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Switch to Forum Live View Sparkwar Heroes Beta: Game 1
7 months ago  ::  Nov 28, 2012 - 1:59AM #211
Mown
Date Joined: Apr 28, 2008
Posts: 16,850
Stratagem Show

Haven't been caring a whole lot about strategy after the reform. However, while the whole spamming Blunt idea occoured to me, Blunt is less mana efficient than Shock is. In addition, I like to think that we benefit from a long-drawn game.

Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


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7 months ago  ::  Nov 28, 2012 - 4:56AM #212
Fenix.
Date Joined: Jan 13, 2012
Posts: 3,183
team members look at this pls Show
This is my first idea for this round, I'm not sure if it fits the criteria or it is stretching too much:
Sapid Thrull
Creature - Thrull
When another creature enters the battlefield, you may sacrifice ~. If yo do, put two +1/+1 counters on that creature.
"Some think there isn't a life more miserable than those of thrulls. They'd probably agree, if they were actually intelligent enough." -Volrath
1/1

I wish I could word it something like "when another creature enters the battlefield, it gains devour 2" but that wouldn't work because you'd be able to feed other creatures to the one entering the battlefield.. I could try to design a keyword for it, kind of like a reverse devour, but I feel I'd be getting ahead of myself and want to know what you guys think about fitting the criteria and all.


Quotes Show

Nov 27, 2012 -- 6:39AM, Mata_Hari wrote:

Nov 27, 2012 -- 12:26AM, BankaiMastery wrote:

Okay, here is the clincher. I've been waiting to say this.

The "cam girl" this was inspired by was just a girl from a social networking website, Stickam. Her name was TinyTerror and she was just a regular girl who was on her webcam, totally unrelated to any type of adult content.

I hope you all feel really smart now.

This is like someone coming into class with a bloody nose and everyone's like "Jeez what happened to you" and they're like "I ran into a wall" and everyone laughs at them for being an idiot but then at the end of the class they say "HAHA JUST KIDDING I PUNCHED MYSELF IN THE FACE!!!!!! TALK ABOUT OWNED HAHAHAHAHA"


Oct 25, 2012 -- 9:53PM, magicpablo666 wrote:

I really enjoy imagining this from Kevin's perspective. Because in Kevin's world, Rosewater actually reads everything he types. Mark is sitting there right now, reading this, and thinking "The greatest trick the devil ever pulled. . ." Or some such. He chuckles low, then clicks on "The Best Of KEVINSET" and says "Yes, this'll do just fine. A busty lady with banding who deals direct damage to Zones!? Why this will be the star of my next set, and no one will ever believe you Kevin." Then he closes his Macbook, so his servant may move it out of the way, while another servant puts a Fetal Richard Garfield Clone lathered in Steak Sauce in front of him. Then Mark Feasts.


Sorin walked into the chamber where his newly wed bride, Vampy, awaited. A beam of moonlight illuminated his brilliant silver hair as he strode with confidence towards the bed. His shirtless body showcased his powerful abdominal muscles and he was wearing jeans with holes in the knees.


Nov 24, 2012 -- 8:07PM, felisdomesticus wrote:

Nov 24, 2012 -- 7:19PM, CherylCheryl wrote:

I wish more girls play magic cards...


Have you considered assassinating Kevin?

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7 months ago  ::  Nov 28, 2012 - 1:54PM #213
Kavu_Overlord
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Date Joined: Sep 4, 2003
Posts: 2,171

Nov 27, 2012 -- 5:47PM, Imidazoline wrote:

Question for Kavu given Morgothra's HP's and the state of the game - if Gilaar decides to Ghostly Visit, which of his stats apply? I'm not sure if the 'no passives' rule applies or not.




I'm going to go ahead and rule that the 'no passives' text kills Gilaar's Blood Power ability, leaving him with just the lower stats. To be honest, Ghostly Visit was the last thing I added as a way for players to not have to sit out a round, but I'm thinking it might just lead to tie games when both teams have ghosts attacking the Source.

Nov 27, 2012 -- 8:36PM, razorborne wrote:

also Kavu is there a reason Gilaar's damage boost isn't a flat 2 across the board? it's that in 14 out of 15 places, why is scoring exactly a 2 on defense the odd one out?

 




I guess at the time I didn't want to make it identical in damage to 1 or 3. I'll probably make it 4/6 in the future, because +shield is still an okay boost from 2 to 3, since shields are 'worth' the most.

Damage still feels too 'samey' across the board. While I might adjust/increase the variance in rewards-per-point of score, I feel like the Presence system needs an overhaul or a replacement.

Something this game doesn't capture about MOBAs as they are is the lane system. While I don't want this to become too complex, I'm thinking about a 'North/South' system, where it'll be 2/2 v 2/2 (or, each player decides where they go each turn, in any configuration from 2/2 to 4/0) until a mini-Sparksouce/'Barracks' (which is always at least a little exposed) from that lane is killed, then it becomes 4v4, with the team that won the 'laning' getting some sort of bonus.

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7 months ago  ::  Nov 28, 2012 - 2:43PM #214
razorborne
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Date Joined: Mar 23, 2006
Posts: 19,616
the presence system I think is fine, it's the presence numbers that need to be tweaked. the highest possible variance achievable in presence, on my team, is 4, and that's the tank. I get a whopping single point of variance. the other team can go up to 5, but, again, on the tank. if you need to, start with higher base numbers: choose something between 0 and 20. give the tanks a way to get to 20, and the DPS guys a way to drop down to around 5, and give them some broad, meaningful variations between choices, and you'll see it have a lot more impact.

120.6. Some effects replace card draws.
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7 months ago  ::  Nov 28, 2012 - 3:20PM #215
Imidazoline
Date Joined: Mar 9, 2004
Posts: 6,926
@Fenix:
I like it. I can think of a couple of keyword names but I think it'll work.

I would agree with Razor on the presence system - it's an elegant way to remove the need for any laning / additional complexity, but if it varied a little more then I think you'd see the damage vary accordingly.

Also, thanks for the clarification Kavu. I also have a suspicion that it could lead to tie games.

Also team Show
My suspicion about tied games from Visits is why I think it's important for us to live this round, hence the Blunt / double Blunt proposal. I totally agree with Mown regarding the Shock vs Blunt effectiveness, but tbh I can see this game ending the turn that a source is exposed. If both are exposed, the game will tie without a solid score differential / judicious spell usage.

If we score averagely on the aggressive, we kill two of their guys. If we all live, we pretty much guarantee a win next round.
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7 months ago  ::  Nov 28, 2012 - 4:43PM #216
Jessica_Morgan
Date Joined: Jun 26, 2007
Posts: 3,272
I WAS GOING TO MAKE A CARD, AND THEN I GOT DRUNK BECAUSE I START NEW JOB TOMORROW. CARD WHEN SOBER!
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7 months ago  ::  Nov 28, 2012 - 6:08PM #217
Kavu_Overlord
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Date Joined: Sep 4, 2003
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@Jessica: As long as the job doesn't suck, 'grats. Why not just design a card drunk, though?

Presence varying with score: Yay/nay? That way, a bad score could leave a squishy member more exposed than normal, like slipping up/bad positioning in a real game team fight.
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7 months ago  ::  Nov 28, 2012 - 6:25PM #218
Jessica_Morgan
Date Joined: Jun 26, 2007
Posts: 3,272
Tactics and Buys Show
Defensive

Casting an Insight


Midnight Revel
Instant [Uncommon]
Creatures target player controls get -1/-1 until end of turn and must attack this turn if able.
The drink brought confidence. The spell brought rage. The enemy's spears brought death.
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7 months ago  ::  Nov 30, 2012 - 3:16AM #219
Morgothra
Date Joined: May 15, 2009
Posts: 706
Team Discussion Show

Currently, ignoring purchases being made this tunr, we can afford to buy 14 Shocks, which is more damage than we did in total last turn. If we pooled shocks and went fo full damage, I'd definitely die, but hopefully we'd wipe most of them and give the survivors enough time to really damage their sparksource. Something to think about? Especially considering they have a lot of healing abilities that will make this long game thing very hard on us,while we've got a full load of aggressive power.


Current Tactics Show

Aggressive, Shock.


 Faerie Feast
 
Tribal Sorcery - Faerie

When you cast ~, copy it for each faerie you control.
Choose one; Target creature gets -3/-0 until the end of you next turn; or gain control of target creature with power 1 or less.
Ego Show

Aug 19, 2012 -- 9:32PM, magicpablo666 wrote:


Morgothra has the Syntax and Grammar of a God. 


Sep 18, 2012 -- 6:54PM, Dudibus wrote:


I love this card.


Sep 19, 2012 -- 5:41AM, turnip_song wrote:


I can't compete with this.



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7 months ago  ::  Nov 30, 2012 - 3:42PM #220
razorborne
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Date Joined: Mar 23, 2006
Posts: 19,616
Spoiler: Show
so I put together a spreadsheet to quickly calculate things.

assuming all scores are the same and we all-out aggro:

if they all-in defend:
with nothing bought, we kill Glasir and Imi, exposing their source. we should be able to take it out with stored mana buying shocks. note, however, that they can buy up to three blunts. Morgothra and Confused buying Shock compensates for that enough to knock Glasir out. after that we need to buy 5 shocks to take Imi. I'm not sure where Morgothra got the 14 shocks number, we can only actually afford 10. but 5 is well within our reach.

summary: in order to break through if they go all in on defense and all scores are the same as last time, we need to buy 6 shocks.

if they all-out attack, then we trade four for four pretty easily. at that point, that means we want as many people as possible to be able to cast ghostly visit. this means that confused and Morgothra need to each buy as many shocks as possible, to keep me and Jessie's mana open. between the two of us we need three shocks. I suggest I buy two and Jessie buys 1. note that, in this case, they will have a shitload of available mana so their ghosts will take out our source too. this strategy risks a tie game in this case.

note that, if we assume instead that we all get 3s across the board, it takes a 7th shock to get to the same place. also note that Jessie buying an insight over a shock has the same impact. however, her buying a shock and an insight puts her below ghost range, so I'm saying shock.

we can absolutely attempt this strategy. I doubt they will all-out attack. if they do there's nothing we can do, though, so that's a risk. but it's risking a tie, not a loss. for the record, if Jessie and I go all in on shocks too, we can take out Mown, but he can get out of that with a sacred nectar. thoughts?


 
120.6. Some effects replace card draws.
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