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7 months ago ::
Oct 30, 2012 - 5:50PM
#51
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Date Joined:
Jun 29, 2009
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To be serious, luck is a by design part of MTG. Its not going to be removed.
No one is advocating removing luck from Magic, and even if the mana system were redesigned to eliminate mana issues, it wouldn't do that. All I am advocating is to remove the extreme situations where the outcome of the game is decided entirely by mana issues. The games where a player keeps a 2 land hand and never draws another land before the game ends. The games where a player muligans a 1 lander into a 0 lander into an 'I lose no matter what' lander. The games where one player starts off with a 4 land hand and then proceeds to draw nothing but lands for the next 6 draws.
Every limited Magic game is going to involve some element of luck because you are playing 1 or 2 copies of most non-basic lands in your deck. You don't need to add additional randomness on top of that. Even when I win based on mana issues I don't enjoy it. In the finals of a recent tournament I had Rakdos Cackler -> Rakdos Shred-freak -> Rakdos Shred-freak as my first 3 turns. Due to mana issues my opponent had no plays for his first 4 turns. It didn't feel like an epic win, it just felt stupid. It felt like a non-game, like we might as well have tossed a coin or rolled a die to determine whether we played a game at all or just went straight to game 2.
I recommend modifying your deck construction and/or shuffling your cards differently. Though I doubt that the second one will differ your results more than the first. I've never had a string of games where I've been hosed by mana. Either flooded or screwed. Running My formula (stated earlier), I can bank on averages of every other card being either a mana or a spell.
You might just have to accept the fact that $hit happens and move on. Everybody else deals with it.
Now.. if you wanted to work on a mechanic that would say... combine the "morph" ability with Mana on a permanent or spell. You might be onto something for a set release.
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7 months ago ::
Oct 30, 2012 - 6:26PM
#52
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Date Joined:
Jun 15, 2009
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I recommend modifying your deck construction and/or shuffling your cards differently. Though I doubt that the second one will differ your results more than the first. I've never had a string of games where I've been hosed by mana. Either flooded or screwed. Running My formula (stated earlier), I can bank on averages of every other card being either a mana or a spell.
This is online Magic, so there is no shuffling that I can influence directly. I agree that if you are running 20 lands in a 40 card deck you should almost never run into a situation where you are mana short, but you will also run into mana flood nearly every other game. Unless you have a lot of good sinks for that mana I can't see you winning many matches with this method. Have you tried just playing 17 lands?
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7 months ago ::
Oct 30, 2012 - 6:39PM
#53
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Date Joined:
Jun 10, 2011
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Some people just legit have issues with drawing too much land or not enough land... I watched a friend of mine build an edh deck with 19 lands in it and play 2 game without missing his first 3 or 4 land drops and played the game like any normal deck
Then he tried it with the typical number of lands(like 35 or so) and ended up with like a 75-25 ratio of lands-spells... can't explain it but it just happens
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7 months ago ::
Oct 30, 2012 - 8:04PM
#54
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None of SB's threads ever seem to make me any better at drafting or playing sealed...
1000th post November 26, 2010. Where Islands gets his decks: Spoiler:
Show
It was revealed to me in a dream. All the cards were in my dream except for three slots which I plugged in as Vault Skirge.
FULL DISCLOSURE: The dream was post AVR so there was a copy of Slayer's Stronghold. I decided to keep it pre AVR in my post here.
EDIT: I just remembered. The Skirges might have been 2x Whipflare and 1x something else, probably War and Peace.
EDIT2: Currently 4-0 in my first four games with this. My opponents have been very angry. I fought off a Wurmcoil from Grixis for six turns before I found my second Dispatch. Jeez, I can do a lot of damage.
EDIT3: Streak broken. Lost to an unexpected Overrun. Cracking a Shrine for 10 wasn't enough.
How Kedi tests his decks: Spoiler:
Show
also, I've been playtesting this deck in my sleep today that kinda freaked me out
Sleeping on Halloween: Spoiler:
Show
Halloween is a conspiracy by crossdressers and furries.
 Thanks to Kipz for the sig. Make a contract with me to become a magical girl!
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7 months ago ::
Oct 30, 2012 - 9:07PM
#55
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Date Joined:
Jun 29, 2009
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So, you are subjecting yourself to an electronic RNG, and complaining about an algorithm screwing you over?
Have you thought of talking to the coders of said program to find out if their code is properly done?
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7 months ago ::
Oct 30, 2012 - 9:27PM
#56
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Date Joined:
Oct 25, 2009
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Extreme cases are, by definition, extremely rare, so there is really no need to do anything about them.
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7 months ago ::
Oct 31, 2012 - 12:05AM
#57
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Date Joined:
Aug 26, 2007
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It is very very hard to define what is mana short or mana flood. For example, you have been waiting to get one more land for 4-5 turns to play those 5 drops cards in your hand and you lose. You may think it is caused by so-called mana short. But instead, if there isn't any 5 or more drops cards in your hand and you win, do you still think you meet a mana short?
Mana short or mana flood is unable to be controlled by us. What we could determine is how to build a deck, when to play a card or an ability, how to attack or block, when to play a trick, those are why MTG attract me so much.
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7 months ago ::
Oct 31, 2012 - 3:58AM
#58
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Date Joined:
Jun 15, 2009
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None of SB's threads ever seem to make me any better at drafting or playing sealed...
Not even the 3-0 deck threads list?
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7 months ago ::
Oct 31, 2012 - 5:21AM
#59
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Date Joined:
Oct 25, 2009
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None of SB's threads ever seem to make me any better at drafting or playing sealed...
Not even the 3-0 deck threads list?
Especially those.
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7 months ago ::
Oct 31, 2012 - 5:35AM
#60
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Date Joined:
Jun 15, 2009
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They don't rely on too many bombs, you should have a decent shot at drafting them. The last one that contained 2 Dreadbore s would have been just as good had I gotten 2 Auger Spree s instead. Well then, how about my valiant attempts to ensure DLCRs are rated properly?
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