Just thought I wanted some of your guy's opinion, it seems to me too good to be true , temporal mastery comes to mind, considering under any normal circumstances players draw 1 card per turn, so long it's not in your opening hand, extra turn for 2 mana and 1 mana terminus board wipe are insane.
how does one stop something like this, counter spell? Not everyone play blue, or have the correct counter, if its one of those "counter unless player pays x mana" that wouldn't work either due to the low cost of miracles, it seems like its all carrot and no stick
Temporal Mastery isnt even that good, the formats with the tools to use it right have better options. Terminus on the other hand is very powerful in the right deck.
I wouldnt say they are broken in contructed. In limited they were definitely unbalanced. One of several reasons Avacyn was a horrible draft/sealed format.
Just having to do mulligans more often is a drawback in itself.
Even if you don't keep it in your opening hand, you may draw it in the first turn (no mana to cast it). If you draw it the second turn, it may be no better than a blue Explore .
The same for Terminus. Bord wipes are not something you just want to cast at any random turn's start. At least with Hallowed Burial you have some control of when to play it, instead of re
When the miracle comes at the right moment, it's awesome and game changing. If you draw it at a bad time, it's just as much of a overcosted dead card as is starting the game with it.
Strong =/= Broken
If miracles were unbalanced you wouldn't be able to play without them and stay competitive.
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