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Switch to Forum Live View How does Bant control work?
7 months ago  ::  Oct 21, 2012 - 4:07PM #1
Qwayk
Date Joined: May 16, 2011
Posts: 43
I was looking at some meta decks on TCGplayer and i noticed that the bant control decks have no one drops. They also have a lot of heavy costing cards. So do they just hope for farseek on turn two to boost them towards thragtusk while using detention sphere to hold off the opponent?
What is the winning strategy?
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7 months ago  ::  Oct 21, 2012 - 4:24PM #2
Jman22
Date Joined: Mar 12, 2006
Posts: 2,787
Jace, AoT and Tamiyo provide a TON of power for the deck - holding creatures tapped down and weaking those which attack. Terminus and Detention Sphere are both very powerful cards.
Thragtusk provides a good win-con, as does Tamiyo's ultimate.
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7 months ago  ::  Oct 21, 2012 - 4:29PM #3
Qwayk
Date Joined: May 16, 2011
Posts: 43

Oct 21, 2012 -- 4:24PM, Jman22 wrote:

Jace, AoT and Tamiyo provide a TON of power for the deck - holding creatures tapped down and weaking those which attack. Terminus and Detention Sphere are both very powerful cards.
Thragtusk provides a good win-con, as does Tamiyo's ultimate.


So this deck just doent have anything to play for the first couple turns?

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7 months ago  ::  Oct 21, 2012 - 4:48PM #4
Jman22
Date Joined: Mar 12, 2006
Posts: 2,787
Some have mana Elves, some have Farseek, some have various forms of card draw. Some have Centaur Healer. You might just be looking at bad lists. Some have counters like Syncopate.

Control decks generally aren't going to be playing creatures the first few turns unless they are things that defend them or help them get to the late game. No turn 1 beaters in your average control deck. 
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"still a better Commander card than Emmara Tandris"
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7 months ago  ::  Oct 21, 2012 - 4:59PM #5
Burning_Forest
Date Joined: Aug 8, 2008
Posts: 11,394

Oct 21, 2012 -- 4:29PM, Qwayk wrote:

Oct 21, 2012 -- 4:24PM, Jman22 wrote:

Jace, AoT and Tamiyo provide a TON of power for the deck - holding creatures tapped down and weaking those which attack. Terminus and Detention Sphere are both very powerful cards.
Thragtusk provides a good win-con, as does Tamiyo's ultimate.


So this deck just doent have anything to play for the first couple turns?



for the most part, this is correct. other than a few cards of interaction, the deck relies mostly on its mid and late game strategies to win.

i, personally, think the deck needs more early game, but i'm not really sure what that consists of 

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7 months ago  ::  Oct 21, 2012 - 5:27PM #6
shredder387
Date Joined: Sep 20, 2009
Posts: 1,231
I been running 3 gatecreeper vine to give me more solid 2 drop early game and ensure that I have another land in hand when I don't actually draw one. My other turn 2 plays are farseek, think twice and Azorius charm.
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7 months ago  ::  Oct 21, 2012 - 10:10PM #7
Wynzerman
Date Joined: Oct 23, 2010
Posts: 3,488
It's not the only means of playing a GWU control deck, but the popular one right now uses bad answers that have lots of reach, lots of draw power and simply plays bigger stuff than it's opponent to win. The deck is essentially a knee-jerk reaction to Rakdos and Zombies, and capable of stopping them pretty hard, but has issues doing much of anything related to not breaking aggro decks (I've milled and staffed out Bant Battlecruisers more than I care to admit). They lean on Thragtusk's ability to be hard to remove and bulwark their lifetotal- which is the main reason for splashing in most lists. Other sources of deck thinning, CA etc from are used for convenience's sake.


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7 months ago  ::  Oct 23, 2012 - 7:18AM #8
XIII13Thirteen
Date Joined: Aug 14, 2009
Posts: 1,487
It's funny because I never saw Bant control's win conditions as subtle. They pretty much win on the back of Angels, Tusks, walkers, or some combination of the mix. I understand some of the confusion though if you are a newer player.

Bant sacrifices the early game, stabilizes mid game, and plays trumps late. It just goes about winning in a much different manner.
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7 months ago  ::  Oct 23, 2012 - 3:44PM #9
Z3RO
Date Joined: Oct 25, 2011
Posts: 217

Oct 21, 2012 -- 10:10PM, Wynzerman wrote:

It's not the only means of playing a GWU control deck, but the popular one right now uses bad answers that have lots of reach, lots of draw power and simply plays bigger stuff than it's opponent to win. The deck is essentially a knee-jerk reaction to Rakdos and Zombies, and capable of stopping them pretty hard, but has issues doing much of anything related to not breaking aggro decks (I've milled and staffed out Bant Battlecruisers more than I care to admit). They lean on Thragtusk's ability to be hard to remove and bulwark their lifetotal- which is the main reason for splashing in most lists. Other sources of deck thinning, CA etc from are used for convenience's sake.




actually i dont play bigger stuff than my opponent. Most of the deck is less than 5 casting cost minus a few terminus one armada wurm, one angel of serenity and some sphinx revelation... and cyclonic rifts overload cost. in that sense i just play my creatures and spells in a way to allow me the chance to see the opponents board clear so i can swing for damage. All of my creatures, spells, planeswalkers strive to keep me alive long enough to get the board state where playing creatures for my opponent is useless. Thats not playing bigger stuff to win, its controlling what stays on the board to win. My version can not handle a lot of things but people are just not playing them against me yet. mill, counterspells, hand destruction, land destruction are just a few that really hinder this deck as it needs all its land and threats to hit the board at least once. If they dont the deck crumbles.


   
   
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7 months ago  ::  Oct 23, 2012 - 4:35PM #10
DerMeisterDoktor
Date Joined: Dec 10, 2011
Posts: 854
It durdles with boardwipes and ramps with farseek until it feels like killing you with tusks and angels. It's a "self-gratifying" process.
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