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You're probably thinking "a B/W mill deck? What twisted dimension did I wake in?". That's just how much of a noob I am.
Please tell me what to add, take out or refine. I will not be offended, criticize me all you want, I must learn. 1x Wall of Frost 2x Fog Bank 2x Archeomancer 4x Angelic Wall 1x Mistmeadow Witch 1x Clone 2x Jace's Phantasm 2x Kraken Hatchling 1x Galepowder Mage 1x Jace, Memory Adept 4x Mind sculpt 1x Redirect 1x Divination 2x Negate 1x Essence Scatter 1x Index 1x Mystic Retrieval 3x Rewind 1x Ponder 1x Traumatize 1x Spelltwine 2x Oblivion Ring 2x Keening Stone 2x Sands of Delirium 2x Elixir of Immortality 22x Island 5x Plain 3x Sejiri Refuge I realise my deck is somewhat larger than normal and the Mistmeadow witch and the Galepowder mage were suppose to return my Archeomancers to my hand so I may play them again, but it never works out like that for me ![]() Please teach me, oh great and powerful MtG community.
Welcome to the game and the boards, Gratitude!
First off, the common abbreviation for Blue is U, with B being for Black. Next is autocarding. Autocarding nets you more and better responses. To autocard, place [ c][ /c] (without spaces) around each properly spelled card title, so that [ c]Mind Funeral[ /c] becomes Mind Funeral Card draw is king, especially in Blue. Add more straight up card draw, or cards that cantrip, or draw a card when doing something else, like Thought Scour UW milling is quite possible. Look up Millfolk decks from the Lorwyn-era for examples. Lastly is the general rule of consistency: the more copies of a card you play in your deck, the more likely you are to see it in any given game. Add more of your key cards. Cheers!
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