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Magic: The Gathering Rules Q&A How exactly does Rakdos, Lord of Riots work?
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Switch to Forum Live View How exactly does Rakdos, Lord of Riots work?
7 months ago  ::  Oct 25, 2012 - 6:51AM #1
ServiceGames
Date Joined: Jul 29, 2010
Posts: 372
So, I'm considering putting Rakdos, Lord of Riots s in my Rakdos deck, but I'm not 100% sure on how he works.  I know that it can't be brought out unless damage is done to a player that turn.  Fair enough.  It's the creatures cost reduction that I don't quite understand.

Let's say that after my draw phase, I have the following cards in my hand:
Bump in the Night , Rakdos, Lord of Riots , Hellhole Flailer , Rakdos Shred-Freak , Rakdos Shred-Freak , and Ash Zealot .

Let's say I play a Bump in the Night (assume it isn't countered) that hits the opposing player for 3 damage.  Then, let's assume that I still have enough lands left to play Rakdos, Lord of Riots .  Does playing Rakdos, Lord of Riots on that turn mean that any and all cards in my hand with a Converted Mana Cost of 3 or less are free to play that turn?  Like, could I play the Hellhole Flailer , both Rakdos Shred-Freak s, and the Ash Zealot that were in my hand without having to spend any extra mana at all?

Summary, I pay a total of only to bring out Bump in the Night , Rakdos, Lord of Riots , Hellhole Flailer , two Rakdos Shred-Freak s, and an Ash Zealot on the same turn?

Or am I misunderstanding the card's meaning?

Thanks

SG
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7 months ago  ::  Oct 25, 2012 - 6:59AM #2
RootBreaker
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No, Rakdos only reduces costs by generic mana. You still need to pay all the colored mana for them. It will only save you 1 mana total on that selection of creatures.

Also, there are some issues with loss of life vs. damage in your explanation. Damage causes loss of life, but Rakdos only cares about loss of life. Bump doesn't do any damage, it just causes loss of life. The result for that part is the same though.
All Generalizations are Bad
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7 months ago  ::  Oct 25, 2012 - 7:31AM #3
ServiceGames
Date Joined: Jul 29, 2010
Posts: 372

Oct 25, 2012 -- 6:59AM, RootBreaker wrote:

No, Rakdos only reduces costs by generic mana. You still need to pay all the colored mana for them. It will only save you 1 mana total on that selection of creatures.

Also, there are some issues with loss of life vs. damage in your explanation. Damage causes loss of life, but Rakdos only cares about loss of life. Bump doesn't do any damage, it just causes loss of life. The result for that part is the same though.


AH HA!  Thank you for the clarification!  I had a feeling that might be the case, but seeing as Rakdos, Lord of Riots is the guild leader, I figured he might be a little stronger than just reducing casting cost by one generic mana for any card.  He'd fit very well into artifact decks, but I can't really think of any other place he'd be worth the price both in mana and real money.

SG

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7 months ago  ::  Oct 25, 2012 - 7:43AM #4
RootBreaker
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He is also a 6/6 flying trample for 4, but yes, it's tricky to take advantage of his ability because you need both cheap cards to allow you to cast him and expensive creatures to take advantage of his ability.
All Generalizations are Bad
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7 months ago  ::  Oct 25, 2012 - 7:50AM #5
Enigma256
Date Joined: Jul 28, 2010
Posts: 13,827

Oct 25, 2012 -- 7:31AM, ServiceGames wrote:

Oct 25, 2012 -- 6:59AM, RootBreaker wrote:

No, Rakdos only reduces costs by generic mana. You still need to pay all the colored mana for them. It will only save you 1 mana total on that selection of creatures.

Also, there are some issues with loss of life vs. damage in your explanation. Damage causes loss of life, but Rakdos only cares about loss of life. Bump doesn't do any damage, it just causes loss of life. The result for that part is the same though.


AH HA!  Thank you for the clarification!  I had a feeling that might be the case, but seeing as Rakdos, Lord of Riots is the guild leader, I figured he might be a little stronger than just reducing casting cost by one generic mana for any card.  He'd fit very well into artifact decks, but I can't really think of any other place he'd be worth the price both in mana and real money.


it's not just 1 generic mana
in your case it would be up to , but your spells only had to reduce

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7 months ago  ::  Oct 25, 2012 - 8:57AM #6
ServiceGames
Date Joined: Jul 29, 2010
Posts: 372

Oct 25, 2012 -- 7:50AM, Enigma256 wrote:

it's not just 1 generic mana
in your case it would be up to , but your spells only had to reduce


You are 100% correct.  But, most Rakdos decks that I've seen built contain cards with converted mana costs no higher than four... most of which don't use much generic mana (maybe ) for their creatures.  If you were say... running a Monogreen or G/B Golgari deck where you could ramp FAST with green and splash a little red in there to get Rakdos, Lord of Riots out, then he'd probably be very useful.  Monogreen and probably most Golgari decks run HUGE creatures because they can ramp so fast.  But, several of those creatures have decently high generic mana costs in addition to their actual color cost.  Unfortunately, most Rakdos decks don't.  Again, the ones that I've seen are very fast Aggro/Burn decks versus the Beatdowns you'll find in Monogreen or Golgari.

SG

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7 months ago  ::  Oct 25, 2012 - 9:15AM #7
TzarChasm
Date Joined: Jun 3, 2012
Posts: 391
I'm not sure that Rakdos is hard to utilize at all. You're playing BR; you have access to a million cheap direct damage spells. Drop a Vexing Devil or cast a Pillar of Flame on turn five to play Rakdos if you can't guarantee combat damage on turn four. Assuming you can get him out on turn four with combat damage, you could either cast Bump in the Night , Searing Spear , Annihilating Fire , or use a Gut Shot or Pillar of Flame with a Guttersnipe on the field to drop a Thundermaw Hellkite for a measly two mana. Since your opponent's flying blockers are now tapped, that's 11 flying damage you could hit them with on that turn alone—at a minimum. Rakdos plays very nicely with Guttersnipe s and Vexing Devil s.  The former allows you to nuke blockers while still dealing damage directly to your opponent, cheaping creature costs.  The second one makes swallowing the four damage up front a whole lot scarier.
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7 months ago  ::  Oct 25, 2012 - 10:31AM #8
ServiceGames
Date Joined: Jul 29, 2010
Posts: 372

Oct 25, 2012 -- 9:15AM, TzarChasm wrote:

I'm not sure that Rakdos is hard to utilize at all. You're playing BR; you have access to a million cheap direct damage spells. Drop a Vexing Devil or cast a Pillar of Flame on turn five to play Rakdos if you can't guarantee combat damage on turn four. Assuming you can get him out on turn four with combat damage, you could either cast Bump in the Night , Searing Spear , Annihilating Fire , or use a Gut Shot or Pillar of Flame with a Guttersnipe on the field to drop a Thundermaw Hellkite for a measly two mana. Since your opponent's flying blockers are now tapped, that's 11 flying damage you could hit them with on that turn alone—at a minimum. Rakdos plays very nicely with Guttersnipe s and Vexing Devil s.  The former allows you to nuke blockers while still dealing damage directly to your opponent, cheaping creature costs.  The second one makes swallowing the four damage up front a whole lot scarier.


I agree that Rakdos, Lord of Riots s is easy to get out.  Just lay down a Bump in the Night , and then cast him for .  That part was never in question.

The deck build I'm using is more the issue.  The deck I'm working on right now is the kind of deck that, if it goes past the fifth turn, it's going to start having trouble.  It's meant to be like a three to five turn kill, B/R Aggro/Burn deck.  Unfortunately, I haven't had a chance to playtest the final deck yet as I'm still waiting on a few cards to get here.  But, I was thinking of swapping out the Hellrider s for a couple of Rakdos, Lord of Riots .  Unfortunately, I don't think he'll work well in the kind of deck I'm trying to play as you'll see that none only one of the creatures has a in its cost.

Lands
4 x Dragonskull Summit
3 x Blood Crypt
9 x Mountain
3 x Swamp
3 x Swamp

Creatures
4 x Vexing Devil
3 x Rakdos Cackler
4 x Ash Zealot
4 x Rakdos Shred-Freak
3 x Hellhole Flailer
2 x Hellrider

Other spells
2 x Bump in the Night
2 x Dynacharge
3 x Pillar of Flame
2 x Dreadbore
2 x Mizzium Mortars
2 x Searing Spear
3 x Brimstone Volley
2 x Rakdos Keyrune

Sideboard
3 x Blood Artist
2 x Magmaquake
4 x Rakdos Charm
2 x Slaughter Games
2 x Traitorous Blood
2 x Ultimate Price


SG

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7 months ago  ::  Oct 25, 2012 - 1:44PM #9
2goth4U
Date Joined: Oct 29, 2007
Posts: 9,262
in multiplayer, pairing him up with Pestilence or Pyrohemia is just crazy sick.

eg. 4 player game, pay 1 mana for Pest/Pyro and suddenly Rakdos lowers you creatures' costs by , repeat and it's reduced by , pay 4 mana and cast Darksteel Colossus for free
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7 months ago  ::  Oct 25, 2012 - 1:46PM #10
Enigma256
Date Joined: Jul 28, 2010
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the Eldrazi are nasty with him
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Magic: The Gathering Rules Q&A How exactly does Rakdos, Lord of Riots work?
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