Having trouble here, I'm on the PC and the 3 AI keep going after me. I could have sworn this mode is a free for all scenario but apparently the AI didn't get the memo. What am I supposed to do here? Can any of the decks keep up with 3 other decks with buffs from Planechase cards, especially when Ajani buffs his life with every drop?
I'm probably the only person on the planet having this problem but I can assure you, it's happening.
You just need to keep trying, really. The AI tends to gang up on whatever player doesn't have a blocker. Sometimes it's you, sometimes it's another AI player.
Play a deck with heavy removal like OD or SS; make another AI player vulnerable and try to keep a blocker of your own, and you should get the AI to turn on the other AI players.
I haven't played Planechase since the expansion so maybe things have changed; I don't really like the mode at all.
I would by no means consider myself the most experienced, but I've been watching and trying to learn and understand the AI's way of thinking during Planechase. It is true that they have a tendency to gang up on the weakest player rather than team up to take down the strongest. Personally I would find the later to be a much more effective strategy, but what can you do. Too often I'll see Ajani sitting on 50 life while another player (like myself) is about to get killed off. But enough of that. There are a few other things that I've noticed. In one situation it was in the early game with only one player having a creature out with everyone having two lands out except for me who had three. When it came around to the creature's controler's turn who did they attack? Me of course. Wasn't surprised by that as I probably was considered the biggest threat at that point in the game with my extra land. The AI also likes to exploit weaknesses such as use of flying creatures or attacking when you have creatures you would rather not block with. A more recent strategy that I've tried working on has been to focus more on defense during the early portion of the game. At least long enough to direct the AI's attention onto a different player. If you can get them to fight each other you can hold out longer and make offensive strikes accordingly.
Personally I find Ajani to be one of the biggest pains in Plainchase. I've watched him climb from 15 life to 90 with two 20+/20+ creatures as a result of having all creatures brought back from the grave. I try to not leave him unchecked during fights, but always have to watch the other players as well.
I've been meaning to try Planechase with the new decks, but haven't gotten around to it.
My strategy for beating the campaign was pretty simple: Bomb-heavy Liliana.
2x Reiver Demon , Plague Wind , Phyrexian Obliterator , Rune-Scarred Demon , Avatar of Woe , Pestilence Demon , Massacre Wurm , Grave Titan ... Things that can single-handedly wipe a board or have reach or both.
Making it to the end-game shouldn't be difficult and once there, no other decks are going to stand against you for long.
I finally got the AI to fight each other and kept Ajani's life in check. I beat them with a fully built Grinning Malice deck. I haven't tried the next one yet because I've been playing around with Aura Servants a bit. At least I know what to do going in now.
Thanks for the tip on Liliana, Splat.
am im the only one who thinks planechase is really easy.
I found some games they would all gang up on me and other time they wouldn't even bother with me. Maybe that's just for me though, every game is different :P
Planechase is by far the worst version of mtg I have ever played. It takes all skill and throws it out the window, very annoying, not fun in the least bit. Not that Arch Enemy was great by any means (the alternate in DotP 2012), but I would take Arch Enemy any day over the awfulness of Planechase. I hope they never use it again.
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