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4 geist of saint traft
4 snapcaster mage 2 kitchen finks 2 restoration angel 4 delver of secrets creatures 16 spells 23 4 lightning helix 4 lightning bolt 2 magma jet 3 serum visions 1 mana leak 4 path to exile 2 remand 2 vapor snag 1 cryptic command lands 21 3 arid mesa 1 eiganjo castle 1 hallowed fountain 2 island 3 misty rainforest 1 mountain 1 plains 1 sacred foundry 3 scalding tarn 2 steam vents 3 tectonic edge ok so this is a deck i would like to make in the near future. i would like to know if anyone had any suggestions. this is a deck based off of many decks i have watched played. i feel like i might need to add more counterspells. maybe switch the cryptic command should i take out some cards and maybe make more cards 4 ofs for consistency? i need suggestions on how to make this rough scetch better. also i was thinking if i should take out delver. most boremandos dont run him. should i take him out and add steppe lynx or should i make my restoration angel also what should my sideboard look like?
Singes are a bad idea unless you're building the deck around one, usually a rare or mythic. Thus, the castle
i thought lots of modern decks do that though in 3 color decks. almost every one at worlds had atleasst one ofs of spells of lands because of all the fetch lands they have to get the land. i prob will do this though for budget purposes since it saves around 40ish bucks by getting rid of cryptic command here is a list after some more consideration that gices me a steadier mana base and is a little cheaper and has more counter magic which i like. the vapor snag 2 vapor snag 3 mana leak 2 remand 4 path to exile 4 lightning helix 4 lightning bolt 2 spell pierce 2 sword of war and peace 23 spells 3 snapcaster mage 3 geist of saint traft 2 restoration angel 2 kitchen finks 4 delver of secrets 14 creatures 2 celestial colonnade 2 hallowed fountain 2 steam vents 1 sacred foundry 2 island 2 plains 2 mountain 2 misty rainforest 2 scalding tarn 4 arid mesa 2 tectonic edge 23 lands after several emails. i was told to add tectonic edge because it can completly turn around teh game especially agianst 3-4 color decks that only run 1 of certain shocklands. and it can also get rid of their 3rd open mana leak
After printing abrupt decay and supreme verdict i see no reason for you to play any mana leaks or spell pierces.
man i cant even think of cards to run with the new set coming out. i forgot about the whole uncounterable crap. what should i replace leaks with then?
i fell like i need serum visions
You need 4 visions. Cut 2 spell pierces and 2 mana leaks and you have it. That's how you ensure you flip delvers it is good library manipulation and it ensures you have control over the next few turns. I'd play 4 spell snares. Even with abrupt decay in the format this remains one of the best counterspells.
ok that sounds good.spell snares are also the most expensive $$ ONES XD lol idc though. ill buy them eventually.
would more tempo cards be better to run also? such as vapor snag i was also reccommend maybe that i try azorius charm woould i benefit at all from running the new supreme verdict
Do you want to wrath your own board? I can see vapor snag and cryptic being good at racing. Don't be scared by spell snare's price. The card is awesome in modern -counters ravagers, platings, goyfs, snapcasters, confidants and a ton more cards. Azorious Charm seems a bit underwhelming in your decklist.
i just thought i would metion the charm for the fact that it is an "unsummon" tempo card.
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