Viewing this thread :: 0 registered and 1 guest
No registered users viewing
I haven't realy got the chance to play modern.i was woundering if any thinks goblins could be good enough.this is the list I have so far.
aether vial x4
goblin guide x4
warren instigator x4
krenkos command x4
bogart ram-gang x4
goblin cheiften x4
krenko,mob boss x2
seige-gang commander x2
goblin guide x4
lighting bolt x4
koth,of the hammer x2
And 22 lands.not sure exactly what utility lands I want to use.any body think this would be good enough?
As far as the archetype goes, I'm not sure if Goblins would actually be good. The strength of Legacy Goblins is the Goblin Matron tutoring and Goblin Ringleader 's card advantage. Plus, it also has Goblin Lackey to act as another way to cheat goblins into play, plus Rishadan Port and Wasteland to tempo the opponent out of the game.
This particular build is not very good. Koth and Bolt are flat out terrible. Krenko's Command is really bad too (you want an actual Goblin). You've got Goblin Guide listed twice.
I'd look to add in Mogg War Marshal , Goblin King , Stingscourger , and possibly some of the other color goblins like Wort, Boggart Auntie . If you absolutely must play spells, Goblin Grenade and Warren Weirding would be the only ones I'd consider, though Weirding would require fetch lands and Blood Crypt s.
What about a mass token with empty the warens and your 2 mob bosses then
wincon into Patron of the Akki < /span> clickslither
could this be a viable tatic? you could be swinging with some powered up golbins pretty fast
also as a derp a while ago I made a green red deck that used empty the warens getting like 8 tokens then used hit/run in casual with my friends. It was pretty weak because it needed so many cards to get the combo to work but it killed fast when it did.
Post Your Reply
Please login to post a reply.