I recently made a deck centered around the detain mechanic that I considered playing. But I would like to hear some of your opinions about the deck and its playability before I start gathering the cards I don't have. Here is the deck:
So what do you think? Also if you have any suggestions on cards that I may need in my sideboard to counter specific threats I would appreciate help with that too.
Those are both good cards, I thought about them but didn't include them in this first draft. That may change though and I will probably put some in the sideboard at least.
Any other thoughts? Does anybody have any experiences playing a similar deck? How good would this deck be against other decks in standard right now?
The only advantage I can see to this deck is that your opponent will likely commit Japanese ritual suicide if they lose game 1 to it, giving you a match win.
1000th post November 26, 2010. Where Islands gets his decks: Spoiler:Show
It was revealed to me in a dream. All the cards were in my dream except for three slots which I plugged in as Vault Skirge.
FULL DISCLOSURE: The dream was post AVR so there was a copy of Slayer's Stronghold. I decided to keep it pre AVR in my post here.
EDIT: I just remembered. The Skirges might have been 2x Whipflare and 1x something else, probably War and Peace.
EDIT2: Currently 4-0 in my first four games with this. My opponents have been very angry. I fought off a Wurmcoil from Grixis for six turns before I found my second Dispatch. Jeez, I can do a lot of damage.
EDIT3: Streak broken. Lost to an unexpected Overrun. Cracking a Shrine for 10 wasn't enough.
The only advantage I can see to this deck is that your opponent will likely commit Japanese ritual suicide if they lose game 1 to it, giving you a match win.
So the concept/deck isn't any good then? Can I make it good or is it not worth trying? If so, why is it so bad?
I play a detain deck as well and I always run into a problem against aggro decks. I found that board wipes work quite well in my detain deck. Might want to look into that. The way I see it, you can always detain the big guys that people like to use, their "win conditions." But when you are only detaining 1 to 2 permanents per turn that can be a problem when someone is pumping out creatures rapidly. I found Terminus to work quite well.