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7 months ago ::
Oct 31, 2012 - 12:22AM
#21
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Date Joined:
Jan 13, 2006
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I dislike mass land removal, it earns massive frown tech from my group. Whether it is in the form of land conversion, as mentioned previously, or outright destruction it is the only thing that I think I truly hate in Commander. I also think that cards that let you take extra turns should be banned (even though I have posted an X Turns in a Row deck) as I think it functionally removes players from the game in the same way as land removal.
Extra turns can be dealt with if all players agree to a limit on the number of turns in a row of 2, 3, or 4.
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7 months ago ::
Oct 31, 2012 - 5:45AM
#22
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Date Joined:
Jun 29, 2011
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I'm actually fine with just about everything that people are bitching about in this thread: Ulamog, Bruna, etc. I do hate mass LD, though. The only time I ran mass land destruction was a Commander tournament. I then used Faith's Reward to get them all back and cruise to victory. I'd never do that in a regular game, though. Also, players need to run more exile effects to deal with stuff like Eldrazi and other indestructible/hard-to-kill dudes. If you're in the proper colors, stuff like Unmake , Oblivion Ring , Detention Sphere , Red Sun's Zenith and Kumano, Master Yamabushi are pretty good.
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7 months ago ::
Oct 31, 2012 - 6:11AM
#23
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Date Joined:
Sep 30, 2008
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A Green or black deck would be screwed with no way out.
Splinter
Molder Slug
Tribute to the Wild
I admit, none of these are GREAT answers but at least green gets SOMETHING.....poor black.
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7 months ago ::
Oct 31, 2012 - 9:23AM
#24
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Date Joined:
Nov 27, 2011
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Deglamer Black has Ashes to Ashes for indestructible creatures. Then stuff like Liliana of the Veil 's ultimate, Braids, Cabal Minion (banned as a general but legal in the deck), Choice of Damnations . Those give them a choice what to sacrifice, but it's usually not an easy choice.
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7 months ago ::
Oct 31, 2012 - 10:32AM
#25
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Date Joined:
Dec 10, 2006
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For Darksteel Forge: Rebuild Hurkyl's Recall
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7 months ago ::
Oct 31, 2012 - 3:21PM
#26
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Date Joined:
Jun 15, 2006
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I think you should play whatever you want to, in your commander deck. I'd stay clear of the banlist. But beyond that play what you want. The important thing is actually to match the decks in your area. If the folks you play with play just for kicks...then play just for kicks. If your group likes enormous plays and huge board swings: Resulting in the biggest most obscene plays do it.
Whenever something impressive happens, that's when magic memories are made.
I severely disagree with this attitude about being a care bear while playing Commander. I think the real problem is timing. Learn the timing of when to play the powerful cards. Don't play them at an early stage to shut the rest of the group down. Every deck has a weakness, pack plenty of answers and quit qq'ing.
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7 months ago ::
Nov 01, 2012 - 9:43PM
#27
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Date Joined:
Nov 10, 2009
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I think you should play whatever you want to, in your commander deck. I'd stay clear of the banlist. But beyond that play what you want. The important thing is actually to match the decks in your area. If the folks you play with play just for kicks...then play just for kicks. If your group likes enormous plays and huge board swings: Resulting in the biggest most obscene plays do it.
Whenever something impressive happens, that's when magic memories are made.
I severely disagree with this attitude about being a care bear while playing Commander. I think the real problem is timing. Learn the timing of when to play the powerful cards. Don't play them at an early stage to shut the rest of the group down. Every deck has a weakness, pack plenty of answers and quit qq'ing.
Thank you!
STEP 1: Find your cousin
STEP 2: Get your cousin in the cannon STEP: 3 Find another cousin
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7 months ago ::
Nov 01, 2012 - 10:18PM
#28
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Date Joined:
Oct 27, 2011
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7 months ago ::
Nov 01, 2012 - 10:38PM
#29
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Date Joined:
Nov 26, 2009
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RPGtable username : RTiger
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7 months ago ::
Nov 01, 2012 - 11:32PM
#30
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Jace the mind sculptor is not overly powerful in edh.
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