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7 months ago ::
Nov 04, 2012 - 10:25PM
#51
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I think Essence Scatter or Appetite for Brains is probably the most efficient and underplayed way to deal with Thragtusk
Appetite is well-known SB tech for zombies.
1000th post November 26, 2010. Where Islands gets his decks: Spoiler:
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It was revealed to me in a dream. All the cards were in my dream except for three slots which I plugged in as Vault Skirge.
FULL DISCLOSURE: The dream was post AVR so there was a copy of Slayer's Stronghold. I decided to keep it pre AVR in my post here.
EDIT: I just remembered. The Skirges might have been 2x Whipflare and 1x something else, probably War and Peace.
EDIT2: Currently 4-0 in my first four games with this. My opponents have been very angry. I fought off a Wurmcoil from Grixis for six turns before I found my second Dispatch. Jeez, I can do a lot of damage.
EDIT3: Streak broken. Lost to an unexpected Overrun. Cracking a Shrine for 10 wasn't enough.
How Kedi tests his decks: Spoiler:
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also, I've been playtesting this deck in my sleep today that kinda freaked me out
Sleeping on Halloween: Spoiler:
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Halloween is a conspiracy by crossdressers and furries.
 Thanks to Kipz for the sig. Make a contract with me to become a magical girl!
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7 months ago ::
Nov 05, 2012 - 6:03AM
#52
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Date Joined:
Mar 12, 2006
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I think Essence Scatter or Appetite for Brains is probably the most efficient and underplayed way to deal with Thragtusk
Appetite is well-known SB tech for zombies.
Had a Junk deck MB it against me this past FNM against my Esper Control deck. My opening hand was 3 land, 2 o-ring, and Sensory Deprivation and they cast it turn 1. Then when they cast it 5 turns later it was a land, one o-ring and a Azorious Keyrune.
Anecdotes.
(at)MrEnglish22 "still a better Commander card than Emmara Tandris" -On the topic of Squire
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7 months ago ::
Nov 05, 2012 - 6:33PM
#53
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Date Joined:
Jul 26, 2006
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While we're at it, would it be too much to ask for an answer for GoST too? While they could print something more awesome, these would suffice:
- A cheap blocker with hexproof (say, a GG 3 / 4 creature with defender, reach and hexproof).
- A pyroclasm variant at two mana that hits fliers. Make it RR if you want.
- Some sort of pacifism variant that can be put on the battlefield from the graveyard (auras with flashback?).
- Some reverse Crawlspace
("creatures can't attack alone").
- Cruel Edict or Innocent Blood.
What we don't need: another best blue solution to GoST that defeats the very purpose of balancing UW.
If Limited gets in the way of printing good Constructed cards...
Screw limited
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7 months ago ::
Nov 06, 2012 - 11:08AM
#54
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Date Joined:
Mar 18, 2012
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Creatures can't attack alone doesn't help against the Geist. The angel enters the battlefield tapped and attacking; it never attacks.
EDIT: Nevermind, misread it. That actually sounds like fun. Also hoses Sublime Archangel.
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7 months ago ::
Nov 06, 2012 - 11:09AM
#55
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Date Joined:
Nov 27, 2011
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The Geist couldn't attack to make the angel.
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7 months ago ::
Nov 10, 2012 - 8:00AM
#56
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Date Joined:
Jul 17, 2012
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7 months ago ::
Nov 10, 2012 - 6:19PM
#57
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Two Spears WR
Suspend 1: 2WR
When Two Spears is suspended or played, deal 3 damage to target creature, and you gain 3 life.
"Told you" -Mokgar, Kalonian Hunter
There, it positively interacts with Thragtusk. Kills both creatures and you gain 1 more life.
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7 months ago ::
Nov 10, 2012 - 7:21PM
#58
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Date Joined:
Oct 23, 2010
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Anti-Thragtusk tech? Really, I think the answer would be spells which punish the sluggish nature of playing Tusk ( Stroke of Genius variants come to mind,) I don't think supermill is a good idea, but I can foresee a number of discard/mill possibilities to punish Tusk. That said, Tusk isn't what really needs to be punished as it's a card that unintentionally creates slow gamestates- as opposed to Geist of St. Traft which is very directly far stronger than a Magic card, even a legendary creature, should be. With Tusk it's simply finding a better means of playing long games, and getting some new removal or discard. With stopping Geist, it's a matter of making more cards in the vain of Lone Revenant or Barter in Blood .
 Signature by
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7 months ago ::
Nov 10, 2012 - 7:28PM
#59
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Date Joined:
Mar 18, 2012
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Two Spears WR
Suspend 1: 2WR
When Two Spears is suspended or played, deal 3 damage to target creature, and you gain 3 life.
"Told you" -Mokgar, Kalonian Hunter
There, it positively interacts with Thragtusk. Kills both creatures and you gain 1 more life.
I think you mean
Two Spears    Instant ~ deals 3 damage to target creature and you gain 3 life. Rebound
I would like to see Rebound come back.
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7 months ago ::
Nov 10, 2012 - 8:05PM
#60
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Date Joined:
Sep 10, 2004
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Two Spears    Instant ~ deals 3 damage to target creature and you gain 3 life. Rebound
I would like to see Rebound come back.
I support this spell!
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