A new concept I came up with. Basically it's Donate for red:
Untap target permanent you control. Target player gains control of it and it has haste until end of turn.
Haste forever so when you get it back you can use it. I approve.
@Jessica: I was afraid my wording was wrong. (As an aside, I knew it had to be an instant in order to work right, even though Donate is a sorcery.)
@ChaosLight: Well, haste only works for one turn.
I like how this gives non-creatures haste. That's pretty cool. You should put this in the set that you probably aren't making(?):
Destroy target permanent with Haste.
"Let's not be- and so on. . .
See, then you could play RW, and Lend something to your opponent, and then you could destroy their temporary something. Awesome, right!?
Just let it keep haste, its cool and I love memory issues.
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