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Flag Fenix. November 15, 2012 8:35 PM PST

Nov 15, 2012 -- 4:05PM, Imidazoline wrote:

Fenix, the guy who was suspended made a card before you.



sick burn mate

Cruel Reflection
Enchantment
At the beginning of the declare blockers step, you may pay half your life, rounded up. If you do, for each attacking creature an opponent controls, put a token onto the battlefield that is a copy of that creature. Exile those tokens at the end of combat.
"There's only one thing I enjoy more than watching my enemies die: watching them get killed by themselves" -Scho-klizz, Blood Mage

And yeah, I'm channeling.

Flag Imidazoline November 15, 2012 9:05 PM PST

Nov 15, 2012 -- 6:53PM, razorborne wrote:

you are truly a master of flavor my friend.

 



You give me the best things to contextually misquote in my signature.

Flag razorborne November 15, 2012 9:41 PM PST
I carefully avoided mentioning your name so you couldn't prove it was directed at you without providing a link, and thus context.

 
Flag Imidazoline November 15, 2012 9:45 PM PST
True. Perhaps I should see just how many contextually misconstrued compliments I can accrue / steal...

I'm sure Kavu will say something nice about someone this round.
Flag Mown November 16, 2012 2:10 AM PST
Oh, and I forgot. I'm aggressive.
Flag Kavu_Overlord November 18, 2012 4:52 PM PST
Strange, I assumed this had no posts because I never saw it on the front page. Lo and behold, it was on the second page with ~14! The boards haven't moved that fast in years.

Comments Show
Imidazoline Show
DEFENSIVE
Homonculi Ward
Neat. It's like the baby cousin of Followed Footsteps. I'm a teensy bit worried about how efficient it is for ETB/dies triggers at only 2 mana, but the triggering at the end step removes enough bonkers-potential while leaving other combos open so it's probably fine. The name/flavor is a bit strange. I get the Puppet Conjurer -ish connection, but the copies are still the original creature, not Homuncili... Eh, that's not a huge deal.
4/5

Glasir Show
AGGRESSIVE
Xenophobia
I really like the color choice for the flavor. I feel like White's already wary of things that are 'different', and red makes them freak out and try to eradicate them. Also suprised that a relatively simple name hasn't made it onto a card. The effect works well with the flavor too. Being multicolor means it's allowed to be better than AEther Flash , and even then it can 'fizzle' if your opponent runs some of the same things as you.
5/5

Fenix. Show
CHANNEL
Cruel Reflection
Making this an enchantment rather than a one-shot instant makes it very interesting. Your opponent will know it's there and can plan around it, meaning it's not always a straight-up combat wrath all the time. It gives the opponent a bit more power in the desicion making, because they can attack with just a few dudes and you have to make the choice if half your life is worth it to kill what they send at you (because things will almost always trade, higher-toughness creatures on the offensive is rare). This should create some very interesting play states. My only complaint is you should have went heavier on the Dark Link-style shadow clone flavor, because otherwise this doesn't really feel mono-black. Calling the guy a blood mage doesn't really help, where do the clones come from?
4/5

Mown Show
AGGRESSIVE
Nefarious Dealings
Interesting. The advantage this has over things like Dark Confidant or Phyrexian Arena is that you can go deeper, but going deeper means more life... I guess it's optional, so you can go as far as you want/can and then stop looking. I do wonder if the life is worth it without actual card advantage, though. The flavor text is well written, but the overall feel is awfully similar to Underworld Connections .
3/5

---
Morgothra Show
CHANNEL
The Masquerade
Mechanically, this is a pretty cool idea. Suddenly, 2/2s everywhere and you have to choose what to 'give back' each turn. Unfortunately, since it hits ALL permanents, it can just lead to someone winning by swinging with all of their lands, which seems unintended based on the flavor. Speaking of the flavor, I'm not a fan. The flavor text doesn't seem like something that would get printed, and listing her as a Professional Assassin seems to be completely irrelevant to everything else. The terminology change seems to be soley directed at this single card and ignores the fact that already-printed things like Break Open make no sense when they're just 'masks'.
2/5

razorborne Show
CHANNEL
Arcane Bombardment
I'm kind of amazed that this doens't exist. I mean, it's basically Sulfuric Vortex -factorial, but still. I'm a little worried about the theoretical potential of drawing games all the time, but it takes three whole turns to deal just 6 damage, meaning straight burn decks probably don't even want this so I shouldn't worry about it being too powerful. Another thing that amazed me is that this exact quote hasn't been already said by Chandra or Jaya Ballard, because it's right up their alley and I doubt we need yet another fire-overkill happy red mage.
4/5

Jessica_Morgan Show
DEFENSIVE
Hateful Justice
I don't like three-colored cards that use the complexity of the cost to just give you undercosted phat beatz, so I like that the colors of this all fit together to make the whole. White supplies the pseudo-protect your dudes, red supplies the burn-the-world mentality, and black provides the spite to hurt others for hurting you. This would feel a little wierd missing any of the colors, so that's good. I don't know if it's mechanically any good though, seeing as how it means that any attacking creature will hit your life one way or another. You pretty much have to be winning when you cast this or it'll be better for your opponent than for you, and I think a 3-cost card should be a little better.
3/5

ConfusedAsUsual Show
CHANNEL
Cast Shock
Withering Sanity
The numbers on this play out a little strangely. The first ability punishes small hand sizes, and the second one punishes large. However, if this doesn't come out until 3 mana and only starts doing things the next turn, chances are opponents have 3-5 cards in hand, meaning this doesn't even do anything until a couple more turns later. Sure, it can eventually reach total handcrushing status, but that won't be until a point in the game when the opponent is most likely in topdeck mode anyway.
2/5

Combat Show



Imidazoline heals Fenix. for 2HP!
Mown regenerates 1HP!

Stats as of Round 6 Start Show

Imidazoline || Tyaer, the Redeemer Show

18/20 HP
Mana Pool:

Glasir || Advokist Mirenka Show

11/14 HP
Mana Pool:

Fenix. || Cogsmistress Reena Show

12/13 HP
Mana Pool:

Mown || Jorian Beastblood Show

13/16 HP
Mana Pool:


ORANGE TEAM Sparksource: 5HP

vs

PURPLE TEAM Sparksource 5HP

Mogothra || Gilaar, the Reaper Show

5/13 HP
Mana Pool:

razorborne || Strategist Garrod Show

8/16 HP
Mana Pool:

Jessica_Morgan || Eris Nova, Task Mage Show

8/10 HP
Mana Pool:

ConfusedAsUsual || Baehr, Nature's Fury Show

15/22 HP
Mana Pool:
Flag Kavu_Overlord November 18, 2012 4:52 PM PST
Round 6
(Target End Date: Saturday, Nov 24)

Create a card that references a keyword. The card CANNOT have the keyword itself, or grant the keyword to other cards.
Flag Imidazoline November 18, 2012 5:37 PM PST
Great round team! Onto the Plummet Round!

Team Stuff Show
OK, well their damage was probably a bit understated as to what they can put out because there was a defensive and 3 x Channels. But another round like that and I think we can put down 1-3 of their guys (depending on their stances). And wow razor's updated ability is super ramptastic for them. I still think if we can hold fast to knock a couple over, then spam spells and aggression at the exposed source we're in good shape, though we'd be silly not to expect a change of some kind from the purples this round, even if it's just lots of spells. Thoughts?


Stance/Spells Show
DEFENSIVE
No spells


I think I'm going to lean on Velicta again. That's a neat world. I'm sure Rio will let me know if I start to annoy him.

Tested Mettle |
Instant
Target creature gets +2/+2 until end of turn.
Attacking creatures lose intimidate until end turn.
Sergeant Lorwa faced down the street mob, and their cat-calls and bluster faded to silence under his steely gaze and the gleam from his drawn sword.

Or wait, another random idea Show


Reaction |
Creature - Incarnation
Flash
Protection from creatures with haste.
1/5
Flag Morgothra November 18, 2012 5:49 PM PST
Tactics and stuff Show

Going for Agressive here, buying a Blunt the Asault.


Swooping Appearance
 
Instant

Search your library for a creature with flying and put it onto the battlefield. At end of turn, return it to your hand.

"It's a bird! No, it's a dragon! No, it's... gone?"
Flag razorborne November 18, 2012 7:39 PM PST
hey Kavu could you include a copy of the spell list in the status sblock each round? makes it easier than having to look it up every time.

 
Flag Glasir November 18, 2012 7:50 PM PST
Wow, awesome round, team.

Spoiler: Show

Strategy-wise I don't see any pressing reason not to keep doing what we're doing, especially if we can keep scoring so well.

It's worth noting that that was probably about the least possible damage they could do -- three Channels and a Defensive, plus fairly low scores (2, 2, 3, 4).  Also, Morgothra has hit the threshold at which he starts hitting harder.


Question for Kavu: are we allowed to use keyword actions ('attach', 'counter', 'fight', etc.) for this, or is the criterion restricted to keyword abilities? 
Flag Matt_Holck November 18, 2012 8:00 PM PST
there should be a sticky for alphabetized keywords at the top of this subforum
Flag Imidazoline November 18, 2012 8:56 PM PST

Le Chat actually ran that for a while, but it just becomes far too hard to manage (although admittedly Le Chat was also collecting custom mechanics and keywords as well.

Besides, in the end Gatherer is just right there.


Also, quick team mate poll - I've got two cards, but I don't know which I should run with - thoughts?

Flag Glasir November 18, 2012 9:10 PM PST
Also, Wikipedia has a nice list.

@Imi: The Mighty Leap / Zealous Strike / Moment of Heroism variant is pretty great.  What's the other one?
Flag ConfusedAsUsual November 18, 2012 9:26 PM PST
Tactics: Aggressive

Powerstone of the Quick -
Artifact
Creatures you control with haste gets +1/+0.
: Creatures you control with haste gets +2/+0 until end of turn.
Only the swift feels its power.


Flag Imidazoline November 18, 2012 10:15 PM PST

Nov 18, 2012 -- 9:10PM, Glasir wrote:

Also, Wikipedia has a nice list.

@Imi: The Mighty Leap / Zealous Strike / Moment of Heroism variant is pretty great.  What's the other one?


I was interrupted while posting.

It's up now, but once I got it down it was much less cool, and I like the trick more now I've flavoured it anyway. I was thinking about bumping it the cost to three, but I think it's narrow enough, plus only swingy enough in a set like Rio's with a high density of uncommons that I think it probably only makes sense as an uncommon there anyway, so I'm good with it at two.

Flag Fenix. November 18, 2012 10:35 PM PST
Imidazoline: I like the anti-haste guy much better. The flavor of the combat trick is nice, but I find the other card to be much more exciting. Don't you think it's overcosted at 4CMC? creatures with haste are not THAT common so this will be a 1/5 flash for 4 often, and considering cards like Hussar Patrol exist I think you can make it cost 3. Maybe also give it defender..?

team Show
Great round! I think we should now focus on killing morgothra and making sure we all survive this round, to capitalize on their exposed sparksource on the next. Razorborne is scary and he also has a lot of mana, so that's something to be wary about. Also, how do you guys think me (and Glasir) should spend our mana?
Flag razorborne November 18, 2012 11:11 PM PST
strategy breakdown Show
since I'm apparently team captain...

Morgothra, you're at the punchination threshold. this is good. we want to keep you there as long as possible. I'm gonna say that the best strategy is to have you go aggressive, to maximize damage. I would also say you should by a blunt the assault, to protect yourself. if you want, you can also buy a shock, or you can save mana for when their source is exposed.

my job remains protection. I think I'll buy a blunt as well, to hold them off as much as possible, and I'll farm. I really want to keep Morgothra alive in the red zone for as long as possible.

Jessie, it exposes you to a little more damage, but I think you should buy an Insight and Channel. with two Blunts running around, you should be fine on damage, and you've got some hit points to spare. giving us a +20% shot at hitting your ultimate is gonna be really good. EDIT: never mind, you can't afford an insight. still, channeling to open up future insights is good.

Confused, I think you should go aggressive. we want to let Morgothra and Jessie open up for much damage output, so giving you some more presence is gonna be really helpful.

as always, thoughts are welcome. I'm really not sure why I'm team captain. just because I talk a lot doesn't mean I know what I'm talking about.


Flag Kavu_Overlord November 19, 2012 1:07 PM PST

Nov 18, 2012 -- 7:39PM, razorborne wrote:

hey Kavu could you include a copy of the spell list in the status sblock each round? makes it easier than having to look it up every time.

 



Done.

Nov 18, 2012 -- 7:50PM, Glasir wrote:

Question for Kavu: are we allowed to use keyword actions ('attach', 'counter', 'fight', etc.) for this, or is the criterion restricted to keyword abilities? 



Depending on interpretation, it's either impossible to satisfy the round's requirements when considering keyword actions, or impossible NOT to. So, we'll stick to just actual keywords.

Flag Mown November 19, 2012 1:45 PM PST
I don't get what Kavu likes, other than giving me 3's.

Card 1 Show

Sadistic Reckoning
Sorcery
Return all creature cards with haste from your graveyard to the battlefield. Exile them at the beginning of the next end step.


Card 2 Show

Ambush Trap
Instant
Put a 1/1 black Assassin creature token with deathtouch onto the battlefield blocking target creature attacking you or a planeswalker you control.


Submission Show

Collapse
Sorcery
Target creature with defender deals damage to itself and its controller equal to its toughness.
They climb the walls so eagerly, hoping to touch the skies. When they reach the top, they care not look down, unbeknownst of what should happen when we bring them there again.

Aggressive


Anyone have any preference? The second one is most probably against the spirit of the criteria. Would like the third one to be a bit less narrow, but being streamlined has its benefits too.
Flag razorborne November 19, 2012 2:51 PM PST

Nov 19, 2012 -- 1:07PM, Kavu_Overlord wrote:

Depending on interpretation, it's either impossible to satisfy the round's requirements when considering keyword actions, or impossible NOT to. So, we'll stick to just actual keywords.



why kavu is wrong Show

The Spirit of Revolution-
Legendary Creature-Avatar
Haste, Trample
The Spirit of Revolution can't be detained.
"Have you ever tried to hold back an idea?"~Herold, Azorius Justicar
5/4


that may actually be my submission. unless I change it it is.

Flag razorborne November 19, 2012 2:54 PM PST

Nov 18, 2012 -- 9:26PM, ConfusedAsUsual wrote:

Morg, think the card isn't supposed to have the keyword itself.

Tactics: Aggressive

Vicious Siphon -  
Enchantment
Whenever you would gain life from creatures with lifelink, you may have target opponent lose that much life instead. 

Feedback?



sanguine bond

 

Flag Imidazoline November 19, 2012 3:50 PM PST
Mown:

I like card 3. Card 2 is a little shaky in terms of criteria as you say, and card 1 is a little frustrating, only because you need a reasonably narrow subset or cards, and they all need to be dead. It's a build around card, but it's a super obvious one. I don't know. It's fine I guess, I just like Collapse.
Flag ConfusedAsUsual November 19, 2012 11:01 PM PST

Nov 19, 2012 -- 2:54PM, razorborne wrote:

Nov 18, 2012 -- 9:26PM, ConfusedAsUsual wrote:

Morg, think the card isn't supposed to have the keyword itself.

Tactics: Aggressive

Vicious Siphon -  
Enchantment
Whenever you would gain life from creatures with lifelink, you may have target opponent lose that much life instead. 

Feedback?



sanguine bond

 




Remembered a card that does something like that, just can't remember it exactly, back to the drawing board.

Edit: Changed it, feedback?

Cards Show


Punish the Rash -  
Instant
Destroy target creature with haste, first strike or double strike.
Draw a card.
"Not fast enough."

Alacrity Banner -
Artifact
Creatures you control with haste gets +1/+0.
: Creatures you control with haste gets +2/+0 until end of turn. 

Amplified Stampede -
Enchantment
Whenever a blocked creature you control with trample deals damage to an opponent, double that damage instead.
: Target creature blocks this turn if able.
: Target creature gets +1/+1 until end of turn.
 
Flag Glasir November 19, 2012 11:53 PM PST
placeholder Show

name 
Enchantment

Whenever a creature you control with Bloodthirst deals combat damage to a player, put a +1/+1 counter on that creature. 

Once whetted, the thirst for blood never leaves.
 
Flag Imidazoline November 20, 2012 12:16 AM PST
Glasir, you should name that card Bloodthirst.
Flag Fenix. November 20, 2012 2:42 AM PST
Healer's Flask
Artifact - Equipment
Equipped creature gets +0/+1 and has ": Place an antidote counter on target creature. The next time that creature is dealt damage by a creature with deathtouch, prevent that damage and remove an antidote counter from it instead."
Equip

Team, thoughts?

Tactics and purchases to come.
Flag Imidazoline November 20, 2012 3:35 AM PST
Fenix, I think it's flavourful, but very narrow - 'regen only if dealt damage by deathtouch' is about as niche as it gets. The equipment angle is good though - maybe you could buff it out and use a deathtouch relevant static ability?
Flag Fenix. November 20, 2012 9:34 AM PST
Healer's Flask
Artifact - Equipment
Equipped creature has: ": Put an antidote counter on target creature. If a source would deal damage to that creature, prevent 1 of that damage. If the damage came from a source with deathtouch, prevent all of it instead."
Equip

Better? ANOTHER IDEA:

Secretary Bird
Creature - Bird
Flying, Protection from creatures with deathtouch
3/1

Another idea, inspired  by your card Imidazoline:

Decelerating Field
Enchantment
Creatures with haste enter the battlefield tapped.
, sacrifice ~: return target creature to its owners hand.

(I actually like this last one best)

Flag Imidazoline November 20, 2012 1:04 PM PST
I like both of those better. 

Pro deathtouch is a little odd on something that dies to everything else, but it's no weirder than using say, a Mongoose with pro snakes or something, and the last one is pretty neat as long as you consider it a block version of Seal of Removal (say vs something like unearth) than a cheaper, narrower version of Frozen Aether .
Flag Glasir November 20, 2012 6:51 PM PST
Gah.  I'm having trouble coming up with something awesome this round, and not having much time to think about it this week isn't helping.  It seems like most of the keyword-specific things I think of could be better-done with a more general ability.

Some ideas (I don't like the bloodthirst one much anymore):

Lasting Memories
Enchantment
You may choose not to sacrifice evoked creatures you control.

(alternate version: Eternal Witness -flavored creature)

Plague of Insanity
Enchantment
Whenever you pay a spell's madness cost, each player discards a card.

Hm, I actually quite like that one.

 
Flag Jessica_Morgan November 20, 2012 7:36 PM PST
Tactics Show
Channeling


Feedback Anomaly
Enchantment [Uncommon]
Whenever a spell or ability is countered, Feedback Anomaly deals 2 damage to that spell or ability's controller.
The Izzet blame the Boros. The Boros blame the Gruul. The Gruul blame the Rakdos. The Rakdos are too busy laughing to care.
Flag razorborne November 20, 2012 8:19 PM PST

Nov 19, 2012 -- 2:51PM, razorborne wrote:

Nov 19, 2012 -- 1:07PM, Kavu_Overlord wrote:

Depending on interpretation, it's either impossible to satisfy the round's requirements when considering keyword actions, or impossible NOT to. So, we'll stick to just actual keywords.



why kavu is wrong Show

The Spirit of Revolution-
Legendary Creature-Avatar
Haste, Trample
The Spirit of Revolution can't be detained.
"Have you ever tried to hold back an idea?"~Herold, Azorius Justicar
5/4


that may actually be my submission. unless I change it it is.



Kavu, since you did say no keyword actions, can you confirm/deny that this is cool beans?

Flag Fenix. November 20, 2012 9:39 PM PST
Final submission:

Decelerating Field
Enchantment
Creatures with haste enter the battlefield tapped.
, sacrifice ~: return target creature to its owners hand.
"Why the hurry? The Aether's a beautiful place, take your time." - Jace Beleren

TACTICS TO COME
Flag Kavu_Overlord November 21, 2012 3:24 PM PST

Nov 20, 2012 -- 8:19PM, razorborne wrote:

Kavu, since you did say no keyword actions, can you confirm/deny that this is cool beans?




Cooooooool Beeeeeans. Cool. Cool. Beaaaans. It matches the spirit of the round enough, so that's okay.

I'm not a real stickler for criteria, anyway. They're more of a guideline, as long as it's not TOTALLY wrong I'm more looking for good card ideas.

Flag Mown November 21, 2012 3:36 PM PST

Nov 21, 2012 -- 3:24PM, Kavu_Overlord wrote:

I'm more looking for good card ideas.



I suppose that answers my question then.

Flag Glasir November 23, 2012 6:04 PM PST
This is the post that contains my actual submission and stuff.

Dementia Sower 
Creature -- Imp

Flying
Whenever you pay a spell's madness cost, each player discards a card.

Its mischief can turn a whisper of confusion into a scream of insanity.

2/1

tactics Show

Aggressive; no spells.


Flag razorborne November 23, 2012 6:13 PM PST
strategy NO PEEKING Show
buy Blunt the Assault, channel.


Flag Kavu_Overlord November 25, 2012 12:22 PM PST
Well, the round is technically over and everyone seemed to have decided on an entry, so I marked/commented everything. I still need Fenix.'s tactics to do combat though.
Flag Fenix. November 25, 2012 12:50 PM PST
images are not loading for me for some reason so I cant make a choice, I authorize any of my team members to make a purchase and choose a tactic for me as Im going to bed now and I dont want to delay the game.
Flag Imidazoline November 25, 2012 1:19 PM PST
Sure thing.

Imma just try to set you up for next round.

Fenix will Channel, casting Narrow Escape.
Flag Imidazoline November 26, 2012 1:04 PM PST
Really, he will. Net mana gain, low presence to spread damage amongst us with higher HP's plus OK damage.
Flag Kavu_Overlord November 27, 2012 2:25 PM PST
Comments Show
Imidazoline Show
DEFENSIVE / NO SPELLS
Tested Mettle
So, I guess this is the next for +2/+2 and X that Wizards has been so fond of lately . It's a bit of a shame that the 'X' on this one is strictly defensive and only useful when there's that intimidator that you really need to block. The overall flavor is really good, but the actual flavor text reads a little strangely. Probably because the part after the comma is long, or something. It just seems... off.
3/5

Glasir Show
AGGRESSIVE
Dementia Sower
This card is remarkably average, but that's not a bad thing. Nothing really blows me away, but it also has no real flaws either. The flavor is nothing special, but conveys enough of the idea behind the spell. It's like the main ability could have gone on literally any black creature (or permanent, really) but ended up as an imp, so here's some imp-y flavor. Speaking of the ability, it's a neat little engine for Madness, and can lead to some cool turns where you madness into madness into madness, and provides some disruption while you're at it. It would be nice to have, but not necessarry. Just... Average.
3/5

Fenix. Show
CHANNEL / CAST Narrow Escape
Decelerating Field
Since this is pretty much a pure hoser card (the Seal of Removal side-effect is a consolation prize, at best), I would have liked to see it go a little further, somehow. As-is, the creature untaps the turn after and behaves as normal, so all you've done is effectively remove haste from it. I don't think a one-turn delay on a subset of creatures is enough. Also, the name sounds like a magical local area of slowing-things-down, but the flavor sounds like the creatures aren't even making it out of the AEther.
2/5

Mown Show
AGGRESSIVE
Collapse
I want to get one thing out of the way: The flavor text using 'they' and 'we' with no other references is wierd. Okay, now I can say that I really like this. At first glance, it's a narrow specific hoser. However, it hoses something that hoses red, and defenders-as-a-theme has been done twice , so it's not like it never comes up. Not only that, but it turns the thing that's supposed to help against red (tough defenders to hold out against quick rushes) into a big ol' burn spell to the face! Gotcha. Unfortunatly, it makes Word of Blasting sad, and it's wierd that an Axebane Guardian can collapse, so it's not SUPER amazing.
4/5

Mogothra Show
AGGRESSIVE / CAST Blunt the Assault
Swooping Appearance
I'm conflicted about this. One one hand, it's a spell that tutors a creature to play, which is green, right? But it's a flying creature, and that isn't green. Blue can tutor for anything! But this puts it into play, which isn't blue. You can dump crazy dragons and just win! But they don't get haste, and Through the Breach , while not having a tutor effect, puts them into the grave which is easier to cheat with. I think I'll just split the difference and give it a
3/5

razorborne Show
CHANNELING / CAST Blunt the Assault
The Spirit of Revolution
I really like the 'total package' of this card. Everything works together and creates a coherent ideal. Red being the enemy color of Azorius with the anti-Azorius ability, the name and the flavor with the 'can't be detained' text, the facebeating of a revolution with the facebeating stats... Very nice. I might have tried for flavor text that was a little more 'epic' to suit the situation, but yours works well enough.
5/5

Jessica_Morgan Show
CHANNELING
Feedback Anomaly
Going by just the ability, I like it. It works very nice in a sort of U/R control deck that counters spells, burns out threats, and eventually just wins from turning card advantage into direct damage via burn, which is something I wish happened more (choke and die, Delver of Secrets ) because it's so very Izzet. However, I keep seeing the cost. It feels like the designer is just being mean to players when they make a card costing nothing but red mana that red can't actually do anything with. At the play level, it probably wouldn't be a problem, what with the insane abundance of fixing around, but I'd have just embraced the Izzetness whole-hog and went , probably up it to Bolt status to compensate. Using this in any other colors is already a lost cause, you may as well give the players that want a card like this something more usable.
3/5

ConfusedAsUsual Show
AGGRESSIVE
Powerstone of the Quick
This isn't particularly inspiring. The name and flavor are pretty bland, both being variations of "hey fast things, lookie here!" It does its job in helping to push a haste-based deck, seeing as it can come out T1 and then you go to town with Rakdos Shred-Freak from then on or something, but even then it's not particularly exciting, just functional. The second ability might be too good seeing as how it's repeatable and goes for the whole team. Even with just two dudes, you're getting an awful lot of value out of it. It should probably require it to be sacrificed for the bigger effect, like a lot of similar 1 x -cost artifacts .
>2/5<


Combat Show


Mown regenerates 3HP!

Stats as of Round 7 Start Show



Imidazoline || Tyaer, the Redeemer Show

12/20 HP
Mana Pool:

Glasir || Advokist Mirenka Show

6/14 HP
Mana Pool:

Fenix. || Cogsmistress Reena Show

7/13 HP
Mana Pool:

Mown || Jorian Beastblood Show

8/16 HP
Mana Pool:


ORANGE TEAM Sparksource: 5HP

vs

PURPLE TEAM Sparksource 5HP

Mogothra || Gilaar, the Reaper Show

2/13 HP
Mana Pool:

razorborne || Strategist Garrod Show

5/16 HP
Mana Pool:

Jessica_Morgan || Eris Nova, Task Mage Show

6/10 HP
Mana Pool:

ConfusedAsUsual || Baehr, Nature's Fury Show

10/22 HP
Mana Pool:
Flag Kavu_Overlord November 27, 2012 2:26 PM PST
Round 7
(Target End Date: Saturday, Dec 1st)

Create a card representing food, a beverage, or other consumable thing.


---

Some people are already doing it, but can everyone please state that they aren't casting spells if they are indeed choosing not to cast spells for the round? It lets me know that I don't have to check and re-check for any mention of spells being cast.
Flag razorborne November 27, 2012 3:23 PM PST
tactics Show
okay. here's what I'm thinking:

Morgothra, you're really low right now. we can have you go aggro, but I worry about how much you're gonna take, especially with only one blunt available. I think you should go defensive. you'll still get some good damage in (try not to score exactly 2, and the damage bonus you get for low health will be fine.) your presence will be miniscule, thanks to my support, and the shielding should save you. if you're concerned, a sacred nectar should help, I don't know.

me, I think I keep going channel and blunt. pretty simple, just keep damage off everyone's backs.

Jessie, you can now channel for an insight whenever you want. from here on out, unless their source is revealed, I think your best play is defend if you have at least 9 mana, channel if you don't, buying an insight every time. when their source is revealed, obviously, we throw the kitchen sink at it, but until then I think you just keep pushing for 5s.

Confused, you definitely go aggressive to keep heat off our damage guys. you can also buy a relentless assault, but that mana's not likely to come back so it might be better to hold it.


 
Flag Imidazoline November 27, 2012 5:47 PM PST

Ugh, double Blunt that sucks. Not that we had a great round, but -8 damage is like a lot.


Secret Bit Show

Do we expect them to do that again? Razor could - if he keeps channeling he could blunt every round. Jessie has the next most mana, but I have no idea what she might do.

A quick sum of total team HP's puts us at 33, a good 10 clear of the purples at 23. But critically, they have Morgothra on 2 and razor on 5. I totally expect razor to continue to channel (and maybe blunt) for the third consecutive round, but if we can knock out 2 players without using too much mana it gives us a really good chance at the source next round with mana to burn - I'm quite certain that Morgothra at least will  be taking a round off following this one. The only issue is staying alive to protect our source - they have two strong damage sources in Jessie and Morgothra.

That's a lot of rambling to ask whether we should wall up and let Morgothra and maybe razor die to attrition, or actively try to take out players and set up for a potentially risky but game ending Ghostly Visit / Shock throw down next round.


Question for Kavu given Morgothra's HP's and the state of the game - if Gilaar decides to Ghostly Visit, which of his stats apply? I'm not sure if the 'no passives' rule applies or not.

Flag razorborne November 27, 2012 8:36 PM PST
I also want to know that.

also Kavu is there a reason Gilaar's damage boost isn't a flat 2 across the board? it's that in 14 out of 15 places, why is scoring exactly a 2 on defense the odd one out?

 
Flag Imidazoline November 27, 2012 10:08 PM PST

Some random assumptions / propositions for team Show


Assuming we all go defensive and score 3's and the purples all do what they did last round and score 4's plus a blunt from Razor;
Orange: Glasir dies, we all go low on HP's
Purple: Morgothra dies, they all take low damage


Now that's a reasonable assumption for 'worst case' - we each lose a guy but we lose our HP advantage - (the numbers indicate a 9 damage output for us and a 29 damage output for them in this case).

If my numbers are right, we need to hit them for >18 to knock out both Morgothra and razor this round. Assuming a single blunt that's 22, double is 26. I'm very tempted to all out aggro again.

If we do that assuming same scores:
We all live All of us but Mown live (Glasir and Fenix with one HP) and we deal 31 damage. I actually think it could work. Jessie's ability is danagerous, especially if she throws up an insight to dome us all for 1 (which would kill two of us in this situation). Blunt doesn't save Mown but double blunt does.


So I'm currently leaning all aggro plus stealing from their playbook and using some of our mana to Blunt ourselves. It looks promising even if we get outscored. Well open to better ideas if anyone has suggestions.

Flag Imidazoline November 27, 2012 10:25 PM PST

Apple Orchard |
Land - Forest
(:Add to your mana pool).
Apple Orchard enters the battlefield tapped.
Tap an untapped creature you control: You gain 1 life.
When life swells the boughs, partake.

Stance/Spells Show

Subject to change, but currently Aggressive, casting Blunt the Assault.

Seriously team is this OK or terrible, I'm still thinking but I hate the flavour right now tbh.

Flag Glasir November 27, 2012 10:35 PM PST
strategery Show

Imi's reasoning looks, er, reasonable to me.

I think the right thing for me to do is to go Aggressive and continue to balance between hoarding mana and dealing damage.  If I die, next turn I'll Ghostly Visit; if not, I'll be almost dead, and depending on the other team's state can either Channel and soak up some damage for you guys, or beat down.

so, Aggressive, no spells for me.

I could buy a Blunt if that seems like a thing we should do.  On the other hand, that's almost +6 damage in shocks...


@Imi: it seems pretty straightforward.  I have no idea how powerful it is.  It's not super-interesting to me but it's solid.
Flag Mown November 28, 2012 1:59 AM PST
Stratagem Show

Haven't been caring a whole lot about strategy after the reform. However, while the whole spamming Blunt idea occoured to me, Blunt is less mana efficient than Shock is. In addition, I like to think that we benefit from a long-drawn game.
Flag Fenix. November 28, 2012 4:56 AM PST
team members look at this pls Show
This is my first idea for this round, I'm not sure if it fits the criteria or it is stretching too much:
Sapid Thrull
Creature - Thrull
When another creature enters the battlefield, you may sacrifice ~. If yo do, put two +1/+1 counters on that creature.
"Some think there isn't a life more miserable than those of thrulls. They'd probably agree, if they were actually intelligent enough." -Volrath
1/1

I wish I could word it something like "when another creature enters the battlefield, it gains devour 2" but that wouldn't work because you'd be able to feed other creatures to the one entering the battlefield.. I could try to design a keyword for it, kind of like a reverse devour, but I feel I'd be getting ahead of myself and want to know what you guys think about fitting the criteria and all.

Flag Kavu_Overlord November 28, 2012 1:54 PM PST

Nov 27, 2012 -- 5:47PM, Imidazoline wrote:

Question for Kavu given Morgothra's HP's and the state of the game - if Gilaar decides to Ghostly Visit, which of his stats apply? I'm not sure if the 'no passives' rule applies or not.




I'm going to go ahead and rule that the 'no passives' text kills Gilaar's Blood Power ability, leaving him with just the lower stats. To be honest, Ghostly Visit was the last thing I added as a way for players to not have to sit out a round, but I'm thinking it might just lead to tie games when both teams have ghosts attacking the Source.

Nov 27, 2012 -- 8:36PM, razorborne wrote:

also Kavu is there a reason Gilaar's damage boost isn't a flat 2 across the board? it's that in 14 out of 15 places, why is scoring exactly a 2 on defense the odd one out?

 




I guess at the time I didn't want to make it identical in damage to 1 or 3. I'll probably make it 4/6 in the future, because +shield is still an okay boost from 2 to 3, since shields are 'worth' the most.

Damage still feels too 'samey' across the board. While I might adjust/increase the variance in rewards-per-point of score, I feel like the Presence system needs an overhaul or a replacement.

Something this game doesn't capture about MOBAs as they are is the lane system. While I don't want this to become too complex, I'm thinking about a 'North/South' system, where it'll be 2/2 v 2/2 (or, each player decides where they go each turn, in any configuration from 2/2 to 4/0) until a mini-Sparksouce/'Barracks' (which is always at least a little exposed) from that lane is killed, then it becomes 4v4, with the team that won the 'laning' getting some sort of bonus.

Flag razorborne November 28, 2012 2:43 PM PST
the presence system I think is fine, it's the presence numbers that need to be tweaked. the highest possible variance achievable in presence, on my team, is 4, and that's the tank. I get a whopping single point of variance. the other team can go up to 5, but, again, on the tank. if you need to, start with higher base numbers: choose something between 0 and 20. give the tanks a way to get to 20, and the DPS guys a way to drop down to around 5, and give them some broad, meaningful variations between choices, and you'll see it have a lot more impact.

Flag Imidazoline November 28, 2012 3:20 PM PST
@Fenix:
I like it. I can think of a couple of keyword names but I think it'll work.

I would agree with Razor on the presence system - it's an elegant way to remove the need for any laning / additional complexity, but if it varied a little more then I think you'd see the damage vary accordingly.

Also, thanks for the clarification Kavu. I also have a suspicion that it could lead to tie games.

Also team Show
My suspicion about tied games from Visits is why I think it's important for us to live this round, hence the Blunt / double Blunt proposal. I totally agree with Mown regarding the Shock vs Blunt effectiveness, but tbh I can see this game ending the turn that a source is exposed. If both are exposed, the game will tie without a solid score differential / judicious spell usage.

If we score averagely on the aggressive, we kill two of their guys. If we all live, we pretty much guarantee a win next round.
Flag Jessica_Morgan November 28, 2012 4:43 PM PST
I WAS GOING TO MAKE A CARD, AND THEN I GOT DRUNK BECAUSE I START NEW JOB TOMORROW. CARD WHEN SOBER!
Flag Kavu_Overlord November 28, 2012 6:08 PM PST
@Jessica: As long as the job doesn't suck, 'grats. Why not just design a card drunk, though?

Presence varying with score: Yay/nay? That way, a bad score could leave a squishy member more exposed than normal, like slipping up/bad positioning in a real game team fight.
Flag Jessica_Morgan November 28, 2012 6:25 PM PST
Tactics and Buys Show
Defensive

Casting an Insight


Midnight Revel
Instant [Uncommon]
Creatures target player controls get -1/-1 until end of turn and must attack this turn if able.
The drink brought confidence. The spell brought rage. The enemy's spears brought death.
Flag Morgothra November 30, 2012 3:16 AM PST
Team Discussion Show

Currently, ignoring purchases being made this tunr, we can afford to buy 14 Shocks, which is more damage than we did in total last turn. If we pooled shocks and went fo full damage, I'd definitely die, but hopefully we'd wipe most of them and give the survivors enough time to really damage their sparksource. Something to think about? Especially considering they have a lot of healing abilities that will make this long game thing very hard on us,while we've got a full load of aggressive power.


Current Tactics Show

Aggressive, Shock.


 Faerie Feast
 
Tribal Sorcery - Faerie

When you cast ~, copy it for each faerie you control.
Choose one; Target creature gets -3/-0 until the end of you next turn; or gain control of target creature with power 1 or less.
Flag razorborne November 30, 2012 3:42 PM PST
Spoiler: Show
so I put together a spreadsheet to quickly calculate things.

assuming all scores are the same and we all-out aggro:

if they all-in defend:
with nothing bought, we kill Glasir and Imi, exposing their source. we should be able to take it out with stored mana buying shocks. note, however, that they can buy up to three blunts. Morgothra and Confused buying Shock compensates for that enough to knock Glasir out. after that we need to buy 5 shocks to take Imi. I'm not sure where Morgothra got the 14 shocks number, we can only actually afford 10. but 5 is well within our reach.

summary: in order to break through if they go all in on defense and all scores are the same as last time, we need to buy 6 shocks.

if they all-out attack, then we trade four for four pretty easily. at that point, that means we want as many people as possible to be able to cast ghostly visit. this means that confused and Morgothra need to each buy as many shocks as possible, to keep me and Jessie's mana open. between the two of us we need three shocks. I suggest I buy two and Jessie buys 1. note that, in this case, they will have a shitload of available mana so their ghosts will take out our source too. this strategy risks a tie game in this case.

note that, if we assume instead that we all get 3s across the board, it takes a 7th shock to get to the same place. also note that Jessie buying an insight over a shock has the same impact. however, her buying a shock and an insight puts her below ghost range, so I'm saying shock.

we can absolutely attempt this strategy. I doubt they will all-out attack. if they do there's nothing we can do, though, so that's a risk. but it's risking a tie, not a loss. for the record, if Jessie and I go all in on shocks too, we can take out Mown, but he can get out of that with a sacred nectar. thoughts?


 
Flag ConfusedAsUsual November 30, 2012 7:41 PM PST
Tactics Show
Aggressive. Buy two shocks


Cadaver Dining -
Instant
Destroy target creature. If that creature would be placed in a graveyard, exile it instead and put two +1/+1 counters on target creature you control. 
The meat tastes best when it is still warm.

Feedback?

Flag Jessica_Morgan November 30, 2012 7:44 PM PST
Razorborne Show
So if I'm reading this right, you want me to not buy the Insight and instead stay defensive, but pile on as many Shocks as humanly possible?
Flag ConfusedAsUsual November 30, 2012 7:51 PM PST
Spoiler: Show
If they go full assault, I am guessing we would all die. So, perhaps we should go with the high risk strategy and try taking them out as well instead?
Flag razorborne November 30, 2012 8:30 PM PST

Nov 30, 2012 -- 7:44PM, Jessica_Morgan wrote:

Razorborne Show

So if I'm reading this right, you want me to not buy the Insight and instead stay defensive, but pile on as many Shocks as humanly possible?



Spoiler: Show

nah, go aggressive. buy two shocks, save the rest. although I didn't look at the potential for going defensive to try to resist their attack while throwing shocks at them. I'll do the calculations tomorrow. but even then I doubt we'll survive the ghosts anyway, so it's


 
Flag Jessica_Morgan November 30, 2012 8:32 PM PST
Kavu_Overlord, ignore my previous statements regarding purchases and tactics

Purchases and tactics Show
Buying two Shocks

Going Aggressive
Flag Glasir December 1, 2012 3:21 PM PST
Almost forgot about this.  Would have been terribly sad to end up submitting the placeholder...

Draught of Enlightenment
Sorcery

Draw three cards.
You get an emblem with "Spells that target you cost less to cast."

Once opened, a mind can never truly be closed again.

tactics Show

Aggressive, buy Blunt the Assault.

@team Show

I'm open to other strategies -- if there's something more effective I could do, let me know and I'll change.

It seems probably they'll go aggressive and try to take out as many of us as possible while Morgothra is still alive.  Might it make more sense for me to Channel+Blunt?  Higher presence means I'll definitely die, but the extra mana would be nice -- if I score 3 or above, I'll have 15+ even after the Blunt, enough for a Visit and some shocks.  Also, my extra presence might keep one of you from also dying.
Flag Mown December 1, 2012 3:49 PM PST
Haven't really thought about this too much, since visiting the forum while suspended is terribly dull. So any strategical choices might not be the most optimal, or anything. If anyone on my team wants to interject with an item purchase, they are free to do so, as I'll probably be asleep when this closes.
An older idea of mine, but coming up with a flavor text I liked was a real pain.

Chalice of Blood
Artifact
When ~ enters the battlefield, you gain 4 life.
, Pay 2 life: Add one mana of any color to your mana pool.
During the ceremonies of appreciation, gratitudes are often forgotten for those who bestow the drinks.

Tactics Show

Aggressive
No items*
Flag Imidazoline December 1, 2012 9:06 PM PST
Team Show
I really think we need min. 1 blunt to keep us alive after last rounds scores. Given my damage output I'm going to get one - Glasir / Fenix, I think we could do with 1 more tbh.
Flag Glasir December 1, 2012 9:07 PM PST
Team Show

I'm now getting a Blunt.
 
Flag Fenix. December 2, 2012 11:38 AM PST
Sapid Thrull
Creature - Thrull
When another creature enters the battlefield, you may sacrifice ~. If yo do, put two +1/+1 counters on that creature.
"Some think there isn't a life more miserable than those of thrulls. They'd probably agree, if they were actually intelligent enough." -Volrath
1/1

Aggressive - purchase 2 blunts

team Show
Glasir's getting the blunt, do I also need to? how about a shock?


Flag Imidazoline December 3, 2012 2:59 AM PST
Team Show
I'm good with 2 - it depends whether we think they'll try to take us out as well. The third makes it really hard fr them though. Whatever you think.


Also Kavu as noted I'm not available for the next week. A small delay to allow me to put the next round in would be great, but I'm done with this one.
Flag Imidazoline December 3, 2012 2:59 AM PST
Team Show
I'm good with 2 - it depends whether we think they'll try to take us out as well. The third makes it really hard fr them though. Whatever you think.


Also Kavu as noted I'm not available for the next week. A small delay to allow me to put the next round in would be great, but I'm done with this one.
Flag Fenix. December 3, 2012 4:54 AM PST
Alright then, I changed my post to Aggressive - purchase 2 blunts.
Flag Kavu_Overlord December 3, 2012 2:30 PM PST
I haven't marked this yet because y'all seemed to still be going at it, discussion-wise.

(Also, razorborne hasn't submitted a card.)
Flag razorborne December 3, 2012 5:18 PM PST

Dec 3, 2012 -- 2:30PM, Kavu_Overlord wrote:

I haven't marked this yet because y'all seemed to still be going at it, discussion-wise.

(Also, razorborne hasn't submitted a card.)



I AM THE WORST

it might get done tonight but I have a final project due tomorrow that may take longer than I expect to finish.

 

Flag razorborne December 5, 2012 2:51 PM PST
or I might put it off until wednesday for no reason!

I'll do it tonight PROMISE.

 
Flag Glasir December 7, 2012 11:34 PM PST
*casts Summon Razorborne*
Flag razorborne December 7, 2012 11:50 PM PST
FRIDAY IS STILL WEDNESDAY GUYS

I'm sorry. it's the last week of the quarter, my brain basically melted.

anyway! food! my first thought goes to Grim Gorging, but I already designed that card (look it up, I made an ICD. it's pretty good.) so we can't do that again. I might just do the same flavor though because seriously though eating people.

Gruesome Banquet-
Enchantment
At the beginning of your upkeep, sacrifice a creature, then put a +1/+1 counter on each creature you control.
Orgoth knelt before the Devourer. "But why?" he gasped... And then there was one.

cost references: mayael's aria , ajani goldmane , door of destinies , fangren firstborn , cathar's crusade  

the flavor text is me trying to be cool. I hope it works.

tactics Show
whatever I said in my response to Morgothra. I think it was Aggressive, buy two shocks.


Flag Glasir December 7, 2012 11:58 PM PST
Whoa, it actually worked!
Flag razorborne December 8, 2012 12:02 AM PST

Dec 7, 2012 -- 11:58PM, Glasir wrote:

Whoa, it actually worked!



I was actually typing that up when you posted.

 

Flag razorborne December 8, 2012 12:09 AM PST

Nov 30, 2012 -- 7:41PM, ConfusedAsUsual wrote:

Cadaver Dining -
Instant
Destroy target creature. If that creature would be placed in a graveyard, exile it instead and put two +1/+1 counters on target creature you control. 
The meat tastes best when it is still warm.

Feedback?


oh hey I didn't see this.

oh well, there's enough room for two "dudes eating dudes" cards here.

Flag Morgothra December 8, 2012 3:09 AM PST

Dec 8, 2012 -- 12:02AM, razorborne wrote:

Dec 7, 2012 -- 11:58PM, Glasir wrote:

Whoa, it actually worked!



I was actually typing that up when you posted.

 




That doesn't mean it didn't work, just that it is effective through time as well as space and internet (Yes, internet is now a dimension).

Flag ConfusedAsUsual December 8, 2012 9:26 AM PST
Heh, and here I was thinking that we wouldn't see Raz post until next week.
Flag Fenix. December 8, 2012 10:10 AM PST
If I did that you'd have lynched me already
Flag Kavu_Overlord December 8, 2012 6:32 PM PST
So I went and got comments all done, but with all the spells flying I went to check everything to make sure it works out. Fenix. has 14 mana, which is not enough for 2x Blunt the Assault (8 each). Sorry, I should have caught this earlier.

Fenix., what do you want to do?
Flag Fenix. December 8, 2012 9:11 PM PST
1 blunt then. I apologize, I still see no images so I have to rely on my teammates for stats/purchases etc.
Flag Kavu_Overlord December 9, 2012 3:50 PM PST
Comments Show
Imidazoline Show
AGGRESSIVE / BLUNT THE ASSAULT
Apple Orchard

It feels weird saying this about such an innocuous-looking card, but I think this is too good. Most of the similar-style effects are on 'bad' cards currently ( Resplendent Mentor being the most relevant, I think, but also Pristine Talisman , Sapseep Forest , and Elspeth Tirel ) which means a 'normal' version could be pushed in power, but I think half a Peach Garden Oath every turn for basically no cost and with no restrictions is too much life for too little investment. It doesn't help all that much, but I do like the use of the basic land type (I much prefer it to simply granting the mana ability as long as it makes sence) and the general flavor is good.

2/5

Glasir Show
AGGRESSIVE / BLUNT THE ASSAULT
Draught of Enlightenment

Iiiiinteresting. Very interesting. I'm curious as to whether or not Wizards will ever do non-planeswalker emblems, but until we find out, I'll continue to like them when used sparingly. I like this more than its creature cousin Spellwild Ouphe because the risk/rewards are both higher. You get Inspiration for cheap, but your opponent gets discounted Explosive Impact s too. I'm a little sad that it isn't 'Target player draws cards" to play with itself more, but that would require rebalancing.

4/5

Fenix. Show
AGGRESSIVE / BLUNT THE ASSAULT
Sapid Thrull

I wonder if they could print something like "Creatures you control can devour CARDNAME as though they had Devour 2". Eh, that's here nor there. I think this is a cute little card. Fits right in with the thrull tropes of old, and Volrath on the flavor text is good stuff. Simple and 'grokkable' yet still doing something neat, this works on pretty much every level.

5/5

Mown Show
AGGRESSIVE / NO SPELLS
Chalice of Blood

I think Wizards has made it pretty clear that a three mana artifact will fix your mana , no questions asked . I'm not sure this acting as an emergency Sacred Nectar is really worth considering against other choices. I did enjoy the sort of perverse connection between the flavor text (which sounds lke any ceremony) and the name (The drink was blood, so the providers...?)

2/5


--------

Morgothra Show
AGGRESSIVE / SHOCK
Faerie Feast

I had to dig in the Comp. rules, but I'm mostly sure that you choose the mode before the copies are made, meaning each copy will have the same effect instead of choosing which effect per faerie (which would be super cool, and was probably the intention). Also, without specific text stating you can change targets, they all target the same thing which makes this card limites as written. I'm not getting much of a 'feast' flavor from it.

3/5

razorborne Show
AGGRESSIVE / 2x SHOCK
Gruesome Banquet

Hmm, I like that you want an army to benefit from it rather than to feed one big thing like black normally does. You could probably push the cost lower since black can get some good stuff by offing a creature each turn, especially since this doesn't have the fail-safe of destroying itself when you run out of creatures, leading to potentially spectacular backfires after a wrath . The mechanical flavor is good, but the text falls on the "what is this I don't even" side of the mysterious/intriguing divide.

3/5

Jessica_Morgan Show
AGGRESSIVE / 2x SHOCK
Midnight Revel

Cower in Fear stapled to an Incite War is a cool trick. Make all their dudes worse, then crush them in combat. Wizards thinks so to, because Suicidal Charge . I don't know what else to say. Well, I guess I can say the flavor is pretty good, but a little strange that you're throwing a party for the opponent, and the 'enemy' in the flavor text is actually you.

2/5

ConfusedAsUsual Show
AGGRESSIVE / 2x SHOCK
Cadaver Dining

3 mana is pushing it, but I think it's just a strong card rather than being broken, especially next to its kin Maelstrom Pulse , Putrefy , and Abrupt Decay . The destroy, then exile is unnessessarry, especially considering Cannibalize (which this seems like a modernized version of, power creep and all).

4/5

Combat Show


Everybody dies! (again!)

Stats as of Round 8 Start Show
Imidazoline || Tyaer, the Redeemer Show

0/20 HP RESPAWNING
Mana Pool:

Glasir || Advokist Mirenka Show

0/14 HP RESPAWNING
Mana Pool:

Fenix. || Cogsmistress Reena Show

0/13 HP RESPAWNING
Mana Pool:

Mown || Jorian Beastblood Show

8/16 HP
Mana Pool:


ORANGE TEAM Sparksource: 5HP EXPOSED

vs

PURPLE TEAM Sparksource 5HP EXPOSED

Mogothra || Gilaar, the Reaper Show

2/13 HP
Mana Pool:

razorborne || Strategist Garrod Show

5/16 HP
Mana Pool:

Jessica_Morgan || Eris Nova, Task Mage Show

6/10 HP
Mana Pool:

ConfusedAsUsual || Baehr, Nature's Fury Show

10/22 HP
Mana Pool:
Flag Kavu_Overlord December 9, 2012 3:50 PM PST
Well, this game is pretty much a guaranteed tie because of Ghostly Visit. I considered changing things to prevent this, but people planned around it being availible, so I'll just leave it out of future games.  Plus, I think it is best that this game come to a close since it's been going for like two months. If you like it, you can sign up again afterwards for another game. For future games, I've redone the presence system which you can see an example of on the new hero Vance in the main Sparkwars thread.

Round 8
(Target End Date: I dunno, whenever people submit their things if they choose to//if possible)
Glasir, Fenix., Mown, razorborne, and Jessica_Morgan can afford Ghostly Visits.
Both teams' Sparksources are exposed.

Create a modal card that isn't just "choose one". Branching Bolt and Cryptic Command , yes. Tooth and Nail and Azorius Charm , no.
Flag Mown December 9, 2012 4:09 PM PST
Okay, I seriously don't get your scoring. I'd normally not care too much, but since this contest is taking some time, and more relevant, I have teammates, I care a bit more.

Did I lose 2-3 points only because of power level? It might be that I don't value power level as much when it comes to card design, given how much it can fluctuate based on all sorts of things, but the comments always gives me the impression that my card is good, but then there's a minor power level comment and I end up with a 3 every time, and I don't really get it. It might be that I just treat 3 as a lot less than it is, and I don't look too much at everyone else's comments (cba scrolling up to look at cards and other things.), but a 2 is pretty discouraging for a card I can hardly argue is worse than the Shards of Alara Obelisks when that seems to be the only complaint.
Flag Kavu_Overlord December 9, 2012 4:13 PM PST

Dec 9, 2012 -- 4:09PM, Mown wrote:

It might be that I just treat 3 as a lot less than it is




I think it's this. I'm not going by scoring used for, say, video games where it's a 10 point scale and only 8/9/10 matter. 3 is most printed cards. 3 is average, nothing amazing but no real flaws (or roughly equal amounts of good and bad things). 3 is solid. For this, I don't start at 5 and work down from flaws, I start at 3 and go up or down based on strengths and flaws.

Flag Mown December 9, 2012 4:25 PM PST
Fair enough. Probably not a grading system I would be comfortable with using, but that applies to a lot of things.

Molten Workspace
Sorcery
Choose one or each - Each player sacrifices all but four lands; or ~ deals 4 damage to each creature; or ~ deals 4 damage to each player; or each player discards his or her hand and draws four cards.

Still not sure what I want the modes to be, but relatively comfortable with this atm.
Flag Glasir December 9, 2012 4:53 PM PST
I'm going to borrow an idea of Imi's; if Imi objects he should tell me and I will change my card. :-)

Rite of Conflagration
Instant

Choose up to X -- ~ deals X damage to target player, or target creature gets +X/+0 until end of turn, or destroy up to X target artifacts, or up to X target creatures attack this turn if able.

tactics Show

Aggressive; buy Ghostly Visit and Shock.


[edit] Thanks, Mown! 
Flag Jessica_Morgan December 9, 2012 6:13 PM PST
If my card was pretty good, why do I have a 2 for my score?
Flag Mown December 10, 2012 4:40 AM PST
Glasir: May I recommend "up to X"?
Edit: That is, if you want it to scale higher than four, which it might not.
Flag Fenix. December 10, 2012 4:50 AM PST
yay I scored my first 5.

worspace, look at it team Show
Does this work/is it interesting?
NAME
Sorcery
Choose one, two or three - Sacrifice a permanent; or discard a card; or lose 2 life.
Draw cards equal to the number of modes you have chosen as you cast ~.
Flag ConfusedAsUsual December 10, 2012 5:33 AM PST
First 4 in this game, just before the last round.
Flag razorborne December 10, 2012 6:54 AM PST
as much as I enjoy designing cards, this round seems sort of pointless, since individually each person who can afford a visit could kill the source with an aggressive 1. except me. I need a two. card to come. but yeah, ghostly visit seems bad for the game.

 
Flag ConfusedAsUsual December 10, 2012 7:11 AM PST
Maybe make the visit only deal damage to players?
Flag Kavu_Overlord December 10, 2012 2:24 PM PST

Dec 9, 2012 -- 6:13PM, Jessica_Morgan wrote:

If my card was pretty good, why do I have a 2 for my score?



Sorry, the part where I mention Suicidal Charge was supposed to read with an inflection like "It's a good idea, it's just too bad that Suicudal Charge is this exact thing already".

Dec 10, 2012 -- 6:54AM, razorborne wrote:

as much as I enjoy designing cards, this round seems sort of pointless, since individually each person who can afford a visit could kill the source with an aggressive 1. except me. I need a two. card to come. but yeah, ghostly visit seems bad for the game.

 



Oh, this round is 100% worthless. It's just for vanity, or if I keep averages in the home thread, or if I decide to give out Kavupoints, which are a totally 100% new meaningless currency that I totally just invented without anything inspiring me. I haven't decided.

Ghostly Visit won't exist after this. With the presence rework, I'm anticipating teams coordinating so that people die stratigically in ones and twos since they have more control over it, instead of how it is now when everyone dies pretty much at once (of course, the team could slip up, or the opponents could do really well and ruin the aforementioned plans).

Flag Imidazoline December 10, 2012 5:43 PM PST
Hey, I'm back - and everyone's dead.

Sorry guys. I'm pleased that we output enough damage to knock them all out, but I really didn't count on all those Shocks.

Glasir, go right ahead - that variant is one of my favourites! 
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