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Switch to Forum Live View 11/5/2012 Feature "Price of Progress: Grading Homework"
7 months ago  ::  Nov 07, 2012 - 2:53PM #131
Ikbob
Date Joined: Jun 21, 2012
Posts: 18
I like the build by DeepBlueNemesis, really straightforward, but with all the choices of cards I would make (except for not including Blustersquall ;p) if I wouldn't have already posted my Rakdos splash blue deck. 

As a returning Magic player, I consider myself learning fast in the last couple of months, soaking up all the info I can get on forums, podcasts etc and starting to have a good feel for the set. But still, with this pool, for myself it's hard to make a choice between the red/black/blue "oh maybe I have to put in one or two cards I normally wouldn't play, but the cards I really wanted to play are awesome" -deck, or the straight white/blue "yeah I can see this work although it'll be harder when they get those 4-toughness reach guys out" -deck.

Avoiding the discussion that one build could be better than the other; let's say you think they're both equally good, but in a totally different way. What are the main things that make you decide which one you're going to play within the strict time limit you have to write down and submit your deck for the six rounds you're going to play?
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7 months ago  ::  Nov 07, 2012 - 6:22PM #132
cotner.11
Date Joined: Oct 31, 2012
Posts: 2

This Deck was built in 0:41:33


Total Deck Size: 40
17 Lands
---------------
7 Island
6 Mountain
2 Swamp
2 Izzet Guildgate



17 Creatures
---------------
1 Batterhorn
1 Bloodfray Giant
1 Crosstown Courier
2 Frostburn Weird
1 Hover Barrier
1 Izzet Staticaster
1 Lobber Crew
1 Runewing
1 Sphinx of the Chimes
2 Splatter Thug
1 Stealer of Secrets
1 Tenement Crasher
1 Tower Drake
1 Vassal Soul
1 Voidwielder



6 Other Spells
---------------
1 Blustersquall
1 Chemister's Trick
1 Downsize
1 Inaction Injunction
1 Inspiration
1 Launch Party

Plan for this deck:
If the opponent has a slow start, then start beating down with Frostburn Weird and Splatter Thug . Otherwise, use ground creatures to block, without trading if possible,  until you draw a card like Chemister's Trick or  Blustersquall to finish things off. The deck also has a number of other spells that provide inevitablility, such as  Lobber Crew Sphinx of the Chimes and, to some extent,  Bloodfray Giant .

Overall, I hated to give up bombs such as Desecration Demon and Rakdos, Lord of Riots , but black just wasn't deep enough and those two cards are not easy to splash. I welcome any feedback on this list and/or my logic.

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7 months ago  ::  Nov 08, 2012 - 5:22AM #133
karawapo
Date Joined: May 11, 2012
Posts: 4

This Deck was built in 1:14:39


Total Deck Size: 40
17 Lands
---------------
10 Island
5 Mountain
2 Izzet Guildgate



16 Creatures
---------------
1 Bloodfray Giant
2 Frostburn Weird
1 Hover Barrier
2 Isperia's Skywatch
1 Izzet Staticaster
1 Judge's Familiar
1 Runewing
1 Sphinx of the Chimes
2 Splatter Thug
1 Stealer of Secrets
1 Tower Drake
1 Voidwielder
1 Volatile Rig



7 Other Spells
---------------
1 Blustersquall
1 Cancel
1 Chemister's Trick
1 Electrickery
1 Inaction Injunction
1 Inspiration
1 Traitorous Instinct

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7 months ago  ::  Nov 08, 2012 - 1:34PM #134
Darkspark2
Date Joined: Nov 8, 2012
Posts: 8
Deck1

This Deck was built in 0:17:46

Total Deck Size: 40
17 Lands
---------------
9 Island
7 Plains
1 Selesnya Guildgate


17 Creatures
---------------
1 Azorius Arrester
1 Doorkeeper
2 Frostburn Weird
1 Hover Barrier
1 Isperia's Skywatch
1 New Prahv Guildmage
1 Runewing
1 Selesnya Sentry
2 Seller of Songbirds
1 Sphinx of the Chimes
1 Stealer of Secrets
1 Sunspire Griffin
1 Tower Drake
1 Vassal Soul
1 Voidwielder


6 Other Spells
---------------
1 Cancel
1 Dramatic Rescue
1 Inaction Injunction
1 Inspiration
1 Righteous Authority
1 Swift Justice




Deck2
This Deck was built in 0:20:42

Total Deck Size: 40
18 Lands
---------------
3 Island
5 Mountain
8 Swamp
2 Izzet Guildgate


18 Creatures
---------------
1 Bloodfray Giant
1 Desecration Demon
2 Frostburn Weird
1 Grim Roustabout
2 Isperia's Skywatch
1 Izzet Staticaster
1 Perilous Shadow
1 Rakdos Shred-Freak
1 Rakdos, Lord of Riots
1 Rix Maadi Guildmage
1 Sewer Shambler
2 Splatter Thug
2 Tavern Swindler
1 Voidwielder


4 Other Spells
---------------
1 Assassin's Strike
1 Blustersquall
1 Chemister's Trick
1 Launch Party



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7 months ago  ::  Nov 08, 2012 - 9:13PM #135
lkeasbey
Date Joined: Nov 19, 2011
Posts: 5

This Deck was built in 0:14:18


Total Deck Size: 40
18 Lands
---------------
8 Mountain
8 Swamp
2 Izzet Guildgate



15 Creatures
---------------
1 Bellows Lizard
1 Bloodfray Giant
1 Desecration Demon
1 Drainpipe Vermin
2 Frostburn Weird
1 Grim Roustabout
1 Izzet Staticaster
1 Perilous Shadow
1 Rakdos Shred-Freak
1 Rakdos, Lord of Riots
1 Rix Maadi Guildmage
1 Slitherhead
2 Splatter Thug



7 Other Spells
---------------
1 Assassin's Strike
1 Blustersquall
1 Chemister's Trick
1 Electrickery
1 Launch Party
1 Skull Rend
1 Traitorous Instinct

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7 months ago  ::  Nov 10, 2012 - 6:08AM #136
WitheredSoul
Date Joined: Apr 29, 2005
Posts: 8

This Deck was built in 0:21:18


Total Deck Size: 40
17 Lands
---------------
10 Mountain
7 Swamp



16 Creatures
---------------
1 Bellows Lizard
1 Bloodfray Giant
1 Desecration Demon
1 Drainpipe Vermin
2 Frostburn Weird
1 Grim Roustabout
1 Lobber Crew
1 Rakdos Shred-Freak
1 Rakdos, Lord of Riots
1 Rix Maadi Guildmage
1 Sewer Shambler
2 Splatter Thug
2 Tavern Swindler



7 Other Spells
---------------
1 Assassin's Strike
1 Codex Shredder
1 Cremate
1 Electrickery
1 Launch Party
1 Skull Rend
1 Traitorous Instinct

I had considered splashing blue primarily for Chemister's Trick and some flyers however I felt that this slowed the deck down and it really wants the aggresive start that Rakdos offers. I really like the bomb selection in here since I often find that Rakdos lacks ways to close out the game if the opponent can stabalize, and since we lack a lot of removal that is likely to happen. 

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7 months ago  ::  Nov 10, 2012 - 9:02AM #137
CHiKE
Date Joined: Nov 10, 2012
Posts: 2

This Deck was built in 1:21:40


Total Deck Size: 40
17 Lands
---------------
4 Forest
2 Island
2 Mountain
3 Plains
3 Swamp
2 Izzet Guildgate
1 Selesnya Guildgate



14 Creatures
---------------
2 Axebane Guardian
1 Bloodfray Giant
1 Desecration Demon
1 Fencing Ace
2 Frostburn Weird
1 Hover Barrier
1 Judge's Familiar
1 Lobber Crew
1 Rakdos, Lord of Riots
1 Rubbleback Rhino
1 Slitherhead
1 Trestle Troll



9 Other Spells
---------------
1 Cancel
1 Common Bond
1 Dramatic Rescue
1 Ethereal Armor
1 Giant Growth
1 Righteous Authority
1 Sphere of Safety
2 Urban Burgeoning

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7 months ago  ::  Nov 11, 2012 - 6:52AM #138
Carnivalesque
Date Joined: Oct 29, 2012
Posts: 3

This Deck was built in 0:15:14


Total Deck Size: 40
17 Lands
---------------
9 Island
8 Plains



15 Creatures
---------------
1 Doorkeeper
2 Frostburn Weird
1 Hover Barrier
1 Isperia's Skywatch
1 New Prahv Guildmage
1 Runewing
3 Seller of Songbirds
1 Sphinx of the Chimes
1 Stealer of Secrets
1 Sunspire Griffin
1 Tower Drake
1 Vassal Soul



8 Other Spells
---------------
1 Blustersquall
1 Cancel
1 Dramatic Rescue
1 Ethereal Armor
1 Inaction Injunction
1 Mizzium Skin
1 Righteous Authority
1 Rootborn Defenses


Creatures tries to choke the ground while having as many bodies in the air to carry the two enchantments.

frostburn weirds works well in defending, and punching through if the ground is clear. 

a few tempo spells to hopefully punch through the last few points of damage. 

would have probably switched out a mizzium for an arrester as another flexible pseudo detain and a body on the ground. 

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7 months ago  ::  Nov 11, 2012 - 1:37PM #139
Dadanman
Date Joined: Sep 6, 2012
Posts: 8
This Deck was built in 0:16:36

Total Deck Size: 40
20 Lands
---------------
2 Island
7 Mountain
9 Swamp
2 Izzet Guildgate


13 Creatures
---------------
1 Catacomb Slug
1 Desecration Demon
2 Frostburn Weird
1 Grim Roustabout
1 Hover Barrier
1 Judge's Familiar
1 Lobber Crew
1 Rakdos Shred-Freak
1 Rakdos, Lord of Riots
1 Rix Maadi Guildmage
1 Splatter Thug
1 Vassal Soul


7 Other Spells
---------------
1 Assassin's Strike
1 Blustersquall
1 Electrickery
1 Inaction Injunction
1 Launch Party
1 Pyroconvergence
1 Skull Rend
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4 months ago  ::  Jan 21, 2013 - 9:41AM #140
Treehawk
Date Joined: Jan 21, 2013
Posts: 7

This Deck was built in 0:20:42


Total Deck Size: 40
16 Lands
---------------
10 Island
4 Plains
2 Izzet Guildgate



16 Creatures
---------------
1 Azorius Arrester
1 Fencing Ace
2 Frostburn Weird
1 Hover Barrier
1 Izzet Staticaster
1 Judge's Familiar
1 New Prahv Guildmage
1 Runewing
3 Seller of Songbirds
1 Stealer of Secrets
1 Tower Drake
1 Vassal Soul
1 Voidwielder



8 Other Spells
---------------
1 Blustersquall
1 Cancel
1 Chemister's Trick
1 Downsize
1 Electrickery
2 Mizzium Skin
1 Righteous Authority

This was really hard. I kept having way to many non-creature spells haha. 

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