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Switch to Forum Live View What NOT to put in an EDH deck
7 months ago  ::  Oct 31, 2012 - 12:22AM #21
Singe
Date Joined: Jan 13, 2006
Posts: 1,010

Oct 30, 2012 -- 9:48PM, Hhooven4 wrote:

I dislike mass land removal, it earns massive frown tech from my group.  Whether it is in the form of land conversion, as mentioned previously, or outright destruction it is the only thing that I think I truly hate in Commander.  I also think that cards that let you take extra turns should be banned (even though I have posted an X Turns in a Row deck) as I think it functionally removes players from the game in the same way as land removal.


Extra turns can be dealt with if all players agree to a limit on the number of turns in a row of 2, 3, or 4.

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7 months ago  ::  Oct 31, 2012 - 5:45AM #22
RxPhantom
Date Joined: Jun 29, 2011
Posts: 1,731
I'm actually fine with just about everything that people are bitching about in this thread:  Ulamog, Bruna, etc.  I do hate mass LD, though.  The only time I ran mass land destruction was a Commander tournament.  I then used Faith's Reward to get them all back and cruise to victory.  I'd never do that in a regular game, though.

Also, players need to run more exile effects to deal with stuff like Eldrazi and other indestructible/hard-to-kill dudes.  If you're in the proper colors, stuff like Unmake , Oblivion Ring , Detention Sphere , Red Sun's Zenith and Kumano, Master Yamabushi are pretty good.
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7 months ago  ::  Oct 31, 2012 - 6:11AM #23
onedayweek
Date Joined: Sep 30, 2008
Posts: 120

Oct 30, 2012 -- 11:38PM, Rpetiger wrote:

A Green or black deck would be screwed with no way out.




Splinter

Molder Slug

Tribute to the Wild

I admit, none of these are GREAT answers but at least green gets SOMETHING.....poor black.

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7 months ago  ::  Oct 31, 2012 - 9:23AM #24
JBTM
Date Joined: Nov 27, 2011
Posts: 1,714
Deglamer

Black has Ashes to Ashes for indestructible creatures.  Then stuff like Liliana of the Veil 's ultimate, Braids, Cabal Minion (banned as a general but legal in the deck), Choice of Damnations .  Those give them a choice what to sacrifice, but it's usually not an easy choice.
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7 months ago  ::  Oct 31, 2012 - 10:32AM #25
malpheas
Date Joined: Dec 10, 2006
Posts: 1,419
For Darksteel Forge:

Rebuild
Hurkyl's Recall
    
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7 months ago  ::  Oct 31, 2012 - 3:21PM #26
Disturbed185
Date Joined: Jun 15, 2006
Posts: 347
I think you should play whatever you want to, in your commander deck. I'd stay clear of the banlist. But beyond that play what you want. The important thing is actually to match the decks in your area. If the folks you play with play just for kicks...then play just for kicks. If your group likes enormous plays and huge board swings: Resulting in the biggest most obscene plays do it.

Whenever something impressive happens, that's when magic memories are made.

I severely disagree with this attitude about being a care bear while playing Commander. I think the real problem is timing. Learn the timing of when to play the powerful cards. Don't play them at an early stage to shut the rest of the group down. Every deck has a weakness, pack plenty of answers and quit qq'ing.
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7 months ago  ::  Nov 01, 2012 - 9:43PM #27
perodequeso
Date Joined: Nov 10, 2009
Posts: 1,822

Oct 31, 2012 -- 3:21PM, Disturbed185 wrote:

I think you should play whatever you want to, in your commander deck. I'd stay clear of the banlist. But beyond that play what you want. The important thing is actually to match the decks in your area. If the folks you play with play just for kicks...then play just for kicks. If your group likes enormous plays and huge board swings: Resulting in the biggest most obscene plays do it.

Whenever something impressive happens, that's when magic memories are made.

I severely disagree with this attitude about being a care bear while playing Commander. I think the real problem is timing. Learn the timing of when to play the powerful cards. Don't play them at an early stage to shut the rest of the group down. Every deck has a weakness, pack plenty of answers and quit qq'ing.


Thank you!  

STEP 1: Find your cousin

STEP 2: Get your cousin in the cannon

STEP: 3 Find another cousin
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7 months ago  ::  Nov 01, 2012 - 10:18PM #28
lewi0027
Date Joined: Oct 27, 2011
Posts: 43
Most Overpoweredly Annoying Cards:
Time Stretch
Tooth and Nail
Bribery
Mana Crypt
Kiki-Jiki, Mirror Breaker
Sunder
Armageddon
Kokusho, the Evening Star
Vorinclex, Voice of Hunger
Land Tax
Mind Over Matter
Omniscience
Darksteel Forge
Back to Basics
Contamination
Storm Herd
Jace, the Mind Sculptor
Aura Shards
Memory Jar
Lurking Predators
Consecrated Sphinx
Jin-Gitaxias, Core Augur
Moat
Mystic Remora
Kuro, Pitlord
Reanimate

Stupid Cards
Triskelion
Mana Echoes
Warp World
Serra Ascendant
Felidar Sovereign
Rune-Tail, Kitsune Ascendant
Hermit Druid
Sorin Markov

I could go on for hours... I guess the point is there are so many OP/stupid cards that the best thing that you can do is keep the ban list as small as possible.  Amongst your play group you can outlaw cards if you please.


The EDH Decks -
White Artifact Ramp, Avacyn, Angel of Hope
Blue Time Stretch, Azami, Lady of Scrolls
Black Repeatable Recursion, Balthor the Defiled
Red Goblin Gimmicks, Kiki-Jiki, Mirror Breaker
Green Super Ramp, Azusa, Lost but Seeking

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7 months ago  ::  Nov 01, 2012 - 10:38PM #29
Rpetiger
Date Joined: Nov 26, 2009
Posts: 778

Nov 1, 2012 -- 10:18PM, lewi0027 wrote:

Most Overpoweredly Annoying Cards:
Time Stretch
Tooth and Nail
Bribery
Mana Crypt
Kiki-Jiki, Mirror Breaker
Sunder
Armageddon
Kokusho, the Evening Star
Vorinclex, Voice of Hunger
Land Tax
Mind Over Matter
Omniscience
Darksteel Forge
Back to Basics
Contamination
Storm Herd
Jace, the Mind Sculptor
Aura Shards
Memory Jar
Lurking Predators
Consecrated Sphinx
Jin-Gitaxias, Core Augur
Moat
Mystic Remora
Kuro, Pitlord
Reanimate

Stupid Cards
Triskelion
Mana Echoes
Warp World
Serra Ascendant
Felidar Sovereign
Rune-Tail, Kitsune Ascendant
Hermit Druid
Sorin Markov

I could go on for hours... I guess the point is there are so many OP/stupid cards that the best thing that you can do is keep the ban list as small as possible.  Amongst your play group you can outlaw cards if you please.




Besides Bribery, I got no problem with the cards on that list.

RPGtable username : RTiger
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7 months ago  ::  Nov 01, 2012 - 11:32PM #30
niheloim
Date Joined: Feb 3, 2008
Posts: 6,237
Jace the mind sculptor is not overly powerful in edh.
When playing Commander, before you add a card to your deck, you have to ask yourself:
"Is this card better than Rings ?"
If you play commander and don't have your deck[s] in the Decklist Compendium, maybe you should. Or if you're new or looking into the format, the compendium has some good advice for beginners as well as decklists.

3DH4LIF3

We should all have one of these playable from our sideboards
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