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Another brew of my wife's. One that thoroughly hoses my favorite methods to win.
A control deck that locks down creature-based decks using enchantments, spawning (Via Sigil of the Empty Throne) Angels as it goes for the win con. Enchantment Show Land: 24 Plains Enchantments: 4 Pacifism 4 Temporal Isolation 4 Journey to Nowhere 4 Oblivion Ring 4 Opal Guardian 3 Sphere of Safety 3 Greater Auramancy 3 Sigil of the Empty Throne 2 Cage of Hands 2 Imperial Mask 2 Kismet Other Spells: 4 Idyllic Tutor The deck does run 3 cards high, but she's fine with that, and does not want to trim it down. It fairs very well against most creature based decks, having a little trouble VS haste and Pro-White creatures, which we think the addition of Sphere of Safety will solve. Non-creature based decks are usually not an issue unless they can get a kill in before Imperial Mask can be brought down. Enchantment hate is rare, at least to the extent were it might seriously become a problem, and Greater Auramancy x2 solves targeted enchantment removal. Cage of Hands is good towards late-game, when there is a lot of extra land to play with for bouncing and making Angels. Looking for any suggested white Enchantments, and ways to improve the deck. Forced Worship Leyline of Sanctity The deck has some easy to spot weaknesses that you might want to patch up. Like a discard spell + Surgical Extraction Another weakness is a control deck with counterspells and Planeswalkers and creatures with powerful activated abilities. You can't really rely on just having four Oblivion Ring
Forced Worship was in the deck, but Cage's cheaper bounce cost won out over it's cheaper casting cost, for the sake of saving the enchantment.
Cage's purpose isn't to jump between creatures to lock them down, but to let her just start spawning Angel tokens every turn. I can't believe I forgot about Leyline, it gave me so many headaches in Standard while it was around. We'll make that switch, though we'll have the Imperials out in a SB for Multiplayer. We'll try to fit in a 3rd or even a 4th. Seems like Leyline also deals with Planeswalkers. We'll play with Luminarch as a back up plan, it shouldn't be an issue getting it active. However, I don't see the room in the deck to make for it. Either we sacrifice on Defensive plays, like Sphere, Kismat, or Auramancy, OR we give up a little on creature control which gives them a chance to find an opening to exploit if she doesn't draw enough of it. Decree is strong, but it really doesn't contribute to the deck other than be a finisher. Everything in the deck, other than Sigil and Tutor both can control the board by themselves, and spawn an Angel off Sigil. The win-con is actually a secondary concern for her. Once she has the game locked down, then she gets bored and considers winning.
i'd switch the sphere of safety to ghostly prison
I"ll reiterate krichaiushii's point about mesa enchantress
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