And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real. --Erin McKean, Redefining the Dictionary
The changes although good defeat the purpose of this deck. it was a cheap deck that probably costed less than $60 and ended games extremely fast. now its around $200+ deck that has some improvements but leaves much to be desired. Im sorry but a t3 geist still means you have to wait til t4 before you do any damage. If anything this deck doesnt need green but red instead. Use those fast creatures to hit hard and burn out the opponent if your unable to seal the deal early.
First turn: Forest, Abundant Growth Second turn: Plains, Fencing Ace Third turn: Plains, Three Ethereal Armors; attack for 26.
You could also substitute one of the Armors with a Rancor and still be attacking for 22.
Gotcha... I must not have been paying too much attention when I read Ethereal Armor. Yeah, that is pretty awesome.
As for the suggestion of Red, that would be good too, adding some really efficient creatures to the mix, like that one everyone complained about when it was previewed (Sorry, its 5 am, I forget its name). Athough I don't think I would take out green, because trample is quite significant if you want to get through quickly and not just have your double-striker chump blocked until they can stabilize. (Especially since without trample, 1 creature blocks both attacks even if it dies after the first one)
I think Gavin gave up on the longer-game version of the deck too easily, enchanted by the notion of a turn 3 win that sounds exceedingly unlikely. He had me with him until he started talking about playing three auras on turn 3 on the same creature. While possible, it wouldn't come up much and the deck as presented doesn't have much of a plan B.
I like the infinite Deadeye deck! That's an amusing setup. Not sure how plausible it is to get Axebane + Deadeye + Looter + another 2 walls all on the table at once, but it'll be awesome when it does happen.
I think Gavin gave up on the longer-game version of the deck too easily, enchanted by the notion of a turn 3 win that sounds exceedingly unlikely. He had me with him until he started talking about playing three auras on turn 3 on the same creature. While possible, it wouldn't come up much and the deck as presented doesn't have much of a plan B.
I agree. He ended up with an awkward mana base, having to play 24 lands in a deck that tops out at casting cost 3, having no first turn creatures and only seven total ways of getting double strike.