I like
sundering growth
but I don't like
trostani's judgment
. The nice part about playing
oblivion ring
instead of
trostani's judgment
is that if you opponent isn't playing enchantments or artifacts (maybe they don't have any in their entire deck) you could consider using your
oblivion ring
on a
centaur healer
and then using
sundering growth
to destroy the
oblivion ring
you get your healer back (3 more life) untapped and you can populate a 5/5 wurm or some other token.
The above situation isn't one that should come up very often but it's just a small thing (added bonus). I wouldn't do such a play early on in the game (or even late game in most situations) as your opponent could just drop a
platinum angel
or some other bomb and you would wish you would rather have the 2 removal spells than an extra token.
I think the decklist definately wants to use 4
oblivion ring
but I would probably leave in the 3
sundering growth
also.
I think 1
collective blessing
might be a good option but depending on the speed a the format
chorus of might
could be the better option.
chorus of might
also makes the opponent chump blocking your
wayfaring temple
pretty difficult. If you have one
collective blessing
try it out. I haven't had a chance to play this card but I've used
overrun
a lot in the past which is a very similar card.
Essentially if I was going to recreate this decklist it would look something like
4 x
wayfaring temple
2 x
crusader of odric
4 x
call of the conclave
3 x
selesnya charm
4 x
oblivion ring
4 x
avacyn's pilgrim
2 x
sundering growth
2 x
rootborn defenses
2 x
armada wurm
2 x
vitu-ghazi guildmage
4 x
captain's call
3 x
collective blessing
24 lands
4 x
temple garden
3 x
grove of the guardian
10 x
forest
7 x
plains
This is more streamlined and probably not as well tuned for multiplayer. I haven't looked deep into what standard has to offer but if I really wanted to push
wayfaring temple
and
crusader of odric
I might even take out the populate theme cards and focus more on token makers like
gather the townsfolk
and
lingering souls
(add some golgari duals to the mana base to flashback) but I think that your populate themed deck is pretty good for casual play. 1/1 tokens aren't preferable with the populate strategy so I went with more centaurs in this case.
Ultimately this is the casual play forum and I understand playing
loxodon smiter
over
avacyn's pilgrim
. In multiplayer games that will often be the better move as the mana elves (or in this case human) aren't really very good in multiplayer (which a lot of casaul games do fall into the multiplayer spectrum). You need to play what is fun for you and I can see you enjoy cards like
centaur healer
(which is a card I really like also just not as much as you do). So that is why my suggestion is open ended. I'm not saying that this is the best decklist or anything but if I was to follow your theme and create a decklist for myself this is where I personally would end up. Maybe that will give you an idea to improve your deck (and I hope it will) but here are some general points that I will make to go along with my selections
1st keep the deck to 60 cards - this will benefit any decks which you create
2nd consistancy - sometimes it's best to choose less than 4 cards for certain things but in general you want your deck to have 4 of the important cards. In the case of
wayfaring temple
you can have 6-8 of this card by including
crusader of odric
. A card like
sundering growth
is narrow and will be a dead card if your opponent isn't playing enchantments or artifacts so you might not want all 4.
3rd mana curve - The main reason why I think
avacyn's pilgrim
is such a good card in this deck is because the main cards in the deck cost 3 mana. Pilgrim puts us at 3 mana on turn 2. In addition there aren't a whole lot of 2 mana spells so this card really helps the deck out a ton. If I was to take out
avacyn's pilgrim
I'd probably add in a smoother mana curve (take out some 3's add in some 2 and 4 mana spells)
4th pressure and disruption - You need to be able to put pressure on the opponent and it's nice to have cards like
oblivion ring
which can help to ruin their plans as well. Most decks have some kind of removal spell but you have to balance what you're trying to do against how important it is to stop what they're doing.
In the end if you do these things you can move things around (like take out some
sundering growth
and add in
centaur healer
or another favorite card) and I'm sure your decklist will work out ok. Just beware of the inconsistancies that come with different deckbuilding decisions.