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Switch to Forum Live View 10/23/2012 RC: "Attacking for 22 on Turn Three"
8 months ago  ::  Oct 22, 2012 - 2:27PM #1
WotC_JohnS
Date Joined: Mar 17, 2012
Posts: 433
This thread is for discussion of this week's ReConstructed, which goes live Tuesday morning on magicthegathering.com.
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8 months ago  ::  Oct 22, 2012 - 10:46PM #2
Tap4Mana
Date Joined: Sep 21, 2010
Posts: 606
This deck confuses me... what are the specific cards you want to cast in the first three turns in order to attack for 22 on turn three?
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8 months ago  ::  Oct 22, 2012 - 10:53PM #3
zammm
Date Joined: Jul 3, 2003
Posts: 27,257
Here's one way to do it:

First turn: Forest, Abundant Growth
Second turn: Plains, Fencing Ace
Third turn: Plains, Three Ethereal Armors; attack for 26.

You could also substitute one of the Armors with a Rancor and still be attacking for 22.
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8 months ago  ::  Oct 22, 2012 - 11:46PM #4
Z3RO
Date Joined: Oct 25, 2011
Posts: 217
The changes although good defeat the purpose of this deck. it was a cheap deck that probably costed less than $60 and ended games extremely fast. now its around $200+ deck that has some improvements but leaves much to be desired. Im sorry but a t3 geist still means you have to wait til t4 before you do any damage. If anything this deck doesnt need green but red instead. Use those fast creatures to hit hard and burn out the opponent if your unable to seal the deal early.

   
   
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8 months ago  ::  Oct 23, 2012 - 2:01AM #5
Tap4Mana
Date Joined: Sep 21, 2010
Posts: 606

Oct 22, 2012 -- 10:53PM, zammm wrote:

Here's one way to do it:

First turn: Forest, Abundant Growth
Second turn: Plains, Fencing Ace
Third turn: Plains, Three Ethereal Armors; attack for 26.

You could also substitute one of the Armors with a Rancor and still be attacking for 22.




Gotcha... I must not have been paying too much attention when I read Ethereal Armor.  Yeah, that is pretty awesome.

As for the suggestion of Red, that would be good too, adding some really efficient creatures to the mix, like that one everyone complained about when it was previewed (Sorry, its 5 am, I forget its name). Athough I don't think I would take out green, because trample is quite significant if you want to get through quickly and not just have your double-striker chump blocked until they can stabilize. (Especially since without trample, 1 creature blocks both attacks even if it dies after the first one)

~ Current Decks I'm Playing or Building ~
(Click a deck's name to see list)
[] CorpseJunk Menace/Township Counters (Standard)
[] Reanimation/Clerics Theme Deck - Commander: Ghost Dad
[] Devouring Tokens (Planechase, Multiplayer)
[Krark-Clan Ironworks: 2012 Edition (Modern)
[] Azorious Turbo Fog (Modern)


   
   
   
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8 months ago  ::  Oct 23, 2012 - 6:09AM #6
Black_Egg
Date Joined: Apr 19, 2008
Posts: 2,317
I think Gavin gave up on the longer-game version of the deck too easily, enchanted by the notion of a turn 3 win that sounds exceedingly unlikely. He had me with him until he started talking about playing three auras on turn 3 on the same creature. While possible, it wouldn't come up much and the deck as presented doesn't have much of a plan B.

I'd rather have seen the Bruna, Light of Alabaster / Righteous Authority version of the deck expanded upon.
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8 months ago  ::  Oct 23, 2012 - 6:17AM #7
SeniorGomez
Date Joined: May 18, 2011
Posts: 384
Aaaaand, that makes three of my decks to become honorable mentions! (Greg Peck's BUG Midrange)
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8 months ago  ::  Oct 23, 2012 - 7:27AM #8
alextfish
Date Joined: Mar 16, 2004
Posts: 1,470
I like the infinite Deadeye deck! That's an amusing setup. Not sure how plausible it is to get Axebane + Deadeye + Looter + another 2 walls all on the table at once, but it'll be awesome when it does happen.
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8 months ago  ::  Oct 23, 2012 - 8:29AM #9
JollyJoker
Date Joined: Sep 30, 2012
Posts: 22

Oct 23, 2012 -- 6:09AM, Black_Egg wrote:

I think Gavin gave up on the longer-game version of the deck too easily, enchanted by the notion of a turn 3 win that sounds exceedingly unlikely. He had me with him until he started talking about playing three auras on turn 3 on the same creature. While possible, it wouldn't come up much and the deck as presented doesn't have much of a plan B.

I'd rather have seen the Bruna, Light of Alabaster / Righteous Authority version of the deck expanded upon.




I agree. He ended up with an awkward mana base, having to play 24 lands in a deck that tops out at casting cost 3, having no first turn creatures and only seven total ways of getting double strike.

If the double strike is the plan, I'd skip blue, add Champion of the Parish , up the Silverblade Paladin count to four and Ajani to three. With a double striking attacker, you don't need more than one big attack, so the Ethereal Armor plan is not better than Giant Growth and Titanic Growth .

A Bruna, Light of Alabaster Angel deck with Call to the Kindred would be neat.

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8 months ago  ::  Oct 23, 2012 - 9:05AM #10
JollyJoker
Date Joined: Sep 30, 2012
Posts: 22
"Todd's RUG Land Destruction" made me think about a combo I used in M13 sealed, where I recurred Acidic Slime using Roaring Primadox . I don't think a dedicated LD deck has any chance of working with the current card pool, but flooding the opponent with comes into play effects may be doable with Roaring Primadox and Infinite Reflection , possibly Deadeye Navigator . Mana elves including Elvish Archdruid and Elvish Visionary , Acidic Slime and Thragtusk for copying or recurring. Elvish Visionary is fine with Roaring Primadox and Deadeye Navigator , Elvish Archdruid is good with Infinite Reflection , Acidic Slime and Thragtusk are ok with Roaring Primadox and absolutely nuts with Infinite Reflection and Deadeye Navigator .

Has anybody tried somehing like this?
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