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8 months ago  ::  Oct 10, 2012 - 9:23PM #11
rstnme
Date Joined: Aug 10, 2012
Posts: 2,582
STAB WOUND.

Removal when you want. Bombombombombobomonb crusher for fun.

(Srsly such a damn good card ppls.) 
Limited Guidelines:

5.0: I will take this card no matter what: Pack Rat
4.5: Bomb and/or splashable creature or removal: Aetherling
4.0: Excellent first pick first pack, will sway me into same colors: Advent of the Wurm
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Gaze of Granite
3.0: Good in-color addition, or splashable removal/creature: Ascended Lawmage
2.5: Solid pick in-color: Bronzebeak Moa
2.0: Creatures 10-16; removal 6-7. Haazda Snare Squad
1.5: My 23rd or 22nd card, depending on removal. Wake the Reflections )
1.0: 23rd card if I don't maindeck an additional land: Murmuring Phantasm
0.5: This card will sometimes be sideboarded in: Uncovered Clues
0.0: I will shred this card for counters: Possibility Storm
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8 months ago  ::  Oct 10, 2012 - 9:35PM #12
Lobster667
Date Joined: Sep 30, 2010
Posts: 5,375
I think narrowly Stab Wound over Izzet Staticaster but I could be wrong on that. Not that it looks like there's going to be a competition.
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8 months ago  ::  Oct 10, 2012 - 9:36PM #13
Dr_Demento
Date Joined: Jun 28, 2008
Posts: 8,317
Screw it, I want to play with bombs

Hellkite

Just gotta grab those Keyrunes and Walls when they present themselves. 
"I think me going Bang bang bang I win is pretty intuitive"

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Aug 19, 2010 -- 5:52PM, Vektor480 wrote:

Aug 19, 2010 -- 4:54PM, Dr_Demento wrote:

Aug 19, 2010 -- 4:27PM, TranscientMaster wrote:

Aug 19, 2010 -- 3:07PM, Dr_Demento wrote:

Riggers , every Rigger in print so far boosts other Riggers .



Moriok Rigger does absolutely nothing to boost other riggers. You are incorrect.



Moriok Rigger is not a Rigger in print. Only in Errata

WHAT NOW!

(yes, I did put that phrase in for that exact reason)


Congratulations, they have activated your trap card!


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8 months ago  ::  Oct 10, 2012 - 9:39PM #14
orin02
Date Joined: Jul 15, 2012
Posts: 478
I say go for the Dragon.
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8 months ago  ::  Oct 11, 2012 - 12:23AM #15
Falcon_Uk
Date Joined: Jun 15, 2007
Posts: 4,233
Stab Wound
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8 months ago  ::  Oct 11, 2012 - 2:58AM #16
DyasAlure
Date Joined: Oct 2, 2012
Posts: 45
I get the don't grab bombs. My one thought is Izzet has remove, Dispel, Cancel, Essence backlash, Detain. All in Red Blue. Not knowing if you are going to get those is tough. I'm going hellkite and hoping later packs and cheap blue removal.

I totaly understand in stab wins though.
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8 months ago  ::  Oct 11, 2012 - 3:01AM #17
Sph88
Date Joined: Oct 11, 2012
Posts: 1
I like Annihilating Fire here. The reach is so helpful in the rakdos deck which is a solid direction to go.
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8 months ago  ::  Oct 11, 2012 - 4:27AM #18
Herid_Fel
  • Dragon Slayer
Date Joined: Apr 11, 2008
Posts: 2,565
Grabbing the Hellkite. Not enough unconditional removal at common/uncommon that can take care of it.
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8 months ago  ::  Oct 11, 2012 - 6:33AM #19
Black_Egg
Date Joined: Apr 19, 2008
Posts: 2,317

Oct 10, 2012 -- 9:36PM, Dr_Demento wrote:

Screw it, I want to play with bombs

Hellkite

Just gotta grab those Keyrunes and Walls when they present themselves. 




This decision and for this reason. Let's play the bomb! 

D&D rules were never meant to exist without the presence of a DM. RAW is a lie.
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8 months ago  ::  Oct 11, 2012 - 7:36AM #20
BalogTheFierce
Date Joined: Nov 19, 2007
Posts: 1,334
While I still think I'm sticking with stab wound, it occured to me that in most drafts you might have a reasonable chance of being passed Guild Feud which is normally a write-off card as unplayable.  However, with this bad boy sitting in your deck, you KNOW you have the better creature and you know that when it hits the table you win.  So, while it might be a gamble, building around possibly being passed the Feud might not be unreasonable.  Still take the low end bears, but don't be afraid to play an overcosted deck and run 18 maybe 19 lands to really hit those drops.
Tolkein was a jerk.  Seriously, what DM sends 9 Wraith Lords at a Lvl 2 party of Halflings.

The only 'correct' way to play D&D is by whatever method is making the group you have at that session, have the most fun.
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