They wouldn't print a card like that for a few reasons: 1) Another thing people have to remember without a visual reminder (enchantments can be complicated because the cards stay on the table). 2) Its too similar to Detain 3) I had another reason, but I'm tired and not feeling well and forgot it.
I was just thinking about a way to put Emblems on creatures in order to incapacitate them without having them leave the battlefield.
I was just thinking about a way to put Emblems on creatures in order to incapacitate them without having them leave the battlefield.
Emblems are awkward and would be worse on creatures. Hard to keep track of often. Rules would be awkward. Might happen eventually, but unlikely.
Solution is for people to stop whining about thragtusk. It isnt overpowered for the most part. Just drags out games. I'll take a thrag meta over a delver meta ANY day of the week.
Emblems are awkward and would be worse on creatures. Hard to keep track of often. Rules would be awkward. Might happen eventually, but unlikely.Solution is for people to stop whining about thragtusk. It isnt overpowered for the most part. Just drags
Emblems are awkward and would be worse on creatures. Hard to keep track of often. Rules would be awkward. Might happen eventually, but unlikely. Solution is for people to stop whining about thragtusk. It isnt overpowered for the most part. Just drags out games. I'll take a thrag meta over a delver meta ANY day of the week.
Oh, I wasn't trying to find solutions, mostly just figure out a way to work around its strengths since that's a fun challenge.
Oh, I wasn't trying to find solutions, mostly just figure out a way to work around its strengths since that's a fun challenge.Maybe a Pacifism with Shroud?
Emblems are awkward and would be worse on creatures. Hard to keep track of often. Rules would be awkward. Might happen eventually, but unlikely. Solution is for people to stop whining about thragtusk. It isnt overpowered for the most part. Just drags out games. I'll take a thrag meta over a delver meta ANY day of the week.
Oh, I wasn't trying to find solutions, mostly just figure out a way to work around its strengths since that's a fun challenge.
Volcanic Eruption Sorcery Super Sweeper deals 3 damage to each creature, then deals 3 damage to each creature. Just when you though it was finished.
Oh, I wasn't trying to find solutions, mostly just figure out a way to work around its strengths since that's a fun challenge.Maybe a Pacifism with Shroud? [/quote] Slaughter Games
Emblems are awkward and would be worse on creatures. Hard to keep track of often. Rules would be awkward. Might happen eventually, but unlikely. Solution is for people to stop whining about thragtusk. It isnt overpowered for the most part. Just drags out games. I'll take a thrag meta over a delver meta ANY day of the week.
Oh, I wasn't trying to find solutions, mostly just figure out a way to work around its strengths since that's a fun challenge.
Volcanic Eruption Sorcery Super Sweeper deals 3 damage to each creature, then deals 3 damage to each creature. Just when you though it was finished.
That still wouldn't work. The spell fully resolved before the beast token trigger goes on the stack. You'd want this:
This deals 3 damage to each creature. Then, if you cast this from your hand, copy this spell.
Oh, I wasn't trying to find solutions, mostly just figure out a way to work around its strengths since that's a fun challenge.Maybe a Pacifism with Shroud? [/quote] Slaughter Games
Emblems are awkward and would be worse on creatures. Hard to keep track of often. Rules would be awkward. Might happen eventually, but unlikely. Solution is for people to stop whining about thragtusk. It isnt overpowered for the most part. Just drags out games. I'll take a thrag meta over a delver meta ANY day of the week.
Oh, I wasn't trying to find solutions, mostly just figure out a way to work around its strengths since that's a fun challenge.
Volcanic Eruption Sorcery Super Sweeper deals 3 damage to each creature, then deals 3 damage to each creature. Just when you though it was finished.
That still wouldn't work. The spell fully resolved before the beast token trigger goes on the stack. You'd want this:
This deals 3 damage to each creature. Then, if you cast this from your hand, copy this spell.
Right. How about :
Volcanic Eruption Sorcery Volcanic Eruption deals 3 damage to each creature. until end of turn, whenever a creature enters the battlefield, Volcanic Eruption deals 3 damage to that creature. Eruptions never stop.
Oh, I wasn't trying to find solutions, mostly just figure out a way to work around its strengths since that's a fun challenge.Maybe a Pacifism with Shroud? [/quote] Slaughter Games
I believe the problem people are having is that they don't really wish to answer it once it hits the battlefield, otherwise there are a few fine answers to Thragtusk in the form of counterspells.
Perhaps a spell like this:
2BB Strike from the Shadows
Instant
Destroy target white or green creature. Put a 1/1 black Assassin creature token with deathtouch onto the battlefield.
Not too overpowering, only allowing it to target a white or green creature, however doesn't really help the entire meta game deal with Thragtusk as it is BB. It is a answer of sorts though. I really don't know about the mana cost, I could see it being 3BB as well.
I believe the problem people are having is that they don't really wish to answer it once it hits the battlefield, otherwise there are a few fine answers to Thragtusk in the form of counterspells. Perhaps a spell like this:2BB Strike from the Shadows
I believe the problem people are having is that they don't really wish to answer it once it hits the battlefield, otherwise there are a few fine answers to Thragtusk in the form of counterspells.
Perhaps a spell like this:
2BB Strike from the Shadows
Instant
Destroy target white or green creature. Put a 1/1 black Assassin creature token with deathtouch onto the battlefield.
Not too overpowering, only allowing it to target a white or green creature, however doesn't really help the entire meta game deal with Thragtusk as it is BB. It is a answer of sorts though. I really don't know about the mana cost, I could see it being 3BB as well.
I like this idea alot. I would say:
2BB Strike from the Shadows
Sorcery
Destroy target creature. Put a 1/1 black Assassin creature token with deathtouch onto the battlefield.
I think sorcery speed would balance it, and allow it to be general creature destruction. Instant speed would make this definitely very strong, as it can be used as a combat trick, forcing one of their creatures to attack into the token for a 2-for-1. If it was sorcery speed, they would have a chance to react to the token on their next turn. Thanks for contributing, this is a great idea.
I like this idea alot. I would say:2BB Strike from the ShadowsSorceryDestroy target creature. Put a 1/1 black Assassin creature token with deathtouch onto the battlefield.I think sorcery speed would balance it, and allow it to be general creature des
Based on the earlier beast suggestion, a Mind Control effect, costed or given extra goodies effectively enough to be played, would work pretty well. They have 5 life, but now you have a 5-power creature. And I think you get the token if it dies?
Based on the earlier beast suggestion, a Mind Control effect, costed or given extra goodies effectively enough to be played, would work pretty well. They have 5 life, but now you have a 5-power creature. And I thin
Had a Junk deck MB it against me this past FNM against my Esper Control deck. My opening hand was 3 land, 2 o-ring, and Sensory Deprivation and they cast it turn 1. Then when they cast it 5 turns later it was a land, one o-ring and a Azorious Keyrune.
Anecdotes.
Appetite is well-known SB tech for zombies.[/quote]Had a Junk deck MB it against me this past FNM against my Esper Control deck. My opening hand was 3 land, 2 o-ring, and Sensory Deprivation and they cast it turn 1. Then when they cast it 5 turns lat
While we're at it, would it be too much to ask for an answer for GoST too? While they could print something more awesome, these would suffice:
A cheap blocker with hexproof (say, a GG 3 / 4 creature with defender, reach and hexproof).
A pyroclasm variant at two mana that hits fliers. Make it RR if you want.
Some sort of pacifism variant that can be put on the battlefield from the graveyard (auras with flashback?).
Some reverse Crawlspace ("creatures can't attack alone").
Cruel Edict or Innocent Blood.
What we don't need: another best blue solution to GoST that defeats the very purpose of balancing UW.
While we're at it, would it be too much to ask for an answer for GoST too? While they could print something more awesome, these would suffice: A cheap blocker with hexproof (say, a GG 3 / 4 creature with defender, reach and hexproof). A pyroclasm va
Creatures can't attack alone doesn't help against the Geist. The angel enters the battlefield tapped and attacking; it never attacks.
EDIT: Nevermind, misread it. That actually sounds like fun. Also hoses Sublime Archangel.
Creatures can't attack alone doesn't help against the Geist. The angel enters the battlefield tapped and attacking; it never attacks.EDIT: Nevermind, misread it. That actually sounds like fun. Also hoses Sublime Archangel.
When Two Spears is suspended or played, deal 3 damage to target creature, and you gain 3 life.
"Told you" -Mokgar, Kalonian Hunter
There, it positively interacts with Thragtusk. Kills both creatures and you gain 1 more life.
Two Spears WRSuspend 1: 2WRWhen Two Spears is suspended or played, deal 3 damage to target creature, and you gain 3 life."Told you" -Mokgar, Kalonian HunterThere, it positively interacts with Thragtusk. Kills both creatures and you gain 1 more life.
Anti-Thragtusk tech? Really, I think the answer would be spells which punish the sluggish nature of playing Tusk (Stroke of Genius variants come to mind,) I don't think supermill is a good idea, but I can foresee a number of discard/mill possibilities to punish Tusk. That said, Tusk isn't what really needs to be punished as it's a card that unintentionally creates slow gamestates- as opposed to Geist of St. Traft which is very directly far stronger than a Magic card, even a legendary creature, should be. With Tusk it's simply finding a better means of playing long games, and getting some new removal or discard. With stopping Geist, it's a matter of making more cards in the vain of Lone Revenant or Barter in Blood .
Anti-Thragtusk tech? Really, I think the answer would be spells which punish the sluggish nature of playing Tusk ( Stroke of Genius variants come to mind,) I don't think supermill is a good idea, but I can foresee a
I would much rather play against a turn 5 thragtusk threat then a turn 1 delver threat... Heck i even think that Geist of Saint Traft is worse then Thragtusk because it really cant be positively interacted with without special cards.... you might have to end up 2 for 1ing yourself but at least you can interact with a Thragtusk
Would you guys rather have delver meta back? I would much rather play against a turn 5 thragtusk threat then a turn 1 delver threat... Heck i even think that Geist of Saint Traft
I would much rather play against a turn 5 thragtusk threat then a turn 1 delver threat... Heck i even think that Geist of Saint Traft is worse then Thragtusk because it really cant be positively interacted with without special cards.... you might have to end up 2 for 1ing yourself but at least you can interact with a Thragtusk
When Two Spears is suspended or played, deal 3 damage to target creature, and you gain 3 life.
"Told you" -Mokgar, Kalonian Hunter
There, it positively interacts with Thragtusk. Kills both creatures and you gain 1 more life.
I think you mean
Two Spears Instant ~ deals 3 damage to target creature and you gain 3 life. Rebound
I would like to see Rebound come back.
Yeah that's what I meant, good call.
I think you meanTwo Spears Instant~ deals 3 damage to target creature and you gain 3 life.ReboundI would like to see Rebound come back.[/quote]Yeah that's what I meant, good call.
The Delver meta was better, since it rewarded playskill a lot more. You had decks like Pod that gave you lots of choices. Delver itself came in different flavours and was a decision intensive deck. The current format feels a bit like when everybody was playing Jund or when everybody was playing Valakut. Match ups tend to be about 90% draw dependent at least.
Thragtusk is just a bad design that encourages wimdmilling magic, also , zombies wouldn't dominate at all if there was no tusk, zombies would become playable instead of just gettign eaten by all the midrange decks, but it'd still be gettign eaten up by URW and Bant decks etc.
The Delver meta was better, since it rewarded playskill a lot more. You had decks like Pod that gave you lots of choices. Delver itself came in different flavours and was a decision intensive deck. The current format feels a bit like when everybody w
The best solution by far to Thragtusk is the Pacifism with Shroud. It wouldn't be overpowered and wouldn't be narrow as it could target almost any creature. I haven't a clue on how to cost it though as I'm not a developer. Unfortunately it won't happen because for some insane reason Wizards decided to replace Shroud with Hexproof.
The best solution by far to Thragtusk is the Pacifism with Shroud. It wouldn't be overpowered and wouldn't be narrow as it could target almost any creature. I haven't a clue on how to cost it though as I'm not a developer. Unfortunately it won't happ
The problem with snakeform-type effects is that they don't actually answer the threat. If it was a permanent effect rather than "until end of turn" maybe, but it's not enough for this case.
The problem with snakeform-type effects is that they don't actually answer the threat. If it was a permanent effect rather than "until end of turn" maybe, but it's not enough for this case.
It has been talked about in a Modern forum, but Standard would also benefit from it perfectly. Even a Thragtusk would have problems to compensate for the damage output in all those 3-4 color decks that are splashing it. Oh, you have just gotten to five mana to gain five life? Now take twenty . When it comes to punishing greedy manabases, even Snapcaster is fine.
It has been talked about in a Modern forum, but Standard would also benefit from it perfectly. Even a Thragtusk would have problems to compensate for the damage output in all those 3-4 color decks that are splashing it. Oh, you have just gotten to fi
It has been talked about in a Modern forum, but Standard would also benefit from it perfectly. Even a Thragtusk would have problems to compensate for the damage output in all those 3-4 color decks that are splashing it. Oh, you have just gotten to five mana to gain five life? Now take twenty . When it comes to punishing greedy manabases, even Snapcaster is fine.
lol price of progress would be retarded for modern or standard. You can't even wasteland your own lands to get around it. Terrible idea.
Playing 3 colors isn't greedy right now anyway. Wizards gave me the ability to play 20 dual lands as of RTR so why wouldn't I? It's not like everybody is play 5 color idiot decks.
lol price of progress would be retarded for modern or standard. You can't even wasteland your own lands to get around it. Terrible idea.Playing 3 colors isn't greedy right now anyway. Wizards gave me the ability to play 20 dual lands as of RTR so why
Price would actually be really cool. Probably a bit too strong, but it would definitely be interesting. Would push players to use more basics, and you always have Ghost Quarter as tech. Also, we already have Anathemancer, which is the same effect with flashback.
Considering my Junk deck plays very few nonbasics, I wouldn't care too much in Modern, but Price is way too easy to cast for its power level.
Price would actually be really cool. Probably a bit too strong, but it would definitely be interesting. Would push players to use more basics, and you always have Ghost Quarter as tech. Also, we already have Anathemancer, which is the same effect wit
A cheaply costed enchantment like "When enchanted creature leaves the battlefield, exile it." That would essentially kill the Restoration Angel and Angel of Serenity interactions. They would still get the 5 life and the token. They would just be limited to a one time use. That would not be a narrow card since it would punish undying and reanimator too.
A cheaply costed enchantment like "When enchanted creature leaves the battlefield, exile it." That would essentially kill the Restoration Angel and Angel of Serenity interactions. They would still get the 5 life and the token. They would just be l
A cheaply costed enchantment like "When enchanted creature leaves the battlefield, exile it." That would essentially kill the Restoration Angel and Angel of Serenity interactions. They would still get the 5 life and the token. They would just be limited to a one time use. That would not be a narrow card since it would punish undying and reanimator too.
"If a creature would leave the battlefield, exile it instead" would achieve the desired functionnality.
"If a creature would leave the battlefield, exile it instead" would achieve the desired functionnality.
A cheaply costed enchantment like "When enchanted creature leaves the battlefield, exile it." That would essentially kill the Restoration Angel and Angel of Serenity interactions. They would still get the 5 life and the token. They would just be limited to a one time use. That would not be a narrow card since it would punish undying and reanimator too.
"If a creature would leave the battlefield, exile it instead" would achieve the desired functionnality.
No it wouldn't. See the rulings on how flicker interacts with unearth here .
The best way would to give the Aura the Vines of Vastwood effect. "Enchanted creature can't attack or block, and it can't be the target of spells or abilities your opponents control."
"If a creature would leave the battlefield, exile it instead" would achieve the desired functionnality.[/quote]No it wouldn't. See the rulings on how flicker interacts with unearth here .The best way would to give
A cheaply costed enchantment like "When enchanted creature leaves the battlefield, exile it." That would essentially kill the Restoration Angel and Angel of Serenity interactions. They would still get the 5 life and the token. They would just be limited to a one time use. That would not be a narrow card since it would punish undying and reanimator too.
"If a creature would leave the battlefield, exile it instead" would achieve the desired functionnality.
No it wouldn't. See the rulings on how flicker interacts with unearth here .
The best way would to give the Aura the Vines of Vastwood effect. "Enchanted creature can't attack or block, and it can't be the target of spells or abilities your opponents control."
Didn't know about that You learn something everyday.
"If a creature would leave the battlefield, exile it instead" would achieve the desired functionnality.[/quote]No it wouldn't. See the rulings on how flicker interacts with unearth here .The best way would to give
all i see are answers that do nothing but make Thragtusk decks better. Hoser cards wont fix the problem either. They simply need to make decks some what faster which i am sure Boros will do and Dimir/Simic are probably going to add more control. The only fix I could see would be a token hoser card that exiles tokens as they come into play, which we know will not happen thanks to the populate mechanic. I wouldnt be suprised about a gain life prevention type of thing or even something that.
i just dont see Thragtusk as much of a threat honestly.
all i see are answers that do nothing but make Thragtusk decks better. Hoser cards wont fix the problem either. They simply need to make decks some what faster which i am sure Boros will do and Dimir/Simic are probably going to add more control. The
@Z3RO your avatar reminds me of a friend of mine who quit playing Magic and dropped off the face of the earth (metaphorically). Oh, and I agree about Swagtusk.
The best answer is to JUST PLAY YOUR DAMN DECKS and realize that Trag is just a way to beat aggro decks that incidentally draws out control mirrors, requiring you to play stuff to beat control decks, thereby giving aggro decks a little bit better chance against you.
Its a sign of a better metagame.
That said, I would like to see a 1-drop creature with a "Players can't gain life" clause. Or a hate bear. Or a hate boar. Or a hate troll.
@Z3RO your avatar reminds me of a friend of mine who quit playing Magic and dropped off the face of the earth (metaphorically). Oh, and I agree about Swagtusk.The best answer is to JUST PLAY YOUR DAMN DECKS and realize that Trag is just a way to beat
..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />i just dont see Thragtusk as much of a threat honestly.
It isn't- but in terms of play it requires you play an effective Divination to keep card parity for removing it. It's usually best to just ignore that and destroy it anyways. In terms of deck design it creates that ugly Bant control list and similar decks that just want to win by playing bigger game than their opponents.
It isn't a threat- it's FRUSTRATING, which is why people want ways to hose it. Right about now I'd take a Faith's Fetters variant that gives Shroud and hoses triggers instead of activations.
The whole issue with it really is that we needed Loxodon Hierarch - A card that is already REALLY good. And instead we get a variant that doesn't use an activation to stop wraths AND only has a weight of a single green mana.
It isn't- but in terms of play it requires you play an effective Divination to keep card parity for removing it. It's usually best to just ignore that and destroy it anyways. In terms of deck design it creates tha
..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />i just dont see Thragtusk as much of a threat honestly.
It isn't- but in terms of play it requires you play an effective Divination to keep card parity for removing it. It's usually best to just ignore that and destroy it anyways. In terms of deck design it creates that ugly Bant control list and similar decks that just want to win by playing bigger game than their opponents.
It isn't a threat- it's FRUSTRATING, which is why people want ways to hose it. Right about now I'd take a Faith's Fetters variant that gives Shroud and hoses triggers instead of activations.
The whole issue with it really is that we needed Loxodon Hierarch - A card that is already REALLY good. And instead we get a variant that doesn't use an activation to stop wraths AND only has a weight of a single green mana.
You would have no clue how happy I would have been to see Loxodon Hierarch reprinted.
It isn't- but in terms of play it requires you play an effective Divination to keep card parity for removing it. It's usually best to just ignore that and destroy it anyways. In terms of deck design it creates tha
Fortunately we only have to suffer for a year instead of two. I'm not sure what they could do to really counteract the thing by making another card to hose it
Yup i felt the same . Also the same feeling about Prime Tits, imagine the facepalm when I saw the reprint...
Yup i felt the same .Also the same feeling about Prime Tits, imagine the facepalm when I saw the reprint...
The real problem isn't Thragtusk as a card design... it's Thragtusk with only a single colored mana symbol. It's the threat of Cavern of Souls with other hyper-efficient green creatures. It's Thragtusk in a Standard environment with the best flicker effect ever printed. It's Thragtusk in a format where none of the other colors have an equivalent threat/answer and so must effectively splash FOR THRAGTUSK.
The real problem isn't Thragtusk as a card design... it's Thragtusk with only a single colored mana symbol. It's the threat of Cavern of Souls with other hyper-efficient green creatures. It's Thragtusk in a Standard environment with the best flicker
The real problem isn't Thragtusk as a card design... it's Thragtusk with only a single colored mana symbol. It's the threat of Cavern of Souls with other hyper-efficient green creatures. It's Thragtusk in a Standard environment with the best flicker effect ever printed. It's Thragtusk in a format where none of the other colors have an equivalent threat/answer and so must effectively splash FOR THRAGTUSK.
I think the best answer to Thragtusk would be for Wizards to stop the cycle of hosers and answer cards, and instead produce diverse, balanced sets. We need more commonsense, careful card design, and a focus on each set benefiting the game as a whole in addition to standing up on its own as a unique play enviroment. If, for whatever reason, the above would occur, Thragtusk would eventually rotate with 'Friends' and open the door to Magical Christmas Land on the way out. In short, ladies and gentlemen, we must kill Gleemax .
I think the best answer to Thragtusk would be for Wizards to stop the cycle of hosers and answer cards, and instead produce diverse, balanced sets. We need more commonsense, careful card design, and a focus on each set benefiting the game as a whole
I think the best answer to Thragtusk would be for Wizards to stop the cycle of hosers and answer cards, and instead produce diverse, balanced sets. We need more commonsense, careful card design, and a focus on each set benefiting the game as a whole in addition to standing up on its own as a unique play enviroment. If, for whatever reason, the above would occur, Thragtusk would eventually rotate with 'Friends' and open the door to Magical Christmas Land on the way out. In short, ladies and gentlemen, we must kill Gleemax .
Balance doesn't exist- disparity exists even when everything is equally mediocre. You just learn which disparities are preference and which ones are actually part of the game. Wizards doesn't need to walk on eggshells- they just need to stop making last second changes to fine cards to try and make them exciting.
Balance doesn't exist- disparity exists even when everything is equally mediocre. You just learn which disparities are preference and which ones are actually part of the game. Wizards doesn't need to walk on eggshells- they just need to stop making l
Check out all these Thragtusks seeing play at the GP... oh wait.
inb4 "Thragtusk is bad in a heavy Bant Control meta so people didn't play it" or some other excuse, because people have been playing it.
Also, I like that there's a guy who's X-1 (without byes) that has only been playing for like 5 months, and he didn't know the GP had a cash prize or a PT invite.
Check out all these Thragtusks seeing play at the GP... oh wait.inb4 "Thragtusk is bad in a heavy Bant Control meta so people didn't play it" or some other excuse, because people have been playing it.Also, I like that there's a guy who's X-1 (without
I play Bant control a lot. If you get mad because your deck draws a lot you're an idiot and shouldn't be playing it. You have to expect it from the deck. It's basically who ever wins game one if you don't draw in game one wins. And that's fine.
And yeah, the format has sped up a bit. We've got aggro decks that are inbetween aggro and midrange which are coming out ahead now. Frites looks terrible right now.
I play Bant control a lot. If you get mad because your deck draws a lot you're an idiot and shouldn't be playing it. You have to expect it from the deck. It's basically who ever wins game one if you don't draw in game one wins. And that's fine. And y
I play Bant control a lot. If you get mad because your deck draws a lot you're an idiot and shouldn't be playing it. You have to expect it from the deck. It's basically who ever wins game one if you don't draw in game one wins. And that's fine.
Agreed. I just found it funny that he went 1-1-4
Agreed. I just found it funny that he went 1-1-4 :-p
A variant of Punishing Fire for 3 damage could do it without breaking anything else or even needing to be banned in Modern if you get the cost right. Like to cast it, and for the trigger.
A variant of Punishing Fire for 3 damage could do it without breaking anything else or even needing to be banned in Modern if you get the cost right. Like to cast it, and for the trigger.
While we're at it, would it be too much to ask for an answer for GoST too? While they could print something more awesome, these would suffice:
A cheap blocker with hexproof (say, a GG 3 / 4 creature with defender, reach and hexproof).
A pyroclasm variant at two mana that hits fliers. Make it RR if you want.
Some sort of pacifism variant that can be put on the battlefield from the graveyard (auras with flashback?).
Some reverse Crawlspace ("creatures can't attack alone").
Cruel Edict or Innocent Blood.
What we don't need: another best blue solution to GoST that defeats the very purpose of balancing UW.
A "creatures can't attack alone" card is something I've wanted in Standard for a long time, back when Titans were all over. I remember waaay back I designed a Wolf lord that had the ability. It would fit really well with the current meta.
A "creatures can't attack alone" card is something I've wanted in Standard for a long time, back when Titans were all over. I remember waaay back I designed a Wolf lord that had the ability. It would fit really well with the current meta.
Yup i felt the same . Also the same feeling about Prime Tits, imagine the facepalm when I saw the reprint...
Also, not to be dragging out old business or nothing, but reading that thread was hilarious, cheers for linking that. Good call btw. Lol'd at Rorix Collector.
Who needs to wait for Gatecrash ? amirite ?Just my opinion, but I'd take an environment with lots of Thraggies in it over one that's defined, dom
o__O I thought it was kind of obvious- the reason that Hoof did so well and Charleston and RB did so well in the most recent GP is because Thragtusk doesn't provide a winning strategy, it just destroys some aggressive decks by virtue of making the game last too long. It forces players into using obscene amounts of draw and answer with their own fatty- which in turn makes it harder to win a tournament because your opponents are likely to pull you into draws while you sandbag away.
Did everybody lose their freakin minds for a month?
o__O I thought it was kind of obvious- the reason that Hoof did so well and Charleston and RB did so well in the most recent GP is because Thragtusk doesn't provide a winning strategy, it just destroys some aggressive decks by virtue of making the ga
Players that gain life lose that much life until end of turn.
Deal 3 damage to each creature
At the beginning of the next end step, deal 3 damage to each creature
That would answer him, but its prob OP
3BRinstantPlayers that gain life lose that much life until end of turn.Deal 3 damage to each creatureAt the beginning of the next end step, deal 3 damage to each creatureThat would answer him, but its prob OP
^^ Not to knock on the poster particularly, but in principle it's shenanigans like the above that my answer to the question "What anti-Thragtusk utilities would you like to see," is, "ZERO." The problem is that anything that 'answers' Thragtusk is by definition going to be busted-ass broken.
What they need to do is stop printing drastic knee-jerk cards that require drastic knee-jerk responses that in turn cause heinous waves in the format. It's a pretty terrible chain.
That said, I don't think Thragtusk is a card that needs an answer. He's just a defining card of the meta that sets the tone for things to consider when building a deck. I don't think he's unhealthy per se.
I might proffer that having cards that are so obviously the only right choice is unhealthy to building, however.
^^ Not to knock on the poster particularly, but in principle it's shenanigans like the above that my answer to the question "What anti-Thragtusk utilities would you like to see," is, "ZERO." The problem is that anything that 'answers' Thragtusk is b
How's about an encrust-type card that has shroud, and grants the enchanted creature shroud? Something with a petrification-type flavor, . Shutting a creature down with a bit more permanence.
Turn To Stone - Enchantment - Aura Enchant Creature Enchanted creature is indestructible, has shroud, and does not untap during it's owner's untap step. Shroud "Sit. Stay. Good boy."
It lets you interact favorably with Thragtusk, while not instantly neutering him. Plus, it's just as good of a removal card against other creatures, and it's got some good Johnny-combo ability, so it's not just a nuke-Thraggy card. I could see dropping it on one of my own creatures with a static ability, for example.
How's about an encrust-type card that has shroud, and grants the enchanted creature shroud? Something with a petrification-type flavor, . Shutting a creature down with a bit more permanence.Turn To Stone - :B::U::U:Enchantment - AuraEnchant CreatureE
Bring it on - Enchantment - Aura Enchant Creature You control enchanted creature. It has defender. At the beginning of your upkeep sacrifice it unless you pay X, where X is its converted mana cost.
I'll cover your bet :DBring it on - Enchantment - AuraEnchant CreatureYou control enchanted creature. It has defender.At the beginning of your upkeep sacrifice it unless you pay X, where X is its converted mana cost.
Bring it on - Enchantment - Aura Enchant Creature You control enchanted creature. It has defender. At the beginning of your upkeep sacrifice it unless you pay X, where X is its converted mana cost.
Ooh, I like that one. Lotsa fun things to do there.
Ooh, I like that one. Lotsa fun things to do there.
How's about an encrust-type card that has shroud, and grants the enchanted creature shroud? Something with a petrification-type flavor, . Shutting a creature down with a bit more permanence.
Turn To Stone - Enchantment - Aura Enchant Creature Enchanted creature is indestructible, has shroud, and does not untap during it's owner's untap step. Shroud "Sit. Stay. Good boy."
It lets you interact favorably with Thragtusk, while not instantly neutering him. Plus, it's just as good of a removal card against other creatures, and it's got some good Johnny-combo ability, so it's not just a nuke-Thraggy card. I could see dropping it on one of my own creatures with a static ability, for example.
Thragtusk's Fate Instant If Thragtusk's Fate isn't in your starting hand, you may search your library for it and put in in your hand. Split Second Search all opponent's libraries for any number of cards named Thragtusk . Exile them, then rip them to shreds. Thrag-what?
A perfect answer that isn't busted?Thragtusk's Fate InstantIf Thragtusk's Fate isn't in your starting hand, you may search your library for it and put in in your hand.Split SecondSearch all opponent's libraries for
How's about an encrust-type card that has shroud, and grants the enchanted creature shroud? Something with a petrification-type flavor, . Shutting a creature down with a bit more permanence.
Turn To Stone - Enchantment - Aura Enchant Creature Enchanted creature is indestructible, has shroud, and does not untap during it's owner's untap step. Shroud "Sit. Stay. Good boy."
It lets you interact favorably with Thragtusk, while not instantly neutering him. Plus, it's just as good of a removal card against other creatures, and it's got some good Johnny-combo ability, so it's not just a nuke-Thraggy card. I could see dropping it on one of my own creatures with a static ability, for example.
How's about an encrust-type card that has shroud, and grants the enchanted creature shroud? Something with a petrification-type flavor, . Shutting a creature down with a bit more permanence.
Turn To Stone - Enchantment - Aura Enchant Creature Enchanted creature is indestructible, has shroud, and does not untap during it's owner's untap step. Shroud "Sit. Stay. Good boy."
It lets you interact favorably with Thragtusk, while not instantly neutering him. Plus, it's just as good of a removal card against other creatures, and it's got some good Johnny-combo ability, so it's not just a nuke-Thraggy card. I could see dropping it on one of my own creatures with a static ability, for example.
That might be a bit much. Maybe remove Shroud from the enchantment, so your opponents can always shoot it with enchantment removal?
I mean, there's already a card that grants makes a permanent indestructible, and Palisade Giant isn't exactly clobbering Modern with it or anything like that.
Palisade Giant :([/quote]That might be a bit much. Maybe remove Shroud from the enchantment, so your opponents can always shoot it with enchantment removal?I mean, there's already a card
That might be a bit much. Maybe remove Shroud from the enchantment, so your opponents can always shoot it with enchantment removal?
I mean, there's already a card that grants makes a permanent indestructible, and Palisade Giant isn't exactly clobbering Modern with it or anything like that.
The enchantment itself does not have shroud. The permanent does. This keeps players from using Restoration Angel (or cloudshift, or Venser, Sojurner Adept) from removing the creature from the game (which makes the enchantment "fall off," going to the graveyard)
And Modern is a very different beast from Standard. If I could have Indestructability and Palisade Giant in standard, I would be building Naya Run ramp with 8 mana elves, 4 farseek, 4 ranger's path, 4 palisade giant, 4 indestructibility, and Kessig Wolf Run. That deck would win approximately all the games.
The enchantment itself does not have shroud. The permanent does. This keeps players from using Restoration Angel (or cloudshift, or Venser, Sojurner Adept) from removing the creature from the game (which makes the enchantment "fall off," going to the
Named card loses all triggered abilities, as long as hoser is on the battlefield
Hoser cannot be targeted by enchantments
Best way to hose Thragtusk:Hose (1)artartifact (uncommon)Name a cardNamed card loses all triggered abilities,as long as hoser is on the battlefieldHoser cannot be targeted by enchantments
BR or monored manacost creature that says that players cannot gain life. Thragtusk is insane value, but I feel that problem as a whole is overabundance of lifegain in the current format that makes everything midrange.
(And the midrange cards are too brainless, you draw them, you play them, theres little thought process involved. Cards are too powerful. Current standard is excruciatingly boring. It also means games are decided more what you draw rather than how you play. )
ps. Im planning on stopping to play standard until gatecrash since the current format is garbage.
BR or monored manacost creature that says that players cannot gain life. Thragtusk is insane value, but I feel that problem as a whole is overabundance of lifegain in the current format that makes everything midrange. (And the midrange cards are too
11 of the 16 top decks did not have Thragtusk. The top 3 decks did not have Thragtusk. I'm not sure I can say that about Thundermaw Hellkite or Geralf's messenger.
8 out of the top 16, no Thragtusk. Top deck? R/B aggro. No Thragtusk. I think the card is fine. It's not breaking the format.
I've come around to the idea that it doesn't need to be hosed. I mean, grand prix Nagoya:magic.tcgplayer.com/db/deck_search_resul...11 of the 16 top decks did not have Thragtusk. The top 3 decks did not have Thragtusk. I'm not sure I can say that a
BR or monored manacost creature that says that players cannot gain life. Thragtusk is insane value, but I feel that problem as a whole is overabundance of lifegain in the current format that makes everything midrange.
(And the midrange cards are too brainless, you draw them, you play them, theres little thought process involved. Cards are too powerful. Current standard is excruciatingly boring. It also means games are decided more what you draw rather than how you play. )
ps. Im planning on stopping to play standard until gatecrash since the current format is garbage.
This person is bad, and should feel bad for thinking this. And just because you act like you have any clue about the actual standard environment, it doesn't make you an experienced poster, or one of the regulars. Also, how can you complain about power level of cards? If you seriously have an issue with powerful cards, you shouldn't be playing Magic. Or any TCG or CCG at all. Because there will always be cards that are better than others. And god forbid if you ever actually tried Legacy. POWERFUL CARDS EVERYWHERE, THE FORMAT MUST SUCK. I JUST PLAY THIS TARMOGOYF LIKE I'M NOT THINKING AND CAST THIS BRAINSTORM WITHOUT THINKING, JUST LIKE HOW I CAST THIS THALIA WITHOUT THINKING WHILE I HAVE SILVERBLADE PALADIN AND RANCOR IN MY HAND! ITS THE EXACT SAME THING!!!! The overabundance of lifegain? You mean like how a Rakdos player was able to kill me through two Centaur Healer and a Thragtusk yesterday (though granted, I did stumble some)?
I've said it before, I'll say it again: Reprinting Rain of Gore would completely put B/R over the top. Its like how Caw-Blade was before NPH- it was one of the (I said best, but it was contendable) top decks, then they printed a card that threw it over the top and then some. Be happy we have a standard meta as good as it is.
Congrats, welcome to me 2 months ago. You deserve a cookie, because there are still bads like this poster:I approve this. :ayyyy!:ps. Im planning on stopping to play standard until gatecrash since the current format is garbage.[/quote] This person is
No matter the format, no matter the year, no matter the metagame, people will say that the decks don't require any thought. It's a constant that has been true for as long as I can remember, from Zendikar's Kuldotha lists to Valakut to Cawblade (not many of those, to be fair) to Jund to Faeries to Naya to Thragtusk. It will always be so.
During that time, I'll enjoy Jund Midrange players having fun fetching Thraggy after Thraggy and gaining tons of life while I play Nephalia Drownyard and they know it instead of trying to gut me faster.
No matter the format, no matter the year, no matter the metagame, people will say that the decks don't require any thought. It's a constant that has been true for as long as I can remember, from Zendikar's Kuldotha lists to Valakut to Cawblade (not m
I am going to compare these two average apples to these twenty amazing golden apples that taste like the fruit of the heavens. This is because I'm a scrub, and I hang out the passenger side of my best friend's ride hollering at women who aren't interested in me.
Also, I'm really, really bad at Magic, and make baseless statements about things I don't know about, such as Magic.
No matter the format, no matter the year, no matter the metagame, people will say that the decks don't require any thought. It's a constant that has been true for as long as I can remember, from Zendikar's Kuldotha lists to Valakut to Cawblade (not many of those, to be fair) to Jund to Faeries to Naya to Thragtusk. It will always be so.
During that time, I'll enjoy Jund Midrange players having fun fetching Thraggy after Thraggy and gaining tons of life while I play Nephalia Drownyard and they know it instead of trying to gut me faster.
To be fair, three of those decks really don't require a ton of thinking (Kuldotha Red, Valakut, and Jund) as they provide relatively few actual decisions for you to make compared to something like Fae.
I am going to compare these two average apples to these twenty amazing golden apples that taste like the fruit of the heavens. This is because I'm a scrub, and I hang out the passenger side of my best friend's ride hollering at women who aren't inter
To be ever more fair, I haven't seen many innovative insights from jman22 and all I am reading here is a bunch of chest-beating.
While I don't agree (with Bloodartist) that cards in standard are "too powerful", I definitely think that there are too many "value" cards around. There's a difference. Also, I am not sure why you are citing GP Nagoya as evidence that Thragtusk is not a defining card: There are effectively 3 types of decklists in the Top 16: Those that play Thragtusk for value, those that can beat Thragtusk reliably, and a combo deck that speculated the meta would be full of Thragtusk-centric decks and consequently won day 2.
To be ever more fair, I haven't seen many innovative insights from jman22 and all I am reading here is a bunch of chest-beating.While I don't agree (with Bloodartist) that cards in standard are "too powerful", I definitely think that there are too ma
I am going to compare these two average apples to these twenty amazing golden apples that taste like the fruit of the heavens. This is because I'm a scrub, and I hang out the passenger side of my best friend's ride hollering at women who aren't interested in me.
Also, I'm really, really bad at Magic, and make baseless statements about things I don't know about, such as Magic.
No matter the format, no matter the year, no matter the metagame, people will say that the decks don't require any thought. It's a constant that has been true for as long as I can remember, from Zendikar's Kuldotha lists to Valakut to Cawblade (not many of those, to be fair) to Jund to Faeries to Naya to Thragtusk. It will always be so.
During that time, I'll enjoy Jund Midrange players having fun fetching Thraggy after Thraggy and gaining tons of life while I play Nephalia Drownyard and they know it instead of trying to gut me faster.
To be fair, three of those decks really don't require a ton of thinking (Kuldotha Red, Valakut, and Jund) as they provide relatively few actual decisions for you to make compared to something like Fae.
Ok, I don't really agree with Bloodartist, but you're just being a complete ass.
I am going to compare these two average apples to these twenty amazing golden apples that taste like the fruit of the heavens. This is because I'm a scrub, and I hang out the passenger side of my best friend's ride hollering at women who aren't inter
To be ever more fair, I haven't seen many innovative insights from jman22 and all I am reading here is a bunch of chest-beating.
While I don't agree (with Bloodartist) that cards in standard are "too powerful", I definitely think that there are too many "value" cards around. There's a difference. Also, I am not sure why you are citing GP Nagoya as evidence that Thragtusk is not a defining card: There are effectively 3 types of decklists in the Top 16: Those that play Thragtusk for value, those that can beat Thragtusk reliably, and a combo deck that speculated the meta would be full of Thragtusk-centric decks and consequently won day 2.
Most of my insights aren't innovative, but I'm rarely wrong when I make a statement. Refer to my post 2 months ago about Thragtusk for one such example.
I for one didn't cite the GP as non-Thrag evidence (I think its mostly an oddity and was a real breakout for B/R)
I generally enjoy Magic because I get to play at the stock markets like a big boy without the risk of my life turning to ruin if I'm wrong. So its sorta important to be able to be right about cards.
Most of my insights aren't innovative, but I'm rarely wrong when I make a statement. Refer to my post 2 months ago about Thragtusk for one such example.I for one didn't cite the GP as non-Thrag evidence (I think its mostly an oddity and was a real br
Ok, since apparently what I originally said seems to have come out wrong, Im going to clarify. Having powerful cards around is okay. I guess what I'm opposed is the fact that there is usually no thought involved in using these current standard cards ("Oh look, a miraculous miracle. Am I going to cast this or not? Hmm.") And that there are not enough ways to play around some of them (thragtusk). Current standard feels to me like it is in permanent topdeck mode, and I don't like that. Not to mention some people managing to finish only 1 game per match when two thragtusk decks are fighting..
ps. No matter what they print in gatecrash, its not going to be enough to hamper thragtusks.
Ok, since apparently what I originally said seems to have come out wrong, Im going to clarify. Having powerful cards around is okay. I guess what I'm opposed is the fact that there is usually no thought involved in using these current standard cards
Ok, since apparently what I originally said seems to have come out wrong, Im going to clarify. Having powerful cards around is okay. I guess what I'm opposed is the fact that there is usually no thought involved in using these current standard cards ("Oh look, a miraculous miracle. Am I going to cast this or not? Hmm.") And that there are not enough ways to play around some of them (thragtusk). Current standard feels to me like it is in permanent topdeck mode, and I don't like that. Not to mention some people managing to finish only 1 game per match when two thragtusk decks are fighting..
ps. No matter what they print in gatecrash, its not going to be enough to hamper thragtusks.
Thragtusk has been in half the winning decks as of late. Hardly a "Thragtusk meta". Hardly "crashing Thragtusk into one another". Last FNM, I've won games through three and four Thragtusks.
If your deck is mindless, that's the deck or you, not the format. There are a lot of decks that require a lot of skills to play. Esper Control is as complicated to play as you'd wish. Jund Midrange requires a lot of thought and I've seen numerous player trip themselves with it. Open your mind.
Thragtusk has been in half the winning decks as of late. Hardly a "Thragtusk meta". Hardly "crashing Thragtusk into one another". Last FNM, I've won games through three and four Thragtusks.If your deck is mindless, that's the deck or you, not the for
To be ever more fair, I haven't seen many innovative insights from jman22 and all I am reading here is a bunch of chest-beating.
While I don't agree (with Bloodartist) that cards in standard are "too powerful", I definitely think that there are too many "value" cards around. There's a difference. Also, I am not sure why you are citing GP Nagoya as evidence that Thragtusk is not a defining card: There are effectively 3 types of decklists in the Top 16: Those that play Thragtusk for value, those that can beat Thragtusk reliably, and a combo deck that speculated the meta would be full of Thragtusk-centric decks and consequently won day 2.
Yes, this is called metagaming, and is the standard in ANY format. If you think you're going to run into specific decks or cards, you want to be prepared for them. For example, right now ultimate price and victim of night are being used over dreadbore because of thundermaw hellkite . Heck, even searing spear is being used more because of all the haste creatures like falkenrath aristocrat and hellrider . Pillar of flame is used more because of Geralf's messenger and Gravecrawler . I guess my point is, that people build their decks to beat cards they expect to see. Yeah, thragtusk is a card, but it's not warping the format anymore than any of the other million black/red cards I just listed.
Yes, this is called metagaming, and is the standard in ANY format. If you think you're going to run into specific decks or cards, you want to be prepared for them. For example, right now ultimate price and vi
Ok, since apparently what I originally said seems to have come out wrong, Im going to clarify. Having powerful cards around is okay. I guess what I'm opposed is the fact that there is usually no thought involved in using these current standard cards ("Oh look, a miraculous miracle. Am I going to cast this or not? Hmm.") And that there are not enough ways to play around some of them (thragtusk). Current standard feels to me like it is in permanent topdeck mode, and I don't like that. Not to mention some people managing to finish only 1 game per match when two thragtusk decks are fighting..
ps. No matter what they print in gatecrash, its not going to be enough to hamper thragtusks.
Well that has a tad more merit to it, but not much. If you don't have situations where you hit a miracle spell and don't seriously consider its affect on your gameplay, then you probably are either on a pro level of magic (and shouldn't be posting here) or you just don't think through things well enough (more likely)
And so what if you have ways to play around other cards? So what if there is a foil to a strategy, or a counter to another card?
And yeah, current standard will feel like its topdeck mode, what with its horrid ability to manipulate the library (especially compared to the past few standard seasons, where it has been close to the level of Legacy)
And sure, when you have two control mirrors going on, you should expect the game to go long, and likely end in a draw. That shouldn't be a big surprise.
Yes, this is called metagaming, and is the standard in ANY format. If you think you're going to run into specific decks or cards, you want to be prepared for them. For example, right now ultimate price and victim of night are being used over dreadbore because of thundermaw hellkite . Heck, even searing spear is being used more because of all the haste creatures like falkenrath aristocrat and hellrider . Pillar of flame is used more because of Geralf's messenger and Gravecrawler . I guess my point is, that people build their decks to beat cards they expect to see. Yeah, thragtusk is a card, but it's not warping the format anymore than any of the other million black/red cards I just listed.
Dudebro, I said like, over a month ago Searing Spear was the best removal spell in the format. I still stand by that. I don't really have anything else to say though.
Well that has a tad more merit to it, but not much. If you don't have situations where you hit a miracle spell and don't seriously consider its affect on your gameplay, then you probably are either on a pro level of magic (and shouldn't be posting he
Annnnnd we're served. An anti-lifegain card just got spoiled. Sure, it doesn't answer Thraggy correctly, but it can stop the lifegain from borh it and Revelation.
Annnnnd we're served. An anti-lifegain card just got spoiled. Sure, it doesn't answer Thraggy correctly, but it can stop the lifegain from borh it and Revelation.
yup, flames of the blood hand was a card I liked a lot back when 4/4 gain 4's were a big part of standard, and looks like we get a nice homage.
Not exactly like nevermore, as it hits revelation as well. Its seems like a solid sb card
yup, flames of the blood hand was a card I liked a lot back when 4/4 gain 4's were a big part of standard, and looks like we get a nice homage.Not exactly like nevermore, as it hits revelation as well. Its seems li
It's very narrow. But when it's useful it's very useful. It's useful when your opponent plays thragtusk where it basically means your opponent's life will be 8 lower than what it would be without this card (3 from this card's damage and preventing 5 from being gained). 8 life lower life total for 2 mana. Other than that situation it's a bad burn spell. Bad burn cards can still directly win games which nevermore doesn't do. Skullcrack is a sideboard card in RDW decks that expect to see a lot of thragtusks being played.
The reason I like the card is that it lets aggro players play a 20 lifepoint game. I like the 50 cent way to beat lifegain over the $40 Thundermaw Hellkite version.
I can see why you don't think it's playable (95% of the time it's a bad burn spell). It basically goes in one deck's sideboard (RDW) and comes out when your opponent is playing thragtusks. It's not needed in zombies and other decks that have an easier time coming back from lifegain. It mostly solves an already solved problem, how to beat thragtusk/life gain with an aggro deck. This just seems like an alternative solution to thragtusk for more budget friendly/casual standard players.
It's very narrow. But when it's useful it's very useful. It's useful when your opponent plays thragtusk where it basically means your opponent's life will be 8 lower than what it would be without this card (3 from this card's damage and preventing 5
This is terrible card design. Aggro decks shouldn't be allowed to play a 20 point game of magic when all of their high end threats have haste. Hellrider, Aristocrat, and Thundermaw makes the deck completely insane. This isn't yesterday's aggro deck. These creatures are way above the curve. A single Thragtusk is bad for RDW because RDW is a bad deck. BR/RB Aggro is a very good deck that only has problem with tusks in multiples. This card shouldn't exist because it clearly is made for the budget players who play at FNM with RDW and Wizards wants them to feel good about playing a thoughtless deck (it actually takes a better player to make the deck run well but rewards bad players because you don't get punished that badly for being bad).
Aggro is supposed to lose to cards like Thragtusk and there shouldn't be answers for it other than curving out and getting them. There shouldn't be cards that are direct answers to certain cards. That is terrible design.
This is terrible card design. Aggro decks shouldn't be allowed to play a 20 point game of magic when all of their high end threats have haste. Hellrider, Aristocrat, and Thundermaw makes the deck completely insane. This isn't yesterday's aggro deck.
This doesn't beat Thragtusk; they still have two cards up on you (and you've spent another), and lets not forget RestoAngel. It doesn't beat Sphinx's Revelation, because they still draw into their sweeper or another Revelation the following turn.
It also sucks when you don't have the time or mana to play it. You're more likely to lose by voluntarily sitting on -2 mana for a couple of turns just to try and protect against life gain than you are to the lifegain itself.
Flames of the Bloodhand only got played because it was in a metagame with a mono-white deck that could gain 15 life in a single turn, and Aggro would literally lose without it.
It is a terrible card, it is worse than existing options for BR Aggro to sideboard against Bant Control, and it is therefore unplayable. No good decks have more than a niche sideboard role for it.
This doesn't beat Thragtusk; they still have two cards up on you (and you've spent another), and lets not forget RestoAngel. It doesn't beat Sphinx's Revelation, because they still draw into their sweeper or another Revelation the following turn.It a
I think aristocrat and thundermaw hellkite are horrible card design. Giving creatures high power, haste, and additional benefits and making the card mythic isn't what I call great design. I would more call that ruining the balance of the game to create demand for a product.
Wizards can make cards like Thundermaw Hellkite and Falkenrath Aristocrat for players who are willing to spend money to acquire the most competitive decks, but they can't make uncommons like skullcrack that are very narrow and only situationally good for budget players? Cards should only exist for competitive players who play at pro tours. That seems like such a small percentage of magic players.
I don't see this card being played in BR aggro. I agree that it is a better deck than RDW. It plays pretty similarly. I don't think RDW players are bad players and don't think they would have trouble playing BR aggro. I think they could figure out what to do with hasty creatures. If RDW is a bad deck and the people who play it are bad players then no one should have a problem beating them. Let's go with your point of view that RDW is a bad deck and the players are less skilled than others. Even with that point of view, Wizards should still create cards for those players. They're still a subset of Magic players that support the game. Wizards makes about 1000 new cards per year. I don't see why a small portion of those cards can't exist for a subset of Magic players. There's a good amount of cards that appeal to the majority of players. There should be at least a few each year that appeal to a small subset and are despised by other subsets of the Magic player population. This is one of them.
Aggro decks will still lose to Thragtusk often. Not sure if I agree with you about direct answers to certain cards. I would probably call it boring design or narrow design. They exist for a reason though. Probably to shake up the game and encourage more variety of cards being played. You're not going to always play rock if paper exists.
I think aristocrat and thundermaw hellkite are horrible card design. Giving creatures high power, haste, and additional benefits and making the card mythic isn't what I call great design. I would more call that ruining the balance of the game to crea
I just want Wizards to stop printing broken cards. Thragtusk was such an obvious blunder, I don't understand how it made it to release. I really hope the person who came up with it never works on a development team ever again.
Magic is way more fun without unbeatable cards.
I just want Wizards to stop printing broken cards. Thragtusk was such an obvious blunder, I don't understand how it made it to release. I really hope the person who came up with it never works on a development team ever again.Magic is way more fun wi
You guys are driving me crazy, seriously. I stopped losing to Thragtusk when I stopped trying to go under it and started trying to go over it. I remember when I was at the SCG tournament in LA and there was a single game where I lost to a Thragtusk and I was like, "Oh... right, still beats for 5" because it had been such a non-card against me all day long. I felt the same way with the deck I had used before that. The only deck I had a hard time against thragtusk with was RDW and that was before the current version was well established, even then I knew I needed thundermaw hellkite and a better 3 drop and it might be doable.
I mean seriously, if you think Thragtusk is an issue, I can't imagine what you thought about the titans.
You guys are driving me crazy, seriously. I stopped losing to Thragtusk when I stopped trying to go under it and started trying to go over it. I remember when I was at the SCG tournament in LA and there was a single game where I lost to a Thragtusk a
Enchant creature cannot attack or block and gains hexproof?? This way he can't attack or block and can't be returned to the owners had for replay
Largest problem is this card would be VERY strong outside of thragtusk as well
Enchant creature cannot attack or block and gains hexproof??This way he can't attack or block and can't be returned to the owners had for replayLargest problem is this card would be VERY strong outside of thragtusk as well :(
I stopped trying to play the lifepoint game. Bad as it sounds, I've been running mill. That's my tech against Thrag and Sphinx. Fine you want a bunch of life and cards? Go right ahead. It's been working better than I thought. I even beat RB zombies last week.
I stopped trying to play the lifepoint game. Bad as it sounds, I've been running mill. That's my tech against Thrag and Sphinx. Fine you want a bunch of life and cards? Go right ahead. It's been working better than I thought. I even beat RB zombies l
Ive been saying it for a while now, steal the stupid thing. Ive been having so much success with zealous conscripts at 4 md in this format. It steals thragtusks, jaces, thundermaws. So much good stuff to steal right now. I take it a step further with flicker spells to keep the creature, but you dont necessarily need to do that.
Ive been saying it for a while now, steal the stupid thing. Ive been having so much success with zealous conscripts at 4 md in this format. It steals thragtusks, jaces, thundermaws. So much good stuff to steal right now. I take it a step further wit