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8 months ago  ::  Oct 11, 2012 - 3:50PM #41
orin02
Date Joined: Jul 15, 2012
Posts: 478
I played Connections in my prerelease and it was amazing every time.
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8 months ago  ::  Oct 11, 2012 - 9:44PM #42
Black_Egg
Date Joined: Apr 19, 2008
Posts: 2,317
Underworld Connections
D&D rules were never meant to exist without the presence of a DM. RAW is a lie.
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8 months ago  ::  Oct 12, 2012 - 4:26AM #43
Herid_Fel
  • Dragon Slayer
Date Joined: Apr 11, 2008
Posts: 2,565
Underworld Connections. It's definitely worth maindecking enchantment removal in this set, especially if you get something else with it (e.g. Keening Apparition, Sundering Growth).
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8 months ago  ::  Oct 12, 2012 - 5:16AM #44
Falcon_Uk
Date Joined: Jun 15, 2007
Posts: 4,233

Oct 11, 2012 -- 9:50AM, Sleeping wrote:

You don't think the advantage Connections provides trumps the advantage and card selestion Grisly Salvage provides? Salvage might hit a single Scavenge creature if you're lucky and net you the best card out of the five.




The problem with Connections I believe is that, assuming you play it optimally on turn 4, it starts as a card that says pay one life draw a card, which by itself would obviously be terrible.  Thereafter it says pay one life, draw a card, which is obviously significantly better.  The fact it costs you one mana a turn makes it, in my opinion, much worse than Phyrexian Arena and there are some decks where I wouldn't even play the Arena.


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8 months ago  ::  Oct 12, 2012 - 6:23AM #45
Dr_Demento
Date Joined: Jun 28, 2008
Posts: 8,269

Oct 11, 2012 -- 2:03PM, IYankemDDS wrote:

The Connection is made.

PS, were you guys seriously considering the dragon in the last pick?  I like to be able to cast my spells.  For me that pick was between Stab Wound & Annihilating Fire.  Dragon was kinda LOL.



Not only is Ravnica Ramp friendly, but it is completely possible to build a deck that lasts until turn 11 or 12 to lay down a haymaker. WHen you consider the options for dealing with the dragon (Guildcharm...Expensive black removal), 90% of the time it just say "You Win".

I'm willing to slow down my deck to play cards that say "You Win". I'm not unhappy with the Stab Wound pick though, still a very good card. 

"I think me going Bang bang bang I win is pretty intuitive"

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Aug 19, 2010 -- 5:52PM, Vektor480 wrote:

Aug 19, 2010 -- 4:54PM, Dr_Demento wrote:

Aug 19, 2010 -- 4:27PM, TranscientMaster wrote:

Aug 19, 2010 -- 3:07PM, Dr_Demento wrote:

Riggers , every Rigger in print so far boosts other Riggers .



Moriok Rigger does absolutely nothing to boost other riggers. You are incorrect.



Moriok Rigger is not a Rigger in print. Only in Errata

WHAT NOW!

(yes, I did put that phrase in for that exact reason)


Congratulations, they have activated your trap card!


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8 months ago  ::  Oct 12, 2012 - 6:41AM #46
rstnme
Date Joined: Aug 10, 2012
Posts: 2,497

Oct 12, 2012 -- 5:16AM, Falcon_Uk wrote:

Oct 11, 2012 -- 9:50AM, Sleeping wrote:

You don't think the advantage Connections provides trumps the advantage and card selestion Grisly Salvage provides? Salvage might hit a single Scavenge creature if you're lucky and net you the best card out of the five.




The problem with Connections I believe is that, assuming you play it optimally on turn 4, it starts as a card that says pay one life draw a card, which by itself would obviously be terrible.  Thereafter it says pay one life, draw a card, which is obviously significantly better.  The fact it costs you one mana a turn makes it, in my opinion, much worse than Phyrexian Arena and there are some decks where I wouldn't even play the Arena.





Activate it during the end phase. Card advantage for that cheap is better than anything else in that pack. It's playable at any point in the game.

Limited Guidelines:

5.0: I will take this card no matter what: Pack Rat
4.5: Bomb and/or splashable creature or removal: Aetherling
4.0: Excellent first pick first pack, will sway me into same colors: Advent of the Wurm
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Gaze of Granite
3.0: Good in-color addition, or splashable removal/creature: Ascended Lawmage
2.5: Solid pick in-color: Bronzebeak Moa
2.0: Creatures 10-16; removal 6-7. Haazda Snare Squad
1.5: My 23rd or 22nd card, depending on removal. Wake the Reflections )
1.0: 23rd card if I don't maindeck an additional land: Murmuring Phantasm
0.5: This card will sometimes be sideboarded in: Uncovered Clues
0.0: I will shred this card for counters: Possibility Storm
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8 months ago  ::  Oct 12, 2012 - 6:57AM #47
CommanderGreven
Date Joined: Mar 2, 2010
Posts: 11,209
Pack 1:

Stab Wound
Underworld Connections

Next...

Selesnya Keyrune
Zanikev Locust
Lobber Crew
Chronic Flooding
Izzet Guildgate
Runewing
Inaction Injunction
Launch Party
Pursuit of Flight
Selesnya Sentry
Centaur Healer
Giant Growth  
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8 months ago  ::  Oct 12, 2012 - 7:01AM #48
rstnme
Date Joined: Aug 10, 2012
Posts: 2,497
Launch Party. I like the crew, but removal's pretty scarce in limited. I also like that it's black and we have card advantage and removal in 3 picks.
Limited Guidelines:

5.0: I will take this card no matter what: Pack Rat
4.5: Bomb and/or splashable creature or removal: Aetherling
4.0: Excellent first pick first pack, will sway me into same colors: Advent of the Wurm
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Gaze of Granite
3.0: Good in-color addition, or splashable removal/creature: Ascended Lawmage
2.5: Solid pick in-color: Bronzebeak Moa
2.0: Creatures 10-16; removal 6-7. Haazda Snare Squad
1.5: My 23rd or 22nd card, depending on removal. Wake the Reflections )
1.0: 23rd card if I don't maindeck an additional land: Murmuring Phantasm
0.5: This card will sometimes be sideboarded in: Uncovered Clues
0.0: I will shred this card for counters: Possibility Storm
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8 months ago  ::  Oct 12, 2012 - 7:07AM #49
BalogTheFierce
Date Joined: Nov 19, 2007
Posts: 1,332
Launch party
Tolkein was a jerk.  Seriously, what DM sends 9 Wraith Lords at a Lvl 2 party of Halflings.

The only 'correct' way to play D&D is by whatever method is making the group you have at that session, have the most fun.
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8 months ago  ::  Oct 12, 2012 - 7:11AM #50
Falcon_Uk
Date Joined: Jun 15, 2007
Posts: 4,233
Suer, Launch Party works well in Golgari scavenge decks.
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