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Switch to Forum Live View Does anyone know the formula?
7 months ago  ::  Oct 29, 2012 - 7:42AM #21
silentbobus
Date Joined: Jun 15, 2009
Posts: 7,528
While I haven't seen a consensus for any particular method of fixing it, I believe that a majority or at least a silent majority of Magic players would like to see extreme mana/muligan issues addressed. Variability that makes games challenging, and requires players to improvise and play based on educated guesses about what they and their opponents will draw is a good thing. Variability that makes games completely unwinnable for one player right from the start is a bad thing. I am only advocating for the elimination of that second type of variability. The "I kept a starting hand of 2 lands and drew nothing but spells for the entire rest of the game" or the "I muliganed a 1 land hand into a 0 land hand into a 1 land hand" type of variability.
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7 months ago  ::  Oct 29, 2012 - 7:43AM #22
EyeballFrog
Date Joined: Mar 18, 2012
Posts: 1,039
If a shuffled pack being passed to you is a problem, simply unshuffle it (separate by rarity) before picking.

bobus, if you want stats on these things, keep them yourself.  You keep talking about how your opponents only win when certain things happen.  You should also keep track of how often you win because of those same things.  Opponent's mana troubles, your own bombs, your opponent's mulligans, etc.  Perhaps that might give you some perspective on your abilities.

Also, a single mulligan shouldn't be hurting your win rate that much.  A double mulligan, sure, but having to mulligan once isn't really that bad.
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7 months ago  ::  Oct 29, 2012 - 7:48AM #23
silentbobus
Date Joined: Jun 15, 2009
Posts: 7,528

Oct 29, 2012 -- 7:43AM, EyeballFrog wrote:

If a shuffled pack being passed to you is a problem, simply unshuffle it (separate by rarity) before picking.

bobus, if you want stats on these things, keep them yourself.  You keep talking about how your opponents only win when certain things happen.  You should also keep track of how often you win because of those same things.  Opponent's mana troubles, your own bombs, your opponent's mulligans, etc.  Perhaps that might give you some perspective on your abilities.

Also, a single mulligan shouldn't be hurting your win rate that much.  A double mulligan, sure, but having to mulligan once isn't really that bad.




It isn't bad to muligan once if you aren't forced to muligan again, and if you don't subsequently hit mana issues anyway (which is generally what you're trying to avoid by muliganing in the first place) Muliganing once and not hitting mana issues only drops my win rate from 80% to 60% in RtR. But when you factor in all of the double muligans, mana shorts and mana floods, it drops all the way down to around 33%, which is worse than the rate for mana flooding a 7 card hand. RtR appears to be particularly bad for this, but in other sets it's still a drop from a win percent in the 80's for non-mana issue 7 card hands to a win percent in the 30's or low 40's once I've commited to the first muligan. Perhaps a lot of games really are being won by one card.

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7 months ago  ::  Oct 29, 2012 - 11:42AM #24
CaptainHammer
Date Joined: Jun 29, 2009
Posts: 493
As a general question, how do you figure out how much mana to put into your deck.  Of the 40 cards, how many are land?  Do you have a formula?
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7 months ago  ::  Oct 29, 2012 - 12:24PM #25
silentbobus
Date Joined: Jun 15, 2009
Posts: 7,528

Oct 29, 2012 -- 11:42AM, CaptainHammer wrote:

As a general question, how do you figure out how much mana to put into your deck.  Of the 40 cards, how many are land?  Do you have a formula?




I generally play 17 lands, occasionally 16 if the curve is low enough. I'll play additional mana sources over 17, but never additional lands (well, I suppose sacrifice for creature lands and non-mana producing lands are an exception). I have a good formula for land color distribution, but it's pretty close to the suggested lands formula on MtGO, and you still have to tweak it to account for card strengths and curve.

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7 months ago  ::  Oct 29, 2012 - 12:29PM #26
CaptainHammer
Date Joined: Jun 29, 2009
Posts: 493
17 is the lowest I will curve.  I did a 16 once and failed horribly.  I will usually find Myself at about 19 mana or so, and never have any problems.

What do you define as a Curve being low enough though? 
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7 months ago  ::  Oct 29, 2012 - 12:58PM #27
silentbobus
Date Joined: Jun 15, 2009
Posts: 7,528
I played this one at 16 lands:

9 Mountain 7 Swamp
1 Rakdos Cackler 3 Deviant Glee 1 Dynacharge
2 Tavern Swindler 2 Gore-House Chainwalker 2 Rakdos Shred-Freak 2 Rix Maadi Guildmage 1 Ash Zealot
1 Rakdos Keyrune 2 Stab Wound 1 Hellhole Flailer 2 Annihilating Fire
1 Launch Party 1 Cobblebrute 1 Traitorous Instinct
1 Spawn of Rix Maadi

Which had 5 one drops, 9 two drops, 6 three drops, 3 four drops and only one five drop. I had quite a few issues hitting double mountain in my first 3 lands and I mana flooded to 8 lands, 3 spells after keeping a 4 land hand once, but in general it felt like the right number of lands.

I suppose to figure out the exact right number you'd need to run the percentages for how often you'd muligan vs mana short vs mana flood with the deck and your win percentages under those conditions. But I can tell you that conventional wisdom states 19 is much too many for limited decks. Most should be in the 17 land range.
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7 months ago  ::  Oct 29, 2012 - 5:01PM #28
TEA_DEMON
Date Joined: May 11, 2011
Posts: 3,434

Oct 29, 2012 -- 4:37AM, silentbobus wrote:

What do you want me to let go? If you want me to let something go, why do you keep writing about shuffling packs and hands?



what i'm saying is that half of the threads in this forum are you complaining about how you can't accept that sometimes you lose because of something that happens to EVERYONE.

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7 months ago  ::  Oct 29, 2012 - 5:54PM #29
silentbobus
Date Joined: Jun 15, 2009
Posts: 7,528

Oct 29, 2012 -- 5:01PM, TEA_DEMON wrote:

Oct 29, 2012 -- 4:37AM, silentbobus wrote:

What do you want me to let go? If you want me to let something go, why do you keep writing about shuffling packs and hands?



what i'm saying is that half of the threads in this forum are you complaining about how you can't accept that sometimes you lose because of something that happens to EVERYONE.




My position on this has been, and always will be that I would prefer that no one lose because of mana issues or muligans instead of everyone. There is already enough variance introduced by the fact that most limited decks field only 1 or 2 copies of each card, you don't need to tack on games where one or both players start down a spell or can't play spells at all for extended periods of time on top of that. I'd rather wins and losses be determined strictly according to play skill and the choices made during drafting. The only reason I bring this up so often is because I find the opposing position ludicrous, and I can't believe people on these boards feel compelled to defend it.

So for you it's very simple, just agree that you think Magic would be a better game without the unwinnable games introduced by mana issues and muligans. Once the majority of people state that they agree with this I will drop this line of discussion. (Except possibly to discuss the best rules revision to make this happen!)

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7 months ago  ::  Oct 29, 2012 - 6:10PM #30
EyeHunter
Date Joined: Jan 23, 2007
Posts: 3,448

Oct 29, 2012 -- 5:54PM, silentbobus wrote:

So for you it's very simple, just agree that you think Magic would be a better game without the unwinnable games introduced by mana issues and muligans. Once the majority of people state that they agree with this I will drop this line of discussion. (Except possibly to discuss the best rules revision to make this happen!)



You've brought this idea up before, and the majority disagrees with you. So stop bringing it up. The argument's old. Magic will never be the game you want.

I do like what the VS. system did to avoid this, however, any card play may be played face-down as a resource, some cards give bonuses from the resource row, but you're not screwed without them. Your opening hand is four cards, but you draw two cards a turn. theSpoils game also claimed to fix this issue, but I don't remember how. Magic is not those games, it never will be, and it shouldn't be.

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Mar 2, 2013 -- 11:57AM, WotC_MattT wrote:

You should never explain layers to people unless one of the following is true: they're studying for a judge exam, you're both in a Ben Affleck movie and it's the only way to save the world, or you hate them.

Jan 2, 2009 -- 12:46PM, WotC_dlaugel wrote:

We try to maintain the illusion that Magic cards are written in English.

May 8, 2013 -- 4:42PM, mjeremyjarvis wrote:

May 8, 2013 -- 4:33PM, Yxoque wrote:

Hell, if they steal from us, we'd be honored.


oh my god, AWESOME!
Then changing the Slivers was your idea! haha
lol


May 23, 2013 -- 11:00AM, Tevish_Szat wrote:

Occassionally when catering, I've been put the task of arranging Fruit and Cheese or Grilled Vegetable platters.  More than once a high class buffet has started with the mark of Phyrexia upon it.  Since i've got a good eye for color so it looks great to people who don't get the "joke" (it's a niceley divided circle after all: the outline gives you 4-6 "regions" to work with), this has actually got me put on platter design more often, resulting in Phyrexia's presence at more private and industry events.




I have 6743 Planeswalker points, that's probably more than you.
"Destiny, chance, fate, fortune, mana screw; they're all just ways of claiming your successes without claiming your failures." Gerrard of the Weatherlight
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