You cant really aggro all that well with artifacts without proliferate or phyrexian mana. Both come with inherent problems of their own.
Mixing infect and non infect is generally discouraged. This is why grafted exoskeleton is such a bad card. Pure life gain cads are a bad idea almost all of the time (golems heart is a wasted card).
To use urzatron you need some non basic land seek.
scapeshift
is one of the best with urzatron but
primeval titan
crop rotation
or
expedition map
will get the job done. Only one of the choices is non green and if you go that way you need to be able to recover artifats from the yard. On the bright side green makes infect easy.
You can only use one
sol ring
when playing most people. Using two is just asking for the tolarian tickle.
Darksteel axe is a rather specialized artifact generally only used when you want an indestructible artifact for cheap with a secondary purpose. Trading post is similarly a very special purpose artifact that needs more support to shine. Sands of delerium dos not even belong in a mill deck, have no idea what you want with it.
I THINK what you are looking for is a green/artifact infect deck that goes midrange with power. We could help you do that, finding the something to use the power on is the hard part. Most of the largish infect creatures are a bit under the curve. But it can be done.
You are probably looking for something about like this, (keeping it kinda cheap where it can be)
4
glistener elf
4
blight mamba
4
corpse cur
4
blightsteel colossus
4
black sun's zenith
2
rancor
2
scapeshift
2
Aladdin's Ring
2
expedition map
2
skeleton shard
1
undying evil
1
Argentum Armor
1
Bladed Pinions
1
Trading Post
1
tower of fortunes
1
Sol Ring
4
Golgari Guildgate
4
Golgari Rot Farm
4
gemstone mine
3
Rogue's Passage
3
Urza's Tower
3
Urza's Mine
3
Urza's Power Plant