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I carefully avoided mentioning your name so you couldn't prove it was directed at you without providing a link, and thus context.
True. Perhaps I should see just how many contextually misconstrued compliments I can accrue / steal...
I'm sure Kavu will say something nice about someone this round.
Strange, I assumed this had no posts because I never saw it on the front page. Lo and behold, it was on the second page with ~14! The boards haven't moved that fast in years.
Comments Show Imidazoline
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DEFENSIVE Homonculi Ward Neat. It's like the baby cousin of Followed Footsteps. I'm a teensy bit worried about how efficient it is for ETB/dies triggers at only 2 mana, but the triggering at the end step removes enough bonkers-potential while leaving other combos open so it's probably fine. The name/flavor is a bit strange. I get the Puppet Conjurer 4/5 Glasir Show AGGRESSIVE Xenophobia I really like the color choice for the flavor. I feel like White's already wary of things that are 'different', and red makes them freak out and try to eradicate them. Also suprised that a relatively simple name hasn't made it onto a card. The effect works well with the flavor too. Being multicolor means it's allowed to be better than AEther Flash 5/5 Fenix. Show CHANNEL Cruel Reflection Making this an enchantment rather than a one-shot instant makes it very interesting. Your opponent will know it's there and can plan around it, meaning it's not always a straight-up combat wrath 4/5 Mown Show AGGRESSIVE Nefarious Dealings Interesting. The advantage this has over things like Dark Confidant 3/5 --- Morgothra Show CHANNEL The Masquerade Mechanically, this is a pretty cool idea. Suddenly, 2/2s everywhere and you have to choose what to 'give back' each turn. Unfortunately, since it hits ALL permanents, it can just lead to someone winning by swinging with all of their lands, which seems unintended based on the flavor. Speaking of the flavor, I'm not a fan. The flavor text doesn't seem like something that would get printed, and listing her as a Professional Assassin seems to be completely irrelevant to everything else. The terminology change seems to be soley directed at this single card and ignores the fact that already-printed things like Break Open 2/5 razorborne Show CHANNEL Arcane Bombardment I'm kind of amazed that this doens't exist. I mean, it's basically Sulfuric Vortex 4/5 Jessica_Morgan Show DEFENSIVE Hateful Justice I don't like three-colored cards that use the complexity of the cost to just give you undercosted phat beatz, so I like that the colors of this all fit together to make the whole. White supplies the pseudo-protect your dudes, red supplies the burn-the-world mentality, and black provides the spite to hurt others for hurting you. This would feel a little wierd missing any of the colors, so that's good. I don't know if it's mechanically any good though, seeing as how it means that any attacking creature will hit your life one way or another. You pretty much have to be winning when you cast this or it'll be better for your opponent than for you, and I think a 3-cost card should be a little better. 3/5 ConfusedAsUsual Show CHANNEL Cast Shock Withering Sanity The numbers on this play out a little strangely. The first ability punishes small hand sizes, and the second one punishes large. However, if this doesn't come out until 3 mana and only starts doing things the next turn, chances are opponents have 3-5 cards in hand, meaning this doesn't even do anything until a couple more turns later. Sure, it can eventually reach total handcrushing status, but that won't be until a point in the game when the opponent is most likely in topdeck mode anyway. 2/5 Combat Show ![]() Imidazoline heals Fenix. for 2HP! Mown regenerates 1HP! Stats as of Round 6 Start Show Imidazoline || Tyaer, the Redeemer
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![]() 18/20 HP Mana Pool: ![]() Glasir || Advokist Mirenka Show ![]() 11/14 HP Mana Pool: ![]() ![]() Fenix. || Cogsmistress Reena Show ![]() 12/13 HP Mana Pool: ![]() ![]() Mown || Jorian Beastblood Show ![]() 13/16 HP Mana Pool: ![]() ORANGE TEAM Sparksource: 5HP vs PURPLE TEAM Sparksource 5HP Mogothra || Gilaar, the Reaper Show ![]() 5/13 HP Mana Pool: ![]() ![]() razorborne || Strategist Garrod Show ![]() 8/16 HP Mana Pool: ![]() ![]() Jessica_Morgan || Eris Nova, Task Mage Show ![]() 8/10 HP Mana Pool: ![]() ConfusedAsUsual || Baehr, Nature's Fury Show ![]() 15/22 HP Mana Pool: ![]()
Round 6
(Target End Date: Saturday, Nov 24) Create a card that references a keyword. The card CANNOT have the keyword itself, or grant the keyword to other cards.
Great round team! Onto the Plummet
Team Stuff Show OK, well their damage was probably a bit understated as to what they can put out because there was a defensive and 3 x Channels. But another round like that and I think we can put down 1-3 of their guys (depending on their stances). And wow razor's updated ability is super ramptastic for them. I still think if we can hold fast to knock a couple over, then spam spells and aggression at the exposed source we're in good shape, though we'd be silly not to expect a change of some kind from the purples this round, even if it's just lots of spells. Thoughts? Stance/Spells Show DEFENSIVE No spells I think I'm going to lean on Velicta again. That's a neat world. I'm sure Rio will let me know if I start to annoy him. Tested Mettle | ![]() ![]() Instant Target creature gets +2/+2 until end of turn. Attacking creatures lose intimidate until end turn. Sergeant Lorwa faced down the street mob, and their cat-calls and bluster faded to silence under his steely gaze and the gleam from his drawn sword. Or wait, another random idea Show Reaction | ![]() ![]() ![]() Creature - Incarnation Flash Protection from creatures with haste. 1/5
Tactics and stuff
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Going for Agressive here, buying a Blunt the Asault. Swooping Appearance ![]() ![]() ![]() Instant Search your library for a creature with flying and put it onto the battlefield. At end of turn, return it to your hand. "It's a bird! No, it's a dragon! No, it's... gone?"
hey Kavu could you include a copy of the spell list in the status sblock each round? makes it easier than having to look it up every time.
Wow, awesome round, team.
Spoiler: Show Strategy-wise I don't see any pressing reason not to keep doing what we're doing, especially if we can keep scoring so well. It's worth noting that that was probably about the least possible damage they could do -- three Channels and a Defensive, plus fairly low scores (2, 2, 3, 4). Also, Morgothra has hit the threshold at which he starts hitting harder. Question for Kavu: are we allowed to use keyword actions ('attach', 'counter', 'fight', etc.) for this, or is the criterion restricted to keyword abilities?
there should be a sticky for alphabetized keywords at the top of this subforum
Le Chat actually ran that for a while, but it just becomes far too hard to manage (although admittedly Le Chat was also collecting custom mechanics and keywords as well. Also, quick team mate poll - I've got two cards, but I don't know which I should run with - thoughts?
Also, Wikipedia has a nice list.
@Imi: The Mighty Leap
Tactics: Aggressive
Powerstone of the Quick - ![]() Artifact Creatures you control with haste gets +1/+0. ![]() : Creatures you control with haste gets +2/+0 until end of turn.Only the swift feels its power.
Imidazoline: I like the anti-haste guy much better. The flavor of the combat trick is nice, but I find the other card to be much more exciting. Don't you think it's overcosted at 4CMC? creatures with haste are not THAT common so this will be a 1/5 flash for 4 often, and considering cards like Hussar Patrol
team Show Great round! I think we should now focus on killing morgothra and making sure we all survive this round, to capitalize on their exposed sparksource on the next. Razorborne is scary and he also has a lot of mana, so that's something to be wary about. Also, how do you guys think me (and Glasir) should spend our mana?
strategy breakdown
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since I'm apparently team captain... Morgothra, you're at the punchination threshold. this is good. we want to keep you there as long as possible. I'm gonna say that the best strategy is to have you go aggressive, to maximize damage. I would also say you should by a blunt the assault, to protect yourself. if you want, you can also buy a shock, or you can save mana for when their source is exposed. my job remains protection. I think I'll buy a blunt as well, to hold them off as much as possible, and I'll farm. I really want to keep Morgothra alive in the red zone for as long as possible. Jessie, it exposes you to a little more damage, but I think you should buy an Insight and Channel. with two Blunts running around, you should be fine on damage, and you've got some hit points to spare. giving us a +20% shot at hitting your ultimate is gonna be really good. EDIT: never mind, you can't afford an insight. still, channeling to open up future insights is good. Confused, I think you should go aggressive. we want to let Morgothra and Jessie open up for much damage output, so giving you some more presence is gonna be really helpful. as always, thoughts are welcome. I'm really not sure why I'm team captain. just because I talk a lot doesn't mean I know what I'm talking about.
I don't get what Kavu likes, other than giving me 3's.
Card 1 Show Sadistic Reckoning ![]() ![]() ![]() Sorcery Return all creature cards with haste from your graveyard to the battlefield. Exile them at the beginning of the next end step. Card 2 Show Ambush Trap ![]() ![]() Instant Put a 1/1 black Assassin creature token with deathtouch onto the battlefield blocking target creature attacking you or a planeswalker you control. Submission Show Collapse ![]() ![]() Sorcery Target creature with defender deals damage to itself and its controller equal to its toughness. They climb the walls so eagerly, hoping to touch the skies. When they reach the top, they care not look down, unbeknownst of what should happen when we bring them there again. Aggressive Anyone have any preference? The second one is most probably against the spirit of the criteria. Would like the third one to be a bit less narrow, but being streamlined has its benefits too.
The Spirit of Revolution- ![]() ![]() ![]() Legendary Creature-Avatar Haste, Trample The Spirit of Revolution can't be detained. "Have you ever tried to hold back an idea?"~Herold, Azorius Justicar 5/4 that may actually be my submission. unless I change it it is.
Mown:
I like card 3. Card 2 is a little shaky in terms of criteria as you say, and card 1 is a little frustrating, only because you need a reasonably narrow subset or cards, and they all need to be dead. It's a build around card, but it's a super obvious one. I don't know. It's fine I guess, I just like Collapse.
Punish the Rash - Instant Destroy target creature with haste, first strike or double strike. Draw a card. "Not fast enough." Alacrity Banner - ![]() Artifact Creatures you control with haste gets +1/+0. ![]() : Creatures you control with haste gets +2/+0 until end of turn. Amplified Stampede - ![]() ![]() ![]() Enchantment Whenever a blocked creature you control with trample deals damage to an opponent, double that damage instead. ![]() : Target creature blocks this turn if able.![]() : Target creature gets +1/+1 until end of turn.
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name ![]() ![]() Enchantment Whenever a creature you control with Bloodthirst deals combat damage to a player, put a +1/+1 counter on that creature. Once whetted, the thirst for blood never leaves.
Healer's Flask
![]() Artifact - Equipment Equipped creature gets +0/+1 and has " : Place an antidote counter on target creature. The next time that creature is dealt damage by a creature with deathtouch, prevent that damage and remove an antidote counter from it instead."Equip ![]() Team, thoughts? Tactics and purchases to come.
Fenix, I think it's flavourful, but very narrow - 'regen only if dealt damage by deathtouch' is about as niche as it gets. The equipment angle is good though - maybe you could buff it out and use a deathtouch relevant static ability?
Healer's Flask
![]() Artifact - Equipment Equipped creature has: " : Put an antidote counter on target creature. If a source would deal damage to that creature, prevent 1 of that damage. If the damage came from a source with deathtouch, prevent all of it instead."Equip ![]() Better? ANOTHER IDEA: Secretary Bird ![]() ![]() ![]() Creature - Bird Flying, Protection from creatures with deathtouch 3/1 Another idea, inspired by your card Imidazoline: Decelerating Field ![]() ![]() Enchantment Creatures with haste enter the battlefield tapped. , sacrifice ~: return target creature to its owners hand.(I actually like this last one best)
I like both of those better.
Pro deathtouch is a little odd on something that dies to everything else, but it's no weirder than using say, a Mongoose with pro snakes or something, and the last one is pretty neat as long as you consider it a block version of Seal of Removal
Gah. I'm having trouble coming up with something awesome this round, and not having much time to think about it this week isn't helping. It seems like most of the keyword-specific things I think of could be better-done with a more general ability.
Some ideas (I don't like the bloodthirst one much anymore): Lasting Memories ![]() Enchantment You may choose not to sacrifice evoked creatures you control. (alternate version: Eternal Witness Plague of Insanity ![]() ![]() Enchantment Whenever you pay a spell's madness cost, each player discards a card. Hm, I actually quite like that one.
Tactics
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Channeling Feedback Anomaly ![]() ![]() Enchantment [Uncommon] Whenever a spell or ability is countered, Feedback Anomaly deals 2 damage to that spell or ability's controller. The Izzet blame the Boros. The Boros blame the Gruul. The Gruul blame the Rakdos. The Rakdos are too busy laughing to care.
Final submission:
Decelerating Field ![]() ![]() Enchantment Creatures with haste enter the battlefield tapped. , sacrifice ~: return target creature to its owners hand."Why the hurry? The Aether's a beautiful place, take your time." - Jace Beleren TACTICS TO COME
This is the post that contains my actual submission and stuff.
Dementia Sower ![]() ![]() Creature -- Imp Flying Whenever you pay a spell's madness cost, each player discards a card. Its mischief can turn a whisper of confusion into a scream of insanity. 2/1 tactics Show Aggressive; no spells.
Well, the round is technically over and everyone seemed to have decided on an entry, so I marked/commented everything. I still need Fenix.'s tactics to do combat though.
images are not loading for me for some reason so I cant make a choice, I authorize any of my team members to make a purchase and choose a tactic for me as Im going to bed now and I dont want to delay the game.
Sure thing.
Imma just try to set you up for next round. Fenix will Channel, casting Narrow Escape.
Really, he will. Net mana gain, low presence to spread damage amongst us with higher HP's plus OK damage.
Comments
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Imidazoline
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DEFENSIVE / NO SPELLS Tested Mettle So, I guess this is the next ![]() for +2/+2 and X that Wizards has been so fond 3/5 Glasir Show AGGRESSIVE Dementia Sower This card is remarkably average, but that's not a bad thing. Nothing really blows me away, but it also has no real flaws either. The flavor is nothing special, but conveys enough of the idea behind the spell. It's like the main ability could have gone on literally any black creature (or permanent, really) but ended up as an imp, so here's some imp-y flavor. Speaking of the ability, it's a neat little engine for Madness, and can lead to some cool turns where you madness into madness into madness, and provides some disruption while you're at it. It would be nice to have, but not necessarry. Just... Average. 3/5 Fenix. Show CHANNEL / CAST Narrow Escape Decelerating Field Since this is pretty much a pure hoser card (the Seal of Removal 2/5 Mown Show AGGRESSIVE Collapse I want to get one thing out of the way: The flavor text using 'they' and 'we' with no other references is wierd. Okay, now I can say that I really like this. At first glance, it's a narrow specific hoser. However, it hoses something that hoses red, and defenders-as-a-theme has been done 4/5 Mogothra Show AGGRESSIVE / CAST Blunt the Assault Swooping Appearance I'm conflicted about this. One one hand, it's a spell that tutors a creature to play, which is green, right? But it's a flying creature, and that isn't green. Blue can tutor for anything! But this puts it into play, which isn't blue. You can dump crazy dragons and just win! But they don't get haste, and Through the Breach 3/5 razorborne Show CHANNELING / CAST Blunt the Assault The Spirit of Revolution I really like the 'total package' of this card. Everything works together and creates a coherent ideal. Red being the enemy color of Azorius with the anti-Azorius ability, the name and the flavor with the 'can't be detained' text, the facebeating of a revolution with the facebeating stats... Very nice. I might have tried for flavor text that was a little more 'epic' to suit the situation, but yours works well enough. 5/5 Jessica_Morgan Show CHANNELING Feedback Anomaly Going by just the ability, I like it. It works very nice in a sort of U/R control deck that counters spells, burns out threats, and eventually just wins from turning card advantage into direct damage via burn, which is something I wish happened more (choke and die, Delver of Secrets ![]() cost. It feels like the designer is just being mean to players when they make a card costing nothing but red mana that red can't actually do anything with. At the play level, it probably wouldn't be a problem, what with the insane abundance of fixing around, but I'd have just embraced the Izzetness whole-hog and went ![]() , probably up it to Bolt 3/5 ConfusedAsUsual Show AGGRESSIVE Powerstone of the Quick This isn't particularly inspiring. The name and flavor are pretty bland, both being variations of "hey fast things, lookie here!" It does its job in helping to push a haste-based deck, seeing as it can come out T1 and then you go to town with Rakdos Shred-Freak >2/5< Combat Show ![]() Mown regenerates 3HP! Stats as of Round 7 Start Show ![]() Imidazoline || Tyaer, the Redeemer Show ![]() 12/20 HP Mana Pool: ![]() Glasir || Advokist Mirenka Show ![]() 6/14 HP Mana Pool: ![]() ![]() Fenix. || Cogsmistress Reena Show ![]() 7/13 HP Mana Pool: ![]() ![]() Mown || Jorian Beastblood Show ![]() 8/16 HP Mana Pool: ![]() ORANGE TEAM Sparksource: 5HP vs PURPLE TEAM Sparksource 5HP Mogothra || Gilaar, the Reaper Show ![]() 2/13 HP Mana Pool: ![]() razorborne || Strategist Garrod Show ![]() 5/16 HP Mana Pool: ![]() ![]() Jessica_Morgan || Eris Nova, Task Mage Show ![]() 6/10 HP Mana Pool: ![]() ![]() ConfusedAsUsual || Baehr, Nature's Fury Show ![]() 10/22 HP Mana Pool: ![]()
Round 7
(Target End Date: Saturday, Dec 1st) Create a card representing food, a beverage, or other consumable thing. --- Some people are already doing it, but can everyone please state that they aren't casting spells if they are indeed choosing not to cast spells for the round? It lets me know that I don't have to check and re-check for any mention of spells being cast.
tactics
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okay. here's what I'm thinking: Morgothra, you're really low right now. we can have you go aggro, but I worry about how much you're gonna take, especially with only one blunt available. I think you should go defensive. you'll still get some good damage in (try not to score exactly 2, and the damage bonus you get for low health will be fine.) your presence will be miniscule, thanks to my support, and the shielding should save you. if you're concerned, a sacred nectar should help, I don't know. me, I think I keep going channel and blunt. pretty simple, just keep damage off everyone's backs. Jessie, you can now channel for an insight whenever you want. from here on out, unless their source is revealed, I think your best play is defend if you have at least 9 mana, channel if you don't, buying an insight every time. when their source is revealed, obviously, we throw the kitchen sink at it, but until then I think you just keep pushing for 5s. Confused, you definitely go aggressive to keep heat off our damage guys. you can also buy a relentless assault, but that mana's not likely to come back so it might be better to hold it.
Ugh, double Blunt that sucks. Not that we had a great round, but -8 damage is like a lot. Secret Bit Show Do we expect them to do that again? Razor could - if he keeps channeling he could blunt every round. Jessie has the next most mana, but I have no idea what she might do. A quick sum of total team HP's puts us at 33, a good 10 clear of the purples at 23. But critically, they have Morgothra on 2 and razor on 5. I totally expect razor to continue to channel (and maybe blunt) for the third consecutive round, but if we can knock out 2 players without using too much mana it gives us a really good chance at the source next round with mana to burn - I'm quite certain that Morgothra at least will be taking a round off following this one. The only issue is staying alive to protect our source - they have two strong damage sources in Jessie and Morgothra. That's a lot of rambling to ask whether we should wall up and let Morgothra and maybe razor die to attrition, or actively try to take out players and set up for a potentially risky but game ending Ghostly Visit / Shock throw down next round. Question for Kavu given Morgothra's HP's and the state of the game - if Gilaar decides to Ghostly Visit, which of his stats apply? I'm not sure if the 'no passives' rule applies or not.
I also want to know that.
also Kavu is there a reason Gilaar's damage boost isn't a flat 2 across the board? it's that in 14 out of 15 places, why is scoring exactly a 2 on defense the odd one out?
Some random assumptions / propositions for team Show Assuming we all go defensive and score 3's and the purples all do what they did last round and score 4's plus a blunt from Razor; Orange: Glasir dies, we all go low on HP's Purple: Morgothra dies, they all take low damage Now that's a reasonable assumption for 'worst case' - we each lose a guy but we lose our HP advantage - (the numbers indicate a 9 damage output for us and a 29 damage output for them in this case). So I'm currently leaning all aggro plus stealing from their playbook and using some of our mana to Blunt ourselves. It looks promising even if we get outscored. Well open to better ideas if anyone has suggestions. Apple Orchard | Subject to change, but currently Aggressive, casting Blunt the Assault. Seriously team is this OK or terrible, I'm still thinking but I hate the flavour right now tbh.
strategery
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Imi's reasoning looks, er, reasonable to me. I think the right thing for me to do is to go Aggressive and continue to balance between hoarding mana and dealing damage. If I die, next turn I'll Ghostly Visit; if not, I'll be almost dead, and depending on the other team's state can either Channel and soak up some damage for you guys, or beat down. so, Aggressive, no spells for me. I could buy a Blunt if that seems like a thing we should do. On the other hand, that's almost +6 damage in shocks... @Imi: it seems pretty straightforward. I have no idea how powerful it is. It's not super-interesting to me but it's solid.
Stratagem
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Haven't been caring a whole lot about strategy after the reform. However, while the whole spamming Blunt idea occoured to me, Blunt is less mana efficient than Shock is. In addition, I like to think that we benefit from a long-drawn game.
team members look at this pls
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This is my first idea for this round, I'm not sure if it fits the criteria or it is stretching too much:
Sapid Thrull ![]() ![]() Creature - Thrull When another creature enters the battlefield, you may sacrifice ~. If yo do, put two +1/+1 counters on that creature. "Some think there isn't a life more miserable than those of thrulls. They'd probably agree, if they were actually intelligent enough." -Volrath 1/1 I wish I could word it something like "when another creature enters the battlefield, it gains devour 2" but that wouldn't work because you'd be able to feed other creatures to the one entering the battlefield.. I could try to design a keyword for it, kind of like a reverse devour, but I feel I'd be getting ahead of myself and want to know what you guys think about fitting the criteria and all.
the presence system I think is fine, it's the presence numbers that need to be tweaked. the highest possible variance achievable in presence, on my team, is 4, and that's the tank. I get a whopping single point of variance. the other team can go up to 5, but, again, on the tank. if you need to, start with higher base numbers: choose something between 0 and 20. give the tanks a way to get to 20, and the DPS guys a way to drop down to around 5, and give them some broad, meaningful variations between choices, and you'll see it have a lot more impact.
@Fenix:
I like it. I can think of a couple of keyword names but I think it'll work. I would agree with Razor on the presence system - it's an elegant way to remove the need for any laning / additional complexity, but if it varied a little more then I think you'd see the damage vary accordingly. Also, thanks for the clarification Kavu. I also have a suspicion that it could lead to tie games. Also team Show My suspicion about tied games from Visits is why I think it's important for us to live this round, hence the Blunt / double Blunt proposal. I totally agree with Mown regarding the Shock vs Blunt effectiveness, but tbh I can see this game ending the turn that a source is exposed. If both are exposed, the game will tie without a solid score differential / judicious spell usage.
If we score averagely on the aggressive, we kill two of their guys. If we all live, we pretty much guarantee a win next round.
I WAS GOING TO MAKE A CARD, AND THEN I GOT DRUNK BECAUSE I START NEW JOB TOMORROW. CARD WHEN SOBER!
@Jessica: As long as the job doesn't suck, 'grats. Why not just design a card drunk, though?
Presence varying with score: Yay/nay? That way, a bad score could leave a squishy member more exposed than normal, like slipping up/bad positioning in a real game team fight.
Tactics and Buys
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Defensive Casting an Insight Midnight Revel ![]() ![]() ![]() Instant [Uncommon] Creatures target player controls get -1/-1 until end of turn and must attack this turn if able. The drink brought confidence. The spell brought rage. The enemy's spears brought death.
Team Discussion
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Currently, ignoring purchases being made this tunr, we can afford to buy 14 Shocks, which is more damage than we did in total last turn. If we pooled shocks and went fo full damage, I'd definitely die, but hopefully we'd wipe most of them and give the survivors enough time to really damage their sparksource. Something to think about? Especially considering they have a lot of healing abilities that will make this long game thing very hard on us,while we've got a full load of aggressive power. Current Tactics Show Aggressive, Shock. Faerie Feast ![]() ![]() ![]() Tribal Sorcery - Faerie When you cast ~, copy it for each faerie you control. Choose one; Target creature gets -3/-0 until the end of you next turn; or gain control of target creature with power 1 or less.
Spoiler:
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so I put together a spreadsheet to quickly calculate things. assuming all scores are the same and we all-out aggro: if they all-in defend: with nothing bought, we kill Glasir and Imi, exposing their source. we should be able to take it out with stored mana buying shocks. note, however, that they can buy up to three blunts. Morgothra and Confused buying Shock compensates for that enough to knock Glasir out. after that we need to buy 5 shocks to take Imi. I'm not sure where Morgothra got the 14 shocks number, we can only actually afford 10. but 5 is well within our reach. summary: in order to break through if they go all in on defense and all scores are the same as last time, we need to buy 6 shocks. if they all-out attack, then we trade four for four pretty easily. at that point, that means we want as many people as possible to be able to cast ghostly visit. this means that confused and Morgothra need to each buy as many shocks as possible, to keep me and Jessie's mana open. between the two of us we need three shocks. I suggest I buy two and Jessie buys 1. note that, in this case, they will have a shitload of available mana so their ghosts will take out our source too. this strategy risks a tie game in this case. note that, if we assume instead that we all get 3s across the board, it takes a 7th shock to get to the same place. also note that Jessie buying an insight over a shock has the same impact. however, her buying a shock and an insight puts her below ghost range, so I'm saying shock. we can absolutely attempt this strategy. I doubt they will all-out attack. if they do there's nothing we can do, though, so that's a risk. but it's risking a tie, not a loss. for the record, if Jessie and I go all in on shocks too, we can take out Mown, but he can get out of that with a sacred nectar. thoughts?
Tactics
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Aggressive. Buy two shocks Cadaver Dining - ![]() ![]() ![]() Instant Destroy target creature. If that creature would be placed in a graveyard, exile it instead and put two +1/+1 counters on target creature you control. The meat tastes best when it is still warm. Feedback?
Razorborne
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So if I'm reading this right, you want me to not buy the Insight and instead stay defensive, but pile on as many Shocks as humanly possible?
Spoiler:
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If they go full assault, I am guessing we would all die. So, perhaps we should go with the high risk strategy and try taking them out as well instead?
nah, go aggressive. buy two shocks, save the rest. although I didn't look at the potential for going defensive to try to resist their attack while throwing shocks at them. I'll do the calculations tomorrow. but even then I doubt we'll survive the ghosts anyway, so it's
Kavu_Overlord, ignore my previous statements regarding purchases and tactics
Purchases and tactics Show Buying two Shocks
Going Aggressive
Almost forgot about this. Would have been terribly sad to end up submitting the placeholder...
Draught of Enlightenment ![]() ![]() ![]() Sorcery Draw three cards. You get an emblem with "Spells that target you cost less to cast."Once opened, a mind can never truly be closed again. tactics Show Aggressive, buy Blunt the Assault. @team Show I'm open to other strategies -- if there's something more effective I could do, let me know and I'll change. It seems probably they'll go aggressive and try to take out as many of us as possible while Morgothra is still alive. Might it make more sense for me to Channel+Blunt? Higher presence means I'll definitely die, but the extra mana would be nice -- if I score 3 or above, I'll have 15+ even after the Blunt, enough for a Visit and some shocks. Also, my extra presence might keep one of you from also dying.
Haven't really thought about this too much, since visiting the forum while suspended is terribly dull. So any strategical choices might not be the most optimal, or anything. If anyone on my team wants to interject with an item purchase, they are free to do so, as I'll probably be asleep when this closes.
An older idea of mine, but coming up with a flavor text I liked was a real pain. Chalice of Blood ![]() Artifact When ~ enters the battlefield, you gain 4 life. , Pay 2 life: Add one mana of any color to your mana pool.During the ceremonies of appreciation, gratitudes are often forgotten for those who bestow the drinks. Tactics Show Aggressive No items*
Team
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I really think we need min. 1 blunt to keep us alive after last rounds scores. Given my damage output I'm going to get one - Glasir / Fenix, I think we could do with 1 more tbh.
Sapid Thrull
![]() ![]() Creature - Thrull When another creature enters the battlefield, you may sacrifice ~. If yo do, put two +1/+1 counters on that creature. "Some think there isn't a life more miserable than those of thrulls. They'd probably agree, if they were actually intelligent enough." -Volrath 1/1 Aggressive - purchase 2 blunts team Show Glasir's getting the blunt, do I also need to? how about a shock?
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I'm good with 2 - it depends whether we think they'll try to take us out as well. The third makes it really hard fr them though. Whatever you think. Also Kavu as noted I'm not available for the next week. A small delay to allow me to put the next round in would be great, but I'm done with this one.
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I'm good with 2 - it depends whether we think they'll try to take us out as well. The third makes it really hard fr them though. Whatever you think. Also Kavu as noted I'm not available for the next week. A small delay to allow me to put the next round in would be great, but I'm done with this one.
Alright then, I changed my post to Aggressive - purchase 2 blunts.
I haven't marked this yet because y'all seemed to still be going at it, discussion-wise.
(Also, razorborne hasn't submitted a card.)
or I might put it off until wednesday for no reason!
I'll do it tonight PROMISE.
FRIDAY IS STILL WEDNESDAY GUYS
I'm sorry. it's the last week of the quarter, my brain basically melted. anyway! food! my first thought goes to Grim Gorging, but I already designed that card (look it up, I made an ICD. it's pretty good.) so we can't do that again. I might just do the same flavor though because seriously though eating people. Gruesome Banquet- ![]() ![]() ![]() Enchantment At the beginning of your upkeep, sacrifice a creature, then put a +1/+1 counter on each creature you control. Orgoth knelt before the Devourer. "But why?" he gasped... And then there was one. cost references: mayael's aria the flavor text is me trying to be cool. I hope it works. tactics Show whatever I said in my response to Morgothra. I think it was Aggressive, buy two shocks.
Heh, and here I was thinking that we wouldn't see Raz post until next week.
So I went and got comments all done, but with all the spells flying I went to check everything to make sure it works out. Fenix. has 14 mana, which is not enough for 2x Blunt the Assault (8 each). Sorry, I should have caught this earlier.
Fenix., what do you want to do?
1 blunt then. I apologize, I still see no images so I have to rely on my teammates for stats/purchases etc.
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Imidazoline
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AGGRESSIVE / BLUNT THE ASSAULT Apple Orchard It feels weird saying this about such an innocuous-looking card, but I think this is too good. Most of the similar-style effects are on 'bad' cards currently ( Resplendent Mentor 2/5 Glasir Show AGGRESSIVE / BLUNT THE ASSAULT Draught of Enlightenment Iiiiinteresting. Very interesting. I'm curious as to whether or not Wizards will ever do non-planeswalker emblems, but until we find out, I'll continue to like them when used sparingly. I like this more than its creature cousin Spellwild Ouphe 4/5 Fenix. Show AGGRESSIVE / BLUNT THE ASSAULT Sapid Thrull I wonder if they could print something like "Creatures you control can devour CARDNAME as though they had Devour 2". Eh, that's here nor there. I think this is a cute little card. Fits right in with the thrull tropes of old, and Volrath on the flavor text is good stuff. Simple and 'grokkable' yet still doing something neat, this works on pretty much every level. 5/5 Mown Show AGGRESSIVE / NO SPELLS Chalice of Blood I think Wizards has made it pretty clear that a three mana artifact will fix 2/5 -------- Morgothra Show AGGRESSIVE / SHOCK Faerie Feast I had to dig in the Comp. rules, but I'm mostly sure that you choose the mode before the copies are made, meaning each copy will have the same effect instead of choosing which effect per faerie (which would be super cool, and was probably the intention). Also, without specific text stating you can change targets, they all target the same thing which makes this card limites as written. I'm not getting much of a 'feast' flavor from it. 3/5 razorborne Show AGGRESSIVE / 2x SHOCK Gruesome Banquet Hmm, I like that you want an army to benefit from it rather than to feed one big thing like black normally does. You could probably push the cost lower since black can get some good stuff 3/5 Jessica_Morgan Show AGGRESSIVE / 2x SHOCK Midnight Revel Cower in Fear stapled to an Incite War is a cool trick. Make all their dudes worse, then crush them in combat. Wizards thinks so to, because Suicidal Charge 2/5 ConfusedAsUsual Show AGGRESSIVE / 2x SHOCK Cadaver Dining 3 mana is pushing it, but I think it's just a strong card rather than being broken, especially next to its kin Maelstrom Pulse 4/5 Combat Show ![]() Everybody dies! (again!) Stats as of Round 8 Start Show Imidazoline || Tyaer, the Redeemer
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![]() 0/20 HP RESPAWNING Mana Pool: ![]() Glasir || Advokist Mirenka Show ![]() 0/14 HP RESPAWNING Mana Pool: ![]() ![]() Fenix. || Cogsmistress Reena Show ![]() 0/13 HP RESPAWNING Mana Pool: ![]() Mown || Jorian Beastblood Show ![]() 8/16 HP Mana Pool: ![]() ORANGE TEAM Sparksource: 5HP EXPOSED vs PURPLE TEAM Sparksource 5HP EXPOSED Mogothra || Gilaar, the Reaper Show ![]() 2/13 HP Mana Pool: ![]() razorborne || Strategist Garrod Show ![]() 5/16 HP Mana Pool: ![]() Jessica_Morgan || Eris Nova, Task Mage Show ![]() 6/10 HP Mana Pool: ![]() ConfusedAsUsual || Baehr, Nature's Fury Show ![]() 10/22 HP Mana Pool: ![]()
Well, this game is pretty much a guaranteed tie because of Ghostly Visit. I considered changing things to prevent this, but people planned around it being availible, so I'll just leave it out of future games. Plus, I think it is best that this game come to a close since it's been going for like two months. If you like it, you can sign up again afterwards for another game. For future games, I've redone the presence system which you can see an example of on the new hero Vance in the main Sparkwars thread.
Round 8 (Target End Date: I dunno, whenever people submit their things if they choose to//if possible) Glasir, Fenix., Mown, razorborne, and Jessica_Morgan can afford Ghostly Visits. Both teams' Sparksources are exposed. Create a modal card that isn't just "choose one". Branching Bolt
Okay, I seriously don't get your scoring. I'd normally not care too much, but since this contest is taking some time, and more relevant, I have teammates, I care a bit more.
Did I lose 2-3 points only because of power level? It might be that I don't value power level as much when it comes to card design, given how much it can fluctuate based on all sorts of things, but the comments always gives me the impression that my card is good, but then there's a minor power level comment and I end up with a 3 every time, and I don't really get it. It might be that I just treat 3 as a lot less than it is, and I don't look too much at everyone else's comments (cba scrolling up to look at cards and other things.), but a 2 is pretty discouraging for a card I can hardly argue is worse than the Shards of Alara Obelisks when that seems to be the only complaint.
Fair enough. Probably not a grading system I would be comfortable with using, but that applies to a lot of things.
Molten Workspace ![]() ![]() ![]() Sorcery Choose one or each - Each player sacrifices all but four lands; or ~ deals 4 damage to each creature; or ~ deals 4 damage to each player; or each player discards his or her hand and draws four cards. Still not sure what I want the modes to be, but relatively comfortable with this atm.
I'm going to borrow an idea of Imi's; if Imi objects he should tell me and I will change my card. :-)
Rite of Conflagration ![]() ![]() ![]() Instant Choose up to X -- ~ deals X damage to target player, or target creature gets +X/+0 until end of turn, or destroy up to X target artifacts, or up to X target creatures attack this turn if able. tactics Show Aggressive; buy Ghostly Visit and Shock. [edit] Thanks, Mown!
If my card was pretty good, why do I have a 2 for my score?
Glasir: May I recommend "up to X"?
Edit: That is, if you want it to scale higher than four, which it might not.
yay I scored my first 5.
worspace, look at it team Show Does this work/is it interesting?
NAME ![]() Sorcery Choose one, two or three - Sacrifice a permanent; or discard a card; or lose 2 life. Draw cards equal to the number of modes you have chosen as you cast ~.
First 4 in this game, just before the last round.
as much as I enjoy designing cards, this round seems sort of pointless, since individually each person who can afford a visit could kill the source with an aggressive 1. except me. I need a two. card to come. but yeah, ghostly visit seems bad for the game.
Maybe make the visit only deal damage to players?
Hey, I'm back - and everyone's dead.
Sorry guys. I'm pleased that we output enough damage to knock them all out, but I really didn't count on all those Shocks. Glasir, go right ahead - that variant is one of my favourites!
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