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Pause Switch to Standard View 10/16/2012 RC: "Surprise! Take 3!"
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Flag WotC_JohnS October 15, 2012 11:00 AM PDT
This thread is for discussion of this week's ReConstructed, which goes live Tuesday morning on magicthegathering.com.
Flag greg9381 October 15, 2012 9:21 PM PDT
Since you have black already, what about Dark Confidant? You could take out Grim Lavamancers, since both cards have the weakness of needing to stick around for a turn to be useful, and a third of the deck is still ready to be played on the 1st turn.
Flag Nick30075 October 15, 2012 9:26 PM PDT
I took out Confidant for the same reason that I dropped Hellspark--too mana-intensive with too little reward.  Same goes for Magma Jet, but I'd submitted the list before I got far enough in testing to see it.
Flag Vektor480 October 15, 2012 10:22 PM PDT
When Burn becomes Slight.
Flag Demento_Recraves October 15, 2012 11:09 PM PDT
Any thoughts of sideboarding 2 Anathemancer ?
Flag JazzGiver October 16, 2012 12:54 AM PDT
Flag dastels October 16, 2012 1:04 AM PDT

Oct 16, 2012 -- 12:54AM, JazzGiver wrote:

Neat article, but I'm a bit confused about the lands.  I understand  Blackcleave Cliffs and Blood Crypt for Bump in the Night (black mana), but everything else is just red.  So why Scalding Tarn and Arid Mesa?  I don't see anything that combos off land drops, so you'd really be paying life for a virtual Mountain?  Or am I missing something?


Deck thinning: The fetches let you pull an additional land out of the library, increasing the spell to land ratio, thereby increasing the chance you'll draw a spell. You can also hold it in reserve to turn on the landfall trigger of Searing Blaze. They also let you fetch the Blood Crypt.

Flag DeluxeTea October 16, 2012 1:29 AM PDT

Oct 16, 2012 -- 1:04AM, dastels wrote:

Oct 16, 2012 -- 12:54AM, JazzGiver wrote:

Neat article, but I'm a bit confused about the lands.  I understand  Blackcleave Cliffs and Blood Crypt for Bump in the Night (black mana), but everything else is just red.  So why Scalding Tarn and Arid Mesa?  I don't see anything that combos off land drops, so you'd really be paying life for a virtual Mountain?  Or am I missing something?


Deck thinning: The fetches let you pull an additional land out of the library, increasing the spell to land ratio, thereby increasing the chance you'll draw a spell. You can also hold it in reserve to turn on the landfall trigger of Searing Blaze. They also let you fetch the Blood Crypt.



To add to this, it also puts more cards in your graveyard to fuel Grim Lavamancer.

Flag Itten October 16, 2012 3:32 AM PDT
Any time travellers want to share some tips on meeting that deadline?
Flag alextfish October 16, 2012 8:04 AM PDT
What is that lovely cute image of Jaya Ballard, the second one, with the "Of course you should" quote?
Flag JazzGiver October 16, 2012 9:02 AM PDT
@dastels, @DeluxeTea - Thanks guys!  I'm relatively new to MTG and this is useful info!
Flag coien October 16, 2012 9:35 AM PDT

Oct 16, 2012 -- 1:29AM, DeluxeTea wrote:

Oct 16, 2012 -- 1:04AM, dastels wrote:

Oct 16, 2012 -- 12:54AM, JazzGiver wrote:

Neat article, but I'm a bit confused about the lands.  I understand  Blackcleave Cliffs and Blood Crypt for Bump in the Night (black mana), but everything else is just red.  So why Scalding Tarn and Arid Mesa?  I don't see anything that combos off land drops, so you'd really be paying life for a virtual Mountain?  Or am I missing something?


Deck thinning: The fetches let you pull an additional land out of the library, increasing the spell to land ratio, thereby increasing the chance you'll draw a spell. You can also hold it in reserve to turn on the landfall trigger of Searing Blaze. They also let you fetch the Blood Crypt.



To add to this, it also puts more cards in your graveyard to fuel Grim Lavamancer.




Not only THAT, they can also fetch you that Blood Crypt you might need for a timely Bump in the Night, since Blood Crypt is a Mountain.

Flag Tmoiy October 16, 2012 10:04 AM PDT

Oct 16, 2012 -- 8:04AM, alextfish wrote:

What is that lovely cute image of Jaya Ballard, the second one, with the "Of course you should" quote?




It's the Vanguard avatar. www.wizards.com/Magic/TCG/Article.aspx?x...

Flag dastels October 16, 2012 10:41 AM PDT

Oct 16, 2012 -- 9:35AM, coien wrote:

Oct 16, 2012 -- 1:29AM, DeluxeTea wrote:

Oct 16, 2012 -- 1:04AM, dastels wrote:

Oct 16, 2012 -- 12:54AM, JazzGiver wrote:

Neat article, but I'm a bit confused about the lands.  I understand  Blackcleave Cliffs and Blood Crypt for Bump in the Night (black mana), but everything else is just red.  So why Scalding Tarn and Arid Mesa?  I don't see anything that combos off land drops, so you'd really be paying life for a virtual Mountain?  Or am I missing something?


Deck thinning: The fetches let you pull an additional land out of the library, increasing the spell to land ratio, thereby increasing the chance you'll draw a spell. You can also hold it in reserve to turn on the landfall trigger of Searing Blaze. They also let you fetch the Blood Crypt.



To add to this, it also puts more cards in your graveyard to fuel Grim Lavamancer.




Not only THAT, they can also fetch you that Blood Crypt you might need for a timely Bump in the Night, since Blood Crypt is a Mountain.


Yes, I hit that point. I did miss mentioning that they load you up for Grim Lavamancer. The point about Blood Crypt being a mountain (as well as a swamp) is one of the main reason shocklands are so powerful (that and being able to enter untapped when you need them to). The shock is the only downside compared to the original duals. (e.g. Badlands) which are both basic types AND come in untapped without penalty. Shocks are the next best thing.. AND are way, way cheaper, and modern legal.

Flag Ford October 16, 2012 12:15 PM PDT
Fetch lands "thinning" the deck is statistically insignificant.
Flag slowreflex October 16, 2012 2:14 PM PDT
I'm what you'd call a newbie, but when I was looking at a "burn" deck, it seemed that Guttersnipe was a very logical choice for one?  It seems better than several of the creatures you chose.  Am I missing something?
Flag Itten October 16, 2012 2:58 PM PDT

Oct 16, 2012 -- 2:14PM, slowreflex wrote:

I'm what you'd call a newbie, but when I was looking at a "burn" deck, it seemed that Guttersnipe was a very logical choice for one?  It seems better than several of the creatures you chose.  Am I missing something?



Speed and content, I'm guessing.
By the time Guttersnipe comes out, one's hand is at least half-empty. And with only eighteen instants/sorceries in the deck, he's not contributing maximum bang for each spell being played every turn.

Flag Negated October 16, 2012 6:37 PM PDT

Oct 16, 2012 -- 12:15PM, Ford wrote:

Fetch lands "thinning" the deck is statistically insignificant.




Seriously?

OK, you are on the play and have not mulliganned with the deck as is. Assuming average luck, you will have drawn 2 or 3 land (assuming 2) leaving you with 18/53 of your deck as land, or 33.96% land. Playing and popping a fetch drops that to 17/52, or 32.69%. A difference of ~0.7% is significant.

Turn two, assume you get ANOTHER (not out of the question, given 9 fetches). Assuming this was in your opening hand, then it drops to 16/50, or 32.00%. Believe me when I say that the thinning of your deck like this is HUGE. It gets you closer the spells you want. 

Flag DeluxeTea October 16, 2012 6:59 PM PDT

Oct 16, 2012 -- 10:41AM, dastels wrote:

 Yes, I hit that point. I did miss mentioning that they load you up for Grim Lavamancer. The point about Blood Crypt being a mountain (as well as a swamp) is one of the main reason shocklands are so powerful (that and being able to enter untapped when you need them to). The shock is the only downside compared to the original duals. (e.g. Badlands) which are both basic types AND come in untapped without penalty. Shocks are the next best thing.. AND are way, way cheaper, and modern legal.



Regarding the single Blood Crypt - it's the only fetchable black source the deck has. Do people run land destruction in Modern? Your opponent blasting your Blood Crypt kind of shuts down your Bumps unless you have a fastland in play. It won't come up often I think, but it is annoying. I'm asking because I haven't played Modern even in a FNM setting, and I'd like to build this deck to get into the format.

Flag Max_Glycine October 17, 2012 12:48 AM PDT
Anybody else notice 4x Unknown in that one decklist?
Flag Spuuky October 17, 2012 9:01 AM PDT

Oct 16, 2012 -- 6:37PM, Negated wrote:

Seriously?

OK, you are on the play and have not mulliganned with the deck as is. Assuming average luck, you will have drawn 2 or 3 land (assuming 2) leaving you with 18/53 of your deck as land, or 33.96% land. Playing and popping a fetch drops that to 17/52, or 32.69%. A difference of ~0.7% is significant.

Turn two, assume you get ANOTHER (not out of the question, given 9 fetches). Assuming this was in your opening hand, then it drops to 16/50, or 32.00%. Believe me when I say that the thinning of your deck like this is HUGE. It gets you closer the spells you want. 


"Huge"? Drawing one less land for every 25 games you play is "Huge"? I'm not sure that's a statement I can get behind. If you just want to talk percentages of things that impact the game when you fetch, in your scenario you're increasing your odds of drawing a spell by 0.007, but you're losing 5% of your life total (or more) to do it. Is that still worth it? No, it isn't, if the thinning is ALL that you care about.

Obviously thinning isn't the only benefit of fetchlands so they're still clearly worth playing (particularly with a Lavamancer), but theoretically in a mono-colored deck (no need for color-fixing) with no graveyard benefits at all, the thinning is not worth it. 

Flag josearcadio October 22, 2012 2:56 AM PDT
Sorry but i don't think you playtested that deck all that much. Anyone who's tried vexing devil would know it doesn't belong in burn
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