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Todays RtR card to rate is...
Abrupt Decay Spoiler: Show 5.0: First pick no matter what pack. 4.5: First pick pack 1. 4.0: I will strongly consider playing this as the only card of its color. 3.5: I feel a strong pull into this card’s color. 3.0: This card makes me want to play this color. 2.5: Several cards of this power level start to pull me to this color. 2.0: Should generally make the deck if in this color. 1.5: Decent filler. 1.0: 23rd card if you have to. 0.5: This card will sometimes be sideboarded in. 0.0: I will never put this card into my deck (main deck or after sideboarding). I can't imagine not first picking this mainly due to value unless there's an insane foil rare/mythic in the pack. In draft this card is still pretty solid. It's not ideal removal by any means but I would still play it. 2.5 Discuss!
There are a number of value drafts I'm sure people are going to take in RtR that won't fit into decks.
As for this one, I'll say 3.0 It can kill any token, but largely removal that is limited to low end creatures is a pretty big drawback here. Still, it will always find a target and being able to kill something like Cryptborn Horror
3.0-3.5
3-drops are very relevant in this limited, and it laughs at grove tokens.
Forgot about Keyrunes, that's pretty cool. I don't think it deserves a 3.5, I think something like Oblivion Ring
I was gonna say 2.5, but after hearing some of these arguments, I can go up to 3.0. Not higher than that though.
I think 3.0 is fair. It is instant speed removal for a lot of the stuff in the set.
My ratings on this set are going to be hard until I draft it a lot. I would estimate this is a 3.0-3.5 card, trending towards 3.5 right now.
3 in limited. Being uncounterable is hardly relevant but this kills about half the permanents in the set so that's pretty effective removal.
Hearing how many targets you can have, there is an 8/8 token creature in green. That would be huge if they don't have tokens to populate yet. I guess I find myself weighing all the cards like this:
Pack 1: 3.5 Pack 2: 3.0 Pack 3: 2.0 I think the big thing on this is that situational. That being said, if you get mana fixing that can increase pack 3 to 2.5
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