|
8 months ago ::
Oct 16, 2012 - 9:02AM
#11
|
Date Joined:
Jul 25, 2012
|
@dastels, @DeluxeTea - Thanks guys! I'm relatively new to MTG and this is useful info!
|
|
|
|
8 months ago ::
Oct 16, 2012 - 9:35AM
#12
|
Date Joined:
May 24, 2011
|
Neat article, but I'm a bit confused about the lands. I understand Blackcleave Cliffs and Blood Crypt for Bump in the Night (black mana), but everything else is just red. So why Scalding Tarn and Arid Mesa? I don't see anything that combos off land drops, so you'd really be paying life for a virtual Mountain? Or am I missing something?
Deck thinning: The fetches let you pull an additional land out of the library, increasing the spell to land ratio, thereby increasing the chance you'll draw a spell. You can also hold it in reserve to turn on the landfall trigger of Searing Blaze. They also let you fetch the Blood Crypt.
To add to this, it also puts more cards in your graveyard to fuel Grim Lavamancer.
Not only THAT, they can also fetch you that Blood Crypt you might need for a timely Bump in the Night, since Blood Crypt is a Mountain.
|
|
|
|
8 months ago ::
Oct 16, 2012 - 10:04AM
#13
|
Date Joined:
Jul 12, 2006
|
What is that lovely cute image of Jaya Ballard, the second one, with the "Of course you should" quote?
It's the Vanguard avatar. www.wizards.com/Magic/TCG/Article.aspx?x...
|
|
|
|
8 months ago ::
Oct 16, 2012 - 10:41AM
#14
|
Date Joined:
Jan 30, 2007
|
Neat article, but I'm a bit confused about the lands. I understand Blackcleave Cliffs and Blood Crypt for Bump in the Night (black mana), but everything else is just red. So why Scalding Tarn and Arid Mesa? I don't see anything that combos off land drops, so you'd really be paying life for a virtual Mountain? Or am I missing something?
Deck thinning: The fetches let you pull an additional land out of the library, increasing the spell to land ratio, thereby increasing the chance you'll draw a spell. You can also hold it in reserve to turn on the landfall trigger of Searing Blaze. They also let you fetch the Blood Crypt.
To add to this, it also puts more cards in your graveyard to fuel Grim Lavamancer.
Not only THAT, they can also fetch you that Blood Crypt you might need for a timely Bump in the Night, since Blood Crypt is a Mountain.
Yes, I hit that point. I did miss mentioning that they load you up for Grim Lavamancer. The point about Blood Crypt being a mountain (as well as a swamp) is one of the main reason shocklands are so powerful (that and being able to enter untapped when you need them to). The shock is the only downside compared to the original duals. (e.g. Badlands) which are both basic types AND come in untapped without penalty. Shocks are the next best thing.. AND are way, way cheaper, and modern legal.
|
|
|
|
8 months ago ::
Oct 16, 2012 - 12:15PM
#15
|
|
|
Fetch lands "thinning" the deck is statistically insignificant.
|
|
|
|
8 months ago ::
Oct 16, 2012 - 2:14PM
#16
|
Date Joined:
Jul 10, 2012
|
I'm what you'd call a newbie, but when I was looking at a "burn" deck, it seemed that Guttersnipe was a very logical choice for one? It seems better than several of the creatures you chose. Am I missing something?
|
|
|
|
8 months ago ::
Oct 16, 2012 - 2:58PM
#17
|
Date Joined:
Aug 27, 2009
|
I'm what you'd call a newbie, but when I was looking at a "burn" deck, it seemed that Guttersnipe was a very logical choice for one? It seems better than several of the creatures you chose. Am I missing something?
Speed and content, I'm guessing. By the time Guttersnipe comes out, one's hand is at least half-empty. And with only eighteen instants/sorceries in the deck, he's not contributing maximum bang for each spell being played every turn.
Deck blog: http://alurenrecycle.blogspot.com/ http://gureiseion.tumblr.com/
|
|
|
|
8 months ago ::
Oct 16, 2012 - 6:37PM
#18
|
Date Joined:
Jul 26, 2011
|
Fetch lands "thinning" the deck is statistically insignificant.
Seriously?
OK, you are on the play and have not mulliganned with the deck as is. Assuming average luck, you will have drawn 2 or 3 land (assuming 2) leaving you with 18/53 of your deck as land, or 33.96% land. Playing and popping a fetch drops that to 17/52, or 32.69%. A difference of ~0.7% is significant.
Turn two, assume you get ANOTHER (not out of the question, given 9 fetches). Assuming this was in your opening hand, then it drops to 16/50, or 32.00%. Believe me when I say that the thinning of your deck like this is HUGE. It gets you closer the spells you want.
|
|
|
|
8 months ago ::
Oct 16, 2012 - 6:59PM
#19
|
Date Joined:
May 16, 2012
|
Yes, I hit that point. I did miss mentioning that they load you up for Grim Lavamancer. The point about Blood Crypt being a mountain (as well as a swamp) is one of the main reason shocklands are so powerful (that and being able to enter untapped when you need them to). The shock is the only downside compared to the original duals. (e.g. Badlands) which are both basic types AND come in untapped without penalty. Shocks are the next best thing.. AND are way, way cheaper, and modern legal.
Regarding the single Blood Crypt - it's the only fetchable black source the deck has. Do people run land destruction in Modern? Your opponent blasting your Blood Crypt kind of shuts down your Bumps unless you have a fastland in play. It won't come up often I think, but it is annoying. I'm asking because I haven't played Modern even in a FNM setting, and I'd like to build this deck to get into the format.
|
|
|
|
8 months ago ::
Oct 17, 2012 - 12:48AM
#20
|
Date Joined:
Jan 15, 2011
|
Anybody else notice 4x Unknown in that one decklist?
|
|
|