Legendary Creature-Frog Spells can't be countered. Whenever ~ goes to its owner's hand, put a copy of ~ into play.
Rrrbit! 2/1
Dawnbreaker
Creature-Elemental Giant At the beginning of your turn, exchange any number of player's life totals. Whenever you gain life, you may reveal a card in your hand with mana cost equal to or less than the life gained and put it onto the battlefield.
9/9
Regret
Enchantment-Aura Enchant Permanent Enchanted permanent loses all abilities. At the end of that player's turn, enchanted permanent's controller sacrifices it and attaches it to another permanent he or she controls.
Demonstration
Enchantment Only one activated and/triggered ability may be activated or triggered by each player a turn.
Observe!
Lucky Frog Legendary Creature-FrogSpells can't be countered.Whenever ~ goes to its owner's hand, put a copy of ~ into play.Rrrbit!2/1 Dawnbreaker Creature-Elemental Giant At the beginning of your turn, exchange any number of player's life totals.Whe
Creature-Elemental Giant At the beginning of your turn, exchange any number of player's life totals. Whenever you gain life, you may reveal a card in your hand with mana cost equal to or less than the life gained and put it onto the battlefield.
9/9
I really like this card, though I think it might be better if you removed its first ability. It seems to me to be just a tad overpowered?
I really like this card, though I think it might be better if you removed its first ability. It seems to me to be just a tad overpowered?
Lucky Frog Legendary Creature-Frog Spells can't be countered by spells or abilities. Whenever ~ is put into a player's hand from the battlefield, that player puts a token that's a copy of it onto the battlefield. Rrrbit! 2/1
Dawnbreaker Creature-Elemental Giant At the beginning of your upkeep, you may redistribute any number of players' life totals. (Each of those players gets one life total back.) Whenever you gain life, you may put a permanent card from your hand onto the battlefield if its converted mana cost is less than or equal to the life gained.
9/9
Regret
Enchantment-Aura Enchant permanent Enchanted permanent loses all abilities. If it's a creature, it's 1/1. At the end of that player's turn, enchanted permanent's controller sacrifices it and attaches it to another permanent he or she controls.
Fixed that templating for you.
Why do people always forget to set power and toughness when they make a creature lose all abilities?
Demonstration really should only work on activated abilities. I'm reasonably certain messing with triggered abilities like that will lead to trouble, especially when multiple abilities trigger simultaneously.
Fixed that templating for you.Why do people always forget to set power and toughness when they make a creature lose all abilities?Demonstration really should only work on activated abilities. I'm reasonably certain messing with triggered abilities l
613.1a Layer 1: Copy effects are applied. See rule 706, "Copying Objects." 613.1b Layer 2: Control-changing effects are applied. 613.1c Layer 3: Text-changing effects are applied. See rule 612, "Text-Changing Effects." 613.1d Layer 4: Type-changing effects are applied. These include effects that change an object's card type, subtype, and/or supertype. 613.1e Layer 5: Color-changing effects are applied. 613.1f Layer 6: Ability-adding and ability-removing effects are applied. 613.1g Layer 7: Power- and/or toughness-changing effects are applied. 613.2. Within layers 1-6, apply effects from characteristic-defining abilities first (see rule 604.3), then all other effects in timestamp order (see rule 613.6). Note that dependency may alter the order in which effects are applied within a layer. (See rule 613.7.) 613.3. Within layer 7, apply effects in a series of sublayers in the order described below. Within each sublayer, apply effects in timestamp order. (See rule 613.6.) Note that dependency may alter the order in which effects are applied within a sublayer. (See rule 613.7.) 613.3a Layer 7a: Effects from characteristic-defining abilities that define power and/or toughness are applied. See rule 604.3. 613.3b Layer 7b: Effects that set power and/or toughness to a specific number or value are applied. 613.3c Layer 7c: Effects that modify power and/or toughness (but don't set power and/or toughness to a specific number or value) are applied. 613.3d Layer 7d: Power and/or toughness changes from counters are applied. See rule 121, "Counters." 613.3e Layer 7e: Effects that switch a creature's power and toughness are applied. Such effects take the value of power and apply it to the creature's toughness, and take the value of toughness and apply it to the creature's power.
I've bolded the important parts. Despite the p/t defining ability of something like Master of Etherium being removed in Layer 6, it still sets p/t in Layer 7(a). Humility , Turn to Frog , Sudden Spoiling ...they don't have to have p/t setting effects attached to them, but then they wouldn't be very flavorful either. Also worth noting: their p/t setting abilities apply in Layer 7b, which is why you don't see Master of Etherium staying as large as your assortment of artifacts when affected by the mentioned spells..
Because you don't have to set a new p/t for creatures with characteristic-defining abilities.From the Comp Rules
Show
613.1a Layer 1: Copy effects are applied. See rule 706, "Copying Objects."613.1b Layer 2: Control-changing effects are applie
I thought the point of layers was that the ones higher had effects on subsequent ones. Isn't it a problem because it is applied afterwards?
I'm confused by your statement. 7 is higher than 6. Likewise, 7d is higher than 7c is higher than 7b is higher than 7a.
Exactly. Remove abilities is applied in layer 6. By the time it comes to layer 7, it will no longer have a P/T setting ability, so it's not applied.
Edit: Well, higher as in higher up on the list, lower number.
I'm confused by your statement. 7 is higher than 6. Likewise, 7d is higher than 7c is higher than 7b is higher than 7a.[/quote]Exactly.Remove abilities is applied in layer 6. By the time it comes to layer 7, it will no longer have a P/T setting abili
I really don't know how to explain it. All I know for sure is that if the characteristic-defining ability for p/t was applied in Layer 6 instead and the ability-adding/removing was applied in 7(a), then we'd have a problem in the form of a creature without a p/t (which is quickly fixed by SBAs sending the creature to the graveyard).
I really don't know how to explain it. All I know for sure is that if the characteristic-defining ability for p/t was applied in Layer 6 instead and the ability-adding/removing was applied in 7(a), then we'd have a problem in the form of a creature w
Lucky Frog Legendary Creature-Frog Spells can't be countered by spells or abilities. Whenever ~ is put into a player's hand from the battlefield, that player puts a token that's a copy of it onto the battlefield. Rrrbit! 2/1
Dawnbreaker Creature-Elemental Giant At the beginning of your upkeep, you may redistribute any number of players' life totals. (Each of those players gets one life total back.) Whenever you gain life, you may put a permanent card from your hand onto the battlefield if its converted mana cost is less than or equal to the life gained.
9/9
Regret
Enchantment-Aura Enchant permanent Enchanted permanent loses all abilities. If it's a creature, it's 1/1. At the end of that player's turn, enchanted permanent's controller sacrifices it and attaches it to another permanent he or she controls.
Fixed that templating for you.
Why do people always forget to set power and toughness when they make a creature lose all abilities?
Demonstration really should only work on activated abilities. I'm reasonably certain messing with triggered abilities like that will lead to trouble, especially when multiple abilities trigger simultaneously.
I didn't know u had to set power and toughness, but, if it's a 0/0, oh well, thnx
Fixed that templating for you.Why do people always forget to set power and toughness when they make a creature lose all abilities?Demonstration really should only work on activated abilities. I'm reasonably certain messing with triggered abilities l
I really don't know how to explain it. All I know for sure is that if the characteristic-defining ability for p/t was applied in Layer 6 instead and the ability-adding/removing was applied in 7(a), then we'd have a problem in the form of a creature without a p/t (which is quickly fixed by SBAs sending the creature to the graveyard).
You seem to have it backwards. As it currently is, the reason why Humility effects set P/T is because if they didn't, then cards like Maro would have undefined P/T. If they did it the way you just described, that wouldn't happen, as the P/T would be set in layer 6, then the ability would go away in layer 7.
Setting it to 0/0 simply kills the creature, causing the aura to go to the graveyard. Which would make its last ability void.You seem to have it backwards. As it currently is, the reason why Humility effects set P/T is because if they didn't, then c
Creature-Elemental Giant At the beginning of your turn, exchange any number of player's life totals. Whenever you gain life, you may reveal a card in your hand with mana cost equal to or less than the life gained and put it onto the battlefield.
9/9
I really like this card, though I think it might be better if you removed its first ability. It seems to me to be just a tad overpowered?
I'm going to agree with Reader. Not so much because of power level though. I mean if this guy costs 9 mana and you want to play him in a lifegain deck then why wouldn't you already have some way of gaining life at the ready when he hits the board? I'd drop the 1st ability and lower the stats so you could bring down the cost to something more reachable. Actually the abiliy might make a bettter enchantment than creature.
I really like this card, though I think it might be better if you removed its first ability. It seems to me to be just a tad overpowered?[/quote]I'm going to agree with Reader. Not so much because of power level though. I mean if this guy costs 9 man