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Switch to Forum Live View To mulligan or not to mulligan
8 months ago  ::  Oct 27, 2012 - 5:31PM #21
konokono
Date Joined: Jun 12, 2011
Posts: 646

Oct 27, 2012 -- 5:24PM, felbatista wrote:

Forest , Plains , Selesnya Evangel , Civic Wayfinder , Beastmaster Ascension , Ant Queen and Silklash Spider . Do you keep this hand or not?




Depends on the rest of your deck.  For my build, I don't have the Ant Queen or the Spider, but let's say you replace that with two 4cmc cards from my build. 

So in my case, I would keep the hand, even on my first mulligan, on the play or on the draw.  The reason being that T2 I can play the Evangel, and I am fairly confident that by T3 I will either have drawn another land or a 2cmc creature.
 

 

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8 months ago  ::  Oct 27, 2012 - 5:36PM #22
Grunthex
Date Joined: Jul 13, 2012
Posts: 281

Oct 27, 2012 -- 5:24PM, felbatista wrote:

Forest , Plains , Selesnya Evangel , Civic Wayfinder , Beastmaster Ascension , Ant Queen and Silklash Spider . Do you keep this hand or not?


On the draw, for certain I keep it.  On the play I think harder about it, but probably still keep.  One land of any color in the first 3 turns turns that into a solid hand.

On the other hand, NOT getting that land turns it into a total deadweight, since you can't even use the Evangel to start genning tokens.

But the odds of one land draw in 3 turns is generally ~78% on the draw, ~64% on the play (given that DOTP enforces roughly 40% land counts).  So Yeah, I'll take those odds almost any day.

Konokono makes a good point below in that any other 2 CMC creature makes a turn 3 stall livable, so even more in favor of keep.

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8 months ago  ::  Oct 27, 2012 - 7:14PM #23
iHARBiNG3R
Date Joined: Aug 12, 2012
Posts: 720

Oct 27, 2012 -- 5:24PM, felbatista wrote:

Forest , Plains , Selesnya Evangel , Civic Wayfinder , Beastmaster Ascension , Ant Queen and Silklash Spider . Do you keep this hand or not?





Personally I would not take that hand. If you don't top deck a land (nevermind even getting mana fixed) you can get into trouble quick consicering that you still need ne more lands to even have the  Civic Wayfinder  help you out. You have to remember that there are player out there that run land destruction cards and if you are behind they will make sure you stay there. On top of that with that hand you need to be top decking both good low cmc cards as well as lands. I don't like it...

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8 months ago  ::  Oct 27, 2012 - 7:29PM #24
jblanteigne
Date Joined: Jul 9, 2012
Posts: 183
I wouldn't keep that hand. If you draw a land as your first 2 draws you're going to be able to fetch the 4th land but it's too risky.
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8 months ago  ::  Oct 28, 2012 - 6:13AM #25
Frostang
Date Joined: Jul 20, 2012
Posts: 45

Oct 27, 2012 -- 2:38PM, monk1410 wrote:

Wow what did I miss?




I'm not sure.  Maybe people were talking trash to you for suggesting that Goblin Gangland could have anything but a nut draw hand Cool


First and foremost, whether or not you take a mulligan can heavily depend on what deck you are up against.

However, assuming the question was posited as to playing against unknown decks online, I would mulligan the GG hand you suggested (assuming a free mulligan); I think it would start out too slow which you do not want to do with Goblins against any deck.


As for the SS hand in the OP, I would likely keep it on the draw even if you had a free milligan.  All you need to do is draw a land and you can drop the Deed which, even if you didn't draw another land would offer you some protection to stall untill you got going.

Also, I probably have an irrational fear of taking a mulligan on a decent hand because it seems like as soon as I give up that 2-3 land with higher cc cards hand, the 1 to no land hands start rolling in until I'm down to 4 cards Frown

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8 months ago  ::  Oct 28, 2012 - 9:55PM #26
PleniluneKnight
Date Joined: Oct 19, 2012
Posts: 101

Oct 27, 2012 -- 5:24PM, felbatista wrote:

Forest , Plains , Selesnya Evangel , Civic Wayfinder , Beastmaster Ascension , Ant Queen and Silklash Spider . Do you keep this hand or not?



I would also agree about it being somewhat dependant on how the rest of your deck looks. For me my most recent build was very heavy on 2cmc creatures. As long as one of those or any land shows up you could start things off at a decent pace. So if the odds of that happening aren't bad then I would keep it. Though even if your deck is top heavy, while I certainly wouldn't feel as confident, Civic Wayfinder is like your only source for land ramp. Since you only need one of either land by turn three those aren't terrible odds and even if you don't get it you'll still at least have one of 2cmc creature on the board. Taking all cards in the hand into account, could you draw something better? Sure, but could you also draw something worse? Absolutely. In which case I think there would be enough confidence for me to believe the hand could work out so I would feel inclined to keep it.

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8 months ago  ::  Oct 28, 2012 - 10:42PM #27
MrWiggles49
Date Joined: Feb 7, 2011
Posts: 604
I was just playing 2HG and my partner kept his opening hand of 5x Plains , Marshal's Anthem , and Swell of Courage . Yell

We still won.
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8 months ago  ::  Oct 29, 2012 - 11:54AM #28
politicallandmine
Date Joined: Oct 3, 2012
Posts: 20
it would depend on the deck but universally if your going first and have two mana in starting hand you should be ok anything under that and ur taking a big risk, also taking a hand with three or four mana is a risk of getting mana flooded which happens alot in this game but its more about how comfortable you are with your deck. like last night i had a hand with 6 mana with a mirror (crosswinds) and i was like "hmmm" lol and finally said "hell il try it" and ended up winning because of the mirror. (its the game i described with the 1v1 aura deck in the another forum thread) :D
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8 months ago  ::  Oct 29, 2012 - 5:47PM #29
sixty4half
Date Joined: Aug 11, 2008
Posts: 1,932
We need a new scenario to debate so here goes:


Grinning Malace:

Evolving Wilds
Evolving Wilds
Evolving Wilds
Demigod of Revenge
Ashenmoor Gouger
Vexing Devil
Wrecking Ball


Here's the Problems: 
1. You can't play Ashenmoor Gouger until round 4 at the best.
2. Even though you only have 3 Lands in play by turn 3, you have actually removed 6 lands from your deck.  This greatly reduces the chances of getting the 4th and 5th that you will need for the Demigod.
3. Playing the Devil on turn 2, you still have no board presence because your opponent will just take 4 damage.
4. Will you even get the land you need to use your removal spell?  This is due to the same question asked on #2.


Edit:  With a deck only running 23 lands - If my math is right, you have slightly more than a 35% chance to draw a land on turn 4.  IF you haven't drawn one on turn 1-3.  If you did, you have 33% chance of getting land 5.  You actually have a higher chance of drawing a land on turn 1 and 2 than you do on turn 3 or 4. (37% and 36% respectively).
Chancellor of the Spires is one of the worst cards in the deck. With only two of them, you are almost never going to get one in your starting hand. If you do get it in your starting hand, it will just sit there. If you get to cast it, it will get burned immediately.
- gombl3r

CW is NOT how a mono blue deck should work.
-Khronikos

If anyone in our little group believes in prayer ... we could use all you can give us.

Edit: My name is Mark.
It wouldn't be right to pray for the devil.
-thedevilwuster
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8 months ago  ::  Oct 29, 2012 - 5:50PM #30
Hakeem928
Date Joined: Oct 8, 2012
Posts: 2,362
Sixty4half has it right, above, in that I get to see a detailed thought process. I'd like the thread to be full of posts like that, so I can apply the same line of thinking to my own hands. The whole '3 lands in play, but 6 out of the deck' is not something I'd have considered, but will from now on. Nice.
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