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Switch to Forum Live View Rogue Selesnya (G/W/B Midrange Populate)
9 months ago  ::  Oct 19, 2012 - 5:12PM #1
SgtPepperjack
Date Joined: Apr 17, 2012
Posts: 621
Hey, I could use some feedback on the list I have been toying with:

4 x Sunpetal Grove
2 x Vault of the Archangel
9 x Forest
4 x Plains
4 x Swamp

4 x Avacyn's Pilgrim
4 x Arbor Elf
4 x Centaur Healer
4 x Wayfaring Temple
2 x Vitu-Ghazi Guildmage

4 x Call of the Conclave
2 x Collective Blessing
4 x Lingering Souls
2 x Staff of Nin
3 x Oblivion Ring
1 x Rootborn Defenses
3 x Farseek

While the Populate portion of the deck is pretty straighforwards, I know that a few of these inclusions might raise an eyebrow or two. I reasoned that since most decks in the current meta are either midrange decks that like to set up for a huge blowout, or blisteringly fast aggro decks, I would need a good way to keep myself in one piece and be able to come back from behind.

To that end, I'm running Centaur Healer to help buffer my life total a bit while my Populate engine gets going. As the game progresses, I can use Vault of the Archangel to easily swing the game in my favor; either by killing their board, or using the threat of such to get my guys through for damage, all the while gaining a bunch of life. As long as I'm splashing Black, I want Lingering Souls as well. Incidentally, pumping a phantasmal army with Collective Blessing sounds very... tasty. Actually, pumping anything with Collective Blessing seems like a good idea. I'm also running Staff of Nin . One thing I was afraid of with this deck was loosing steam and getting locked into topdeck mode. By doubling my draws and pinging away at life totals/blockers, I think it will help keep me in the driver's seat, or double my chances of drawing what I need to get back in the game. Finally, Farseek both accelerates and fixes my Mana, making sure I can reach and maintain a strong prescence as soon as possible.

I'm debating whether or not to use Strangleroot Geist in place of Centaur Healer . As a card, I certainly like the Geist a lot. Also, I agree with a lot of what Gavin Verhey said in his article: www.wizards.com/Magic/Magazine/Article.a... However, I think my deck is trying to play the long game a little more, so the lifegain from the Centaur is pretty tempting. Then again, the resilience of the Geist might be a bit more useful. Then again...

I'd appreciate any tips on how to tweak the deck. I'm curious as to make it as proactive as possible while still being competitive against the current meta, and I'd also like to get the Centaur vs. Geist thing sorted out... Oh, and is Selesnya Charm a must-play, or can I get along without it?      



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How to be invincible? Show
A) Play a singleton deck.
B) You need at least one Phylactery Lich and some card with the creature type Sphinx.
C) You also want at least three different dragons, two angels and a darkly handsome magician. Jace , Jace of Jace is a good pick for the last one.
D) Spike and/or dye your hair, and dress like a ten-year-old would-be street punk. Chains are a must.
E) Develop egyptian-god-level blind-topdeck powers.
F) Discuss your strategy at length with your opponent, in the middle of the match, preferably right after declaring the beginning of the combat step.
G) ???
H) Profit.
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9 months ago  ::  Oct 20, 2012 - 12:50AM #2
SgtPepperjack
Date Joined: Apr 17, 2012
Posts: 621
Ugh, are my threads invisible or something?
 photo BaseG.png

"The impossible often has a kind of integrity to it which the merely improbable lacks." -Douglas Adams

My secret identity? Show
I am Dark Jedi Ender Wiggin, the Mecha-Wrangling Super Anime Batman!


How to be invincible? Show
A) Play a singleton deck.
B) You need at least one Phylactery Lich and some card with the creature type Sphinx.
C) You also want at least three different dragons, two angels and a darkly handsome magician. Jace , Jace of Jace is a good pick for the last one.
D) Spike and/or dye your hair, and dress like a ten-year-old would-be street punk. Chains are a must.
E) Develop egyptian-god-level blind-topdeck powers.
F) Discuss your strategy at length with your opponent, in the middle of the match, preferably right after declaring the beginning of the combat step.
G) ???
H) Profit.
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9 months ago  ::  Oct 20, 2012 - 8:16AM #3
Asy1umRat
Date Joined: Nov 17, 2011
Posts: 152
you're splashing black for a land and flashback... not seeing the point. If you really want to use black, look at some more golgari and focus less on populate. Selencya actually has some heavy hitters, and golgari lets you pump them. Also, black removal is the best removal. Drop the Centar Healer s, the Staff of Nin , and the Collective Blessing (and probably the Wayfaring Temple s as well), then add in stuff like Slither Head , Korozda Guildmage (intimidate Wayfaring Temple can actually be terrifying), Dreg Mangler , Loxodon Smiter , or even Slime Molding for late game. Personally, I'd look at:

-4 Centar Healer
-2 Vitu-Gazi Guildmage
-2 Collective Blessing
-2 Staff of Nin
-1 Rootborn Defense
-3 Farseek

+2 Korozda Guildmage
+4 Loxodon Smiter
+4 Slitherhead / Dreg Mangler  
+4 Selesnya Charm

at the very least, you can pump a smiter and then use the guildmage to sack it and make Wayfaring Temple huge. Also, I would definitely look into adding Selesnya Charm s. They're pretty much amazing. You can actually drop all your Farseek and some other card for them. For your mana base, I'd say to get more consistancy, Evolving Wilds and Ghost Quarter (blow up your own lands) work amazing for mana fixing. Try this:

4 x Sunpetal Grove
2 x Vault of the Archangel
2 x Gavony Township
2 x Ghost Quarter
2 x Evolving Wilds
5 x Forest
3 x Plains
3 x Swamps
 

Just throwing that together, but I can test later. I run something similar in a U/W deck. If you want to lose the [v]Vault of the Archangel[/c]s, then it would probably be more consistant with 4 Plains/Swamps.
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9 months ago  ::  Oct 20, 2012 - 9:06AM #4
Everwake
Date Joined: Oct 20, 2012
Posts: 18
How about Armada Wurm for your top slot instead of the staff? Revenge of the Hunted gives your mana guys some reach as well, if you can fit it.
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9 months ago  ::  Oct 20, 2012 - 9:07AM #5
Jman22
Date Joined: Mar 12, 2006
Posts: 2,911
A rather good land, and a rather good flashback. You also told him to take out some solid cards and replace them with trash. If you are using Ghost Quarter as Mana fixing, you are doing something very very very very wrong. Sliterhead is bad, Dreg Mangler is decent. Korozda Guildmage WHY EVEN BOTHER.

Wayfaring Temple isn't that great, nor is the guildmage. dunno whats with everyone wanting to play Staff of Nin in these decks, as much as I like it the card is pretty unimpressive.
Centuar Healer is actually a very solid card people seem to be against. 
Selesnya Charm should be something you play. Gives you everything you need. Probably don't need four though.
Consider adding Trostani Voice of All, Wolfir Silverheart, Sigarda Host of Herons, and Loxodon Smiter. 
(at)MrEnglish22
"still a better Commander card than Emmara Tandris"
-On the topic of Squire
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9 months ago  ::  Oct 20, 2012 - 10:38AM #6
SgtPepperjack
Date Joined: Apr 17, 2012
Posts: 621
@Asy1umRat
Oh. My. Holy. Freaking. Gosh. I cannot believe I just read that.


Taking your post point-by-point, in order:
1) Yes, I am splashing Black for a land and a Flashback. The point? Using Vault of the Archangel and Flashbacking Lingering Souls. I don't "really want to use Black", as you put it, I want to use Vault of the Archangel and Flashback Lingering Souls!
2) Yes, Black has access to some good removal. We all know. You didn't suggest any. I can't think of any that would really fit. O-Ring works fine. I'm cool.
3) Let's see, if I drop everything you tell me to, my deck would look like this:
4 x Sunpetal Grove
9 x Forest
4 x Plains
4 x Swamp
4 x Avacyn's Pilgrim
4 x Arbor Elf
4 x Call of the Conclave
4 x Lingering Souls
3 x Oblivion Ring

4) Really? Although your post is, in all fairness, internally inconsistent, these are the kind of cuts you suggested:
  1. Centaur Healer -My first line of defence
  2. Vitu-Ghazi Guildmage -My pretty Populate lady (half of my Populate Engine)
  3. Collective Blessing -This is pretty d*mn close to a win-con
  4. Staff of Nin -My late-game insurance policy
  5. Rootborn Defense -My anti-Bonfire tech
  6. Farseek -My mana fixing/acceleration
  7. Wayfaring Temple -My main beater/half of my populate engine

5) And I'm supposed to add Slitherhead?!? The Heck? Loxodon Smiter is big, yes, but also off-theme and easy to deal with. The Voodo Guildmage really doesn't fit the deck. At all. I could kinda see Dreg Mangler in the place of Strangleroot Geist, but the Mana would get funky.
6) Speaking of, flying pigs will use a world-championship-winning Wood Elemental deck to cause hell to freeze over before I use Ghost Quarter as mana fixing.

All in all, you are either a troll or an idiot. Perhaps both. I wanted advice on my deck. I did not wany you to tell me to go play the ****ty pile of steaming jank that you went 1-2 with at your last FNM.


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"The impossible often has a kind of integrity to it which the merely improbable lacks." -Douglas Adams

My secret identity? Show
I am Dark Jedi Ender Wiggin, the Mecha-Wrangling Super Anime Batman!


How to be invincible? Show
A) Play a singleton deck.
B) You need at least one Phylactery Lich and some card with the creature type Sphinx.
C) You also want at least three different dragons, two angels and a darkly handsome magician. Jace , Jace of Jace is a good pick for the last one.
D) Spike and/or dye your hair, and dress like a ten-year-old would-be street punk. Chains are a must.
E) Develop egyptian-god-level blind-topdeck powers.
F) Discuss your strategy at length with your opponent, in the middle of the match, preferably right after declaring the beginning of the combat step.
G) ???
H) Profit.
Quick Reply
Cancel
9 months ago  ::  Oct 20, 2012 - 10:55AM #7
SgtPepperjack
Date Joined: Apr 17, 2012
Posts: 621

Oct 20, 2012 -- 9:06AM, Everwake wrote:

How about Armada Wurm for your top slot instead of the staff? Revenge of the Hunted gives your mana guys some reach as well, if you can fit it.



Armada Wurm is kind of interesting. It does give me two huge dudes that I can immediately begin copying. Obviously, it's a good fit for a deck of this kind.
However, one of the main reasons I picked the staff was because it would help me to get back from behind. While the Wurm does do that, to an extent, I think it leans more towards being a wincon than towards helping me get ahead and stay there. Granted, it's all situational in the end anyways. I'll consider it.
I'm gonna say no to Revenge. I think Collective Blessing followed by Vault makes all my dudes pretty lethal already.

 photo BaseG.png

"The impossible often has a kind of integrity to it which the merely improbable lacks." -Douglas Adams

My secret identity? Show
I am Dark Jedi Ender Wiggin, the Mecha-Wrangling Super Anime Batman!


How to be invincible? Show
A) Play a singleton deck.
B) You need at least one Phylactery Lich and some card with the creature type Sphinx.
C) You also want at least three different dragons, two angels and a darkly handsome magician. Jace , Jace of Jace is a good pick for the last one.
D) Spike and/or dye your hair, and dress like a ten-year-old would-be street punk. Chains are a must.
E) Develop egyptian-god-level blind-topdeck powers.
F) Discuss your strategy at length with your opponent, in the middle of the match, preferably right after declaring the beginning of the combat step.
G) ???
H) Profit.
Quick Reply
Cancel
9 months ago  ::  Oct 20, 2012 - 4:17PM #8
SgtPepperjack
Date Joined: Apr 17, 2012
Posts: 621
One of my main qusetions is how to get the manabase right, without shocklands. (Unless I'm lucky enough to open a few.) I know I'm almost always going to want a forest in my opening hand. I'd also like to settle the Geist vs. Centaur question.
 photo BaseG.png

"The impossible often has a kind of integrity to it which the merely improbable lacks." -Douglas Adams

My secret identity? Show
I am Dark Jedi Ender Wiggin, the Mecha-Wrangling Super Anime Batman!


How to be invincible? Show
A) Play a singleton deck.
B) You need at least one Phylactery Lich and some card with the creature type Sphinx.
C) You also want at least three different dragons, two angels and a darkly handsome magician. Jace , Jace of Jace is a good pick for the last one.
D) Spike and/or dye your hair, and dress like a ten-year-old would-be street punk. Chains are a must.
E) Develop egyptian-god-level blind-topdeck powers.
F) Discuss your strategy at length with your opponent, in the middle of the match, preferably right after declaring the beginning of the combat step.
G) ???
H) Profit.
Quick Reply
Cancel
9 months ago  ::  Oct 21, 2012 - 9:11AM #9
PandamanX64
Date Joined: Sep 8, 2010
Posts: 316
Evolving wilds . No, really. I would cut 3 swamps for 3 wilds, since you don't really need more than one source of black mana. 3 wilds, plus the farseeks you're already running should be more than enough search for that swamp.

I'd also consider -1 forest, +1 plains, and to replace the staff of nin with...well....anything. It just looks bad on paper. Is it actually testing well?

Also, I'd make room for thragtusks, if you have them.
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9 months ago  ::  Oct 21, 2012 - 9:31AM #10
Crow_Of_War
Date Joined: Oct 29, 2007
Posts: 31
Fixing mana on a three color deck without shockland is a pain, i know. i wouldn't cut 3 swamps for evolving wilds, because with one black land left, you loose some potential if it got slimed or something. maybe this:

-3 Swamp
-1 Forest
+2 Isolated Chapel
+2 Woodland Cemetary

Although you could try running two of the Selesnya manlands, just for giggles. Maybe not.
Concerning your creatures, I don't know if you need 8 Manadorks if you have nothing huge to ramp into. Maybe cut some to make room for Rancor or Selesnya Charm . I would absolutely hold on to the Healers. Turn 1 manadork into turn 2 Healer is a slap in the face for aggro.
If your local meta allows it, you might profit from running some Craterhoof Behemoth . Those really get the little guys going.
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