creature becomes a color of your choice, and target land becomes a basic land of your choice
-1) sacrifice a permanent: reveal cards from the top of your libray until you reveal a permanent of the same card type sacrificed. Put that card into play and shuffle the rest of the revealed cards into your library
-2) permanently change the text of taget catd by replaceing one creature, color or land type with another
{3}
This is a build around card, and there is nothing wrong with that.
Her +1 is neat and seldom seen. Combos with landwalking abilitys, tribal stuff, and of course doom blade . A cute little +1 for a walker.
Her -1 can be scary, I have seen enough polymorph decks to know that! This could replace polymorph in those decks, but I think it would have some merit outside those decks, as more of a random factor. Also as a note, her -1 does not combo with her other 2 abilities. See Tarmogoyf and Magical Hack . I realize it might in some cases, but not in most.
Her -2 is why I am going to downgrade you some points. I love the walker, but unless you know she is about to die, I dont ever see a need for using this ability over her +1.
The way its worded, you can change a creature type to another creature type, or a land type to another land type, or color to another color. But not a creature into a land! You probably already knew this, but I felt it needed to be said. You would need a completely different wording for that!
Hzat Sha, Actuary of Tears Planeswalker - Hzat Sha +1: Search your library for an Island, reveal it and put it into your hand. Then shuffle your library. -2: Each player draws a card, then each opponent discards two cards. -6: You gain an emblem with "Landfall - Whenever a land comes into play under your control you may return target nonland permanent to it's owner's hand, then you draw two cards, then target opponent puts the top three cards of their library into their graveyard." {4}
I love that +1, even though it might be more green that just feels right to me. This ability reminds me of Liliana of the Dark Realms
Card advantage on that -2! Wow thats powerful, and why is blue getting some discard? Blue gets it seldomly, and this ability feels overpowered and out of color for me. The key thing to note, you still have a threating planeswalker after you -2, and you can do it again next turn! Too nasty
I love the landfall idea for the ultimate but this feels like its too much. And why all of a sudden is it trying to mill? Trying to reference the Hedron Crab ? Just the bounce and draw on each land would be a nasty ult, but it might come too quickly.
Tael Kuren, Conspirator Planeswalker - Tael (M) [+2]: Each player draws a card then discards a card. [+0]: Counter the next spell an opponent would cast unless he or she pays . [-7]: You gain an emblem with "Whenever an opponent casts a spell, you may cast an instant or sorcery spell in his or her graveyard without paying it's mana cost." [2]
His +2 is a handy ability. Builds up counters quick and gives each player a free cycle on their weakest card. Could end up hurting you if playing against reanimator or flashback or something.
The 0 ability is pretty nice, potential to softlock. But does not feel overpowered. It possibly could be with how good blue beatdown has been doing recently. I like the ability though.
The ultimate is defitally unique, and potentially could be devasting. It also could be dead too, verse some decks. But it could make for some sweet memorys, and has some synergy with his +2.
Overall I feel this walker is well designed and flavorful! Nice job!
Mentock, The Mind Taker Planeswalker - Mentock [+1]: Return target creature without summoning sickness to its owners hand. [-3]: Gain control of any creature you dont control of an opponents choice. [-13]: Gain control of all creatures and planeswalkers target opponent controls. {4}
His +1 is interesting, very disruptive. Seems like it can be extremely annoying. Note that you cant use it with no creatures on the board, because you need a legal target! But this ability might be too annoying, and it builds counters. Potential soft lock against a creature heavy deck. Had to dock off some points for possible grefing.
The -3 is pretty nice. Reminds me of Liliana of the Veil in a way. I like the idea, but I am not sure if its cost is fair. If they have only one creature on the board, for you get a mind control, and a distruptive planeswalker they have to deal with.
That ultimate is kind of trolling. You would grow a beard before it ever went off, and its completely situational. If you got a ton of creatures from it, I am not sure how the creatures didnt kill your walker. And if someone is playing with a lot of walkers, Odds are they will take this guy out with one of them before it gos ultimate. I dont see it being very useful most of the time. And for that much effort, it could just say you win the game instead. Had to dock off some points for this.
Maybe if it cost less and said all nonland permenants it would have some merit. Thanks for the entry, hope to see you again soon!
Thank you all for entering and congrats to my winner, Daytimelantern!! Okay the next criteria is , hope to see you all enter! Shooting for thursday to grade and declare a new winner!
I will give u advice after u have completed this task!
I'm both chaotic and orderly. I value my own principles, and am willing to go to extreme lengths to enforce them, often trampling on the very same principles in the process. At best, I'm heroic and principled; at worst, I'm hypocritical and disorderly.
I was browsing through some cards in gatherer and I noticed something really odd - the transforming cards from Innistrad like Mayor of Avabruck have separate comments and ratings for each side. Isn't that totally stupid? It feels as senseless as having two different pages for each side of a split card or having different pages for Nimble Mongoose with and without threshold.
Rolduith of the Wizensoul Planeswalker - Rolduith (M) Whenever an creature dies, put a loyalty counter on Rolduith. [-2]: Put a 3/1 black Horror creature token with lifelink onto the battlefield. [-10]: For each creature card in a graveyard, you may gain a life and draw a card. [4]
I will give u advice after u have completed this task!
I'm both chaotic and orderly. I value my own principles, and am willing to go to extreme lengths to enforce them, often trampling on the very same principles in the process. At best, I'm heroic and principled; at worst, I'm hypocritical and disorderly.
I was browsing through some cards in gatherer and I noticed something really odd - the transforming cards from Innistrad like Mayor of Avabruck have separate comments and ratings for each side. Isn't that totally stupid? It feels as senseless as having two different pages for each side of a split card or having different pages for Nimble Mongoose with and without threshold.
Heartless Vlad Planeswalker - Vlad 0: Discard up to one card. If it was a creature card, add loyalty counters equal to that card's power to Bloody Vlad. -3: Target player sacrifices a creature and discards a card. -9: You gain an emblem with "Whenever a creature goes into a graveyard from anywhere, exile it instead. Then put target creature card from a graveyard into play under your control." {3}
--again, there are just too many Lilianas out there --and i love Sorin, but i don't know that now's the right time for another Sorin --so, we're back to desiging from scratch... ---Liliana has Zombies; she's about reanimation and card discard; so can't do that ---Sorin has Vampires; he about life drain and and offense; so can't do that ---Skeletons are basically Zombies; they're more into regenerate and less reanimate, but otherwise just not different enough to justify their own planeswalker ---Horrors..... i like Horrors -- and graveyard manipulation and Nightmare Incursion effects are always fun
Reis, Augur of Famine Planeswalker - Reis [+1] Put a 1/1 black Horror creature token with deathtouch and wither onto the battlefield. [-2] Exile target graveyard. You gain 1 life for each card exiled this way. [-X] Search target player's library for X cards and put them into that player's graveyard. Then that player shuffles his or her library. {3}
---- Reis is a corrupted Human Horror ---- he believes himself to be the corporeal manifestation of Famine, horseman of the apacolypse ---- he is all about consuming everything around him in a desperate attempt to sate his endless, withering hunger ---- his presence corrupts, kills, devours, drives mad... ---- his art would be remeniscient of Enfeeblement , but upright and with a more human face
EDIT = fixed typo in his name (thanks bay_falcon) EDIT = quicky justification for deathtouch and wither on same creature: better at dealing with indestructible
Thx for the revew it is a griver card but to be fair every blue walker has proven to be so in most ways even tezzy with his -0 fetch a land and tamiyo tapdown but its still nice to get construtiv critasisum than "this sucks and you do to" as i get alot cause i'm mildly dislexic so i have varus poncution and spelling errors across the fourm.
ill do an OC for my Magic D10 game and my custom set baced on it. the darkwinds are twin walkers that sparks are intertwined even thow thay dont meet for almost 30 years after there birth and there abilitys are baced on the lands thay grou up in
Dalick Darkwind Planeswalker - Dalick [+3] Sacrofice a creature or artifact; Destroy target nonland permanent. [-2] Add to your manapool for each Loyelty counter on Dalick. [- 11] Each opponent discards there hand, then you may draw cards up to the number of cards discarded this way. {2}
Her -1 can be scary, I have seen enough polymorph decks to know that! This could replace polymorph in those decks, but I think it would have some merit outside those decks, as more of a random factor. Also as a note, her -1 does not combo with her other 2 abilities. See Tarmogoyf and Magical Hack . I realize it might in some cases, but not in most.
Her -2 is why I am going to downgrade you some points. I love the walker, but unless you know she is about to die, I dont ever see a need for using this ability over her +1.
I intentionally tried to create a diverse planes walker so it would be nigh imposible to utilize all her abilities in a constructed deck. I tried to make her useful in a variety of decks. Most constructed decks would consentrate on changing a single element color, land or creature type. The morph ability is meant to cycle semi-useless card like "Circle of Protection: White" if my opponent is not playing white for something that my address something my opponent is playing. I agree the final hack, sight artictificial evolution seems redundant with the first power. perhaps -5: take control of target pernament
--again, there are just too many Lilianas out there --and i love Sorin, but i don't know that now's the right time for another Sorin --so, we're back to desiging from scratch... ---Liliana has Zombies; she's about reanimation and card discard; so can't do that ---Sorin has Vampires; he about life drain and and offense; so can't do that ---Skeletons are basically Zombies; they're more into regenerate and less reanimate, but otherwise just not different enough to justify their own planeswalker ---Horrors..... i like Horrors -- and graveyard manipulation and Nightmare Incursion effects are always fun
Reis, Auger of Famine Planeswalker - Reis [+1] Put a 1/1 black Horror creature token with deathtouch and wither onto the battlefield. [-2] Exile target graveyard. You gain 1 life for each card exiled this way. [-X] Search target player's library for X cards and put them into that player's graveyard. Then that player shuffles his or her library. {3}
---- Reis is a corrupted Human Horror ---- he believes himself to be the corporeal manifestation of Famine, horseman of the apacolypse ---- he is all about consuming everything around him in a desperate attempt to sate his endless, withering hunger ---- his presence corrupts, kills, devours, drives mad... ---- his art would be remeniscient of Enfeeblement , but upright and with a more human face
starve 'em out and lace the batterfield with mines