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7 months ago ::
Nov 05, 2012 - 6:22AM
#41
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Date Joined:
Sep 20, 2011
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As much as I wanted to fit in Rakdos, Lord of Riots I felt like his casting restriction might be a problem, and when it wasn't he would just be "win more." Not sure this is the optimal build, but it's what I came up with... This Deck was built in 0:16:18Total Deck Size: 4020 Lands --------------- 5 Island 5 Mountain 8 Swamp 2 Izzet Guildgate 14 Creatures --------------- 1 Desecration Demon 2 Frostburn Weird 1 Lobber Crew 1 Perilous Shadow 1 Rix Maadi Guildmage 1 Runewing 1 Sphinx of the Chimes 2 Splatter Thug 1 Stealer of Secrets 2 Tavern Swindler 1 Voidwielder 6 Other Spells --------------- 1 Assassin's Strike 1 Electrickery 1 Inspiration 1 Launch Party 1 Skull Rend 1 Traitorous Instinct
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7 months ago ::
Nov 05, 2012 - 6:36AM
#42
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This Deck was built in 0:07:09Total Deck Size: 4017 Lands --------------- 11 Island 6 Plains 13 Creatures --------------- 1 Azorius Arrester 1 Doorkeeper 1 Hover Barrier 1 Isperia's Skywatch 1 Judge's Familiar 1 New Prahv Guildmage 1 Runewing 3 Seller of Songbirds 1 Tower Drake 1 Vassal Soul 1 Voidwielder 10 Other Spells --------------- 1 Blustersquall 1 Cancel 1 Downsize 1 Dramatic Rescue 1 Ethereal Armor 1 Inaction Injunction 1 Inspiration 1 Mizzium Skin 1 Righteous Authority 1 Sphere of Safety My basic plan is to stall my opponent until i can get a Flying creature out. I can hopefully control their plays and stunt their attacks with the detain cards long enough to get to Righteous authority. So I liked Azorius even withought having the guildgates.
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7 months ago ::
Nov 05, 2012 - 6:42AM
#43
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7 months ago ::
Nov 05, 2012 - 6:44AM
#44
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This Deck was built in 0:34:04 Total Deck Size: 40 17 Lands --------------- 4 Island 5 Mountain 6 Swamp 2 Izzet Guildgate 16 Creatures --------------- 1 Bloodfray Giant 1 Desecration Demon 2 Frostburn Weird 1 Grim Roustabout 1 Isperia's Skywatch 1 Izzet Staticaster 1 Lobber Crew 1 Rakdos, Lord of Riots 1 Rix Maadi Guildmage 1 Runewing 1 Sewer Shambler 1 Sphinx of the Chimes 2 Splatter Thug 1 Voidwielder 7 Other Spells --------------- 1 Assassin's Strike 1 Downsize 1 Inaction Injunction 1 Inspiration 1 Launch Party 1 Mizzium Skin 1 Traitorous Instinct Black / Red seems like the strongest colours in this set. Mainly due to: Bloodfray Giant , Desecration Demon , Rakdos, Lord of Riots , Rix Maadi Guildmage , and 2 Splatter Thug s. However, there are not enough black and red cards to make a decent 40 cards deck, so I decided to splash blue as well (as many other people have done). Blue works because we have two Izzet guild gates which makes mana fixing a little easier but also due to two Frostburn Weird s, which are one of my favourite two drops in this format. It also complements the aggro deck I'm going for as it is a good blocker with 4 toughness, but if the board is open it proves to be a excellent attacker and mana sink. I added Voidwielder because this creature is very versatile, it can be removal against tokens, stall by bouncing an expensive creature or can open up a line of attack. Izzet Staticaster is a card I have been underrating for quite some time because most creatures have at least two toughness. However, it does allow me to trade with creatures which are tougher (and more expensive) than creatures I attack with. Also, with two Splatter Thug s on my side I can deal with creatures of toughness 4 without having to lose any of my creatures! Last cards to comment on are the holy trinity (yes, I did make that up!) of Downsize , Mizzium Skin , and Blustersquall . These cards are excellent against a variety of decks. Downsize can be used offensively of defensively, either run into your opponent's line of defence and deny any kills / trades he was hoping for and blow a hole in his defences without loosing any creatures (that's why we are using it) or let the opponent attack and do no damage (and lose creatures in the process). Mizzium Skin works perfect if your opponent is packing a lot of removal spells. Blustersquall is a modification of Sleep and can be used to either delay your opponent (can't attack for a turn) and / or to put all his blockers on non-active and allows you to get in for some damage. However, since the latter is only useful to finish the game and is not that effective at delaying your opponent I decided with the former two.
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7 months ago ::
Nov 05, 2012 - 6:50AM
#45
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Date Joined:
Sep 12, 2012
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7 months ago ::
Nov 05, 2012 - 6:53AM
#46
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7 months ago ::
Nov 05, 2012 - 7:19AM
#47
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7 months ago ::
Nov 05, 2012 - 7:24AM
#48
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7 months ago ::
Nov 05, 2012 - 7:24AM
#49
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Date Joined:
Jul 27, 2011
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7 months ago ::
Nov 05, 2012 - 7:37AM
#50
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Date Joined:
Jun 18, 2003
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