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Magic: The Gathering Standard General What anti-Thragtusk utilities would you like to...
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Switch to Forum Live View What anti-Thragtusk utilities would you like to see in Gatecrash?
6 months ago  ::  Jan 02, 2013 - 6:18PM #131
Shadowchu
  • Terminal n00b
Date Joined: Sep 10, 2006
Posts: 5,986
This is terrible card design. Aggro decks shouldn't be allowed to play a 20 point game of magic when all of their high end threats have haste. Hellrider, Aristocrat, and Thundermaw makes the deck completely insane. This isn't yesterday's aggro deck. These creatures are way above the curve. A single Thragtusk is bad for RDW because RDW is a bad deck. BR/RB Aggro is a very good deck that only has problem with tusks in multiples. This card shouldn't exist because it clearly is made for the budget players who play at FNM with RDW and Wizards wants them to feel good about playing a thoughtless deck (it actually takes a better player to make the deck run well but rewards bad players because you don't get punished that badly for being bad). 

Aggro is supposed to lose to cards like Thragtusk and there shouldn't be answers for it other than curving out and getting them. There shouldn't be cards that are direct answers to certain cards. That is terrible design.  
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6 months ago  ::  Jan 02, 2013 - 8:56PM #132
MrIndigo
  • Mr. Indigo
Date Joined: Mar 27, 2003
Posts: 13,429
This doesn't beat Thragtusk; they still have two cards up on you (and you've spent another), and lets not forget RestoAngel. It doesn't beat Sphinx's Revelation, because they still draw into their sweeper or another Revelation the following turn.

It also sucks when you don't have the time or mana to play it. You're more likely to lose by voluntarily sitting on -2 mana for a couple of turns just to try and protect against life gain than you are to the lifegain itself.

Flames of the Bloodhand only got played because it was in a metagame with a mono-white deck that could gain 15 life in a single turn, and Aggro would literally lose without it.


It is a terrible card, it is worse than existing options for BR Aggro to sideboard against Bant Control, and it is therefore unplayable. No good decks have more than a niche sideboard role for it.

Nov 4, 2010 -- 9:11AM, Niche wrote:

Nov 3, 2010 -- 10:05PM, Razorgore wrote:

It's really not even about giving niche cards to black.



It should be about giving black cards to Niche.

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6 months ago  ::  Jan 02, 2013 - 8:56PM #133
re4leonkennedy
Date Joined: Nov 1, 2009
Posts: 1,177
I think aristocrat and thundermaw hellkite are horrible card design. Giving creatures high power, haste, and additional benefits and making the card mythic isn't what I call great design. I would more call that ruining the balance of the game to create demand for a product.  

Wizards can make cards like Thundermaw Hellkite and Falkenrath Aristocrat for players who are willing to spend money to acquire the most competitive decks, but they can't make uncommons like skullcrack that are very narrow and only situationally good for budget players? Cards should only exist for competitive players who play at pro tours. That seems like such a small percentage of magic players. 

I don't see this card being played in BR aggro. I agree that it is a better deck than RDW. It plays pretty similarly. I don't think RDW players are bad players and don't think they would have trouble playing BR aggro. I think they could figure out what to do with hasty creatures. If RDW is a bad deck and the people who play it are bad players then no one should have a problem beating them. Let's go with your point of view that RDW is a bad deck and the players are less skilled than others. Even with that point of view, Wizards should still create cards for those players. They're still a subset of Magic players that support the game. Wizards makes about 1000 new cards per year. I don't see why a small portion of those cards can't exist for a subset of Magic players. There's a good amount of cards that appeal to the majority of players. There should be at least a few each year that appeal to a small subset and are despised by other subsets of the Magic player population. This is one of them.

Aggro decks will still lose to Thragtusk often. Not sure if I agree with you about direct answers to certain cards. I would probably call it boring design or narrow design. They exist for a reason though. Probably to shake up the game and encourage more variety of cards being played.  You're not going to always play rock if paper exists.   


  
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6 months ago  ::  Jan 02, 2013 - 9:59PM #134
Shard_Fenix
Date Joined: Jan 24, 2011
Posts: 2,059
I just want Wizards to stop printing broken cards. Thragtusk was such an obvious blunder, I don't understand how it made it to release. I really hope the person who came up with it never works on a development team ever again.

Magic is way more fun without unbeatable cards.
Rules Advisor
Please autocard: [c]Disenchant[/c] = Disenchant .
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6 months ago  ::  Jan 03, 2013 - 5:53AM #135
mepersoner
Date Joined: Oct 9, 2011
Posts: 226
You guys are driving me crazy, seriously. I stopped losing to Thragtusk when I stopped trying to go under it and started trying to go over it. I remember when I was at the SCG tournament in LA and there was a single game where I lost to a Thragtusk and I was like, "Oh... right, still beats for 5" because it had been such a non-card against me all day long.  I felt the same way with the deck I had used before that.  The only deck I had a hard time against thragtusk with was RDW and that was before the current version was well established, even then I knew I needed thundermaw hellkite and a better 3 drop and it might be doable.

I mean seriously, if you think Thragtusk is an issue, I can't imagine what you thought about the titans. 
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6 months ago  ::  Jan 03, 2013 - 8:18AM #136
ikillutwice
Date Joined: Dec 8, 2012
Posts: 156
Enchant creature cannot attack or block and gains hexproof??
This way he can't attack or block and can't be returned to the owners had for replay


Largest problem is this card would be VERY strong outside of thragtusk as well
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6 months ago  ::  Jan 03, 2013 - 10:11AM #137
XIII13Thirteen
Date Joined: Aug 14, 2009
Posts: 1,487
I stopped trying to play the lifepoint game. Bad as it sounds, I've been running mill. That's my tech against Thrag and Sphinx. Fine you want a bunch of life and cards? Go right ahead. It's been working better than I thought. I even beat RB zombies last week.
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6 months ago  ::  Jan 03, 2013 - 11:29AM #138
SimpleMan
Date Joined: Jun 4, 2011
Posts: 671
Ive been saying it for a while now, steal the stupid thing.  Ive been having so much success with zealous conscripts at 4 md in this format. It steals thragtusks, jaces, thundermaws. So much good stuff to steal right now. I take it a step further with flicker spells to keep the creature, but you dont necessarily need to do that.
-------------------------------------------------------------
Decks that I play
Legacy- Ravager Affinity
Modern-
Standard- RWU Flicker
EDH/Commander -RWU Numot
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