Community

 
Jump Menu:
Post Reply
Page 3 of 14  •  Prev 1 2 3 4 5 6 ... 14 Next
Switch to Forum Live View 11/5/2012 Feature "Price of Progress: Grading Homework"
7 months ago  ::  Nov 05, 2012 - 12:55AM #21
Coralus
Date Joined: May 22, 2006
Posts: 181

This Deck was built in 0:14:30


Total Deck Size: 40
17 Lands
---------------
8 Island
7 Plains
2 Izzet Guildgate



14 Creatures
---------------
1 Azorius Arrester
1 Crosstown Courier
1 Doorkeeper
1 Fencing Ace
1 Hover Barrier
2 Isperia's Skywatch
1 Judge's Familiar
1 New Prahv Guildmage
2 Seller of Songbirds
1 Stealer of Secrets
1 Sunspire Griffin
1 Vassal Soul



9 Other Spells
---------------
1 Blustersquall
1 Cancel
1 Dramatic Rescue
1 Ethereal Armor
1 Inaction Injunction
1 Righteous Authority
1 Sphere of Safety
1 Swift Justice
1 Traitorous Instinct

Yes, Rakdos makes for an amazing bomb, but, I don't know. When I isolated sorcery, artifact, instant, and enchantment spells... For some reason, I saw a tug I liked more, with the even low mana curve in white blue, with a very nice amount of stall, and card draw. Though, I still feel like there was something I could have done differently here. Personally I felt like there was a nice availability of the enchantment subtheme, but does it really go far enough here? I suppose, in retrospect I should swap out the  Sphere of Safety for the voidwielder

Quick Reply
Cancel
7 months ago  ::  Nov 05, 2012 - 1:07AM #22
Meddling_Man
Date Joined: Sep 19, 2011
Posts: 61

This Deck was built in 0:02:18


Total Deck Size: 40
16 Lands
---------------
2 Island
5 Mountain
7 Swamp
2 Izzet Guildgate



20 Creatures
---------------
1 Batterhorn
1 Bloodfray Giant
1 Desecration Demon
1 Drainpipe Vermin
2 Frostburn Weird
1 Grim Roustabout
1 Isperia's Skywatch
1 Judge's Familiar
1 Perilous Shadow
1 Rakdos Shred-Freak
1 Rakdos, Lord of Riots
1 Rix Maadi Guildmage
1 Sewer Shambler
2 Splatter Thug
1 Tavern Swindler
1 Tenement Crasher
1 Voidwielder
1 Volatile Rig



4 Other Spells
---------------
1 Assassin's Strike
1 Blustersquall
1 Electrickery
1 Launch Party

Quick Reply
Cancel
7 months ago  ::  Nov 05, 2012 - 1:27AM #23
Homesuck
Date Joined: Nov 5, 2012
Posts: 1

This Deck was built in 0:23:34


Total Deck Size: 40
19 Lands
---------------
8 Island
4 Mountain
5 Swamp
2 Izzet Guildgate



14 Creatures
---------------
1 Desecration Demon
1 Doorkeeper
1 Drainpipe Vermin
2 Frostburn Weird
1 Hover Barrier
2 Isperia's Skywatch
1 Lobber Crew
1 Rakdos, Lord of Riots
1 Runewing
2 Splatter Thug
1 Stealer of Secrets



7 Other Spells
---------------
1 Blustersquall
1 Cancel
1 Cremate
1 Downsize
1 Inaction Injunction
1 Inspiration
1 Traitorous Instinct

Really didn't wanna put Rakdos in here given that the deck is mostly u/r, but in the end my inner Timmy couldn't resist.

Quick Reply
Cancel
7 months ago  ::  Nov 05, 2012 - 1:53AM #24
chrome_dome
Date Joined: Mar 14, 2011
Posts: 37

This Deck was built in 0:03:25


Total Deck Size: 40
18 Lands
---------------
2 Forest
9 Island
6 Plains
1 Selesnya Guildgate



17 Creatures
---------------
2 Axebane Guardian
1 Azorius Arrester
1 Doorkeeper
1 Fencing Ace
1 Hover Barrier
2 Isperia's Skywatch
1 New Prahv Guildmage
1 Rubbleback Rhino
1 Runewing
3 Seller of Songbirds
1 Sphinx of the Chimes
1 Vassal Soul
1 Voidwielder



5 Other Spells
---------------
1 Blustersquall
1 Dramatic Rescue
1 Ethereal Armor
1 Inaction Injunction
1 Righteous Authority

Blue/Black/Red had great bombs but very thin on removal. White/Blue/Green seemed more intuitive with the elements of detain, bounce, defenders, and big finishers. The splash of green was for the Axebane Guardians and the Rubbleback Rhino with hexproof. If you have two to three defenders out Axebane Gaurdian can ramp into Isperia Skywatch and Sphinx without much difficulty.

Have you read Ishmael?
"Teacher seeks pupil, must have an earnest desire to save the world."
Quick Reply
Cancel
7 months ago  ::  Nov 05, 2012 - 2:05AM #25
WizWhiteKnight
Date Joined: Oct 5, 2011
Posts: 270

This Deck was built in 0:13:24


Total Deck Size: 40
18 Lands
---------------
2 Island
6 Mountain
8 Swamp
2 Izzet Guildgate



17 Creatures
---------------
1 Bellows Lizard
1 Bloodfray Giant
1 Desecration Demon
1 Drainpipe Vermin
2 Frostburn Weird
1 Grim Roustabout
1 Judge's Familiar
1 Rakdos Shred-Freak
1 Rakdos, Lord of Riots
1 Rix Maadi Guildmage
1 Runewing
1 Sewer Shambler
1 Slitherhead
2 Splatter Thug
1 Tavern Swindler



5 Other Spells
---------------
1 Blustersquall
1 Downsize
1 Electrickery
1 Launch Party
1 Traitorous Instinct

At first glance, I figured an aggressive R/B/u would be best.  I kept the cmc below 4, and just got as many aggressive creatures as possible.  There is little removal, so the idea is to go out fast and win the early game, with Downsize and Blustersquall being the plan B if we get to midgame.

Im actually thinking a W/U deck is more viable though, and will go play with that now. 

Quick Reply
Cancel
7 months ago  ::  Nov 05, 2012 - 2:30AM #26
knx
Date Joined: Aug 21, 2008
Posts: 11

This Deck was built in 0:06:44


Total Deck Size: 40
17 Lands
---------------
7 Forest
4 Mountain
6 Swamp



18 Creatures
---------------
2 Axebane Guardian
1 Batterhorn
1 Bloodfray Giant
1 Desecration Demon
1 Grim Roustabout
1 Korozda Monitor
1 Lobber Crew
1 Perilous Shadow
1 Rakdos Shred-Freak
1 Rakdos, Lord of Riots
1 Rix Maadi Guildmage
1 Sewer Shambler
2 Splatter Thug
1 Tavern Swindler
1 Trestle Troll
1 Volatile Rig



5 Other Spells
---------------
1 Assassin's Strike
1 Chorus of Might
1 Giant Growth
1 Launch Party
1 Traitorous Instinct


A special build where Axebanes help the manabase and Rakdos gets on the board  by early creatures Or lobbercrew/Rix Maadi guildmage.  Rakdos and Desecration Demon are obvious win conditions, where Volatile Rig can help them out.

Quick Reply
Cancel
7 months ago  ::  Nov 05, 2012 - 3:42AM #27
Mere_M
Date Joined: Dec 23, 2009
Posts: 3

This Deck was built in 0:12:24


Total Deck Size: 40 17 Lands --------------- 4 Island 6 Mountain 5 Swamp 2 Izzet Guildgate


19 Creatures --------------- 1 Bellows Lizard 1 Bloodfray Giant 1 Desecration Demon 2 Frostburn Weird 1 Grim Roustabout 1 Izzet Staticaster 1 Judge's Familiar 1 Lobber Crew 1 Rakdos Shred-Freak 1 Rakdos, Lord of Riots 1 Rix Maadi Guildmage 1 Runewing 1 Sewer Shambler 1 Slitherhead 2 Splatter Thug 1 Tower Drake 1 Voidwielder


4 Other Spells --------------- 1 Blustersquall 1 Chemister's Trick 1 Inaction Injunction 1 Traitorous Instinct

Quick Reply
Cancel
7 months ago  ::  Nov 05, 2012 - 3:46AM #28
davy.vankerschaver
Date Joined: Sep 25, 2009
Posts: 33
This Deck was built in 0:11:56

Total Deck Size: 40
17 Lands
---------------
7 Mountain
8 Swamp
2 Izzet Guildgate


19 Creatures
---------------
1 Batterhorn
1 Bloodfray Giant
1 Desecration Demon
2 Frostburn Weird
1 Grim Roustabout
1 Izzet Staticaster
1 Lobber Crew
1 Perilous Shadow
1 Rakdos Shred-Freak
1 Rakdos, Lord of Riots
1 Rix Maadi Guildmage
1 Sewer Shambler
1 Slitherhead
2 Splatter Thug
1 Tenement Crasher
1 Voidwielder
1 Volatile Rig


4 Other Spells
---------------
1 Assassin's Strike
1 Electrickery
1 Launch Party
1 Traitorous Instinct
Quick Reply
Cancel
7 months ago  ::  Nov 05, 2012 - 3:57AM #29
afrikanen
Date Joined: Oct 15, 2012
Posts: 32

I decided against going for Black and Red mostly due to the lack of removal in there. The only thing that'd be possible with so little removal is an extremely aggressive Rakdos deck, which I don't think is justifiable given the relative lack of quick creatures. I simply think such a build would be so susceptbile to even the slightest form of mana problems, stall or bad draw that it wouldn't even be fun. Hence, I was left with W/U/G, which is even more appealing during the circumstances since there are quite a few combat tricks (Common Bond, Giant Growth, Swift Justice etc.) as well as semi-removal (Blustersquall, Dramatic Rescue, Inaction Injunction). While the fixing isn't stellar, I actually went for all those colours. I feel that the Axebane Guardians and the combat tricks are perfect for the deck, so I really wanted to include them.

So the plan is very simple:
1. Clog and stall the ground with defenders and semi-removal.
2. Take to the air and use combat tricks to punch through extra damage AND keep the fliers alive.

The defenders are perfect for the deck; the Guardians serve as decent blockers and allow me to run only 16 lands, the Hover Barrier fends off most creatures (including fliers) and Doorkeeper fits the magic number of 4 - for only two mana Doorkeeper manages to block more or less all 2- and 3-drops without dying. The Azorius Arrester is great whenever he hits the field, allowing damage to be punched through and serving as a chump blocker. He can also be returned for additional effect. Voidwielder also passes the magic number and makes an immediate impact, which is crucial for late drops. Inaction Injunction, Dramatic Rescue and Blustersquall works as substitutes for removals with additional effects: they offer some sort of advantage/2-for-1.

The early fliers are pretty straight-forward. The Runewing and two Skywatches are 2-for-1:s, where they hopefully can be used for damage but nevertheless offers some sort of advantage. I took two Skywatches and decided against including Sphinx of the Chimes for this very reason: I want my late drops to have an immediate impact on the game, and being able to detain might very well prove to be the difference between getting those last few points of damage through and not. I also chose not to include the Sunspire Griffin because it is hard to cast (which also applies to the Sphinx) and defensively oriented. Had it been 3/2 it would have been great. However, I'm not so sure that it was the right call to omit it. Seeing as the fliers are quite few the battle tricks and populate cards are vital to the deck, both keeping them alive and hopefully punching through some extra damage. Righteous Authority makes a lowly 1/1 Bird a must-remove, lest it provide me with card advantage AND a potentially massive flier.

The Seller of Songbirds qualify in between these two categories; on the one hand, they are chump blockers, and on the other hand they provide me with absolutely necessary token fliers that I can populate.

As you might notice, there are 41 cards in the deck, and this is due to the fact that I simply couldn't figure out what to cut. Feel free to help me!

This Deck was built in 0:16:06


Total Deck Size: 41
16 Lands
---------------
3 Forest
7 Island
5 Plains
1 Selesnya Guildgate



15 Creatures
---------------
2 Axebane Guardian
1 Azorius Arrester
1 Doorkeeper
1 Hover Barrier
2 Isperia's Skywatch
1 Judge's Familiar
1 Runewing
3 Seller of Songbirds
1 Tower Drake
1 Vassal Soul
1 Voidwielder



10 Other Spells
---------------
1 Blustersquall
1 Common Bond
1 Dramatic Rescue
1 Druid's Deliverance
1 Giant Growth
1 Inaction Injunction
1 Righteous Authority
2 Rootborn Defenses
1 Swift Justice

Quick Reply
Cancel
7 months ago  ::  Nov 05, 2012 - 3:58AM #30
janekk
Date Joined: Oct 22, 2012
Posts: 9

This Deck was built in 0:34:44


Total Deck Size: 40
17 Lands
---------------
2 Island
6 Mountain
7 Swamp
2 Izzet Guildgate



17 Creatures
---------------
1 Bloodfray Giant
1 Catacomb Slug
1 Desecration Demon
2 Frostburn Weird
1 Grim Roustabout
1 Hover Barrier
1 Izzet Staticaster
1 Lobber Crew
1 Rakdos Shred-Freak
1 Rakdos, Lord of Riots
1 Rix Maadi Guildmage
1 Slitherhead
2 Splatter Thug
1 Tavern Swindler
1 Volatile Rig



6 Other Spells
---------------
1 Assassin's Strike
1 Blustersquall
1 Electrickery
1 Inaction Injunction
1 Launch Party
1 Skull Rend

Quick Reply
Cancel
Page 3 of 14  •  Prev 1 2 3 4 5 6 ... 14 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing