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Flag Gratitude October 23, 2012 2:32 AM PDT
You're probably thinking "a B/W mill deck? What twisted dimension did I wake in?". That's just how much of a noob I am.

Please tell me what to add, take out or refine. I will not be offended, criticize me all you want, I must learn.

1x Wall of Frost
2x Fog Bank
2x Archeomancer
4x Angelic Wall
1x Mistmeadow Witch
1x Clone
2x Jace's Phantasm
2x Kraken Hatchling
1x Galepowder Mage

1x Jace, Memory Adept

4x Mind sculpt
1x Redirect
1x Divination
2x Negate
1x Essence Scatter
1x Index
1x Mystic Retrieval
3x Rewind 
1x Ponder
1x Traumatize
1x Spelltwine
2x Oblivion Ring

2x Keening Stone
2x Sands of Delirium
2x Elixir of Immortality 

22x Island
5x Plain
3x Sejiri Refuge

I realise my deck is somewhat larger than normal and the Mistmeadow witch and the Galepowder mage were suppose to return my Archeomancers to my hand so I may play them again, but it never works out like that for me

Please teach me, oh great and powerful MtG community. 
Flag krichaiushii October 23, 2012 3:34 AM PDT
Welcome to the game and the boards, Gratitude!

First off, the common abbreviation for Blue is U, with B being for Black.

Next is autocarding.  Autocarding nets you more and better responses.  To autocard, place [ c][ /c] (without spaces) around each properly spelled card title, so that [ c]Mind Funeral[ /c] becomes Mind Funeral .

Card draw is king, especially in Blue.  Add more straight up card draw, or cards that cantrip, or draw a card when doing something else, like Thought Scour .  With enough extra draw, Jace's Erasure becomes a viable consideration.  Also, drawing extra cards helps ensure that you have a counterspell in hand when you need it.

UW milling is quite possible.  Look up Millfolk decks from the Lorwyn-era for examples.

Lastly is the general rule of consistency: the more copies of a card you play in your deck, the more likely you are to see it in any given game.  Add more of your key cards.

Cheers!
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