Artifact enter the battlefield abilities.
Arcbound Crusher Battered Golem Confusion in the Ranks Glassdust Hulk Glaze Fiend Glint Hawk Idol Leonin Elder Puresteel Paladin Serum Tank Sludge Strider
Embersmith Golem Foundry Lifesmith Mirran Spy Myrsmith Painsmith Riddlesmith Vedalken Archmage
Practically, you can combo this with Puresteel Paladin . 3 MC for a draw each time. Metalcraft to make Equip cost 0.
Manacost reducers to make this card 0, and you have an engine.
Razor Boomerang combo.
Battered Golem , CMC reduction, Puresteel Paladin . Drop Razor Boomerang. Equip to Battered Golem. Tap to return it to the hand. Drop Razor Boomerang. Battered Golem untaps. Equip to Battered Golem. Tap to return it to the hand. Repeat.
This is ome of those cards that comes out every so often to make you think they're still pillaging the mechanical side of the Homelands design file. In fact, a lot of cards in Homelands are better than this card. In fact, let's see what Homelands can offer us in the form of repeatable damage
That is... a much better card. They have the same investment for the first ping (5 and tap a creature) but the Shaman pulls ahead on the second (6, 2 tapped creatures versus 10, 2 tapped creatures). So, the shaman is colored, but there's not a closer paralell in Homelands
And yes, you could use massive cost-reduction shenanigains to turn this into an engine. I respect that, but to get the boomerang to cost 0 you need three Cloud Key , Etherium Sculptor , Stone Calendar or Helm of Awakening . You can do a little better with Semblance Anvil , but not much. MAYBE Locket of Yesterdays and three boomerangs in the yard would be easier, but I doubt it. A combo that needs no fewer than five specific pieces, all of which are highly vulnerable, is not going to be good.
About a third of the creatures in ZEN/WWK had one toughness. This was probably expensive for a reason.
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