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7 months ago ::
Nov 05, 2012 - 12:55AM
#21
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Date Joined:
May 22, 2006
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This Deck was built in 0:14:30 Total Deck Size: 40 17 Lands --------------- 8 Island 7 Plains 2 Izzet Guildgate 14 Creatures --------------- 1 Azorius Arrester 1 Crosstown Courier 1 Doorkeeper 1 Fencing Ace 1 Hover Barrier 2 Isperia's Skywatch 1 Judge's Familiar 1 New Prahv Guildmage 2 Seller of Songbirds 1 Stealer of Secrets 1 Sunspire Griffin 1 Vassal Soul
9 Other Spells --------------- 1 Blustersquall 1 Cancel 1 Dramatic Rescue 1 Ethereal Armor 1 Inaction Injunction 1 Righteous Authority 1 Sphere of Safety 1 Swift Justice 1 Traitorous Instinct
Yes, Rakdos makes for an amazing bomb, but, I don't know. When I isolated sorcery, artifact, instant, and enchantment spells... For some reason, I saw a tug I liked more, with the even low mana curve in white blue, with a very nice amount of stall, and card draw. Though, I still feel like there was something I could have done differently here. Personally I felt like there was a nice availability of the enchantment subtheme, but does it really go far enough here? I suppose, in retrospect I should swap out the Sphere of Safety for the voidwielder
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7 months ago ::
Nov 05, 2012 - 1:07AM
#22
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Date Joined:
Sep 19, 2011
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7 months ago ::
Nov 05, 2012 - 1:27AM
#23
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7 months ago ::
Nov 05, 2012 - 1:53AM
#24
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Date Joined:
Mar 14, 2011
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Have you read Ishmael? "Teacher seeks pupil, must have an earnest desire to save the world."
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7 months ago ::
Nov 05, 2012 - 2:05AM
#25
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7 months ago ::
Nov 05, 2012 - 2:30AM
#26
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Date Joined:
Aug 21, 2008
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7 months ago ::
Nov 05, 2012 - 3:42AM
#27
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Date Joined:
Dec 23, 2009
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7 months ago ::
Nov 05, 2012 - 3:46AM
#28
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Date Joined:
Sep 25, 2009
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7 months ago ::
Nov 05, 2012 - 3:57AM
#29
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Date Joined:
Oct 15, 2012
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I decided against going for Black and Red mostly due to the lack of removal in there. The only thing that'd be possible with so little removal is an extremely aggressive Rakdos deck, which I don't think is justifiable given the relative lack of quick creatures. I simply think such a build would be so susceptbile to even the slightest form of mana problems, stall or bad draw that it wouldn't even be fun. Hence, I was left with W/U/G, which is even more appealing during the circumstances since there are quite a few combat tricks (Common Bond, Giant Growth, Swift Justice etc.) as well as semi-removal (Blustersquall, Dramatic Rescue, Inaction Injunction). While the fixing isn't stellar, I actually went for all those colours. I feel that the Axebane Guardians and the combat tricks are perfect for the deck, so I really wanted to include them.
So the plan is very simple: 1. Clog and stall the ground with defenders and semi-removal. 2. Take to the air and use combat tricks to punch through extra damage AND keep the fliers alive.
The defenders are perfect for the deck; the Guardians serve as decent blockers and allow me to run only 16 lands, the Hover Barrier fends off most creatures (including fliers) and Doorkeeper fits the magic number of 4 - for only two mana Doorkeeper manages to block more or less all 2- and 3-drops without dying. The Azorius Arrester is great whenever he hits the field, allowing damage to be punched through and serving as a chump blocker. He can also be returned for additional effect. Voidwielder also passes the magic number and makes an immediate impact, which is crucial for late drops. Inaction Injunction, Dramatic Rescue and Blustersquall works as substitutes for removals with additional effects: they offer some sort of advantage/2-for-1.
The early fliers are pretty straight-forward. The Runewing and two Skywatches are 2-for-1:s, where they hopefully can be used for damage but nevertheless offers some sort of advantage. I took two Skywatches and decided against including Sphinx of the Chimes for this very reason: I want my late drops to have an immediate impact on the game, and being able to detain might very well prove to be the difference between getting those last few points of damage through and not. I also chose not to include the Sunspire Griffin because it is hard to cast (which also applies to the Sphinx) and defensively oriented. Had it been 3/2 it would have been great. However, I'm not so sure that it was the right call to omit it. Seeing as the fliers are quite few the battle tricks and populate cards are vital to the deck, both keeping them alive and hopefully punching through some extra damage. Righteous Authority makes a lowly 1/1 Bird a must-remove, lest it provide me with card advantage AND a potentially massive flier.
The Seller of Songbirds qualify in between these two categories; on the one hand, they are chump blockers, and on the other hand they provide me with absolutely necessary token fliers that I can populate.
As you might notice, there are 41 cards in the deck, and this is due to the fact that I simply couldn't figure out what to cut. Feel free to help me!
This Deck was built in 0:16:06 Total Deck Size: 41 16 Lands --------------- 3 Forest 7 Island 5 Plains 1 Selesnya Guildgate 15 Creatures --------------- 2 Axebane Guardian 1 Azorius Arrester 1 Doorkeeper 1 Hover Barrier 2 Isperia's Skywatch 1 Judge's Familiar 1 Runewing 3 Seller of Songbirds 1 Tower Drake 1 Vassal Soul 1 Voidwielder
10 Other Spells --------------- 1 Blustersquall 1 Common Bond 1 Dramatic Rescue 1 Druid's Deliverance 1 Giant Growth 1 Inaction Injunction 1 Righteous Authority 2 Rootborn Defenses 1 Swift Justice
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7 months ago ::
Nov 05, 2012 - 3:58AM
#30
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Date Joined:
Oct 22, 2012
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