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Switch to Forum Live View The Troupes of Circina
8 months ago  ::  Oct 09, 2012 - 4:48PM #1
Riorvard
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I'm working on fixing some things in Velicta block that aren't turning out quite as I wanted. That is still going on.

So I thought, what if instead of just a block, I made a whole Standard?

The second block in this Standard would be the Circina Block.

Circina is a world where performance and art are everything. The people of the world have long given up warfare as uncivilized. Everything is about finding the sublime, and many people have founded artistic groups based on that ideal.

On the top of the hierarchy there are Circina's five troupes, each of them focused on two card types. Ideally, Circina is about playing two card types together. It is to card types what Ravnica was to color pairs: it gives them an unique identity and playstyle.

Each of the troupes expands in wedge colors. This, however, is not another Wedges of Alara variant. It is just because three colors seemed the right amount, and the card type pairs seemed to work better in enemy color triads than allied ones. Each troupe would get a three-colored mythic leader, but this would not really be a gold set. Think of the way Lorwyn tribes were two-three color but the set itself was not gold focused.

Each troupe has access to creatures and lands. Those card types are so basic that I felt they should just be taken for granted. To diversify decks, each troupe gets two other types to play with. The idea is that a Curzin deck, for example, plays only lands, creatures, sorceries and enchantments. It wouldn't play instants, artifacts and at most only one or two planeswalkers. This may turn out to be too dilluted, though.

Without further ado, here is a brief introduction to the troupes, as they currently stand:

The Maravilla Company

Focused on instants and sorceries, the Maravilla Company are known for the most spectacular effects in Circina. You want spectacle, you go to them: their fireworks are the creative equivalent to the Big Bang.

Given that their two card types of choice are the two spell types, the Maravilla have lots of way of interacting with spells. They don't have just "whenever you cast" triggers, they directly interact with spells you control. Like this:

Burst of Life (U)

Instant
Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the converted mana cost of target spell.

Maravilla Pyromancer (U)

Creature – Viashino Wizard
1/1
: Maravilla Pyromancer deals X damage to target creature or player, where X is the number of spells you control.

Of course, that means that they also have a lot of cantrips to set up their big stack of spells.

The Thenic Gallery

Focused on sorceries and artifacts, the Thenics are sculptors that attempt to encase the full fulgor of life into a cold shell of stone. They care not only about the artifacts they have, but they also like immortalizing their dead into monuments to whatever virtues they wish to exalt:

Immortalize (U)

Sorcery
Return target creature card from your graveyard to the battlefield. It becomes an artifact. (It is no longer a creature.)

In fact, they revere statues and paintings much more than the living they are supposed to represent. Both the sorceries and the artifacts they control are about sacrificing the living for the greater good of Art, and play off a lot of the things in their graveyard.

Pantheon of the Ancestors (R)

Artifact
Pantheon of the Ancestors enters the battlefield tapped.
At the beginning of your upkeep, sacrifice Pantheon of the Ancestors unless you exile a creature card from your graveyard.
: Destroy all creatures.

The Curzin Storytellers

Focused on sorceries and enchantments, the Storytellers are writers and masters of drama that specialize on captivating the imagination of all. The stories they weave are said to be their own pocket planes the Curzin carry within their bags.

Tale of the Raging Giant (U)

Enchantment
Creatures you control get +1/+0.
Define (: This gains the card type of your choice until end of turn. If it becomes a creature this way, it is 2/2. Define only as a sorcery.)

Playwise, the Curzin Storytellers aim to have enough enchantments that distract the attention of their audience or inspire awe regarding the storytellers. Tale of the Raging Giant makes your own creatures feel more threatening. Curzin sorceries work to set up their static-ability enchantments or use said enchantments to do things:

First Page (C)

Sorcery
Look at the top four cards of your library. You may reveal an enchantment or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Final Act (R)

Sorcery
Final Act deals 2 damage to target opponent for each enchantment you control. That player sacrifices permanents equal to the damage dealt this way.

The two troupes below aren't very well defined yet, but here is a quick summary of where I want them to go and a basic idea of what their mechanical identity can be.

The Munid Chain

Focused on instants and artifacts, the basic idea is that they are focused on culinary. I'm not sure of how to represent that with the card types chosen, but the idea is that the artifacts are the dishes and the instants are ingredients.

The Onlend Gardens

Focused on instants and enchantments, this is focused on instants and enchantments that trigger whenever instants are played. The idea is that they are the growth of the wonders cultivated by the Onlend and the adaptation of their gardens to it. But this isn't set on stone yet.

Discuss.
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8 months ago  ::  Oct 09, 2012 - 4:56PM #2
Morgothra
Date Joined: May 15, 2009
Posts: 694
I really like this, the whole concept seems incredibly awesome. I'm not yet sold on define, but the whole art thing and card types matter is great. To be honest, I would have been sold with just the circus bits, as I love the thematic imagery of circuses and would support a block based all around them if I could.
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Aug 19, 2012 -- 9:32PM, magicpablo666 wrote:


Morgothra has the Syntax and Grammar of a God. 


Sep 18, 2012 -- 6:54PM, Dudibus wrote:


I love this card.


Sep 19, 2012 -- 5:41AM, turnip_song wrote:


I can't compete with this.



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ConfusedAsUsual conquered both tropes and opponents ascend in Metafiction!
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8 months ago  ::  Oct 09, 2012 - 5:27PM #3
Riorvard
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I thought about a circus-based troupe, but I felt it would be too similar to RtR Rakdos.
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8 months ago  ::  Oct 09, 2012 - 5:28PM #4
Jessica_Morgan
Date Joined: Jun 26, 2007
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Oct 9, 2012 -- 5:27PM, Riorvard wrote:

I thought about a circus-based troupe, but I felt it would be too similar to RtR Rakdos.




Not if they're illusionists!

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8 months ago  ::  Oct 09, 2012 - 6:54PM #5
Purple_Shrimp
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immortalize is genius

Apr 8, 2013 -- 2:06PM, Matt_Holck wrote:

firstrike



Jan 20, 2013 -- 11:33AM, Dilleux_Lepaire wrote:

Jan 19, 2013 -- 1:54PM, bay_falconer wrote:

Jan 18, 2013 -- 11:16AM, Dilleux_Lepaire wrote:

Jan 18, 2013 -- 9:19AM, bay_falconer wrote:


Ceci n'est pas une pipe.


This definitely doesn't mean what you think it means.


I was referring to the painting The Treachery of Images.


I know.

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8 months ago  ::  Oct 09, 2012 - 8:46PM #6
Fallingman
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I really want to look closer at the cards, but I'm hung up on trying to figure out the pattern of the five groups.  Instants and sorceries both get represented three times?  Creatures and lands don't show up at all?  And they seem to be divided in arbitrary ways by color....  I'm not sure what to think.
The World of Eldangard - a three act M:tG block by Fallingman
Eldangard
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Ragnarok
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8 months ago  ::  Oct 09, 2012 - 9:10PM #7
EyeballFrog
Date Joined: Mar 18, 2012
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For some reason, I feel Immotalize should somehow be able to turn Akroma into Akroma's Memorial .
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8 months ago  ::  Oct 09, 2012 - 9:25PM #8
chinkeeyong
Date Joined: May 30, 2010
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This is the best set ever.
Embrace imagination.
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Each of its nine tails is imbued with supernatural power, and it can live for a thousand years.







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Apr 19, 2012 -- 5:36AM, prospector wrote:

Think of how Neo couldn't beat the robots, but they kept him around anyways to defeat Agent Smith. Sure, the robots might not like having a Neo running rampant because instead of playing their favorite 4 drop fatty robot, they have to play a bunch of one mana Matrixs to contain him, but at least Neo keeps Agent Smith from reanimating an Iona on turn two.

Jun 26, 2012 -- 3:07PM, GM_Champion wrote:

Are you saying I'm trying to blame my loss on something? I don't care that I lost, I care that he's a sore loser, and a cheater, and a liar.

Oct 5, 2012 -- 1:36PM, magicpablo666 wrote:

CKY, are you bad at anything?

Oct 25, 2012 -- 9:53PM, magicpablo666 wrote:

I really enjoy imagining this from Kevin's perspective. Because in Kevin's world, Rosewater actually reads everything he types. Mark is sitting there right now, reading this, and thinking "The greatest trick the devil ever pulled. . ." Or some such. He chuckles low, then clicks on "The Best Of KEVINSET" and says "Yes, this'll do just fine. A busty lady with banding who deals direct damage to Zones!? Why this will be the star of my next set, and no one will ever believe you Kevin." Then he closes his Macbook, so his servant may move it out of the way, while another servant puts a Fetal Richard Garfield Clone lathered in Steak Sauce in front of him. Then Mark Feasts.

I mean, In KevinWorld, Mark is reading the very words I'm typing as well. Heck, in KevinWorld maybe I am Mark.

Nov 9, 2012 -- 2:27PM, Exxile72 wrote:

I'm beginning to think CKY may be anime in real life...

Feb 11, 2013 -- 7:38AM, Jessica_Morgan wrote:

Don't go anywhere CKY, I need to crash dramatically through your window and propose marriage and I don't want you throwing off my paradrop.

Mar 15, 2013 -- 7:56AM, Knifethrower wrote:

[In response to a thread about how hard grading is]

Upon reading this, I've found myself completely unable to operate in the world.  I tried to decide what to eat for breakfast, and pondered the vast consequences of my choice.  How do I balance my dietary needs against my desire to eat good-tasting food? Should I factor in how long it takes to prepare?  Cereal is ready in moments, but bacon takes longer to cook.

Then there is the impact on other industries.  Do people in the cereal industry deserve to be employed more than people in the bacon industry?  Which industry should I support? I don't even have the data regarding HOW MUCH the cereal industry benefits from me eating a bowl of cereal, or how much the bacon industry benefits from me eating a side of bacon.  How can I compare two qualities I can't even quantify?

And let's not forget the milk on the cereal.  In addition to determining whether or not milk is healthy for me, how much that benefits the milk industry, and how much the people in the milk industry deserve my support, we have to factor in the fact that cows are put under brutal conditions in order to collect thier milk.  Of course, the same goes for the pigs, and then they get killed.  Of course, I really like bacon.  So I need to come up with a scale that compares the value of cow happiness to pig happiness to my happiness.  What trade-offs am I willing to make here?  Does the fact that the pig gets put out of its misery count as a plus or a minus?  Isn't bacon bad for me anyway?

Deciding what to eat for breakfast (or any meal) is impossible.  Help me!

Apr 11, 2013 -- 6:15AM, altimis wrote:

I must admit chinkeeyong, you have the most interesting character ideas; and you play them well.

Apr 12, 2013 -- 7:13PM, magicpablo666 wrote:

Anyway, you'd be surprised about Time Stop. When I first saw that card as a relatively new player I didn't see its full potential until I read the reminder text. Is it that unintuitive, though? Mine I mean. What is possibility? Is it possible for me to type these words with my tusks? No, because I don't have tusks. Although I am now tempted to go buy some - obviously not from poachers or whatever - and use them as typing apparatus. I could be the best secretary ever. "What's your words per minute sir?" "Well, only six, but I use these tusks to type them." "You're hired!" That was the interview. And is anyone else disappointed that "apparati" is not the plural form of apparatus? I just could strangle a dictionary, because "apparatuses" is a real word. I guess it sounds pretty cool. I'll call them my Apparatusks.

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8 months ago  ::  Oct 09, 2012 - 9:51PM #9
theatog
Date Joined: Oct 27, 2009
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Oct 9, 2012 -- 6:54PM, Purple_Shrimp wrote:

immortalize is genius


All of the cards are genius. Except i'm also a bit reserved about Define. 

(Do we really want instants and sorceries on the battlefield now?)

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8 months ago  ::  Oct 09, 2012 - 9:58PM #10
theatog
Date Joined: Oct 27, 2009
Posts: 9,911
oh please do flash enchantments for I love them.

Final Act felt a little too strong. If you build around it, it will be 6 mana=game. And very tough to sideboard against... I can't see people playing tranquility lol
In general, i think, when dealing with variables, you want to cost it basing it by starting at 3. Which means there are 6 permanents going for 6 mana... no?

"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." - Antoine de Saint-Exupry

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Congratulations, you've found My Lie Policy:
Only when i'm prompted, i might lie. (policy still in the refinement process.)

I am both rational and instinctive. I value self-knowledge and understanding of the world; my ultimate goal is self-improvement and improvement of the world around me. At best, I am focused and methodical; at worst, I am obsessive and amoral. Show
I am Blue/Green
I am Blue/Green

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