Community

 
Magic: The Gathering Standard General What anti-Thragtusk utilities would you like to...
Jump Menu:
Post Reply
Page 2 of 14  •  Prev 1 2 3 4 5 6 ... 14 Next
Switch to Forum Live View What anti-Thragtusk utilities would you like to see in Gatecrash?
8 months ago  ::  Nov 01, 2012 - 11:00PM #11
Whoabears
Date Joined: Aug 19, 2007
Posts: 21
Not sure if this would fit Dimir or Simic colors/flavor (or you know, the rules of how the game works) but something like this:

Sinkhole 1(G)(U)/1(B)(U) 

Put target creature on the bottom of its owner's library.

Fancy Named Extra Cost: 2GU/2(B)(U): Until end of turn, whenever a creature enters the battlefield under an opponents control, copy this spell with the new creature as the target.
Quick Reply
Cancel
8 months ago  ::  Nov 01, 2012 - 11:00PM #12
CarbonatedSoda
Date Joined: Jun 30, 2012
Posts: 401
Thragtusk was a big mistake.

Fortunately we only have to suffer for a year instead of two. I'm not sure what they could do to really counteract the thing by making another card to hose it
Quick Reply
Cancel
8 months ago  ::  Nov 01, 2012 - 11:06PM #13
catowner
Date Joined: Jun 8, 2010
Posts: 6,967

Nov 1, 2012 -- 11:00PM, Whoabears wrote:

Not sure if this would fit Dimir or Simic colors/flavor (or you know, the rules of how the game works) but something like this:

Sinkhole 1(G)(U)/1(B)(U) 

Put target creature on the bottom of its owner's library.

Fancy Named Extra Cost: 2GU/2(B)(U): Until end of turn, whenever a creature enters the battlefield under an opponents control, copy this spell with the new creature as the target.



I have a better idea for that:

Sinkhole
Sorcery
Destroy target land. 

1000th post November 26, 2010.
Where Islands gets his decks:
Spoiler: Show

Apr 23, 2012 -- 12:20AM, Islands wrote:

It was revealed to me in a dream.  All the cards were in my dream except for three slots which I plugged in as Vault Skirge.

FULL DISCLOSURE:  The dream was post AVR so there was a copy of Slayer's Stronghold.  I decided to keep it pre AVR in my post here.

EDIT: I just remembered.  The Skirges might have been 2x Whipflare and 1x something else, probably War and Peace.

EDIT2:  Currently 4-0 in my first four games with this.  My opponents have been very angry.  I fought off a Wurmcoil from Grixis for six turns before I found my second Dispatch.  Jeez, I can do a lot of damage.

EDIT3: Streak broken.  Lost to an unexpected Overrun.    Cracking a Shrine for 10 wasn't enough.   



How Kedi tests his decks:
Spoiler: Show

also, I've been playtesting this deck in my sleep today
that kinda freaked me out

Sleeping on Halloween:
Spoiler: Show

Halloween is a conspiracy by crossdressers and furries.

Photobucket
Thanks to Kipz for the sig.
Make a contract with me to become a magical girl!
Quick Reply
Cancel
8 months ago  ::  Nov 01, 2012 - 11:31PM #14
Shadowchu
  • Terminal n00b
Date Joined: Sep 10, 2006
Posts: 5,995
False Cure and Ghostly Prison
Quick Reply
Cancel
8 months ago  ::  Nov 02, 2012 - 12:51AM #15
rulesinquisitor
Date Joined: Oct 7, 2010
Posts: 2,442

Nov 1, 2012 -- 9:04PM, zpikduM wrote:

What you're suggesting is poor design, in a space already filled with poor design.

They made a problem, then they will make a card that solves the problem, becoming the problem itself...

Its a destructive and vicious cycle. 




My thoughts exactly. If there's a "solution to Thragtusk"-style card in GTC, it will either be too weak/narrow to see play or it will be the next problem. I'm hoping that there isn't. Thragtusk is bonkers but comes from a Core set, so it will be gone next fall.

Quick Reply
Cancel
8 months ago  ::  Nov 02, 2012 - 1:44AM #16
Nighthavk
Date Joined: Feb 17, 2011
Posts: 1,255

Nov 1, 2012 -- 10:32PM, Islands wrote:

Meh.  I think tusk makes more archeypes than he crowds out.



The mage formerly known as kedi.

Team GFG - Goons From Ghana - Playing sweet decks since 2010
1:31 AM Nighthavk_: I'm actually playing B/r zombies
1:31 AM Battle7: nice
1:31 AM Nighthavk_: yeah it's pretty sweet really
1:31 AM Battle7: playing esper tokens
1:32 AM Nighthavk_: I like that deck
1:32 AM Battle7: it's sweet
Quick Reply
Cancel
8 months ago  ::  Nov 02, 2012 - 6:40AM #17
re4leonkennedy
Date Joined: Nov 1, 2009
Posts: 1,177
Inferno Titan reprinted. Doesn't make any sense for being in Gatecrash, but would be a good answer to thragtusk.
Quick Reply
Cancel
8 months ago  ::  Nov 02, 2012 - 6:43AM #18
Jman22
Date Joined: Mar 12, 2006
Posts: 2,929

Nov 1, 2012 -- 11:06PM, catowner wrote:

Nov 1, 2012 -- 11:00PM, Whoabears wrote:

Not sure if this would fit Dimir or Simic colors/flavor (or you know, the rules of how the game works) but something like this:

Sinkhole 1(G)(U)/1(B)(U) 

Put target creature on the bottom of its owner's library.

Fancy Named Extra Cost: 2GU/2(B)(U): Until end of turn, whenever a creature enters the battlefield under an opponents control, copy this spell with the new creature as the target.



I have a better idea for that:

Sinkhole
Sorcery
Destroy target land. 




Beat me to it. Jerk.

Also, I agree with Islands. Pretty sure Zombies would be EVERYWHERE stomping EVERYTHING if not for Thragtusk. 

(at)MrEnglish22
"still a better Commander card than Emmara Tandris"
-On the topic of Squire
Quick Reply
Cancel
8 months ago  ::  Nov 02, 2012 - 7:01AM #19
Freyjann
Date Joined: Mar 22, 2010
Posts: 2,031

Nov 2, 2012 -- 6:43AM, Jman22 wrote:

Nov 1, 2012 -- 11:06PM, catowner wrote:

Nov 1, 2012 -- 11:00PM, Whoabears wrote:

Not sure if this would fit Dimir or Simic colors/flavor (or you know, the rules of how the game works) but something like this:

Sinkhole 1(G)(U)/1(B)(U) 

Put target creature on the bottom of its owner's library.

Fancy Named Extra Cost: 2GU/2(B)(U): Until end of turn, whenever a creature enters the battlefield under an opponents control, copy this spell with the new creature as the target.



I have a better idea for that:

Sinkhole
Sorcery
Destroy target land. 




Beat me to it. Jerk.

Also, I agree with Islands. Pretty sure Zombies would be EVERYWHERE stomping EVERYTHING if not for Thragtusk. 




Agreeing with Jman agreeing with Islands, though I would say Centaur Healer is better in the zombie matchup, since they can often just kill you before Thragtusk even comes online.

Yes, Thragtusk is insane and should have at least been costed at for less splashability, but the only deck I've faced where it really just feels unfair is in the reanimator shell.  I did manage to kill effectively 7 thragtusks that game and win, but dear god it made me crap unhappiness.

Quick Reply
Cancel
8 months ago  ::  Nov 02, 2012 - 7:45AM #20
XIII13Thirteen
Date Joined: Aug 14, 2009
Posts: 1,487
I think I like suggestions that turn the lifegain into life loss. I'm unsure what form this answer should come in. I don't think I like the enchantment option. I'm thinking creature, spell, maybe even a walker with a "until your next turn if you would lose life you gain that much life instead, if an opponent would gain life they lose that much life instead."
Quick Reply
Cancel
Page 2 of 14  •  Prev 1 2 3 4 5 6 ... 14 Next
Jump Menu:
 
Magic: The Gathering Standard General What anti-Thragtusk utilities would you like to...
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing