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Switch to Forum Live View DLCR: Cryptborn Horror
7 months ago  ::  Oct 27, 2012 - 8:01AM #1
CommanderGreven
Date Joined: Mar 2, 2010
Posts: 11,302
Todays final RtR card to rate is...

Cryptborn Horror

 Spoiler: Show

5.0
: First pick no matter what pack.
4.5
: First pick pack 1.
4.0
: I will strongly consider playing this as the only card of its color.
3.5
: I feel a strong pull into this card’s color.
3.0
: This card makes me want to play this color.
2.5
: Several cards of this power level start to pull me to this color.
2.0
: Should generally make the deck if in this color.
1.5
: Decent filler.
1.0
: 23rd card if you have to.
0.5
: This card will sometimes be sideboarded in.
0.0
: I will never put this card into my deck (main deck or after sideboarding).


This card is a tough one to rate.  At times I've seen this come down as a 4/4 or higher which is great then.  Other times it's just sat in the hand because the damage couldn't get through.

I'll say 2 if you're Rakdos or something quick otherwise 1.

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7 months ago  ::  Oct 27, 2012 - 8:15AM #2
silentbobus
Date Joined: Jun 15, 2009
Posts: 7,518
I generally dislike win-more cards, but you can get this one pretty big if your opponent doesn't know you have it and wants to race. I think 2.0 is fine, but I have cut it before.
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7 months ago  ::  Oct 27, 2012 - 8:22AM #3
Valeurvaleur
Date Joined: Oct 24, 2012
Posts: 17
2.0

Has disapointed me every time I've included it in my deck - and I've played it alot (too much).
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7 months ago  ::  Oct 27, 2012 - 8:23AM #4
BalogTheFierce
Date Joined: Nov 19, 2007
Posts: 1,332
I've gotten him out turn 4-5 as a 5/5 which is about the best you can hope for.

I still lose those matches.

In a very agressive rakdos deck he might pull weight, but don't go thinking he's going to win games for you.

2.0 - 2.5
Tolkein was a jerk.  Seriously, what DM sends 9 Wraith Lords at a Lvl 2 party of Halflings.

The only 'correct' way to play D&D is by whatever method is making the group you have at that session, have the most fun.
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7 months ago  ::  Oct 27, 2012 - 12:04PM #5
Lobster667
Date Joined: Sep 30, 2010
Posts: 5,351
1. So unreliable.
A First look at Dragon's Maze Limited - New article up!
IN THE TANK - my very own blog for rambling about Magic!
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7 months ago  ::  Oct 27, 2012 - 12:25PM #6
I-rock
Date Joined: Mar 31, 2002
Posts: 1,025
I've seen people first pick him, and I have never once seen it actually perform greatly.  Strangely, at it's most useful would be a turn 3 drop if you can squeeze 3 or 4 damage through and he's a 3/3 or 4/4 trampler for 3.  If you're dealing 4 or more damage in a turn by turn 4 or more, you've pretty much won already and dropping this becomes almot completely irrelevant.  If you stalled out by then, this won't save you as you won't get significant damage through at that point.  Frankly, I'd have most any efficient beater at 3 than this.  It's only rarely going to do what you want it to do, won't turn the tide if you want it to, and only becomes a problem if you're already winning by a lot.
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7 months ago  ::  Oct 27, 2012 - 12:29PM #7
BalogTheFierce
Date Joined: Nov 19, 2007
Posts: 1,332
I wonder if people get greedy and hold back on playing him too long.  He really needs to come down turn 3-5 if you're going to play it.
Tolkein was a jerk.  Seriously, what DM sends 9 Wraith Lords at a Lvl 2 party of Halflings.

The only 'correct' way to play D&D is by whatever method is making the group you have at that session, have the most fun.
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7 months ago  ::  Oct 27, 2012 - 1:37PM #8
I-rock
Date Joined: Mar 31, 2002
Posts: 1,025

Oct 27, 2012 -- 12:29PM, BalogTheFierce wrote:

I wonder if people get greedy and hold back on playing him too long.  He really needs to come down turn 3-5 if you're going to play it.




I think so.  They see the ability, and think that dropping it as a 3/3 is a waste.  Frankly, depending on how it looks on the board, I just might drop it as a 2/2 trample on 3 if I have a decent amount of pump going on.  That said, it's one where you need to be able to read the board condition.  If you are reasonably certain you can get 4-5 damage on the next turn, it might be worth holding off.  Still, you run the risk of pittering out to much and it being useless.

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7 months ago  ::  Oct 27, 2012 - 2:49PM #9
silentbobus
Date Joined: Jun 15, 2009
Posts: 7,518
The reason I think it could work is that Rakdos has the ability to pile on early damage with cards like Rakdos Cackler Gore-house Chainwalker  and Rakdos Shred-freak , as well as field creatures like Splatter Thug that you are better off not blocking early on. If you can get this to come down as a 4/4 or better that should be enough to justify the cost.
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7 months ago  ::  Oct 27, 2012 - 6:17PM #10
EyeHunter
Date Joined: Jan 23, 2007
Posts: 3,439
1.5.
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My sig was so awesome it broke Browsers, I had to remove it.
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Mar 2, 2013 -- 11:57AM, WotC_MattT wrote:

You should never explain layers to people unless one of the following is true: they're studying for a judge exam, you're both in a Ben Affleck movie and it's the only way to save the world, or you hate them.

Jan 2, 2009 -- 12:46PM, WotC_dlaugel wrote:

We try to maintain the illusion that Magic cards are written in English.

May 8, 2013 -- 4:42PM, mjeremyjarvis wrote:

May 8, 2013 -- 4:33PM, Yxoque wrote:

Hell, if they steal from us, we'd be honored.


oh my god, AWESOME!
Then changing the Slivers was your idea! haha
lol



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