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As much as I wanted to fit in Rakdos, Lord of Riots
This Deck was built in 0:16:18 Total Deck Size: 40 20 Lands --------------- 5 Island 5 Mountain 8 Swamp 2 Izzet Guildgate 14 Creatures --------------- 1 Desecration Demon 2 Frostburn Weird 1 Lobber Crew 1 Perilous Shadow 1 Rix Maadi Guildmage 1 Runewing 1 Sphinx of the Chimes 2 Splatter Thug 1 Stealer of Secrets 2 Tavern Swindler 1 Voidwielder 6 Other Spells --------------- 1 Assassin's Strike 1 Electrickery 1 Inspiration 1 Launch Party 1 Skull Rend 1 Traitorous Instinct
This Deck was built in 0:07:09
Total Deck Size: 40 17 Lands --------------- 11 Island 6 Plains 13 Creatures --------------- 1 Azorius Arrester 1 Doorkeeper 1 Hover Barrier 1 Isperia's Skywatch 1 Judge's Familiar 1 New Prahv Guildmage 1 Runewing 3 Seller of Songbirds 1 Tower Drake 1 Vassal Soul 1 Voidwielder 10 Other Spells --------------- 1 Blustersquall 1 Cancel 1 Downsize 1 Dramatic Rescue 1 Ethereal Armor 1 Inaction Injunction 1 Inspiration 1 Mizzium Skin 1 Righteous Authority 1 Sphere of Safety My basic plan is to stall my opponent until i can get a Flying creature out. I can hopefully control their plays and stunt their attacks with the detain cards long enough to get to Righteous authority. So I liked Azorius even withought having the guildgates. This Deck was built in 0:08:00 Total Deck Size: 40 17 Creatures 7 Other Spells
This Deck was built in 0:34:04
Total Deck Size: 40 17 Lands --------------- 4 Island 5 Mountain 6 Swamp 2 Izzet Guildgate 16 Creatures --------------- 1 Bloodfray Giant 1 Desecration Demon 2 Frostburn Weird 1 Grim Roustabout 1 Isperia's Skywatch 1 Izzet Staticaster 1 Lobber Crew 1 Rakdos, Lord of Riots 1 Rix Maadi Guildmage 1 Runewing 1 Sewer Shambler 1 Sphinx of the Chimes 2 Splatter Thug 1 Voidwielder 7 Other Spells --------------- 1 Assassin's Strike 1 Downsize 1 Inaction Injunction 1 Inspiration 1 Launch Party 1 Mizzium Skin 1 Traitorous Instinct Black / Red seems like the strongest colours in this set. Mainly due to: Bloodfray Giant Blue works because we have two Izzet guild gates which makes mana fixing a little easier but also due to two Frostburn Weird I added Voidwielder Last cards to comment on are the holy trinity (yes, I did make that up!) of Downsize This Deck was built in 0:10:16 Total Deck Size: 40
I decided on an Izzet aggro deck, though the pool was pretty solid for Rakdos, I just couldn't see myself playing without the guildgates for such intensive mana costs like Rakdos, Lord of Riots Total Deck Size: 40
This Deck was built in 0:26:10 Total Deck Size: 40 17 Lands --------------- 18 Creatures --------------- 5 Other Spells ---------------
This Deck was built in 0:09:59 Total Deck Size: 40
This Deck was built in 0:09:26 Total Deck Size: 40
This Deck was built in 0:11:45
Total Deck Size: 40 18 Lands --------------- 6 Island 4 Mountain 6 Swamp 2 Izzet Guildgate 16 Creatures --------------- 1 Batterhorn 1 Bloodfray Giant 1 Desecration Demon 2 Frostburn Weird 1 Hover Barrier 1 Perilous Shadow 1 Rakdos, Lord of Riots 1 Runewing 1 Sewer Shambler 1 Sphinx of the Chimes 2 Splatter Thug 1 Tenement Crasher 1 Tower Drake 1 Voidwielder 6 Other Spells --------------- 1 Assassin's Strike 1 Blustersquall 1 Cancel 1 Inspiration 1 Launch Party 1 Traitorous Instinct This pool drew me very strongly to blue and black, with white and green being very unexciting. I did end up making a fair number of blue cuts though. The most painful was stealer of secrets, but the deck isn't very aggressive, it's light on removal, and it has no way to give the stealer any form of evasion. I see a lot of people using lobber crew, but I'm still not sold on that card. With three multicolored spells in my deck, it realistically only deals one point of damage every turn. That's great for some decks. This deck has a few pretty sick bombs though, so that point of damage isn't very relevant. Hover Barrier is better with its 2 points of extra toughness and the fact that it blocks fliers. There are 18 lands in this deck since there are quite a few mana symbol intensive early cards, and it's a three color deck. This Deck was built in 0:26:33 Total Deck Size: 40
This Deck was built in 0:15:52
Total Deck Size: 40 17 Lands --------------- 3 Island 6 Mountain 6 Swamp 2 Izzet Guildgate 18 Creatures --------------- 1 Bloodfray Giant 1 Desecration Demon 2 Frostburn Weird 1 Grim Roustabout 1 Isperia's Skywatch 1 Izzet Staticaster 1 Lobber Crew 1 Rakdos Shred-Freak 1 Rakdos, Lord of Riots 1 Rix Maadi Guildmage 1 Runewing 1 Sewer Shambler 2 Splatter Thug 1 Stealer of Secrets 1 Voidwielder 1 Volatile Rig 5 Other Spells --------------- 1 Assassin's Strike 1 Blustersquall 1 Electrickery 1 Inaction Injunction 1 Traitorous Instinct R/B/u I felt the pool was all about the red and both black and blue were more supporting colors. I am a little iffy on playing Rakdos, Lord of Riots
15 Creatures
17 Lands
8 Other Spells I felt like this pool was way geared for izzet. so that is what i went with
Only like 3rd time ever doing a sealed deck, but I feel like the white/green in this pool would be under utalized with the bombs that Rakdos brings to the table, wanted to do something other than what everyone else was doing. Goal is to get Fencing Ace out, pump him on on some "performance enhancing" spells and push through the damage. Ethereal armor with the Urban Burgeoning
This Deck was built in 0:15:13 Total Deck Size: 40 18 Lands --------------- 5 Forest 6 Island 6 Plains 1 Selesnya Guildgate 10 Creatures --------------- 2 Axebane Guardian 1 Doorkeeper 1 Fencing Ace 1 Hover Barrier 1 Judge's Familiar 1 New Prahv Guildmage 1 Slitherhead 1 Stealer of Secrets 1 Voidwielder 12 Other Spells --------------- 1 Blustersquall 1 Chorus of Might 1 Common Bond 1 Dramatic Rescue 1 Ethereal Armor 1 Giant Growth 1 Inaction Injunction 1 Righteous Authority 1 Sphere of Safety 1 Swift Justice 2 Urban Burgeoning There is probably room to drop a land or 2 in favor of maybe Sphinx of the Chimes This Deck was built in 0:06:54 Total Deck Size: 40
This Deck was built in 0:12:23
Total Deck Size: 40 17 Lands --------------- 9 Mountain 8 Swamp 19 Creatures --------------- 1 Batterhorn 1 Bellows Lizard 1 Bloodfray Giant 1 Desecration Demon 2 Frostburn Weird 1 Grim Roustabout 1 Lobber Crew 1 Rakdos Ringleader 1 Rakdos Shred-Freak 1 Rakdos, Lord of Riots 1 Rix Maadi Guildmage 1 Sewer Shambler 1 Slitherhead 2 Splatter Thug 2 Tavern Swindler 1 Tenement Crasher 4 Other Spells --------------- 1 Assassin's Strike 1 Electrickery 1 Launch Party 1 Traitorous Instinct This Deck was built in 0:04:15 Total Deck Size: 40
This Deck was built in 0:08:51
Total Deck Size: 40 16 Lands --------------- 3 Island 5 Mountain 6 Swamp 2 Izzet Guildgate 18 Creatures --------------- 1 Bloodfray Giant 1 Crosstown Courier 1 Desecration Demon 2 Frostburn Weird 1 Grim Roustabout 1 Isperia's Skywatch 1 Lobber Crew 1 Rakdos Shred-Freak 1 Rakdos, Lord of Riots 1 Rix Maadi Guildmage 1 Sewer Shambler 1 Sphinx of the Chimes 2 Splatter Thug 1 Tower Drake 1 Voidwielder 1 Volatile Rig 6 Other Spells --------------- 1 Assassin's Strike 1 Blustersquall 1 Electrickery 1 Inaction Injunction 1 Launch Party 1 Traitorous Instinct the First thing i saw was that your Booms were in U/B/R so i then looked at what fixing we got as well as what removal is in the sealed. With only having two gates, I am alittle scared of the mana base, but with what blue brings to the table i like it and think it may be need This Deck was built in 0:23:16 Total Deck Size: 40
I went for aggro red-black with some blue for tricks. I left out Assassin's strike and Sphinx of the Chimes because of their high casting costs.
This Deck was built in 0:16:34 Total Deck Size: 40 17 Lands --------------- 1 Island 7 Mountain 7 Swamp 2 Izzet Guildgate 16 Creatures --------------- 1 Bellows Lizard 1 Bloodfray Giant 1 Desecration Demon 1 Drainpipe Vermin 1 Grim Roustabout 1 Izzet Staticaster 1 Lobber Crew 1 Rakdos Shred-Freak 1 Rakdos, Lord of Riots 1 Rix Maadi Guildmage 2 Splatter Thug 2 Tavern Swindler 1 Tenement Crasher 1 Volatile Rig 7 Other Spells --------------- 1 Blustersquall 1 Chemister's Trick 1 Cremate 1 Electrickery 1 Inaction Injunction 1 Launch Party 1 Traitorous Instinct This Deck was built in 0:15:36 Total Deck Size: 40
Went for Grixis Control/Mill. Usually I'm pretty aggro, so I'm not really sure if this is even remotely good. Still a very new player, any thoughts are welcomed. Total Deck Size: 40 15 Creatures 8 Other Spells This Deck was built in 0:25:02 Total Deck Size: 40
This Deck was built in 0:9:44
Total Deck Size: 40 17 Lands --------------- 1 Island 6 Mountain 8 Swamp 2 Izzet Guildgate 18 Creatures --------------- 1 Batterhorn 1 Bellows Lizard 1 Bloodfray Giant 1 Desecration Demon 2 Frostburn Weird 1 Grim Roustabout 1 Lobber Crew 1 Perilous Shadow 1 Rakdos Shred-Freak 1 Rakdos, Lord of Riots 1 Rix Maadi Guildmage 1 Sewer Shambler 2 Splatter Thug 2 Tavern Swindler 1 Tenement Crasher 5 Other Spells --------------- 1 Assassin's Strike 1 Blustersquall 1 Launch Party 1 Skull Rend 1 Traitorous Instinct I went for Rakdos splashing blue for Blustersquall and (potentially) Frostburn Weird. You could side into a pretty decent Azorius aggro deck though. This Deck was built in 0:04:12
My Main Deck
19 Lands 4 Forest 8 Island 7 Swamp 12 Creatures 2 Axebane Guardian 1 Crosstown Courier 1 Desecration Demon 1 Doorkeeper 1 Hover Barrier 1 Judge's Familiar 1 Runewing 1 Slitherhead 1 Stealer of Secrets 1 Trestle Troll 1 Vassal Soul 9 Other Spells 1 Assassin's Strike 1 Blustersquall 1 Cancel 1 Cremate 2 Destroy the Evidence 1 Druid's Deliverance 1 Inaction Injunction 1 Inspiration I thought I would try something different. Basically just trying to defend long enough to mill opponents good cards while I draw cards. Axebane should help me ramp up some and pull off the 3 colors - win with flyers or by milling. This Deck was built in 0:18:50 Total Deck Size: 40 10 Creatures 11 Other Spells
This Deck was built in 0:12:36
Total Deck Size: 40 17 Lands --------------- 10 Island 7 Plains 14 Creatures --------------- 1 Azorius Arrester 1 Crosstown Courier 1 Doorkeeper 1 Fencing Ace 1 Hover Barrier 1 New Prahv Guildmage 3 Seller of Songbirds 1 Stealer of Secrets 1 Sunspire Griffin 1 Tower Drake 1 Vassal Soul 1 Voidwielder 9 Other Spells --------------- 1 Blustersquall 1 Cancel 1 Codex Shredder 1 Downsize 1 Dramatic Rescue 1 Inaction Injunction 1 Righteous Authority 1 Swift Justice I decided to head into battle with an aggressive W/U. Not a whole lot of removal, but I have a ton of cheap creatures and some pretty good cards for card draw. I went ahead and added in some milling cards as well. Codex Shredder would be a nice turn one card to start cutting through the opponent's deck, and even allow me to get something important back. Doorkeeper was a fun idea for addition as well, as he's cheap, has 4 toughness, and even has an effect I could activate on an oppenent's turn if I have some extra mana lying around, taking away even more of my oppenent's options, which is even better than removal in my opinion for the simple fact that(unless someone went for Golgari mechanics,) the opponent doesn't even get a chance to entertain the thought of playing it! I decided to go without many high-powered cards, trying to keep most of it under four mana. Isperia's Skywatch, while a beautiful 3/3 flyer, didn't really find a place here because I felt the 6-cost was too much to ask for. I didn't really want the Sphinx either, as it's attack and flying ability wasn't enough to get passed the cost of 6 and the fact that I wouldn't be able to use the draw ability more than once if I was lucky. All that being said, there's nothing really in terms of a 'bomb' for this one, mostly quick fliers and ways to keep the opponents creatures off the field, or in the graveyard before being drawn. I kept the land count somewhat low, as it's a 40 card deck and a number of the cards assist with drawing. The mana cost for most of the cards is low too, allowing me to continue drawing quickly through the deck, and (hopefully) always having more creatures on the field than my opponent. With the strong inclusion of flying, as well as the amount of card draw, creatures, and the fact that my opponent will be continuously losing cards from the top of their deck, I felt this would work well enough without a true bomb card. A question though, is this a good way to think? Or would it be best to always include at least one bomb, even if it seems the deck may work without it?
My experience from Return to Rav in Limited has caused me to want two things out of my draft and sealed decks. Typically, I want to be as close to two colours as possible, and second I generally want to be on the beat-down plan. I chose U/W splashing green. Azorius guildmage is comparable to Rakdos GM as far as power level, and our bombs are much easier to cast. I have become a big fan of Fencing Ace. In the right kind of deck he can donk your opponent out unexpectedly, and makes combat awkward with giant growth effects, and the instant speed Travel Preparations. One concern is this decks somewhat low creature count, and lack of hard removal. We are looking to win games with big evasion creatures, or a well timed blustersquall. Occasionally we will nut draw, and our opponent will get crushed by Fencing Ace. Chorus of Might may be wrong over a second copy of Isperia's Skywatch. Total Deck Size: 40
This Deck was built in 0:06:27
Total Deck Size: 60 23 Lands --------------- 7 Island 7 Mountain 7 Swamp 2 Izzet Guildgate 21 Creatures --------------- 1 Batterhorn 1 Bellows Lizard 1 Crosstown Courier 1 Desecration Demon 1 Drainpipe Vermin 1 Grim Roustabout 1 Hover Barrier 1 Izzet Staticaster 1 Lobber Crew 1 Rakdos Ringleader 1 Rakdos Shred-Freak 1 Rakdos, Lord of Riots 1 Rix Maadi Guildmage 1 Runewing 1 Slitherhead 2 Splatter Thug 1 Stealer of Secrets 2 Tavern Swindler 1 Volatile Rig 16 Other Spells --------------- 1 Blustersquall 1 Chemister's Trick 1 Codex Shredder 1 Cremate 2 Destroy the Evidence 1 Downsize 1 Electrickery 1 Guild Feud 1 Inaction Injunction 1 Launch Party 2 Mizzium Skin 1 Pyroconvergence 1 Skull Rend 1 Traitorous Instinct
Here's the 40 cards version, not used to it!
This Deck was built in 0:12:45 Total Deck Size: 40 14 Lands --------------- 3 Island 4 Mountain 5 Swamp 2 Izzet Guildgate 16 Creatures --------------- 1 Crosstown Courier 1 Grim Roustabout 1 Hover Barrier 1 Izzet Staticaster 1 Lobber Crew 1 Rakdos Ringleader 1 Rakdos Shred-Freak 1 Rakdos, Lord of Riots 1 Rix Maadi Guildmage 1 Runewing 2 Splatter Thug 1 Stealer of Secrets 2 Tavern Swindler 1 Volatile Rig 10 Other Spells --------------- 1 Blustersquall 1 Chemister's Trick 1 Cremate 2 Destroy the Evidence 1 Electrickery 1 Inaction Injunction 1 Launch Party 1 Skull Rend 1 Traitorous Instinct
This Deck was built in 1:36:53
Total Deck Size: 40 17 Lands --------------- 2 Island 6 Mountain 7 Swamp 2 Izzet Guildgate 17 Creatures --------------- 1 Bloodfray Giant 1 Desecration Demon 2 Frostburn Weird 1 Grim Roustabout 1 Hover Barrier 1 Judge's Familiar 1 Lobber Crew 1 Rakdos Shred-Freak 1 Rakdos, Lord of Riots 1 Rix Maadi Guildmage 1 Slitherhead 2 Splatter Thug 1 Tenement Crasher 1 Voidwielder 1 Volatile Rig 6 Other Spells --------------- 1 Assassin's Strike 1 Blustersquall 1 Electrickery 1 Inaction Injunction 1 Inspiration 1 Launch Party Rakdos and Desecration Demon are two very aggressive creatures - they can almost ensure a win if they can be played into the field early in the game. Some explaination of my choice: - Inaction Injunction and Inspiration can help draw the two bombs faster - Voidwielder can prevent your opponent from sacrificing and tapping Desecration Demon if you have it on your field, or just generally removing blocking creatures for the other smaller aggressors - Volatile Rig would help cast Rakos - Judge Familia adds to the few number of flier and is a better choice than Cancel because of its low cost - Slitherhead can make the already powerful creatures even bigger and is perfect for Launch Party Total Deck Size: 40 17 Lands
This Deck was built in 0:04:54 Total Deck Size: 41
This Deck was built in 0:09:56 Total Deck Size: 40
Build the First: 6 Island
Land The odd card here is the Codex Shredder. I figure, though, Rakdos builds like this go all-in, so playing a one-drop that can slowly remove a card a turn from my opponent's library and later fetch me something back, especially in a deck as reckless as this, couldn't be a terrible thing, no?
This Deck was built in 0:14:52
Total Deck Size: 40 17 Lands --------------- 8 Mountain 9 Swamp 15 Creatures --------------- 1 Batterhorn 1 Bellows Lizard 1 Bloodfray Giant 1 Desecration Demon 1 Drainpipe Vermin 1 Grim Roustabout 1 Lobber Crew 1 Rakdos Ringleader 1 Rakdos Shred-Freak 1 Rakdos, Lord of Riots 1 Rix Maadi Guildmage 1 Sewer Shambler 1 Slitherhead 2 Splatter Thug 8 Other Spells --------------- 1 Assassin's Strike 1 Codex Shredder 1 Cremate 1 Electrickery 1 Guild Feud 1 Launch Party 1 Pyroconvergence 1 Traitorous Instinct I went with B/R because of Rakdos, Lord of Riots This card pool is a trap. The big splashy creatures are in black/red, but the other black cards are relatively weak and Desecration Demon is going to be garbage against all of the token decks in this formta. In addition, running those black cards requires a serious black investment, but there just aren't enough good cards in the color to justify running it. Total Deck Size: 41
This Deck was built in 0:15:20 Total Deck Size: 40
This Deck was built in 0:28:27 Total Deck Size: 40 18 Lands --------------- 5 Mountain
I went with a Rakdos Early-Mid Aggro with a bit of an "Azorius" splash. I went with the Seller of Songbirds as a cheap source of a flying body to get a bit more damooge for Rakdos, Lord of Riots. Basically, every splashed card is for the purpose of getting past blockers and causing havoc. Total Deck Size: 40 17 Creatures 6 Other Spells
Initially I thought the black was too shallow to allow for B/R so I started on an Izzet flying aggro build that splashed white for the new prahv guildmage
After I had built that though, I decided I should leave no stone unturned and see if red could make up for black's numerical deficiencies. It's really tough, the Blue/Red/white deck feels more consistent in its ability to punch damage through (mostly b/c of flying) and can just blow the game off its hinges with blustersquall and chemisters trick, but the B/R deck gets to its bombs faster and has a stronger low end to its curve. The solution I found was to splash blue into the B/R deck despite the potential color problems. I was very careful to stick to at least 8 swamps so I could reliably cast my black double weight black cards. Fortunately we can do this because we have 2 izzet guildgates. I tucked away one more mountain for an island for good measure because the only double red weight spells are rakdos himself and the bloodfray giant. I saw a lot of other B/R and B/R/u decks put in batterhorn This Deck was built in 0:35:22 Total Deck Size: 40 17 Lands --------------- 1 Island 6 Mountain 8 Swamp 2 Izzet Guildgate 17 Creatures --------------- 1 Bellows Lizard 1 Bloodfray Giant 1 Desecration Demon 1 Drainpipe Vermin 2 Frostburn Weird 1 Grim Roustabout 1 Lobber Crew 1 Perilous Shadow 1 Rakdos Shred-Freak 1 Rakdos, Lord of Riots 1 Rix Maadi Guildmage 1 Sewer Shambler 1 Slitherhead 2 Splatter Thug 1 Volatile Rig 6 Other Spells --------------- 1 Assassin's Strike 1 Blustersquall 1 Chemister's Trick 1 Electrickery 1 Launch Party 1 Traitorous Instinct
Effort from a novice here. Started with a pure Rakdos deck, then changed my mind and bult a pure Azurious. Then for a third attempt built URB. The more exotic I get the more I usually fail (including getting mana screwed) . . . . but sticking with the latter
This Deck was built in 0:10:10 Total Deck Size: 40 17 Lands --------------- 4 Island 4 Mountain 7 Swamp 2 Izzet Guildgate 16 Creatures --------------- 1 Bloodfray Giant 1 Desecration Demon 1 Frostburn Weird 1 Grim Roustabout 1 Izzet Staticaster 1 Rakdos Ringleader 1 Rakdos Shred-Freak 1 Rakdos, Lord of Riots 1 Rix Maadi Guildmage 1 Runewing 1 Sewer Shambler 1 Sphinx of the Chimes 2 Splatter Thug 1 Tenement Crasher 1 Volatile Rig 7 Other Spells --------------- 1 Assassin's Strike 1 Blustersquall 1 Cancel 1 Inaction Injunction 1 Launch Party 1 Skull Rend 1 Traitorous Instinct
This Deck was built in 0:08:29
Total Deck Size: 40 18 Lands --------------- 11 Island 2 Mountain 3 Plains 2 Izzet Guildgate 14 Creatures --------------- 1 Azorius Arrester 2 Frostburn Weird 1 Hover Barrier 2 Isperia's Skywatch 1 Izzet Staticaster 1 Judge's Familiar 1 Lobber Crew 1 New Prahv Guildmage 1 Runewing 1 Sphinx of the Chimes 1 Stealer of Secrets 1 Volatile Rig 8 Other Spells --------------- 1 Blustersquall 1 Cancel 1 Dramatic Rescue 1 Electrickery 1 Inaction Injunction 1 Inspiration 1 Mizzium Skin 1 Traitorous Instinct ..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />
This Deck was built in 0:12:59
Total Deck Size: 40 18 Lands --------------- 9 Mountain 9 Swamp 16 Creatures --------------- 1 Bellows Lizard 1 Bloodfray Giant 1 Desecration Demon 1 Drainpipe Vermin 1 Frostburn Weird 1 Grim Roustabout 1 Perilous Shadow 1 Rakdos Ringleader 1 Rakdos Shred-Freak 1 Rakdos, Lord of Riots 1 Rix Maadi Guildmage 1 Sewer Shambler 1 Slitherhead 2 Splatter Thug 1 Volatile Rig 6 Other Spells --------------- 1 Assassin's Strike 1 Codex Shredder 1 Cremate 1 Launch Party 1 Skull Rend 1 Traitorous Instinct I didn't have too much trouble with this pool; I'm a Rakdos player by nature, so the mass of black and red cards available was an easy pick colour-wise. Splashing blue seemed quite acceptable. A bunch of aggressive black/red creatures backed up by some decent blue/red blockers and blue combat tricks should provide the needed press through for the win. Lobber Crew makes the Lord of Riots really simple to play, by the way (*insert evil chuckle here*). Total Deck Size: 40
This Deck was built in 0:28:18 Total Deck Size: 40
This Deck was built in 0:08:58 Total Deck Size: 41
Total Deck Size: 40
17 Lands --------------- 6 Island 1 Mountain 8 Plains 2 Izzet Guildgate 17 Creatures --------------- 1 Azorius Arrester 1 Fencing Ace 2 Frostburn Weird 1 Hover Barrier 1 Isperia's Skywatch 1 Izzet Staticaster 1 Judge's Familiar 1 New Prahv Guildmage 1 Runewing 1 Sphinx of the Chimes 1 Stealer of Secrets 1 Sunspire Griffin 1 Tower Drake 1 Vassal Soul 1 Voidwielder 1 Volatile Rig 6 Other Spells --------------- 1 Blustersquall 1 Dramatic Rescue 1 Inaction Injunction 1 Inspiration 1 Righteous Authority 1 Swift Justice Rakdos has the bombs (2x 6/6 flying for 4) but black isn't nearly deep enough for a deck. Azorius has good cards until #23 (Swift Justice could also be a Cancel or a Seller of Songbirds ...) + a good curve. The splash for Staticaster isn't really needed. But I don't lose much because the land split would be 9-8 in favor of the Islands for the Weirds anyways. And the Mountain doesn't hurt here. The only hard thing is 2x Weird + Sunspire Griffin. But either is too good to cut. All in all a great tempo deck with tons of fliers. Boy, this one was tough. There are some really good red/black bombs, but I don't think there are enough cards to really support a Rakdos deck. But good GOD there were a lot of playable white/blue cards. I eventually went with an Azorius deck that tries to stall on the ground while going over the top with a lot of flyers. It's not as bomby as some of the decklists others put together, but it should be pretty consistent. And I like the fact that I can lock down the opponent with Azorius Arrester and some bounce while my flyers keep pecking away. Total Deck Size: 41
I like Guild Feud
This Deck was built in 0:17:18 Total Deck Size: 40 18 Lands --------------- 2 Island 6 Mountain 8 Swamp 2 Izzet Guildgate 15 Creatures --------------- 1 Bloodfray Giant 1 Desecration Demon 2 Frostburn Weird 1 Grim Roustabout 1 Lobber Crew 1 Perilous Shadow 1 Rakdos Shred-Freak 1 Rakdos, Lord of Riots 1 Rix Maadi Guildmage 1 Sewer Shambler 1 Slitherhead 2 Splatter Thug 1 Volatile Rig 7 Other Spells --------------- 1 Blustersquall 1 Chemister's Trick 1 Electrickery 1 Guild Feud 1 Launch Party 1 Skull Rend 1 Traitorous Instinct
I prefer Azorios to Rakdos in this pool. UW offers better consitency with better overall card quality, even though Rakdos has the bombs in Descetration Demom and the man himself.
This Deck was built in 0:20:24 Total Deck Size: 40 17 Lands --------------- 9 Island 7 Plains 1 Selesnya Guildgate 18 Creatures --------------- 1 Azorius Arrester 1 Crosstown Courier 1 Fencing Ace 2 Frostburn Weird 1 Isperia's Skywatch 1 Judge's Familiar 1 New Prahv Guildmage 1 Runewing 1 Selesnya Sentry 1 Seller of Songbirds 1 Sphinx of the Chimes 1 Stealer of Secrets 1 Sunspire Griffin 1 Tower Drake 1 Vassal Soul 1 Voidwielder 1 Volatile Rig 5 Other Spells --------------- 1 Cancel 1 Inaction Injunction 1 Inspiration 1 Righteous Authority 1 Swift Justice 10 Mountain
This Deck was built in 0:12:24
Total Deck Size: 41 17 Lands --------------- 9 Island 8 Plains 17 Creatures --------------- 1 Azorius Arrester 2 Frostburn Weird 1 Hover Barrier 1 Isperia's Skywatch 1 Judge's Familiar 1 New Prahv Guildmage 1 Runewing 1 Selesnya Sentry 2 Seller of Songbirds 1 Sphinx of the Chimes 1 Stealer of Secrets 1 Sunspire Griffin 1 Tower Drake 1 Vassal Soul 1 Voidwielder 7 Other Spells --------------- 1 Blustersquall 1 Dramatic Rescue 1 Inaction Injunction 1 Inspiration 1 Righteous Authority 2 Rootborn Defenses
This Deck was built in 0:04:21
Total Deck Size: 40 17 Lands --------------- 5 Island 6 Mountain 4 Swamp 2 Izzet Guildgate 19 Creatures --------------- 1 Bloodfray Giant 1 Desecration Demon 1 Doorkeeper 2 Frostburn Weird 1 Grim Roustabout 1 Hover Barrier 1 Izzet Staticaster 1 Judge's Familiar 1 Lobber Crew 1 Rakdos Shred-Freak 1 Rakdos, Lord of Riots 1 Rix Maadi Guildmage 1 Runewing 1 Sewer Shambler 1 Slitherhead 2 Splatter Thug 1 Vassal Soul 4 Other Spells --------------- 1 Inspiration 1 Launch Party 1 Skull Rend 1 Traitorous Instinct
This Deck was built in 0:03:27
Total Deck Size: 40 17 Lands --------------- 8 Mountain 9 Swamp 19 Creatures --------------- 1 Bellows Lizard 1 Bloodfray Giant 1 Desecration Demon 2 Frostburn Weird 1 Grim Roustabout 1 Lobber Crew 1 Perilous Shadow 1 Rakdos Ringleader 1 Rakdos Shred-Freak 1 Rakdos, Lord of Riots 1 Rix Maadi Guildmage 1 Sewer Shambler 1 Slitherhead 2 Splatter Thug 2 Tavern Swindler 1 Volatile Rig 4 Other Spells --------------- 1 Assassin's Strike 1 Electrickery 1 Launch Party 1 Traitorous Instinct This Deck was built in 0:18:44 Total Deck Size: 40
I decided to go with azorius midrange. It's nothing spectacular but should play decently. The righteous authority and guildmage are veritable bombs. More removal/detain would be nice tho...
This Deck was built in 0:12:14 Total Deck Size: 40
This Deck was built in 0:12:50 Total Deck Size: 40
This Deck was built in 0:12:55 Total Deck Size: 40
This Deck was built in 0:12:46 Total Deck Size: 40
This Deck was built in 0:09:36 Total Deck Size: 40
Blue had a lot of cards with two decent bombs and a lot of evasion. I think an izzet or Azorious build could work here but Rakdos just has SO MANY game winning bombs. Desecration Demon
I decided to splash blue for Blustersquall This Deck was built in 0:19:29 Total Deck Size: 40 17 Lands --------------- 2 Island 6 Mountain 7 Swamp 2 Izzet Guildgate 18 Creatures --------------- 1 Bellows Lizard 1 Bloodfray Giant 1 Desecration Demon 2 Frostburn Weird 1 Grim Roustabout 1 Perilous Shadow 1 Rakdos Ringleader 1 Rakdos Shred-Freak 1 Rakdos, Lord of Riots 1 Rix Maadi Guildmage 1 Sewer Shambler 1 Slitherhead 2 Splatter Thug 1 Tenement Crasher 1 Tower Drake 1 Volatile Rig 5 Other Spells --------------- 1 Assassin's Strike 1 Blustersquall 1 Guild Feud 1 Launch Party 1 Traitorous Instinct This Deck was built in 0:04:09 Total Deck Size: 40
This Deck was built in 0:06:30
Total Deck Size: 40 17 Lands --------------- 3 Island 5 Mountain 7 Swamp 2 Izzet Guildgate 18 Creatures --------------- 1 Bloodfray Giant 1 Catacomb Slug 1 Desecration Demon 2 Frostburn Weird 1 Grim Roustabout 1 Lobber Crew 1 Perilous Shadow 1 Rakdos, Lord of Riots 1 Rix Maadi Guildmage 1 Runewing 1 Sewer Shambler 1 Sphinx of the Chimes 2 Splatter Thug 1 Tavern Swindler 1 Tenement Crasher 1 Voidwielder 5 Other Spells --------------- 1 Assassin's Strike 1 Chemister's Trick 1 Inspiration 1 Launch Party 1 Skull Rend This Deck was built in 0:04:54 Total Deck Size: 40
This is my Azorius build.
This Deck was built in 0:06:32 Total Deck Size: 40 17 Lands --------------- 9 Island 8 Plains 19 Creatures --------------- 1 Azorius Arrester 1 Crosstown Courier 1 Fencing Ace 2 Frostburn Weird 2 Isperia's Skywatch 1 Judge's Familiar 1 New Prahv Guildmage 1 Runewing 1 Selesnya Sentry 2 Seller of Songbirds 1 Sphinx of the Chimes 1 Stealer of Secrets 1 Sunspire Griffin 1 Tower Drake 1 Vassal Soul 1 Volatile Rig 4 Other Spells --------------- 1 Blustersquall 1 Dramatic Rescue 1 Inaction Injunction 1 Swift Justice Because why not? Imma deck you... muahahaha!!! This Deck was built in 0:09:25 Total Deck Size: 41
Total Deck Size: 40
17 Lands --------------- 1 Island 7 Mountain 7 Swamp 2 Izzet Guildgate 17 Creatures --------------- 1 Bloodfray Giant 1 Desecration Demon 2 Frostburn Weird 1 Grim Roustabout 1 Izzet Staticaster 1 Lobber Crew 1 Perilous Shadow 1 Rakdos Shred-Freak 1 Rakdos, Lord of Riots 1 Rix Maadi Guildmage 1 Sewer Shambler 1 Slitherhead 2 Splatter Thug 1 Tenement Crasher 1 Volatile Rig 6 Other Spells --------------- 1 Assassin's Strike 1 Chemister's Trick 1 Codex Shredder 1 Electrickery 1 Launch Party 1 Traitorous Instinct Going for a Rakdos theme with Chemister's trick to break stall games, Azorius seemed fine at first glance but when you look at it you have better bombs that the Sphinxs of the Chimes in Rakdos.
This Deck was built in 0:17:16
Total Deck Size: 40 18 Lands --------------- 9 Mountain 9 Swamp 16 Creatures --------------- 1 Bellows Lizard 1 Bloodfray Giant 1 Desecration Demon 2 Frostburn Weird 1 Grim Roustabout 1 Rakdos Ringleader 1 Rakdos Shred-Freak 1 Rakdos, Lord of Riots 1 Rix Maadi Guildmage 1 Sewer Shambler 1 Slitherhead 2 Splatter Thug 1 Tavern Swindler 1 Tenement Crasher 6 Other Spells --------------- 1 Assassin's Strike 1 Cremate 1 Electrickery 1 Launch Party 1 Skull Rend 1 Traitorous Instinct
This Deck was built in 0:06:30
Total Deck Size: 40
This Deck was built in 0:10:05 Total Deck Size: 40
17 Lands
--------------- 2 Island 6 Mountain 7 Swamp 2 Izzet Guildgate 16 Creatures --------------- 1 Bloodfray Giant 1 Desecration Demon 2 Frostburn Weird 1 Izzet Staticaster 1 Judge's Familiar 1 Lobber Crew 1 Rakdos Ringleader 1 Rakdos Shred-Freak 1 Rakdos, Lord of Riots 1 Rix Maadi Guildmage 1 Sewer Shambler 1 Slitherhead 2 Splatter Thug 1 Voidwielder 7 Other Spells --------------- 1 Assassin's Strike 1 Blustersquall 1 Electrickery 1 Inaction Injunction 1 Launch Party 1 Pyroconvergence 1 Traitorous Instinct I'm three pages into the comments, and I noticed one card in my deck that didn't show up much: Pyroconvergence. I knew that the Lobber Crew was going in as a solution to a board stall and to help me cast Radkos, so there's a little bit more multicolor synergy. Pyroconvergence gives this deck some more reach and some extra removal. I also didn't think this deck was likely to be fast enough or had enough cheap removal to race with other fast decks in the format. The Frostburn Weirds help slow the ground game if necessary but also are nice aggressive creatures. The Slitherhead is a one-drop in a deck that is very short on one-drops, and the scavenge works nicely with the tramplers and the first strikers. I also think the Staticaster works really nicely in this deck, even though there aren't a ton of 1-toughness creatures out there in the set, for a number of reasons. In the early to mid game, having a Staticaster out makes an unleashed Splatter Thug very hard to deal with. He can also kill speed-bump blockers or weenies that my opponent might use to delay the Desecration Demon. He's multicolor so if I get him on the late side, he might be an extra three points of damage with the Lobber Crew and Pyroconvergence. He's also a nice little sneaky blocker and combat trick with flash and haste, and one point of extra damage when the tramplers attack. In a pinch, he can even kill a Slitherhead or Sewer Shambler to have access to scavenge. There are really two cards that I don't love in this deck: the Judge's Familiar, and the Radkos Ringleader. The Familiar is primarily there to be a late-game activator for Pyroconvergence and the Lobber Crew, but I also thought he might occasionally end up being useful early as a cheap flyer if the mana cooperates, and in a pinch, as a useful guy to drop scavenge counters on. I think I probably should swap the Codex Shredder
Total Deck Size: 40
Doing a rarity sort shows us two 6/6 flying demons and this is a strong pull to B/R. I a rix-maadi guildmage, some splatter thugs, and a bloodfray giant too: so I got to work building what looked to be a very strong Rakdos deck. Upon doing so, however, it was clear that there just weren't enough playables for Rakdos. Without splashing, you ended up having to play very mediocre cards like Tavern Swindler. The available splashes were uninspiring: blue gave you a few izzet cards (most notably, frostburn weird, which I would play even w/o the blue splash) but nothing exciting. Green was also a no-go, there weren't any strong golgari cards and the more powerful green cards were at odds with a splash.
The next-best option seemed to forget about black entirely, and build an izzet splash-azorious deck for which there looked to be more than enough playables. I went with izzet splash-azorious rather than azorious splash-izzet because of the importance of frostburn weird to the deck, and the lack of anything with WW cost that was inspiring enough to slant my mana towards azorious. The splatter thugs, bloodfray giant, and lobber crew were just more powerful and aggressive cards than anything white had to offer. The U/W guildmage, righteous authority, and to a lesser extent dramatic rescue were well worth splashing though. They all fit in to an aggressive izzet deck's gameplan by providing evasion, finishing power, and a powerful tempo play respectively. Notable is the fact that I decided to play 18 lands: you need UU and RR for some of your most powerful cards, in addition to wanting a plains every game. This requires a bit of sacrifice to not risk getting mana-screwed. Additionally, you have some powerful closers at 5 and 6-mana: you're going to probably need to cast them to close a game against Selesnya of Golgari decks that start to gain momentum late-game. The risk of flooding isn't as high as it might be normally too: you have some mana-sinks (new-prahv guildmage, frostburn weirds) and card draw (inspiration, righteous authority) to help minimize the impact of flood on your game-plan. While this deck may not have the splashiness of a Rakdos-centric deck with two 6/6 flying demons for 4 mana, I believe it to be more consistent and more powerful overall. You're not forced to play chaff, and you have some respectable bombs of your own to compliment an already solid tempo deck. This Deck was built in 0:19:30 Total Deck Size: 40
This Deck was built in 0:46:05 Total Deck Size: 40
This was indeed a tough one. There is very little removal in this pool. Depressingly little. While Rakdos has a lot of fun things going for it, I have a hard time playing Rakdos without more removal being open to me. If I go Izzet splash Azorius, I have some weak, conditional removal such as Swift Justice, Dramatic Rescue, New Prahv Guildmage, and Voidwielder. I think the Rakdos deck is an Augur Spree or Annihilating Fire away from being the better deck. Here's what I ended up with: Total Deck Size: 40
This Deck was built in 0:15:08 Total Deck Size: 40
This Deck was built in 0:20:42 Total Deck Size: 40
Creatures Lands
Ravnica is a lot harder to build for me, because everything is so multicolored. It's tough to tell when I'm being too aggressive with the mana base. I also have a tough time evaluating how good the Blue cards are, since a lot of them seem underpowered offensively. I ended up playing an aggressive Rakdos deck. The plan is to put on a lot of early pressure with the Rix Maadi mage and Splatter Thugs, then close out the game with a combination of Tramplers, Fliers, and finisher spells.
I opted to splash a few blue cards since the pool had double Izzet gates. This Deck was built in 0:31:17 Total Deck Size: 40 17 Lands --------------- 2 Island 6 Mountain 7 Swamp 2 Izzet Guildgate 18 Creatures --------------- 1 Bloodfray Giant 1 Desecration Demon 2 Frostburn Weird 1 Grim Roustabout 2 Isperia's Skywatch 1 Izzet Staticaster 1 Lobber Crew 1 Rakdos Shred-Freak 1 Rakdos, Lord of Riots 1 Rix Maadi Guildmage 1 Sewer Shambler 1 Slitherhead 2 Splatter Thug 1 Tenement Crasher 1 Volatile Rig 5 Other Spells --------------- 1 Assassin's Strike 1 Blustersquall 1 Chemister's Trick 1 Launch Party 1 Traitorous Instinct This Deck was built in 0:17:12 Total Deck Size: 40
i built another one ... i know it doesn't have any bombs ... but i really like it Total Deck Size: 40
Azorius gave me a veritable army of flyers, so I decided to play that. There's a bunch of great defensive creatures (double Frostburn Weird, Hover Barrier, Seller of Songbirds) in this pool that give freedom for the flyers to get in and win.
This Deck was built in 0:04:02 Total Deck Size: 40 17 Lands --------------- 10 Island 7 Plains 17 Creatures --------------- 1 Azorius Arrester 1 Fencing Ace 2 Frostburn Weird 1 Hover Barrier 1 Judge's Familiar 1 New Prahv Guildmage 1 Runewing 3 Seller of Songbirds 1 Sphinx of the Chimes 1 Stealer of Secrets 1 Sunspire Griffin 1 Tower Drake 1 Vassal Soul 1 Voidwielder 6 Other Spells --------------- 1 Blustersquall 1 Cancel 1 Dramatic Rescue 1 Inspiration 1 Righteous Authority 1 Swift Justice Rakdos with a light blue splash seems pretty good. This Deck was built in 0:09:22 Total Deck Size: 41
Straight Red Black Rakdos, Total Deck Size: 40
After reading the article I expected something like that pool - a bomb in Rakdos himself, but not that many great cards in his colors. When I tried the Rakdos approach about one third of my deck was "I don't really want to play this card but I'm not at 40 yet", so I tried the other possible combination - Azorius. I quickly went for the good old "win in in the air" strategy, so I focused on flyers, ways to buff my flyers, and cards to hold down the ground (like Hover Barrier I had to make some tough decisions for my last few cards and I decided to maindeck Swift Justice and Mizzium Skin over cards like Stealer of Secrets or Blustersquall. Because we have no removal whatsoever I think it's necessary to play the pseudo-removal ( Swift Justice I considered splashing a Traitorous Instict, but unless you can steal a flyer it's not going to do a lot for you, so I didn't want to slow down my manabase with gates. Overall I like this deck a lot more than the Rakdos one! This Deck was built in 0:08:04 Total Deck Size: 40 18 Lands --------------- 10 Island 8 Plains 14 Creatures --------------- 1 Azorius Arrester 1 Fencing Ace 2 Frostburn Weird 1 Hover Barrier 2 Isperia's Skywatch 1 New Prahv Guildmage 1 Runewing 1 Sphinx of the Chimes 1 Sunspire Griffin 1 |